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-rw-r--r--Build/3rdParty/SDL2/SDL2.vcxproj224
-rw-r--r--Build/3rdParty/SDL2/SDL2.vcxproj.filters176
-rw-r--r--Build/3rdParty/SDL2main/SDL2main.vcxproj17
-rw-r--r--Build/Asura.Engine/Asura.Engine.vcxproj20
-rw-r--r--Build/Asura.sln22
-rw-r--r--Build/Samples/CursorTest/CursorTest.vcxproj12
-rw-r--r--Build/x64/Debug/CursorTest.exebin0 -> 57344 bytes
7 files changed, 124 insertions, 347 deletions
diff --git a/Build/3rdParty/SDL2/SDL2.vcxproj b/Build/3rdParty/SDL2/SDL2.vcxproj
index 9a61b1c..55b5382 100644
--- a/Build/3rdParty/SDL2/SDL2.vcxproj
+++ b/Build/3rdParty/SDL2/SDL2.vcxproj
@@ -26,30 +26,30 @@
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
- <ConfigurationType>Application</ConfigurationType>
+ <ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v141</PlatformToolset>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
- <ConfigurationType>Application</ConfigurationType>
+ <ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v141</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
- <ConfigurationType>Application</ConfigurationType>
+ <ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v141</PlatformToolset>
- <CharacterSet>MultiByte</CharacterSet>
+ <CharacterSet>NotSet</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
- <ConfigurationType>Application</ConfigurationType>
+ <ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v141</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
- <CharacterSet>MultiByte</CharacterSet>
+ <CharacterSet>NotSet</CharacterSet>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
@@ -69,15 +69,32 @@
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
- <PropertyGroup />
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
+ <OutDir>$(SolutionDir)..\Bin\win64</OutDir>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
+ <OutDir>$(SolutionDir)..\Bin\win64</OutDir>
+ </PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
- <SDLCheck>true</SDLCheck>
- <ConformanceMode>true</ConformanceMode>
+ <SDLCheck>false</SDLCheck>
+ <ConformanceMode>false</ConformanceMode>
<AdditionalIncludeDirectories>$(SolutionDir)..\Source\3rdparty\SDL2\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+ <PreprocessorDefinitions>_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+ <BufferSecurityCheck>false</BufferSecurityCheck>
+ <RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
+ <EnableEnhancedInstructionSet>StreamingSIMDExtensions</EnableEnhancedInstructionSet>
+ <OmitDefaultLibName>true</OmitDefaultLibName>
+ <InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
+ <BasicRuntimeChecks>Default</BasicRuntimeChecks>
</ClCompile>
+ <Link>
+ <AdditionalDependencies>setupapi.lib;winmm.lib;imm32.lib;version.lib;%(AdditionalDependencies)</AdditionalDependencies>
+ <IgnoreAllDefaultLibraries>true</IgnoreAllDefaultLibraries>
+ <SubSystem>Windows</SubSystem>
+ </Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
@@ -109,186 +126,33 @@
<Optimization>MaxSpeed</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
- <SDLCheck>true</SDLCheck>
- <ConformanceMode>true</ConformanceMode>
+ <SDLCheck>false</SDLCheck>
+ <ConformanceMode>false</ConformanceMode>
<AdditionalIncludeDirectories>$(SolutionDir)..\Source\3rdparty\SDL2\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+ <PreprocessorDefinitions>NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+ <BufferSecurityCheck>false</BufferSecurityCheck>
+ <RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
+ <EnableEnhancedInstructionSet>StreamingSIMDExtensions</EnableEnhancedInstructionSet>
+ <OmitDefaultLibName>true</OmitDefaultLibName>
+ <InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
</ClCompile>
<Link>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
+ <AdditionalDependencies>setupapi.lib;winmm.lib;imm32.lib;version.lib;%(AdditionalDependencies)</AdditionalDependencies>
+ <IgnoreAllDefaultLibraries>true</IgnoreAllDefaultLibraries>
+ <SubSystem>Windows</SubSystem>
</Link>
</ItemDefinitionGroup>
<ItemGroup>
- <ClInclude Include="..\..\..\Source\3rdparty\SDL2\include\begin_code.h" />
<ClInclude Include="..\..\..\Source\3rdparty\SDL2\include\close_code.h" />
- <ClInclude Include="..\..\..\Source\3rdparty\SDL2\include\SDL.h" />
- <ClInclude Include="..\..\..\Source\3rdparty\SDL2\include\SDL_assert.h" />
- <ClInclude Include="..\..\..\Source\3rdparty\SDL2\include\SDL_atomic.h" />
- <ClInclude Include="..\..\..\Source\3rdparty\SDL2\include\SDL_audio.h" />
- <ClInclude Include="..\..\..\Source\3rdparty\SDL2\include\SDL_bits.h" />
- <ClInclude Include="..\..\..\Source\3rdparty\SDL2\include\SDL_blendmode.h" />
- <ClInclude Include="..\..\..\Source\3rdparty\SDL2\include\SDL_clipboard.h" />
- <ClInclude Include="..\..\..\Source\3rdparty\SDL2\include\SDL_config.h" />
- <ClInclude Include="..\..\..\Source\3rdparty\SDL2\include\SDL_config_android.h" />
- <ClInclude Include="..\..\..\Source\3rdparty\SDL2\include\SDL_config_iphoneos.h" />
- <ClInclude Include="..\..\..\Source\3rdparty\SDL2\include\SDL_config_macosx.h" />
- <ClInclude Include="..\..\..\Source\3rdparty\SDL2\include\SDL_config_minimal.h" />
- <ClInclude Include="..\..\..\Source\3rdparty\SDL2\include\SDL_config_pandora.h" />
- <ClInclude Include="..\..\..\Source\3rdparty\SDL2\include\SDL_config_psp.h" />
- <ClInclude Include="..\..\..\Source\3rdparty\SDL2\include\SDL_config_windows.h" />
- <ClInclude Include="..\..\..\Source\3rdparty\SDL2\include\SDL_config_winrt.h" />
- <ClInclude Include="..\..\..\Source\3rdparty\SDL2\include\SDL_config_wiz.h" />
- <ClInclude Include="..\..\..\Source\3rdparty\SDL2\include\SDL_copying.h" />
- <ClInclude Include="..\..\..\Source\3rdparty\SDL2\include\SDL_cpuinfo.h" />
- <ClInclude Include="..\..\..\Source\3rdparty\SDL2\include\SDL_egl.h" />
- <ClInclude Include="..\..\..\Source\3rdparty\SDL2\include\SDL_endian.h" />
- <ClInclude Include="..\..\..\Source\3rdparty\SDL2\include\SDL_error.h" />
- <ClInclude Include="..\..\..\Source\3rdparty\SDL2\include\SDL_events.h" />
- <ClInclude Include="..\..\..\Source\3rdparty\SDL2\include\SDL_filesystem.h" />
- <ClInclude Include="..\..\..\Source\3rdparty\SDL2\include\SDL_gamecontroller.h" />
- <ClInclude Include="..\..\..\Source\3rdparty\SDL2\include\SDL_gesture.h" />
- <ClInclude Include="..\..\..\Source\3rdparty\SDL2\include\SDL_haptic.h" />
- <ClInclude Include="..\..\..\Source\3rdparty\SDL2\include\SDL_hints.h" />
- <ClInclude Include="..\..\..\Source\3rdparty\SDL2\include\SDL_joystick.h" />
- <ClInclude Include="..\..\..\Source\3rdparty\SDL2\include\SDL_keyboard.h" />
- <ClInclude Include="..\..\..\Source\3rdparty\SDL2\include\SDL_keycode.h" />
- <ClInclude Include="..\..\..\Source\3rdparty\SDL2\include\SDL_loadso.h" />
- <ClInclude Include="..\..\..\Source\3rdparty\SDL2\include\SDL_log.h" />
- <ClInclude Include="..\..\..\Source\3rdparty\SDL2\include\SDL_main.h" />
- <ClInclude Include="..\..\..\Source\3rdparty\SDL2\include\SDL_messagebox.h" />
- <ClInclude Include="..\..\..\Source\3rdparty\SDL2\include\SDL_mouse.h" />
- <ClInclude Include="..\..\..\Source\3rdparty\SDL2\include\SDL_mutex.h" />
- <ClInclude Include="..\..\..\Source\3rdparty\SDL2\include\SDL_name.h" />
- <ClInclude Include="..\..\..\Source\3rdparty\SDL2\include\SDL_opengl.h" />
- <ClInclude Include="..\..\..\Source\3rdparty\SDL2\include\SDL_opengles.h" />
- <ClInclude Include="..\..\..\Source\3rdparty\SDL2\include\SDL_opengles2.h" />
- <ClInclude Include="..\..\..\Source\3rdparty\SDL2\include\SDL_opengles2_gl2.h" />
- <ClInclude Include="..\..\..\Source\3rdparty\SDL2\include\SDL_opengles2_gl2ext.h" />
- <ClInclude Include="..\..\..\Source\3rdparty\SDL2\include\SDL_opengles2_gl2platform.h" />
- <ClInclude Include="..\..\..\Source\3rdparty\SDL2\include\SDL_opengles2_khrplatform.h" />
- <ClInclude Include="..\..\..\Source\3rdparty\SDL2\include\SDL_opengl_glext.h" />
- <ClInclude Include="..\..\..\Source\3rdparty\SDL2\include\SDL_pixels.h" />
- <ClInclude Include="..\..\..\Source\3rdparty\SDL2\include\SDL_platform.h" />
- <ClInclude Include="..\..\..\Source\3rdparty\SDL2\include\SDL_power.h" />
- <ClInclude Include="..\..\..\Source\3rdparty\SDL2\include\SDL_quit.h" />
- <ClInclude Include="..\..\..\Source\3rdparty\SDL2\include\SDL_rect.h" />
- <ClInclude Include="..\..\..\Source\3rdparty\SDL2\include\SDL_render.h" />
- <ClInclude Include="..\..\..\Source\3rdparty\SDL2\include\SDL_revision.h" />
- <ClInclude Include="..\..\..\Source\3rdparty\SDL2\include\SDL_rwops.h" />
- <ClInclude Include="..\..\..\Source\3rdparty\SDL2\include\SDL_scancode.h" />
- <ClInclude Include="..\..\..\Source\3rdparty\SDL2\include\SDL_shape.h" />
- <ClInclude Include="..\..\..\Source\3rdparty\SDL2\include\SDL_stdinc.h" />
- <ClInclude Include="..\..\..\Source\3rdparty\SDL2\include\SDL_surface.h" />
- <ClInclude Include="..\..\..\Source\3rdparty\SDL2\include\SDL_system.h" />
- <ClInclude Include="..\..\..\Source\3rdparty\SDL2\include\SDL_syswm.h" />
- <ClInclude Include="..\..\..\Source\3rdparty\SDL2\include\SDL_test.h" />
- <ClInclude Include="..\..\..\Source\3rdparty\SDL2\include\SDL_test_assert.h" />
- <ClInclude Include="..\..\..\Source\3rdparty\SDL2\include\SDL_test_common.h" />
- <ClInclude Include="..\..\..\Source\3rdparty\SDL2\include\SDL_test_compare.h" />
- <ClInclude Include="..\..\..\Source\3rdparty\SDL2\include\SDL_test_crc32.h" />
- <ClInclude Include="..\..\..\Source\3rdparty\SDL2\include\SDL_test_font.h" />
- <ClInclude Include="..\..\..\Source\3rdparty\SDL2\include\SDL_test_fuzzer.h" />
- <ClInclude Include="..\..\..\Source\3rdparty\SDL2\include\SDL_test_harness.h" />
- <ClInclude Include="..\..\..\Source\3rdparty\SDL2\include\SDL_test_images.h" />
- <ClInclude Include="..\..\..\Source\3rdparty\SDL2\include\SDL_test_log.h" />
- <ClInclude Include="..\..\..\Source\3rdparty\SDL2\include\SDL_test_md5.h" />
- <ClInclude Include="..\..\..\Source\3rdparty\SDL2\include\SDL_test_memory.h" />
- <ClInclude Include="..\..\..\Source\3rdparty\SDL2\include\SDL_test_random.h" />
- <ClInclude Include="..\..\..\Source\3rdparty\SDL2\include\SDL_thread.h" />
- <ClInclude Include="..\..\..\Source\3rdparty\SDL2\include\SDL_timer.h" />
- <ClInclude Include="..\..\..\Source\3rdparty\SDL2\include\SDL_touch.h" />
- <ClInclude Include="..\..\..\Source\3rdparty\SDL2\include\SDL_types.h" />
- <ClInclude Include="..\..\..\Source\3rdparty\SDL2\include\SDL_version.h" />
- <ClInclude Include="..\..\..\Source\3rdparty\SDL2\include\SDL_video.h" />
- <ClInclude Include="..\..\..\Source\3rdparty\SDL2\include\SDL_vulkan.h" />
- <ClInclude Include="..\..\..\Source\3rdparty\SDL2\src\audio\directsound\SDL_directsound.h" />
- <ClInclude Include="..\..\..\Source\3rdparty\SDL2\src\audio\disk\SDL_diskaudio.h" />
- <ClInclude Include="..\..\..\Source\3rdparty\SDL2\src\audio\dummy\SDL_dummyaudio.h" />
- <ClInclude Include="..\..\..\Source\3rdparty\SDL2\src\audio\SDL_audio_c.h" />
- <ClInclude Include="..\..\..\Source\3rdparty\SDL2\src\audio\SDL_audiodev_c.h" />
- <ClInclude Include="..\..\..\Source\3rdparty\SDL2\src\audio\SDL_sysaudio.h" />
- <ClInclude Include="..\..\..\Source\3rdparty\SDL2\src\audio\SDL_wave.h" />
- <ClInclude Include="..\..\..\Source\3rdparty\SDL2\src\audio\wasapi\SDL_wasapi.h" />
- <ClInclude Include="..\..\..\Source\3rdparty\SDL2\src\audio\winmm\SDL_winmm.h" />
+ <ClInclude Include="..\..\..\Source\3rdParty\SDL2\src\audio\SDL_audiodev_c.h" />
+ <ClInclude Include="..\..\..\Source\3rdParty\SDL2\src\audio\SDL_audio_c.h" />
<ClInclude Include="..\..\..\Source\3rdparty\SDL2\src\core\windows\SDL_directx.h" />
- <ClInclude Include="..\..\..\Source\3rdparty\SDL2\src\core\windows\SDL_windows.h" />
- <ClInclude Include="..\..\..\Source\3rdparty\SDL2\src\core\windows\SDL_xinput.h" />
- <ClInclude Include="..\..\..\Source\3rdparty\SDL2\src\dynapi\SDL_dynapi.h" />
- <ClInclude Include="..\..\..\Source\3rdparty\SDL2\src\dynapi\SDL_dynapi_overrides.h" />
- <ClInclude Include="..\..\..\Source\3rdparty\SDL2\src\dynapi\SDL_dynapi_procs.h" />
<ClInclude Include="..\..\..\Source\3rdparty\SDL2\src\events\blank_cursor.h" />
<ClInclude Include="..\..\..\Source\3rdparty\SDL2\src\events\default_cursor.h" />
- <ClInclude Include="..\..\..\Source\3rdparty\SDL2\src\events\SDL_clipboardevents_c.h" />
- <ClInclude Include="..\..\..\Source\3rdparty\SDL2\src\events\SDL_dropevents_c.h" />
- <ClInclude Include="..\..\..\Source\3rdparty\SDL2\src\events\SDL_events_c.h" />
- <ClInclude Include="..\..\..\Source\3rdparty\SDL2\src\events\SDL_gesture_c.h" />
- <ClInclude Include="..\..\..\Source\3rdparty\SDL2\src\events\SDL_keyboard_c.h" />
- <ClInclude Include="..\..\..\Source\3rdparty\SDL2\src\events\SDL_mouse_c.h" />
- <ClInclude Include="..\..\..\Source\3rdparty\SDL2\src\events\SDL_sysevents.h" />
- <ClInclude Include="..\..\..\Source\3rdparty\SDL2\src\events\SDL_touch_c.h" />
- <ClInclude Include="..\..\..\Source\3rdparty\SDL2\src\events\SDL_windowevents_c.h" />
- <ClInclude Include="..\..\..\Source\3rdparty\SDL2\src\haptic\SDL_syshaptic.h" />
- <ClInclude Include="..\..\..\Source\3rdparty\SDL2\src\haptic\windows\SDL_dinputhaptic_c.h" />
- <ClInclude Include="..\..\..\Source\3rdparty\SDL2\src\haptic\windows\SDL_windowshaptic_c.h" />
- <ClInclude Include="..\..\..\Source\3rdparty\SDL2\src\haptic\windows\SDL_xinputhaptic_c.h" />
- <ClInclude Include="..\..\..\Source\3rdparty\SDL2\src\joystick\SDL_joystick_c.h" />
- <ClInclude Include="..\..\..\Source\3rdparty\SDL2\src\joystick\SDL_sysjoystick.h" />
- <ClInclude Include="..\..\..\Source\3rdparty\SDL2\src\joystick\windows\SDL_dinputjoystick_c.h" />
- <ClInclude Include="..\..\..\Source\3rdparty\SDL2\src\joystick\windows\SDL_windowsjoystick_c.h" />
- <ClInclude Include="..\..\..\Source\3rdparty\SDL2\src\joystick\windows\SDL_xinputjoystick_c.h" />
<ClInclude Include="..\..\..\Source\3rdparty\SDL2\src\libm\math_libm.h" />
<ClInclude Include="..\..\..\Source\3rdparty\SDL2\src\libm\math_private.h" />
- <ClInclude Include="..\..\..\Source\3rdparty\SDL2\src\render\direct3d11\SDL_shaders_d3d11.h" />
- <ClInclude Include="..\..\..\Source\3rdparty\SDL2\src\render\direct3d\SDL_shaders_d3d.h" />
- <ClInclude Include="..\..\..\Source\3rdparty\SDL2\src\render\opengl\SDL_glfuncs.h" />
- <ClInclude Include="..\..\..\Source\3rdparty\SDL2\src\render\opengl\SDL_shaders_gl.h" />
- <ClInclude Include="..\..\..\Source\3rdparty\SDL2\src\render\opengles\SDL_glesfuncs.h" />
- <ClInclude Include="..\..\..\Source\3rdparty\SDL2\src\render\SDL_d3dmath.h" />
- <ClInclude Include="..\..\..\Source\3rdparty\SDL2\src\render\SDL_sysrender.h" />
- <ClInclude Include="..\..\..\Source\3rdparty\SDL2\src\render\SDL_yuv_sw_c.h" />
- <ClInclude Include="..\..\..\Source\3rdparty\SDL2\src\render\software\SDL_blendfillrect.h" />
- <ClInclude Include="..\..\..\Source\3rdparty\SDL2\src\render\software\SDL_blendline.h" />
- <ClInclude Include="..\..\..\Source\3rdparty\SDL2\src\render\software\SDL_blendpoint.h" />
- <ClInclude Include="..\..\..\Source\3rdparty\SDL2\src\render\software\SDL_draw.h" />
- <ClInclude Include="..\..\..\Source\3rdparty\SDL2\src\render\software\SDL_drawline.h" />
- <ClInclude Include="..\..\..\Source\3rdparty\SDL2\src\render\software\SDL_drawpoint.h" />
- <ClInclude Include="..\..\..\Source\3rdparty\SDL2\src\render\software\SDL_render_sw_c.h" />
- <ClInclude Include="..\..\..\Source\3rdparty\SDL2\src\render\software\SDL_rotate.h" />
- <ClInclude Include="..\..\..\Source\3rdparty\SDL2\src\SDL_dataqueue.h" />
- <ClInclude Include="..\..\..\Source\3rdparty\SDL2\src\SDL_error_c.h" />
- <ClInclude Include="..\..\..\Source\3rdparty\SDL2\src\thread\SDL_systhread.h" />
- <ClInclude Include="..\..\..\Source\3rdparty\SDL2\src\thread\SDL_thread_c.h" />
- <ClInclude Include="..\..\..\Source\3rdparty\SDL2\src\thread\windows\SDL_systhread_c.h" />
- <ClInclude Include="..\..\..\Source\3rdparty\SDL2\src\timer\SDL_timer_c.h" />
- <ClInclude Include="..\..\..\Source\3rdparty\SDL2\src\video\dummy\SDL_nullevents_c.h" />
- <ClInclude Include="..\..\..\Source\3rdparty\SDL2\src\video\dummy\SDL_nullframebuffer_c.h" />
- <ClInclude Include="..\..\..\Source\3rdparty\SDL2\src\video\dummy\SDL_nullvideo.h" />
- <ClInclude Include="..\..\..\Source\3rdparty\SDL2\src\video\SDL_blit.h" />
- <ClInclude Include="..\..\..\Source\3rdparty\SDL2\src\video\SDL_blit_auto.h" />
- <ClInclude Include="..\..\..\Source\3rdparty\SDL2\src\video\SDL_blit_copy.h" />
- <ClInclude Include="..\..\..\Source\3rdparty\SDL2\src\video\SDL_blit_slow.h" />
- <ClInclude Include="..\..\..\Source\3rdparty\SDL2\src\video\SDL_pixels_c.h" />
- <ClInclude Include="..\..\..\Source\3rdparty\SDL2\src\video\SDL_rect_c.h" />
- <ClInclude Include="..\..\..\Source\3rdparty\SDL2\src\video\SDL_RLEaccel_c.h" />
- <ClInclude Include="..\..\..\Source\3rdparty\SDL2\src\video\SDL_shape_internals.h" />
- <ClInclude Include="..\..\..\Source\3rdparty\SDL2\src\video\SDL_sysvideo.h" />
- <ClInclude Include="..\..\..\Source\3rdparty\SDL2\src\video\SDL_vulkan_internal.h" />
- <ClInclude Include="..\..\..\Source\3rdparty\SDL2\src\video\SDL_yuv_c.h" />
- <ClInclude Include="..\..\..\Source\3rdparty\SDL2\src\video\windows\SDL_vkeys.h" />
- <ClInclude Include="..\..\..\Source\3rdparty\SDL2\src\video\windows\SDL_windowsclipboard.h" />
- <ClInclude Include="..\..\..\Source\3rdparty\SDL2\src\video\windows\SDL_windowsevents.h" />
- <ClInclude Include="..\..\..\Source\3rdparty\SDL2\src\video\windows\SDL_windowsframebuffer.h" />
- <ClInclude Include="..\..\..\Source\3rdparty\SDL2\src\video\windows\SDL_windowskeyboard.h" />
- <ClInclude Include="..\..\..\Source\3rdparty\SDL2\src\video\windows\SDL_windowsmessagebox.h" />
- <ClInclude Include="..\..\..\Source\3rdparty\SDL2\src\video\windows\SDL_windowsmodes.h" />
- <ClInclude Include="..\..\..\Source\3rdparty\SDL2\src\video\windows\SDL_windowsmouse.h" />
- <ClInclude Include="..\..\..\Source\3rdparty\SDL2\src\video\windows\SDL_windowsopengl.h" />
- <ClInclude Include="..\..\..\Source\3rdparty\SDL2\src\video\windows\SDL_windowsshape.h" />
- <ClInclude Include="..\..\..\Source\3rdparty\SDL2\src\video\windows\SDL_windowsvideo.h" />
- <ClInclude Include="..\..\..\Source\3rdparty\SDL2\src\video\windows\SDL_windowsvulkan.h" />
- <ClInclude Include="..\..\..\Source\3rdparty\SDL2\src\video\windows\SDL_windowswindow.h" />
- <ClInclude Include="..\..\..\Source\3rdparty\SDL2\src\video\windows\wmmsg.h" />
- <ClInclude Include="..\..\..\Source\3rdparty\SDL2\src\video\yuv2rgb\yuv_rgb.h" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\..\..\Source\3rdparty\SDL2\src\atomic\SDL_atomic.c" />
@@ -310,6 +174,7 @@
<ClCompile Include="..\..\..\Source\3rdparty\SDL2\src\cpuinfo\SDL_cpuinfo.c" />
<ClCompile Include="..\..\..\Source\3rdparty\SDL2\src\dynapi\SDL_dynapi.c" />
<ClCompile Include="..\..\..\Source\3rdparty\SDL2\src\events\SDL_clipboardevents.c" />
+ <ClCompile Include="..\..\..\Source\3rdParty\SDL2\src\events\SDL_displayevents.c" />
<ClCompile Include="..\..\..\Source\3rdparty\SDL2\src\events\SDL_dropevents.c" />
<ClCompile Include="..\..\..\Source\3rdparty\SDL2\src\events\SDL_events.c" />
<ClCompile Include="..\..\..\Source\3rdparty\SDL2\src\events\SDL_gesture.c" />
@@ -324,6 +189,12 @@
<ClCompile Include="..\..\..\Source\3rdparty\SDL2\src\haptic\windows\SDL_dinputhaptic.c" />
<ClCompile Include="..\..\..\Source\3rdparty\SDL2\src\haptic\windows\SDL_windowshaptic.c" />
<ClCompile Include="..\..\..\Source\3rdparty\SDL2\src\haptic\windows\SDL_xinputhaptic.c" />
+ <ClCompile Include="..\..\..\Source\3rdParty\SDL2\src\hidapi\windows\hid.c" />
+ <ClCompile Include="..\..\..\Source\3rdParty\SDL2\src\joystick\hidapi\SDL_hidapijoystick.c" />
+ <ClCompile Include="..\..\..\Source\3rdParty\SDL2\src\joystick\hidapi\SDL_hidapi_ps4.c" />
+ <ClCompile Include="..\..\..\Source\3rdParty\SDL2\src\joystick\hidapi\SDL_hidapi_switch.c" />
+ <ClCompile Include="..\..\..\Source\3rdParty\SDL2\src\joystick\hidapi\SDL_hidapi_xbox360.c" />
+ <ClCompile Include="..\..\..\Source\3rdParty\SDL2\src\joystick\hidapi\SDL_hidapi_xboxone.c" />
<ClCompile Include="..\..\..\Source\3rdparty\SDL2\src\joystick\SDL_gamecontroller.c" />
<ClCompile Include="..\..\..\Source\3rdparty\SDL2\src\joystick\SDL_joystick.c" />
<ClCompile Include="..\..\..\Source\3rdparty\SDL2\src\joystick\windows\SDL_dinputjoystick.c" />
@@ -331,6 +202,7 @@
<ClCompile Include="..\..\..\Source\3rdparty\SDL2\src\joystick\windows\SDL_windowsjoystick.c" />
<ClCompile Include="..\..\..\Source\3rdparty\SDL2\src\joystick\windows\SDL_xinputjoystick.c" />
<ClCompile Include="..\..\..\Source\3rdparty\SDL2\src\libm\e_atan2.c" />
+ <ClCompile Include="..\..\..\Source\3rdParty\SDL2\src\libm\e_exp.c" />
<ClCompile Include="..\..\..\Source\3rdparty\SDL2\src\libm\e_fmod.c" />
<ClCompile Include="..\..\..\Source\3rdparty\SDL2\src\libm\e_log.c" />
<ClCompile Include="..\..\..\Source\3rdparty\SDL2\src\libm\e_log10.c" />
@@ -376,6 +248,8 @@
<ClCompile Include="..\..\..\Source\3rdparty\SDL2\src\SDL_error.c" />
<ClCompile Include="..\..\..\Source\3rdparty\SDL2\src\SDL_hints.c" />
<ClCompile Include="..\..\..\Source\3rdparty\SDL2\src\SDL_log.c" />
+ <ClCompile Include="..\..\..\Source\3rdParty\SDL2\src\sensor\dummy\SDL_dummysensor.c" />
+ <ClCompile Include="..\..\..\Source\3rdParty\SDL2\src\sensor\SDL_sensor.c" />
<ClCompile Include="..\..\..\Source\3rdparty\SDL2\src\stdlib\SDL_getenv.c" />
<ClCompile Include="..\..\..\Source\3rdparty\SDL2\src\stdlib\SDL_iconv.c" />
<ClCompile Include="..\..\..\Source\3rdparty\SDL2\src\stdlib\SDL_malloc.c" />
diff --git a/Build/3rdParty/SDL2/SDL2.vcxproj.filters b/Build/3rdParty/SDL2/SDL2.vcxproj.filters
index 2b0eb8a..7af9b49 100644
--- a/Build/3rdParty/SDL2/SDL2.vcxproj.filters
+++ b/Build/3rdParty/SDL2/SDL2.vcxproj.filters
@@ -138,177 +138,25 @@
<ClCompile Include="..\..\..\Source\3rdparty\SDL2\src\video\windows\SDL_windowsvulkan.c" />
<ClCompile Include="..\..\..\Source\3rdparty\SDL2\src\video\windows\SDL_windowswindow.c" />
<ClCompile Include="..\..\..\Source\3rdparty\SDL2\src\video\yuv2rgb\yuv_rgb.c" />
+ <ClCompile Include="..\..\..\Source\3rdParty\SDL2\src\libm\e_exp.c" />
+ <ClCompile Include="..\..\..\Source\3rdParty\SDL2\src\hidapi\windows\hid.c" />
+ <ClCompile Include="..\..\..\Source\3rdParty\SDL2\src\events\SDL_displayevents.c" />
+ <ClCompile Include="..\..\..\Source\3rdParty\SDL2\src\sensor\dummy\SDL_dummysensor.c" />
+ <ClCompile Include="..\..\..\Source\3rdParty\SDL2\src\joystick\hidapi\SDL_hidapi_ps4.c" />
+ <ClCompile Include="..\..\..\Source\3rdParty\SDL2\src\joystick\hidapi\SDL_hidapi_switch.c" />
+ <ClCompile Include="..\..\..\Source\3rdParty\SDL2\src\joystick\hidapi\SDL_hidapi_xbox360.c" />
+ <ClCompile Include="..\..\..\Source\3rdParty\SDL2\src\joystick\hidapi\SDL_hidapi_xboxone.c" />
+ <ClCompile Include="..\..\..\Source\3rdParty\SDL2\src\joystick\hidapi\SDL_hidapijoystick.c" />
+ <ClCompile Include="..\..\..\Source\3rdParty\SDL2\src\sensor\SDL_sensor.c" />
</ItemGroup>
<ItemGroup>
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<ClInclude Include="..\..\..\Source\3rdparty\SDL2\include\close_code.h" />
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<ClInclude Include="..\..\..\Source\3rdparty\SDL2\src\core\windows\SDL_directx.h" />
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<ClInclude Include="..\..\..\Source\3rdparty\SDL2\src\events\blank_cursor.h" />
<ClInclude Include="..\..\..\Source\3rdparty\SDL2\src\events\default_cursor.h" />
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<ClInclude Include="..\..\..\Source\3rdparty\SDL2\src\libm\math_private.h" />
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- <ClInclude Include="..\..\..\Source\3rdparty\SDL2\src\video\windows\SDL_windowskeyboard.h" />
- <ClInclude Include="..\..\..\Source\3rdparty\SDL2\src\video\windows\SDL_windowsmessagebox.h" />
- <ClInclude Include="..\..\..\Source\3rdparty\SDL2\src\video\windows\SDL_windowsmodes.h" />
- <ClInclude Include="..\..\..\Source\3rdparty\SDL2\src\video\windows\SDL_windowsmouse.h" />
- <ClInclude Include="..\..\..\Source\3rdparty\SDL2\src\video\windows\SDL_windowsopengl.h" />
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- <ClInclude Include="..\..\..\Source\3rdparty\SDL2\src\video\windows\SDL_windowsvideo.h" />
- <ClInclude Include="..\..\..\Source\3rdparty\SDL2\src\video\windows\SDL_windowsvulkan.h" />
- <ClInclude Include="..\..\..\Source\3rdparty\SDL2\src\video\windows\SDL_windowswindow.h" />
- <ClInclude Include="..\..\..\Source\3rdparty\SDL2\src\video\windows\wmmsg.h" />
- <ClInclude Include="..\..\..\Source\3rdparty\SDL2\src\video\yuv2rgb\yuv_rgb.h" />
+ <ClInclude Include="..\..\..\Source\3rdParty\SDL2\src\audio\SDL_audio_c.h" />
+ <ClInclude Include="..\..\..\Source\3rdParty\SDL2\src\audio\SDL_audiodev_c.h" />
</ItemGroup>
</Project> \ No newline at end of file
diff --git a/Build/3rdParty/SDL2main/SDL2main.vcxproj b/Build/3rdParty/SDL2main/SDL2main.vcxproj
index 042c535..2c07aae 100644
--- a/Build/3rdParty/SDL2main/SDL2main.vcxproj
+++ b/Build/3rdParty/SDL2main/SDL2main.vcxproj
@@ -26,26 +26,26 @@
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
- <ConfigurationType>Application</ConfigurationType>
+ <ConfigurationType>StaticLibrary</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v141</PlatformToolset>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
- <ConfigurationType>Application</ConfigurationType>
+ <ConfigurationType>StaticLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v141</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
- <ConfigurationType>Application</ConfigurationType>
+ <ConfigurationType>StaticLibrary</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v141</PlatformToolset>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
- <ConfigurationType>Application</ConfigurationType>
+ <ConfigurationType>StaticLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v141</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
@@ -69,7 +69,12 @@
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
- <PropertyGroup />
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
+ <OutDir>$(SolutionDir)..\Bin\win64</OutDir>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
+ <OutDir>$(SolutionDir)..\Bin\win64</OutDir>
+ </PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
@@ -77,6 +82,7 @@
<SDLCheck>true</SDLCheck>
<ConformanceMode>true</ConformanceMode>
<AdditionalIncludeDirectories>$(SolutionDir)..\Source\3rdparty\SDL2\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+ <PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
@@ -112,6 +118,7 @@
<SDLCheck>true</SDLCheck>
<ConformanceMode>true</ConformanceMode>
<AdditionalIncludeDirectories>$(SolutionDir)..\Source\3rdparty\SDL2\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+ <PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<Link>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
diff --git a/Build/Asura.Engine/Asura.Engine.vcxproj b/Build/Asura.Engine/Asura.Engine.vcxproj
index fd62ab6..007d1bc 100644
--- a/Build/Asura.Engine/Asura.Engine.vcxproj
+++ b/Build/Asura.Engine/Asura.Engine.vcxproj
@@ -39,13 +39,13 @@
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
- <ConfigurationType>Application</ConfigurationType>
+ <ConfigurationType>StaticLibrary</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v141</PlatformToolset>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
- <ConfigurationType>Application</ConfigurationType>
+ <ConfigurationType>StaticLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v141</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
@@ -75,6 +75,14 @@
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<TargetName>libasura</TargetName>
</PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
+ <OutDir>$(SolutionDir)..\Bin\win64</OutDir>
+ <TargetName>asuraengine</TargetName>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
+ <OutDir>$(SolutionDir)..\Bin\win64</OutDir>
+ <TargetName>asuraengine</TargetName>
+ </PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
@@ -192,6 +200,14 @@
<ClCompile Include="..\..\Source\Asura.Engine\StringMap.cpp" />
<ClCompile Include="..\..\Source\Asura.Engine\Time\Timer.cpp" />
</ItemGroup>
+ <ItemGroup>
+ <ProjectReference Include="..\3rdParty\SDL2main\SDL2main.vcxproj">
+ <Project>{e34eaf11-27f4-41e9-bbc6-9ce5de3359ba}</Project>
+ </ProjectReference>
+ <ProjectReference Include="..\3rdParty\SDL2\SDL2.vcxproj">
+ <Project>{208b9cb8-2101-42a9-9502-0cf54912bc57}</Project>
+ </ProjectReference>
+ </ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
diff --git a/Build/Asura.sln b/Build/Asura.sln
index 74e6090..0055f3c 100644
--- a/Build/Asura.sln
+++ b/Build/Asura.sln
@@ -47,6 +47,10 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Box2D", "3rdParty\Box2D\Box
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "CursorTest", "Samples\CursorTest\CursorTest.vcxproj", "{7B6707E6-EBB7-44CF-B850-DA606F09B26E}"
EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "vorbis", "3rdParty\vorbis\vorbis.vcxproj", "{3CD80326-A2FE-4073-8B1A-73E166C9A2AE}"
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "freetype", "3rdParty\freetype\freetype.vcxproj", "{4B970273-A352-433B-98B2-B4BF6DF72F71}"
+EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|x64 = Debug|x64
@@ -215,6 +219,22 @@ Global
{7B6707E6-EBB7-44CF-B850-DA606F09B26E}.Release|x64.Build.0 = Release|x64
{7B6707E6-EBB7-44CF-B850-DA606F09B26E}.Release|x86.ActiveCfg = Release|Win32
{7B6707E6-EBB7-44CF-B850-DA606F09B26E}.Release|x86.Build.0 = Release|Win32
+ {3CD80326-A2FE-4073-8B1A-73E166C9A2AE}.Debug|x64.ActiveCfg = Debug|x64
+ {3CD80326-A2FE-4073-8B1A-73E166C9A2AE}.Debug|x64.Build.0 = Debug|x64
+ {3CD80326-A2FE-4073-8B1A-73E166C9A2AE}.Debug|x86.ActiveCfg = Debug|Win32
+ {3CD80326-A2FE-4073-8B1A-73E166C9A2AE}.Debug|x86.Build.0 = Debug|Win32
+ {3CD80326-A2FE-4073-8B1A-73E166C9A2AE}.Release|x64.ActiveCfg = Release|x64
+ {3CD80326-A2FE-4073-8B1A-73E166C9A2AE}.Release|x64.Build.0 = Release|x64
+ {3CD80326-A2FE-4073-8B1A-73E166C9A2AE}.Release|x86.ActiveCfg = Release|Win32
+ {3CD80326-A2FE-4073-8B1A-73E166C9A2AE}.Release|x86.Build.0 = Release|Win32
+ {4B970273-A352-433B-98B2-B4BF6DF72F71}.Debug|x64.ActiveCfg = Debug|x64
+ {4B970273-A352-433B-98B2-B4BF6DF72F71}.Debug|x64.Build.0 = Debug|x64
+ {4B970273-A352-433B-98B2-B4BF6DF72F71}.Debug|x86.ActiveCfg = Debug|Win32
+ {4B970273-A352-433B-98B2-B4BF6DF72F71}.Debug|x86.Build.0 = Debug|Win32
+ {4B970273-A352-433B-98B2-B4BF6DF72F71}.Release|x64.ActiveCfg = Release|x64
+ {4B970273-A352-433B-98B2-B4BF6DF72F71}.Release|x64.Build.0 = Release|x64
+ {4B970273-A352-433B-98B2-B4BF6DF72F71}.Release|x86.ActiveCfg = Release|Win32
+ {4B970273-A352-433B-98B2-B4BF6DF72F71}.Release|x86.Build.0 = Release|Win32
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
@@ -232,6 +252,8 @@ Global
{83E0897A-E2F4-4057-8077-59C4A0C38E56} = {64D4E4B2-4A60-46F4-A500-370EFED4524F}
{4122CC44-1E4C-4A08-B16F-1A650585EBD4} = {64D4E4B2-4A60-46F4-A500-370EFED4524F}
{7B6707E6-EBB7-44CF-B850-DA606F09B26E} = {E068D138-C824-4365-B5A3-27C65E8FD0B5}
+ {3CD80326-A2FE-4073-8B1A-73E166C9A2AE} = {64D4E4B2-4A60-46F4-A500-370EFED4524F}
+ {4B970273-A352-433B-98B2-B4BF6DF72F71} = {64D4E4B2-4A60-46F4-A500-370EFED4524F}
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {331032D8-F7CC-43E3-A03B-67108767F96B}
diff --git a/Build/Samples/CursorTest/CursorTest.vcxproj b/Build/Samples/CursorTest/CursorTest.vcxproj
index affd66d..f9793f7 100644
--- a/Build/Samples/CursorTest/CursorTest.vcxproj
+++ b/Build/Samples/CursorTest/CursorTest.vcxproj
@@ -69,7 +69,12 @@
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
- <PropertyGroup />
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
+ <OutDir>$(SolutionDir)..\Bin\win64</OutDir>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
+ <OutDir>$(SolutionDir)..\Bin\win64</OutDir>
+ </PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
@@ -117,6 +122,11 @@
<ItemGroup>
<ClCompile Include="..\..\..\Source\Samples\CursorTest\main.cpp" />
</ItemGroup>
+ <ItemGroup>
+ <ProjectReference Include="..\..\Asura.Engine\Asura.Engine.vcxproj">
+ <Project>{c402199a-49c2-4568-ae79-b56cb3b510d3}</Project>
+ </ProjectReference>
+ </ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
diff --git a/Build/x64/Debug/CursorTest.exe b/Build/x64/Debug/CursorTest.exe
new file mode 100644
index 0000000..451b445
--- /dev/null
+++ b/Build/x64/Debug/CursorTest.exe
Binary files differ