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Diffstat (limited to 'Source/3rdParty/SDL2/src/audio/wasapi/SDL_wasapi.c')
-rw-r--r--Source/3rdParty/SDL2/src/audio/wasapi/SDL_wasapi.c785
1 files changed, 0 insertions, 785 deletions
diff --git a/Source/3rdParty/SDL2/src/audio/wasapi/SDL_wasapi.c b/Source/3rdParty/SDL2/src/audio/wasapi/SDL_wasapi.c
deleted file mode 100644
index f517539..0000000
--- a/Source/3rdParty/SDL2/src/audio/wasapi/SDL_wasapi.c
+++ /dev/null
@@ -1,785 +0,0 @@
-/*
- Simple DirectMedia Layer
- Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
-
- This software is provided 'as-is', without any express or implied
- warranty. In no event will the authors be held liable for any damages
- arising from the use of this software.
-
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it
- freely, subject to the following restrictions:
-
- 1. The origin of this software must not be misrepresented; you must not
- claim that you wrote the original software. If you use this software
- in a product, an acknowledgment in the product documentation would be
- appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be
- misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
-*/
-
-#include "../../SDL_internal.h"
-
-#if SDL_AUDIO_DRIVER_WASAPI
-
-#include "../../core/windows/SDL_windows.h"
-#include "SDL_audio.h"
-#include "SDL_timer.h"
-#include "../SDL_audio_c.h"
-#include "../SDL_sysaudio.h"
-#include "SDL_assert.h"
-#include "SDL_log.h"
-
-#define COBJMACROS
-#include <mmdeviceapi.h>
-#include <audioclient.h>
-
-#include "SDL_wasapi.h"
-
-/* This constant isn't available on MinGW-w64 */
-#ifndef AUDCLNT_STREAMFLAGS_RATEADJUST
-#define AUDCLNT_STREAMFLAGS_RATEADJUST 0x00100000
-#endif
-
-/* these increment as default devices change. Opened default devices pick up changes in their threads. */
-SDL_atomic_t WASAPI_DefaultPlaybackGeneration;
-SDL_atomic_t WASAPI_DefaultCaptureGeneration;
-
-/* This is a list of device id strings we have inflight, so we have consistent pointers to the same device. */
-typedef struct DevIdList
-{
- WCHAR *str;
- struct DevIdList *next;
-} DevIdList;
-
-static DevIdList *deviceid_list = NULL;
-
-/* Some GUIDs we need to know without linking to libraries that aren't available before Vista. */
-static const IID SDL_IID_IAudioRenderClient = { 0xf294acfc, 0x3146, 0x4483,{ 0xa7, 0xbf, 0xad, 0xdc, 0xa7, 0xc2, 0x60, 0xe2 } };
-static const IID SDL_IID_IAudioCaptureClient = { 0xc8adbd64, 0xe71e, 0x48a0,{ 0xa4, 0xde, 0x18, 0x5c, 0x39, 0x5c, 0xd3, 0x17 } };
-static const GUID SDL_KSDATAFORMAT_SUBTYPE_PCM = { 0x00000001, 0x0000, 0x0010,{ 0x80, 0x00, 0x00, 0xaa, 0x00, 0x38, 0x9b, 0x71 } };
-static const GUID SDL_KSDATAFORMAT_SUBTYPE_IEEE_FLOAT = { 0x00000003, 0x0000, 0x0010,{ 0x80, 0x00, 0x00, 0xaa, 0x00, 0x38, 0x9b, 0x71 } };
-
-static SDL_bool
-WStrEqual(const WCHAR *a, const WCHAR *b)
-{
- while (*a) {
- if (*a != *b) {
- return SDL_FALSE;
- }
- a++;
- b++;
- }
- return *b == 0;
-}
-
-static size_t
-WStrLen(const WCHAR *wstr)
-{
- size_t retval = 0;
- if (wstr) {
- while (*(wstr++)) {
- retval++;
- }
- }
- return retval;
-}
-
-static WCHAR *
-WStrDupe(const WCHAR *wstr)
-{
- const size_t len = (WStrLen(wstr) + 1) * sizeof (WCHAR);
- WCHAR *retval = (WCHAR *) SDL_malloc(len);
- if (retval) {
- SDL_memcpy(retval, wstr, len);
- }
- return retval;
-}
-
-
-void
-WASAPI_RemoveDevice(const SDL_bool iscapture, LPCWSTR devid)
-{
- DevIdList *i;
- DevIdList *next;
- DevIdList *prev = NULL;
- for (i = deviceid_list; i; i = next) {
- next = i->next;
- if (WStrEqual(i->str, devid)) {
- if (prev) {
- prev->next = next;
- } else {
- deviceid_list = next;
- }
- SDL_RemoveAudioDevice(iscapture, i->str);
- SDL_free(i->str);
- SDL_free(i);
- }
- prev = i;
- }
-}
-
-void
-WASAPI_AddDevice(const SDL_bool iscapture, const char *devname, LPCWSTR devid)
-{
- DevIdList *devidlist;
-
- /* You can have multiple endpoints on a device that are mutually exclusive ("Speakers" vs "Line Out" or whatever).
- In a perfect world, things that are unplugged won't be in this collection. The only gotcha is probably for
- phones and tablets, where you might have an internal speaker and a headphone jack and expect both to be
- available and switch automatically. (!!! FIXME...?) */
-
- /* see if we already have this one. */
- for (devidlist = deviceid_list; devidlist; devidlist = devidlist->next) {
- if (WStrEqual(devidlist->str, devid)) {
- return; /* we already have this. */
- }
- }
-
- devidlist = (DevIdList *) SDL_malloc(sizeof (*devidlist));
- if (!devidlist) {
- return; /* oh well. */
- }
-
- devid = WStrDupe(devid);
- if (!devid) {
- SDL_free(devidlist);
- return; /* oh well. */
- }
-
- devidlist->str = (WCHAR *) devid;
- devidlist->next = deviceid_list;
- deviceid_list = devidlist;
-
- SDL_AddAudioDevice(iscapture, devname, (void *) devid);
-}
-
-static void
-WASAPI_DetectDevices(void)
-{
- WASAPI_EnumerateEndpoints();
-}
-
-static int
-WASAPI_GetPendingBytes(_THIS)
-{
- UINT32 frames = 0;
-
- /* it's okay to fail here; we'll deal with failures in the audio thread. */
- /* FIXME: need a lock around checking this->hidden->client */
- if (this->hidden->client != NULL) { /* definitely activated? */
- if (FAILED(IAudioClient_GetCurrentPadding(this->hidden->client, &frames))) {
- return 0; /* oh well. */
- }
- }
- return ((int) frames) * this->hidden->framesize;
-}
-
-static SDL_INLINE SDL_bool
-WasapiFailed(_THIS, const HRESULT err)
-{
- if (err == S_OK) {
- return SDL_FALSE;
- }
-
- if (err == AUDCLNT_E_DEVICE_INVALIDATED) {
- this->hidden->device_lost = SDL_TRUE;
- } else if (SDL_AtomicGet(&this->enabled)) {
- IAudioClient_Stop(this->hidden->client);
- SDL_OpenedAudioDeviceDisconnected(this);
- SDL_assert(!SDL_AtomicGet(&this->enabled));
- }
-
- return SDL_TRUE;
-}
-
-static int
-UpdateAudioStream(_THIS, const SDL_AudioSpec *oldspec)
-{
- /* Since WASAPI requires us to handle all audio conversion, and our
- device format might have changed, we might have to add/remove/change
- the audio stream that the higher level uses to convert data, so
- SDL keeps firing the callback as if nothing happened here. */
-
- if ( (this->callbackspec.channels == this->spec.channels) &&
- (this->callbackspec.format == this->spec.format) &&
- (this->callbackspec.freq == this->spec.freq) &&
- (this->callbackspec.samples == this->spec.samples) ) {
- /* no need to buffer/convert in an AudioStream! */
- SDL_FreeAudioStream(this->stream);
- this->stream = NULL;
- } else if ( (oldspec->channels == this->spec.channels) &&
- (oldspec->format == this->spec.format) &&
- (oldspec->freq == this->spec.freq) ) {
- /* The existing audio stream is okay to keep using. */
- } else {
- /* replace the audiostream for new format */
- SDL_FreeAudioStream(this->stream);
- if (this->iscapture) {
- this->stream = SDL_NewAudioStream(this->spec.format,
- this->spec.channels, this->spec.freq,
- this->callbackspec.format,
- this->callbackspec.channels,
- this->callbackspec.freq);
- } else {
- this->stream = SDL_NewAudioStream(this->callbackspec.format,
- this->callbackspec.channels,
- this->callbackspec.freq, this->spec.format,
- this->spec.channels, this->spec.freq);
- }
-
- if (!this->stream) {
- return -1;
- }
- }
-
- /* make sure our scratch buffer can cover the new device spec. */
- if (this->spec.size > this->work_buffer_len) {
- Uint8 *ptr = (Uint8 *) SDL_realloc(this->work_buffer, this->spec.size);
- if (ptr == NULL) {
- return SDL_OutOfMemory();
- }
- this->work_buffer = ptr;
- this->work_buffer_len = this->spec.size;
- }
-
- return 0;
-}
-
-
-static void ReleaseWasapiDevice(_THIS);
-
-static SDL_bool
-RecoverWasapiDevice(_THIS)
-{
- ReleaseWasapiDevice(this); /* dump the lost device's handles. */
-
- if (this->hidden->default_device_generation) {
- this->hidden->default_device_generation = SDL_AtomicGet(this->iscapture ? &WASAPI_DefaultCaptureGeneration : &WASAPI_DefaultPlaybackGeneration);
- }
-
- /* this can fail for lots of reasons, but the most likely is we had a
- non-default device that was disconnected, so we can't recover. Default
- devices try to reinitialize whatever the new default is, so it's more
- likely to carry on here, but this handles a non-default device that
- simply had its format changed in the Windows Control Panel. */
- if (WASAPI_ActivateDevice(this, SDL_TRUE) == -1) {
- SDL_OpenedAudioDeviceDisconnected(this);
- return SDL_FALSE;
- }
-
- this->hidden->device_lost = SDL_FALSE;
-
- return SDL_TRUE; /* okay, carry on with new device details! */
-}
-
-static SDL_bool
-RecoverWasapiIfLost(_THIS)
-{
- const int generation = this->hidden->default_device_generation;
- SDL_bool lost = this->hidden->device_lost;
-
- if (!SDL_AtomicGet(&this->enabled)) {
- return SDL_FALSE; /* already failed. */
- }
-
- if (!this->hidden->client) {
- return SDL_TRUE; /* still waiting for activation. */
- }
-
- if (!lost && (generation > 0)) { /* is a default device? */
- const int newgen = SDL_AtomicGet(this->iscapture ? &WASAPI_DefaultCaptureGeneration : &WASAPI_DefaultPlaybackGeneration);
- if (generation != newgen) { /* the desired default device was changed, jump over to it. */
- lost = SDL_TRUE;
- }
- }
-
- return lost ? RecoverWasapiDevice(this) : SDL_TRUE;
-}
-
-static Uint8 *
-WASAPI_GetDeviceBuf(_THIS)
-{
- /* get an endpoint buffer from WASAPI. */
- BYTE *buffer = NULL;
-
- while (RecoverWasapiIfLost(this) && this->hidden->render) {
- if (!WasapiFailed(this, IAudioRenderClient_GetBuffer(this->hidden->render, this->spec.samples, &buffer))) {
- return (Uint8 *) buffer;
- }
- SDL_assert(buffer == NULL);
- }
-
- return (Uint8 *) buffer;
-}
-
-static void
-WASAPI_PlayDevice(_THIS)
-{
- if (this->hidden->render != NULL) { /* definitely activated? */
- /* WasapiFailed() will mark the device for reacquisition or removal elsewhere. */
- WasapiFailed(this, IAudioRenderClient_ReleaseBuffer(this->hidden->render, this->spec.samples, 0));
- }
-}
-
-static void
-WASAPI_WaitDevice(_THIS)
-{
- while (RecoverWasapiIfLost(this) && this->hidden->client && this->hidden->event) {
- /*SDL_Log("WAITDEVICE");*/
- if (WaitForSingleObjectEx(this->hidden->event, INFINITE, FALSE) == WAIT_OBJECT_0) {
- const UINT32 maxpadding = this->spec.samples;
- UINT32 padding = 0;
- if (!WasapiFailed(this, IAudioClient_GetCurrentPadding(this->hidden->client, &padding))) {
- /*SDL_Log("WASAPI EVENT! padding=%u maxpadding=%u", (unsigned int)padding, (unsigned int)maxpadding);*/
- if (padding <= maxpadding) {
- break;
- }
- }
- } else {
- /*SDL_Log("WASAPI FAILED EVENT!");*/
- IAudioClient_Stop(this->hidden->client);
- SDL_OpenedAudioDeviceDisconnected(this);
- }
- }
-}
-
-static int
-WASAPI_CaptureFromDevice(_THIS, void *buffer, int buflen)
-{
- SDL_AudioStream *stream = this->hidden->capturestream;
- const int avail = SDL_AudioStreamAvailable(stream);
- if (avail > 0) {
- const int cpy = SDL_min(buflen, avail);
- SDL_AudioStreamGet(stream, buffer, cpy);
- return cpy;
- }
-
- while (RecoverWasapiIfLost(this)) {
- HRESULT ret;
- BYTE *ptr = NULL;
- UINT32 frames = 0;
- DWORD flags = 0;
-
- /* uhoh, client isn't activated yet, just return silence. */
- if (!this->hidden->capture) {
- /* Delay so we run at about the speed that audio would be arriving. */
- SDL_Delay(((this->spec.samples * 1000) / this->spec.freq));
- SDL_memset(buffer, this->spec.silence, buflen);
- return buflen;
- }
-
- ret = IAudioCaptureClient_GetBuffer(this->hidden->capture, &ptr, &frames, &flags, NULL, NULL);
- if (ret != AUDCLNT_S_BUFFER_EMPTY) {
- WasapiFailed(this, ret); /* mark device lost/failed if necessary. */
- }
-
- if ((ret == AUDCLNT_S_BUFFER_EMPTY) || !frames) {
- WASAPI_WaitDevice(this);
- } else if (ret == S_OK) {
- const int total = ((int) frames) * this->hidden->framesize;
- const int cpy = SDL_min(buflen, total);
- const int leftover = total - cpy;
- const SDL_bool silent = (flags & AUDCLNT_BUFFERFLAGS_SILENT) ? SDL_TRUE : SDL_FALSE;
-
- if (silent) {
- SDL_memset(buffer, this->spec.silence, cpy);
- } else {
- SDL_memcpy(buffer, ptr, cpy);
- }
-
- if (leftover > 0) {
- ptr += cpy;
- if (silent) {
- SDL_memset(ptr, this->spec.silence, leftover); /* I guess this is safe? */
- }
-
- if (SDL_AudioStreamPut(stream, ptr, leftover) == -1) {
- return -1; /* uhoh, out of memory, etc. Kill device. :( */
- }
- }
-
- ret = IAudioCaptureClient_ReleaseBuffer(this->hidden->capture, frames);
- WasapiFailed(this, ret); /* mark device lost/failed if necessary. */
-
- return cpy;
- }
- }
-
- return -1; /* unrecoverable error. */
-}
-
-static void
-WASAPI_FlushCapture(_THIS)
-{
- BYTE *ptr = NULL;
- UINT32 frames = 0;
- DWORD flags = 0;
-
- if (!this->hidden->capture) {
- return; /* not activated yet? */
- }
-
- /* just read until we stop getting packets, throwing them away. */
- while (SDL_TRUE) {
- const HRESULT ret = IAudioCaptureClient_GetBuffer(this->hidden->capture, &ptr, &frames, &flags, NULL, NULL);
- if (ret == AUDCLNT_S_BUFFER_EMPTY) {
- break; /* no more buffered data; we're done. */
- } else if (WasapiFailed(this, ret)) {
- break; /* failed for some other reason, abort. */
- } else if (WasapiFailed(this, IAudioCaptureClient_ReleaseBuffer(this->hidden->capture, frames))) {
- break; /* something broke. */
- }
- }
- SDL_AudioStreamClear(this->hidden->capturestream);
-}
-
-static void
-ReleaseWasapiDevice(_THIS)
-{
- if (this->hidden->client) {
- IAudioClient_Stop(this->hidden->client);
- IAudioClient_SetEventHandle(this->hidden->client, NULL);
- IAudioClient_Release(this->hidden->client);
- this->hidden->client = NULL;
- }
-
- if (this->hidden->render) {
- IAudioRenderClient_Release(this->hidden->render);
- this->hidden->render = NULL;
- }
-
- if (this->hidden->capture) {
- IAudioCaptureClient_Release(this->hidden->capture);
- this->hidden->capture = NULL;
- }
-
- if (this->hidden->waveformat) {
- CoTaskMemFree(this->hidden->waveformat);
- this->hidden->waveformat = NULL;
- }
-
- if (this->hidden->capturestream) {
- SDL_FreeAudioStream(this->hidden->capturestream);
- this->hidden->capturestream = NULL;
- }
-
- if (this->hidden->activation_handler) {
- WASAPI_PlatformDeleteActivationHandler(this->hidden->activation_handler);
- this->hidden->activation_handler = NULL;
- }
-
- if (this->hidden->event) {
- CloseHandle(this->hidden->event);
- this->hidden->event = NULL;
- }
-}
-
-static void
-WASAPI_CloseDevice(_THIS)
-{
- WASAPI_UnrefDevice(this);
-}
-
-void
-WASAPI_RefDevice(_THIS)
-{
- SDL_AtomicIncRef(&this->hidden->refcount);
-}
-
-void
-WASAPI_UnrefDevice(_THIS)
-{
- if (!SDL_AtomicDecRef(&this->hidden->refcount)) {
- return;
- }
-
- /* actual closing happens here. */
-
- /* don't touch this->hidden->task in here; it has to be reverted from
- our callback thread. We do that in WASAPI_ThreadDeinit().
- (likewise for this->hidden->coinitialized). */
- ReleaseWasapiDevice(this);
- SDL_free(this->hidden->devid);
- SDL_free(this->hidden);
-}
-
-/* This is called once a device is activated, possibly asynchronously. */
-int
-WASAPI_PrepDevice(_THIS, const SDL_bool updatestream)
-{
- /* !!! FIXME: we could request an exclusive mode stream, which is lower latency;
- !!! it will write into the kernel's audio buffer directly instead of
- !!! shared memory that a user-mode mixer then writes to the kernel with
- !!! everything else. Doing this means any other sound using this device will
- !!! stop playing, including the user's MP3 player and system notification
- !!! sounds. You'd probably need to release the device when the app isn't in
- !!! the foreground, to be a good citizen of the system. It's doable, but it's
- !!! more work and causes some annoyances, and I don't know what the latency
- !!! wins actually look like. Maybe add a hint to force exclusive mode at
- !!! some point. To be sure, defaulting to shared mode is the right thing to
- !!! do in any case. */
- const SDL_AudioSpec oldspec = this->spec;
- const AUDCLNT_SHAREMODE sharemode = AUDCLNT_SHAREMODE_SHARED;
- UINT32 bufsize = 0; /* this is in sample frames, not samples, not bytes. */
- REFERENCE_TIME duration = 0;
- IAudioClient *client = this->hidden->client;
- IAudioRenderClient *render = NULL;
- IAudioCaptureClient *capture = NULL;
- WAVEFORMATEX *waveformat = NULL;
- SDL_AudioFormat test_format = SDL_FirstAudioFormat(this->spec.format);
- SDL_AudioFormat wasapi_format = 0;
- SDL_bool valid_format = SDL_FALSE;
- HRESULT ret = S_OK;
- DWORD streamflags = 0;
-
- SDL_assert(client != NULL);
-
-#ifdef __WINRT__ /* CreateEventEx() arrived in Vista, so we need an #ifdef for XP. */
- this->hidden->event = CreateEventEx(NULL, NULL, 0, EVENT_ALL_ACCESS);
-#else
- this->hidden->event = CreateEventW(NULL, 0, 0, NULL);
-#endif
-
- if (this->hidden->event == NULL) {
- return WIN_SetError("WASAPI can't create an event handle");
- }
-
- ret = IAudioClient_GetMixFormat(client, &waveformat);
- if (FAILED(ret)) {
- return WIN_SetErrorFromHRESULT("WASAPI can't determine mix format", ret);
- }
-
- SDL_assert(waveformat != NULL);
- this->hidden->waveformat = waveformat;
-
- this->spec.channels = (Uint8) waveformat->nChannels;
-
- /* Make sure we have a valid format that we can convert to whatever WASAPI wants. */
- if ((waveformat->wFormatTag == WAVE_FORMAT_IEEE_FLOAT) && (waveformat->wBitsPerSample == 32)) {
- wasapi_format = AUDIO_F32SYS;
- } else if ((waveformat->wFormatTag == WAVE_FORMAT_PCM) && (waveformat->wBitsPerSample == 16)) {
- wasapi_format = AUDIO_S16SYS;
- } else if ((waveformat->wFormatTag == WAVE_FORMAT_PCM) && (waveformat->wBitsPerSample == 32)) {
- wasapi_format = AUDIO_S32SYS;
- } else if (waveformat->wFormatTag == WAVE_FORMAT_EXTENSIBLE) {
- const WAVEFORMATEXTENSIBLE *ext = (const WAVEFORMATEXTENSIBLE *) waveformat;
- if ((SDL_memcmp(&ext->SubFormat, &SDL_KSDATAFORMAT_SUBTYPE_IEEE_FLOAT, sizeof (GUID)) == 0) && (waveformat->wBitsPerSample == 32)) {
- wasapi_format = AUDIO_F32SYS;
- } else if ((SDL_memcmp(&ext->SubFormat, &SDL_KSDATAFORMAT_SUBTYPE_PCM, sizeof (GUID)) == 0) && (waveformat->wBitsPerSample == 16)) {
- wasapi_format = AUDIO_S16SYS;
- } else if ((SDL_memcmp(&ext->SubFormat, &SDL_KSDATAFORMAT_SUBTYPE_PCM, sizeof (GUID)) == 0) && (waveformat->wBitsPerSample == 32)) {
- wasapi_format = AUDIO_S32SYS;
- }
- }
-
- while ((!valid_format) && (test_format)) {
- if (test_format == wasapi_format) {
- this->spec.format = test_format;
- valid_format = SDL_TRUE;
- break;
- }
- test_format = SDL_NextAudioFormat();
- }
-
- if (!valid_format) {
- return SDL_SetError("WASAPI: Unsupported audio format");
- }
-
- ret = IAudioClient_GetDevicePeriod(client, NULL, &duration);
- if (FAILED(ret)) {
- return WIN_SetErrorFromHRESULT("WASAPI can't determine minimum device period", ret);
- }
-
- /* favor WASAPI's resampler over our own, in Win7+. */
- if (this->spec.freq != waveformat->nSamplesPerSec) {
- /* RATEADJUST only works with output devices in share mode, and is available in Win7 and later.*/
- if (WIN_IsWindows7OrGreater() && !this->iscapture && (sharemode == AUDCLNT_SHAREMODE_SHARED)) {
- streamflags |= AUDCLNT_STREAMFLAGS_RATEADJUST;
- waveformat->nSamplesPerSec = this->spec.freq;
- waveformat->nAvgBytesPerSec = waveformat->nSamplesPerSec * waveformat->nChannels * (waveformat->wBitsPerSample / 8);
- }
- else {
- this->spec.freq = waveformat->nSamplesPerSec; /* force sampling rate so our resampler kicks in. */
- }
- }
-
- streamflags |= AUDCLNT_STREAMFLAGS_EVENTCALLBACK;
- ret = IAudioClient_Initialize(client, sharemode, streamflags, duration, sharemode == AUDCLNT_SHAREMODE_SHARED ? 0 : duration, waveformat, NULL);
- if (FAILED(ret)) {
- return WIN_SetErrorFromHRESULT("WASAPI can't initialize audio client", ret);
- }
-
- ret = IAudioClient_SetEventHandle(client, this->hidden->event);
- if (FAILED(ret)) {
- return WIN_SetErrorFromHRESULT("WASAPI can't set event handle", ret);
- }
-
- ret = IAudioClient_GetBufferSize(client, &bufsize);
- if (FAILED(ret)) {
- return WIN_SetErrorFromHRESULT("WASAPI can't determine buffer size", ret);
- }
-
- this->spec.samples = (Uint16) bufsize;
- if (!this->iscapture) {
- this->spec.samples /= 2; /* fill half of the DMA buffer on each run. */
- }
-
- /* Update the fragment size as size in bytes */
- SDL_CalculateAudioSpec(&this->spec);
-
- this->hidden->framesize = (SDL_AUDIO_BITSIZE(this->spec.format) / 8) * this->spec.channels;
-
- if (this->iscapture) {
- this->hidden->capturestream = SDL_NewAudioStream(this->spec.format, this->spec.channels, this->spec.freq, this->spec.format, this->spec.channels, this->spec.freq);
- if (!this->hidden->capturestream) {
- return -1; /* already set SDL_Error */
- }
-
- ret = IAudioClient_GetService(client, &SDL_IID_IAudioCaptureClient, (void**) &capture);
- if (FAILED(ret)) {
- return WIN_SetErrorFromHRESULT("WASAPI can't get capture client service", ret);
- }
-
- SDL_assert(capture != NULL);
- this->hidden->capture = capture;
- ret = IAudioClient_Start(client);
- if (FAILED(ret)) {
- return WIN_SetErrorFromHRESULT("WASAPI can't start capture", ret);
- }
-
- WASAPI_FlushCapture(this); /* MSDN says you should flush capture endpoint right after startup. */
- } else {
- ret = IAudioClient_GetService(client, &SDL_IID_IAudioRenderClient, (void**) &render);
- if (FAILED(ret)) {
- return WIN_SetErrorFromHRESULT("WASAPI can't get render client service", ret);
- }
-
- SDL_assert(render != NULL);
- this->hidden->render = render;
- ret = IAudioClient_Start(client);
- if (FAILED(ret)) {
- return WIN_SetErrorFromHRESULT("WASAPI can't start playback", ret);
- }
- }
-
- if (updatestream) {
- if (UpdateAudioStream(this, &oldspec) == -1) {
- return -1;
- }
- }
-
- return 0; /* good to go. */
-}
-
-
-static int
-WASAPI_OpenDevice(_THIS, void *handle, const char *devname, int iscapture)
-{
- LPCWSTR devid = (LPCWSTR) handle;
-
- /* Initialize all variables that we clean on shutdown */
- this->hidden = (struct SDL_PrivateAudioData *)
- SDL_malloc((sizeof *this->hidden));
- if (this->hidden == NULL) {
- return SDL_OutOfMemory();
- }
- SDL_zerop(this->hidden);
-
- WASAPI_RefDevice(this); /* so CloseDevice() will unref to zero. */
-
- if (!devid) { /* is default device? */
- this->hidden->default_device_generation = SDL_AtomicGet(iscapture ? &WASAPI_DefaultCaptureGeneration : &WASAPI_DefaultPlaybackGeneration);
- } else {
- this->hidden->devid = WStrDupe(devid);
- if (!this->hidden->devid) {
- return SDL_OutOfMemory();
- }
- }
-
- if (WASAPI_ActivateDevice(this, SDL_FALSE) == -1) {
- return -1; /* already set error. */
- }
-
- /* Ready, but waiting for async device activation.
- Until activation is successful, we will report silence from capture
- devices and ignore data on playback devices.
- Also, since we don't know the _actual_ device format until after
- activation, we let the app have whatever it asks for. We set up
- an SDL_AudioStream to convert, if necessary, once the activation
- completes. */
-
- return 0;
-}
-
-static void
-WASAPI_ThreadInit(_THIS)
-{
- WASAPI_PlatformThreadInit(this);
-}
-
-static void
-WASAPI_ThreadDeinit(_THIS)
-{
- WASAPI_PlatformThreadDeinit(this);
-}
-
-void
-WASAPI_BeginLoopIteration(_THIS)
-{
- /* no-op. */
-}
-
-static void
-WASAPI_Deinitialize(void)
-{
- DevIdList *devidlist;
- DevIdList *next;
-
- WASAPI_PlatformDeinit();
-
- for (devidlist = deviceid_list; devidlist; devidlist = next) {
- next = devidlist->next;
- SDL_free(devidlist->str);
- SDL_free(devidlist);
- }
- deviceid_list = NULL;
-}
-
-static int
-WASAPI_Init(SDL_AudioDriverImpl * impl)
-{
- SDL_AtomicSet(&WASAPI_DefaultPlaybackGeneration, 1);
- SDL_AtomicSet(&WASAPI_DefaultCaptureGeneration, 1);
-
- if (WASAPI_PlatformInit() == -1) {
- return 0;
- }
-
- /* Set the function pointers */
- impl->DetectDevices = WASAPI_DetectDevices;
- impl->ThreadInit = WASAPI_ThreadInit;
- impl->ThreadDeinit = WASAPI_ThreadDeinit;
- impl->BeginLoopIteration = WASAPI_BeginLoopIteration;
- impl->OpenDevice = WASAPI_OpenDevice;
- impl->PlayDevice = WASAPI_PlayDevice;
- impl->WaitDevice = WASAPI_WaitDevice;
- impl->GetPendingBytes = WASAPI_GetPendingBytes;
- impl->GetDeviceBuf = WASAPI_GetDeviceBuf;
- impl->CaptureFromDevice = WASAPI_CaptureFromDevice;
- impl->FlushCapture = WASAPI_FlushCapture;
- impl->CloseDevice = WASAPI_CloseDevice;
- impl->Deinitialize = WASAPI_Deinitialize;
- impl->HasCaptureSupport = 1;
-
- return 1; /* this audio target is available. */
-}
-
-AudioBootStrap WASAPI_bootstrap = {
- "wasapi", "WASAPI", WASAPI_Init, 0
-};
-
-#endif /* SDL_AUDIO_DRIVER_WASAPI */
-
-/* vi: set ts=4 sw=4 expandtab: */