diff options
Diffstat (limited to 'Source/3rdParty/SDL2/src/video/cocoa/SDL_cocoaevents.m')
-rw-r--r-- | Source/3rdParty/SDL2/src/video/cocoa/SDL_cocoaevents.m | 483 |
1 files changed, 0 insertions, 483 deletions
diff --git a/Source/3rdParty/SDL2/src/video/cocoa/SDL_cocoaevents.m b/Source/3rdParty/SDL2/src/video/cocoa/SDL_cocoaevents.m deleted file mode 100644 index 76d235e..0000000 --- a/Source/3rdParty/SDL2/src/video/cocoa/SDL_cocoaevents.m +++ /dev/null @@ -1,483 +0,0 @@ -/* - Simple DirectMedia Layer - Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org> - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ -#include "../../SDL_internal.h" - -#if SDL_VIDEO_DRIVER_COCOA -#include "SDL_timer.h" - -#include "SDL_cocoavideo.h" -#include "../../events/SDL_events_c.h" -#include "SDL_assert.h" -#include "SDL_hints.h" - -/* This define was added in the 10.9 SDK. */ -#ifndef kIOPMAssertPreventUserIdleDisplaySleep -#define kIOPMAssertPreventUserIdleDisplaySleep kIOPMAssertionTypePreventUserIdleDisplaySleep -#endif - -@interface SDLApplication : NSApplication - -- (void)terminate:(id)sender; -- (void)sendEvent:(NSEvent *)theEvent; - -+ (void)registerUserDefaults; - -@end - -@implementation SDLApplication - -// Override terminate to handle Quit and System Shutdown smoothly. -- (void)terminate:(id)sender -{ - SDL_SendQuit(); -} - -static SDL_bool s_bShouldHandleEventsInSDLApplication = SDL_FALSE; - -static void Cocoa_DispatchEvent(NSEvent *theEvent) -{ - SDL_VideoDevice *_this = SDL_GetVideoDevice(); - - switch ([theEvent type]) { - case NSEventTypeLeftMouseDown: - case NSEventTypeOtherMouseDown: - case NSEventTypeRightMouseDown: - case NSEventTypeLeftMouseUp: - case NSEventTypeOtherMouseUp: - case NSEventTypeRightMouseUp: - case NSEventTypeLeftMouseDragged: - case NSEventTypeRightMouseDragged: - case NSEventTypeOtherMouseDragged: /* usually middle mouse dragged */ - case NSEventTypeMouseMoved: - case NSEventTypeScrollWheel: - Cocoa_HandleMouseEvent(_this, theEvent); - break; - case NSEventTypeKeyDown: - case NSEventTypeKeyUp: - case NSEventTypeFlagsChanged: - Cocoa_HandleKeyEvent(_this, theEvent); - break; - default: - break; - } -} - -// Dispatch events here so that we can handle events caught by -// nextEventMatchingMask in SDL, as well as events caught by other -// processes (such as CEF) that are passed down to NSApp. -- (void)sendEvent:(NSEvent *)theEvent -{ - if (s_bShouldHandleEventsInSDLApplication) { - Cocoa_DispatchEvent(theEvent); - } - - [super sendEvent:theEvent]; -} - -+ (void)registerUserDefaults -{ - NSDictionary *appDefaults = [[NSDictionary alloc] initWithObjectsAndKeys: - [NSNumber numberWithBool:NO], @"AppleMomentumScrollSupported", - [NSNumber numberWithBool:NO], @"ApplePressAndHoldEnabled", - [NSNumber numberWithBool:YES], @"ApplePersistenceIgnoreState", - nil]; - [[NSUserDefaults standardUserDefaults] registerDefaults:appDefaults]; - [appDefaults release]; -} - -@end // SDLApplication - -/* setAppleMenu disappeared from the headers in 10.4 */ -@interface NSApplication(NSAppleMenu) -- (void)setAppleMenu:(NSMenu *)menu; -@end - -@interface SDLAppDelegate : NSObject <NSApplicationDelegate> { -@public - BOOL seenFirstActivate; -} - -- (id)init; -@end - -@implementation SDLAppDelegate : NSObject -- (id)init -{ - self = [super init]; - if (self) { - NSNotificationCenter *center = [NSNotificationCenter defaultCenter]; - - seenFirstActivate = NO; - - [center addObserver:self - selector:@selector(windowWillClose:) - name:NSWindowWillCloseNotification - object:nil]; - - [center addObserver:self - selector:@selector(focusSomeWindow:) - name:NSApplicationDidBecomeActiveNotification - object:nil]; - } - - return self; -} - -- (void)dealloc -{ - NSNotificationCenter *center = [NSNotificationCenter defaultCenter]; - - [center removeObserver:self name:NSWindowWillCloseNotification object:nil]; - [center removeObserver:self name:NSApplicationDidBecomeActiveNotification object:nil]; - - [super dealloc]; -} - -- (void)windowWillClose:(NSNotification *)notification; -{ - NSWindow *win = (NSWindow*)[notification object]; - - if (![win isKeyWindow]) { - return; - } - - /* HACK: Make the next window in the z-order key when the key window is - * closed. The custom event loop and/or windowing code we have seems to - * prevent the normal behavior: https://bugzilla.libsdl.org/show_bug.cgi?id=1825 - */ - - /* +[NSApp orderedWindows] never includes the 'About' window, but we still - * want to try its list first since the behavior in other apps is to only - * make the 'About' window key if no other windows are on-screen. - */ - for (NSWindow *window in [NSApp orderedWindows]) { - if (window != win && [window canBecomeKeyWindow]) { - if (![window isOnActiveSpace]) { - continue; - } - [window makeKeyAndOrderFront:self]; - return; - } - } - - /* If a window wasn't found above, iterate through all visible windows in - * the active Space in z-order (including the 'About' window, if it's shown) - * and make the first one key. - */ - for (NSNumber *num in [NSWindow windowNumbersWithOptions:0]) { - NSWindow *window = [NSApp windowWithWindowNumber:[num integerValue]]; - if (window && window != win && [window canBecomeKeyWindow]) { - [window makeKeyAndOrderFront:self]; - return; - } - } -} - -- (void)focusSomeWindow:(NSNotification *)aNotification -{ - /* HACK: Ignore the first call. The application gets a - * applicationDidBecomeActive: a little bit after the first window is - * created, and if we don't ignore it, a window that has been created with - * SDL_WINDOW_MINIMIZED will ~immediately be restored. - */ - if (!seenFirstActivate) { - seenFirstActivate = YES; - return; - } - - SDL_VideoDevice *device = SDL_GetVideoDevice(); - if (device && device->windows) { - SDL_Window *window = device->windows; - int i; - for (i = 0; i < device->num_displays; ++i) { - SDL_Window *fullscreen_window = device->displays[i].fullscreen_window; - if (fullscreen_window) { - if (fullscreen_window->flags & SDL_WINDOW_MINIMIZED) { - SDL_RestoreWindow(fullscreen_window); - } - return; - } - } - - if (window->flags & SDL_WINDOW_MINIMIZED) { - SDL_RestoreWindow(window); - } else { - SDL_RaiseWindow(window); - } - } -} - -- (BOOL)application:(NSApplication *)theApplication openFile:(NSString *)filename -{ - return (BOOL)SDL_SendDropFile(NULL, [filename UTF8String]) && SDL_SendDropComplete(NULL); -} - -- (void)applicationDidFinishLaunching:(NSNotification *)notification -{ - /* The menu bar of SDL apps which don't have the typical .app bundle - * structure fails to work the first time a window is created (until it's - * de-focused and re-focused), if this call is in Cocoa_RegisterApp instead - * of here. https://bugzilla.libsdl.org/show_bug.cgi?id=3051 - */ - if (!SDL_GetHintBoolean(SDL_HINT_MAC_BACKGROUND_APP, SDL_FALSE)) { - [NSApp activateIgnoringOtherApps:YES]; - } - - /* If we call this before NSApp activation, macOS might print a complaint - * about ApplePersistenceIgnoreState. */ - [SDLApplication registerUserDefaults]; -} -@end - -static SDLAppDelegate *appDelegate = nil; - -static NSString * -GetApplicationName(void) -{ - NSString *appName; - - /* Determine the application name */ - appName = [[NSBundle mainBundle] objectForInfoDictionaryKey:@"CFBundleDisplayName"]; - if (!appName) { - appName = [[NSBundle mainBundle] objectForInfoDictionaryKey:@"CFBundleName"]; - } - - if (![appName length]) { - appName = [[NSProcessInfo processInfo] processName]; - } - - return appName; -} - -static void -CreateApplicationMenus(void) -{ - NSString *appName; - NSString *title; - NSMenu *appleMenu; - NSMenu *serviceMenu; - NSMenu *windowMenu; - NSMenu *viewMenu; - NSMenuItem *menuItem; - NSMenu *mainMenu; - - if (NSApp == nil) { - return; - } - - mainMenu = [[NSMenu alloc] init]; - - /* Create the main menu bar */ - [NSApp setMainMenu:mainMenu]; - - [mainMenu release]; /* we're done with it, let NSApp own it. */ - mainMenu = nil; - - /* Create the application menu */ - appName = GetApplicationName(); - appleMenu = [[NSMenu alloc] initWithTitle:@""]; - - /* Add menu items */ - title = [@"About " stringByAppendingString:appName]; - [appleMenu addItemWithTitle:title action:@selector(orderFrontStandardAboutPanel:) keyEquivalent:@""]; - - [appleMenu addItem:[NSMenuItem separatorItem]]; - - [appleMenu addItemWithTitle:@"Preferences…" action:nil keyEquivalent:@","]; - - [appleMenu addItem:[NSMenuItem separatorItem]]; - - serviceMenu = [[NSMenu alloc] initWithTitle:@""]; - menuItem = (NSMenuItem *)[appleMenu addItemWithTitle:@"Services" action:nil keyEquivalent:@""]; - [menuItem setSubmenu:serviceMenu]; - - [NSApp setServicesMenu:serviceMenu]; - [serviceMenu release]; - - [appleMenu addItem:[NSMenuItem separatorItem]]; - - title = [@"Hide " stringByAppendingString:appName]; - [appleMenu addItemWithTitle:title action:@selector(hide:) keyEquivalent:@"h"]; - - menuItem = (NSMenuItem *)[appleMenu addItemWithTitle:@"Hide Others" action:@selector(hideOtherApplications:) keyEquivalent:@"h"]; - [menuItem setKeyEquivalentModifierMask:(NSEventModifierFlagOption|NSEventModifierFlagCommand)]; - - [appleMenu addItemWithTitle:@"Show All" action:@selector(unhideAllApplications:) keyEquivalent:@""]; - - [appleMenu addItem:[NSMenuItem separatorItem]]; - - title = [@"Quit " stringByAppendingString:appName]; - [appleMenu addItemWithTitle:title action:@selector(terminate:) keyEquivalent:@"q"]; - - /* Put menu into the menubar */ - menuItem = [[NSMenuItem alloc] initWithTitle:@"" action:nil keyEquivalent:@""]; - [menuItem setSubmenu:appleMenu]; - [[NSApp mainMenu] addItem:menuItem]; - [menuItem release]; - - /* Tell the application object that this is now the application menu */ - [NSApp setAppleMenu:appleMenu]; - [appleMenu release]; - - - /* Create the window menu */ - windowMenu = [[NSMenu alloc] initWithTitle:@"Window"]; - - /* Add menu items */ - [windowMenu addItemWithTitle:@"Minimize" action:@selector(performMiniaturize:) keyEquivalent:@"m"]; - - [windowMenu addItemWithTitle:@"Zoom" action:@selector(performZoom:) keyEquivalent:@""]; - - /* Put menu into the menubar */ - menuItem = [[NSMenuItem alloc] initWithTitle:@"Window" action:nil keyEquivalent:@""]; - [menuItem setSubmenu:windowMenu]; - [[NSApp mainMenu] addItem:menuItem]; - [menuItem release]; - - /* Tell the application object that this is now the window menu */ - [NSApp setWindowsMenu:windowMenu]; - [windowMenu release]; - - - /* Add the fullscreen view toggle menu option, if supported */ - if (floor(NSAppKitVersionNumber) > NSAppKitVersionNumber10_6) { - /* Create the view menu */ - viewMenu = [[NSMenu alloc] initWithTitle:@"View"]; - - /* Add menu items */ - menuItem = [viewMenu addItemWithTitle:@"Toggle Full Screen" action:@selector(toggleFullScreen:) keyEquivalent:@"f"]; - [menuItem setKeyEquivalentModifierMask:NSEventModifierFlagControl | NSEventModifierFlagCommand]; - - /* Put menu into the menubar */ - menuItem = [[NSMenuItem alloc] initWithTitle:@"View" action:nil keyEquivalent:@""]; - [menuItem setSubmenu:viewMenu]; - [[NSApp mainMenu] addItem:menuItem]; - [menuItem release]; - - [viewMenu release]; - } -} - -void -Cocoa_RegisterApp(void) -{ @autoreleasepool -{ - /* This can get called more than once! Be careful what you initialize! */ - - if (NSApp == nil) { - [SDLApplication sharedApplication]; - SDL_assert(NSApp != nil); - - s_bShouldHandleEventsInSDLApplication = SDL_TRUE; - - if (!SDL_GetHintBoolean(SDL_HINT_MAC_BACKGROUND_APP, SDL_FALSE)) { - [NSApp setActivationPolicy:NSApplicationActivationPolicyRegular]; - } - - if ([NSApp mainMenu] == nil) { - CreateApplicationMenus(); - } - [NSApp finishLaunching]; - if ([NSApp delegate]) { - /* The SDL app delegate calls this in didFinishLaunching if it's - * attached to the NSApp, otherwise we need to call it manually. - */ - [SDLApplication registerUserDefaults]; - } - } - if (NSApp && !appDelegate) { - appDelegate = [[SDLAppDelegate alloc] init]; - - /* If someone else has an app delegate, it means we can't turn a - * termination into SDL_Quit, and we can't handle application:openFile: - */ - if (![NSApp delegate]) { - [(NSApplication *)NSApp setDelegate:appDelegate]; - } else { - appDelegate->seenFirstActivate = YES; - } - } -}} - -void -Cocoa_PumpEvents(_THIS) -{ @autoreleasepool -{ -#if MAC_OS_X_VERSION_MIN_REQUIRED < 1070 - /* Update activity every 30 seconds to prevent screensaver */ - SDL_VideoData *data = (SDL_VideoData *)_this->driverdata; - if (_this->suspend_screensaver && !data->screensaver_use_iopm) { - Uint32 now = SDL_GetTicks(); - if (!data->screensaver_activity || - SDL_TICKS_PASSED(now, data->screensaver_activity + 30000)) { - UpdateSystemActivity(UsrActivity); - data->screensaver_activity = now; - } - } -#endif - - for ( ; ; ) { - NSEvent *event = [NSApp nextEventMatchingMask:NSEventMaskAny untilDate:[NSDate distantPast] inMode:NSDefaultRunLoopMode dequeue:YES ]; - if ( event == nil ) { - break; - } - - if (!s_bShouldHandleEventsInSDLApplication) { - Cocoa_DispatchEvent(event); - } - - // Pass events down to SDLApplication to be handled in sendEvent: - [NSApp sendEvent:event]; - } -}} - -void -Cocoa_SuspendScreenSaver(_THIS) -{ @autoreleasepool -{ - SDL_VideoData *data = (SDL_VideoData *)_this->driverdata; - - if (!data->screensaver_use_iopm) { - return; - } - - if (data->screensaver_assertion) { - IOPMAssertionRelease(data->screensaver_assertion); - data->screensaver_assertion = 0; - } - - if (_this->suspend_screensaver) { - /* FIXME: this should ideally describe the real reason why the game - * called SDL_DisableScreenSaver. Note that the name is only meant to be - * seen by OS X power users. there's an additional optional human-readable - * (localized) reason parameter which we don't set. - */ - NSString *name = [GetApplicationName() stringByAppendingString:@" using SDL_DisableScreenSaver"]; - IOPMAssertionCreateWithDescription(kIOPMAssertPreventUserIdleDisplaySleep, - (CFStringRef) name, - NULL, NULL, NULL, 0, NULL, - &data->screensaver_assertion); - } -}} - -#endif /* SDL_VIDEO_DRIVER_COCOA */ - -/* vi: set ts=4 sw=4 expandtab: */ |