diff options
Diffstat (limited to 'Source/3rdParty/SDL2/src/video/haiku/SDL_bvideo.cc')
-rw-r--r-- | Source/3rdParty/SDL2/src/video/haiku/SDL_bvideo.cc | 177 |
1 files changed, 0 insertions, 177 deletions
diff --git a/Source/3rdParty/SDL2/src/video/haiku/SDL_bvideo.cc b/Source/3rdParty/SDL2/src/video/haiku/SDL_bvideo.cc deleted file mode 100644 index e7b4b6e..0000000 --- a/Source/3rdParty/SDL2/src/video/haiku/SDL_bvideo.cc +++ /dev/null @@ -1,177 +0,0 @@ -/* - Simple DirectMedia Layer - Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org> - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ -#include "../../SDL_internal.h" - -#if SDL_VIDEO_DRIVER_HAIKU - - -#ifdef __cplusplus -extern "C" { -#endif - -#include "SDL_bkeyboard.h" -#include "SDL_bwindow.h" -#include "SDL_bclipboard.h" -#include "SDL_bvideo.h" -#include "SDL_bopengl.h" -#include "SDL_bmodes.h" -#include "SDL_bframebuffer.h" -#include "SDL_bevents.h" - -/* FIXME: Undefined functions */ -// #define HAIKU_PumpEvents NULL - #define HAIKU_StartTextInput NULL - #define HAIKU_StopTextInput NULL - #define HAIKU_SetTextInputRect NULL - -// #define HAIKU_DeleteDevice NULL - -/* End undefined functions */ - -static SDL_VideoDevice * -HAIKU_CreateDevice(int devindex) -{ - SDL_VideoDevice *device; - /*SDL_VideoData *data;*/ - - /* Initialize all variables that we clean on shutdown */ - device = (SDL_VideoDevice *) SDL_calloc(1, sizeof(SDL_VideoDevice)); - - device->driverdata = NULL; /* FIXME: Is this the cause of some of the - SDL_Quit() errors? */ - -/* TODO: Figure out if any initialization needs to go here */ - - /* Set the function pointers */ - device->VideoInit = HAIKU_VideoInit; - device->VideoQuit = HAIKU_VideoQuit; - device->GetDisplayBounds = HAIKU_GetDisplayBounds; - device->GetDisplayModes = HAIKU_GetDisplayModes; - device->SetDisplayMode = HAIKU_SetDisplayMode; - device->PumpEvents = HAIKU_PumpEvents; - - device->CreateSDLWindow = HAIKU_CreateWindow; - device->CreateSDLWindowFrom = HAIKU_CreateWindowFrom; - device->SetWindowTitle = HAIKU_SetWindowTitle; - device->SetWindowIcon = HAIKU_SetWindowIcon; - device->SetWindowPosition = HAIKU_SetWindowPosition; - device->SetWindowSize = HAIKU_SetWindowSize; - device->ShowWindow = HAIKU_ShowWindow; - device->HideWindow = HAIKU_HideWindow; - device->RaiseWindow = HAIKU_RaiseWindow; - device->MaximizeWindow = HAIKU_MaximizeWindow; - device->MinimizeWindow = HAIKU_MinimizeWindow; - device->RestoreWindow = HAIKU_RestoreWindow; - device->SetWindowBordered = HAIKU_SetWindowBordered; - device->SetWindowResizable = HAIKU_SetWindowResizable; - device->SetWindowFullscreen = HAIKU_SetWindowFullscreen; - device->SetWindowGammaRamp = HAIKU_SetWindowGammaRamp; - device->GetWindowGammaRamp = HAIKU_GetWindowGammaRamp; - device->SetWindowGrab = HAIKU_SetWindowGrab; - device->DestroyWindow = HAIKU_DestroyWindow; - device->GetWindowWMInfo = HAIKU_GetWindowWMInfo; - device->CreateWindowFramebuffer = HAIKU_CreateWindowFramebuffer; - device->UpdateWindowFramebuffer = HAIKU_UpdateWindowFramebuffer; - device->DestroyWindowFramebuffer = HAIKU_DestroyWindowFramebuffer; - - device->shape_driver.CreateShaper = NULL; - device->shape_driver.SetWindowShape = NULL; - device->shape_driver.ResizeWindowShape = NULL; - -#if SDL_VIDEO_OPENGL - device->GL_LoadLibrary = HAIKU_GL_LoadLibrary; - device->GL_GetProcAddress = HAIKU_GL_GetProcAddress; - device->GL_UnloadLibrary = HAIKU_GL_UnloadLibrary; - device->GL_CreateContext = HAIKU_GL_CreateContext; - device->GL_MakeCurrent = HAIKU_GL_MakeCurrent; - device->GL_SetSwapInterval = HAIKU_GL_SetSwapInterval; - device->GL_GetSwapInterval = HAIKU_GL_GetSwapInterval; - device->GL_SwapWindow = HAIKU_GL_SwapWindow; - device->GL_DeleteContext = HAIKU_GL_DeleteContext; -#endif - - device->StartTextInput = HAIKU_StartTextInput; - device->StopTextInput = HAIKU_StopTextInput; - device->SetTextInputRect = HAIKU_SetTextInputRect; - - device->SetClipboardText = HAIKU_SetClipboardText; - device->GetClipboardText = HAIKU_GetClipboardText; - device->HasClipboardText = HAIKU_HasClipboardText; - - device->free = HAIKU_DeleteDevice; - - return device; -} - -VideoBootStrap HAIKU_bootstrap = { - "haiku", "Haiku graphics", - HAIKU_Available, HAIKU_CreateDevice -}; - -void HAIKU_DeleteDevice(SDL_VideoDevice * device) -{ - SDL_free(device->driverdata); - SDL_free(device); -} - -int HAIKU_VideoInit(_THIS) -{ - /* Initialize the Be Application for appserver interaction */ - if (SDL_InitBeApp() < 0) { - return -1; - } - - /* Initialize video modes */ - HAIKU_InitModes(_this); - - /* Init the keymap */ - HAIKU_InitOSKeymap(); - -#if SDL_VIDEO_OPENGL - /* testgl application doesn't load library, just tries to load symbols */ - /* is it correct? if so we have to load library here */ - HAIKU_GL_LoadLibrary(_this, NULL); -#endif - - /* We're done! */ - return (0); -} - -int HAIKU_Available(void) -{ - return (1); -} - -void HAIKU_VideoQuit(_THIS) -{ - - HAIKU_QuitModes(_this); - - SDL_QuitBeApp(); -} - -#ifdef __cplusplus -} -#endif - -#endif /* SDL_VIDEO_DRIVER_HAIKU */ - -/* vi: set ts=4 sw=4 expandtab: */ |