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Diffstat (limited to 'Source/3rdParty/SDL2/src/video/haiku/SDL_bvideo.cc')
-rw-r--r--Source/3rdParty/SDL2/src/video/haiku/SDL_bvideo.cc177
1 files changed, 0 insertions, 177 deletions
diff --git a/Source/3rdParty/SDL2/src/video/haiku/SDL_bvideo.cc b/Source/3rdParty/SDL2/src/video/haiku/SDL_bvideo.cc
deleted file mode 100644
index e7b4b6e..0000000
--- a/Source/3rdParty/SDL2/src/video/haiku/SDL_bvideo.cc
+++ /dev/null
@@ -1,177 +0,0 @@
-/*
- Simple DirectMedia Layer
- Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
-
- This software is provided 'as-is', without any express or implied
- warranty. In no event will the authors be held liable for any damages
- arising from the use of this software.
-
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it
- freely, subject to the following restrictions:
-
- 1. The origin of this software must not be misrepresented; you must not
- claim that you wrote the original software. If you use this software
- in a product, an acknowledgment in the product documentation would be
- appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be
- misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
-*/
-#include "../../SDL_internal.h"
-
-#if SDL_VIDEO_DRIVER_HAIKU
-
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-#include "SDL_bkeyboard.h"
-#include "SDL_bwindow.h"
-#include "SDL_bclipboard.h"
-#include "SDL_bvideo.h"
-#include "SDL_bopengl.h"
-#include "SDL_bmodes.h"
-#include "SDL_bframebuffer.h"
-#include "SDL_bevents.h"
-
-/* FIXME: Undefined functions */
-// #define HAIKU_PumpEvents NULL
- #define HAIKU_StartTextInput NULL
- #define HAIKU_StopTextInput NULL
- #define HAIKU_SetTextInputRect NULL
-
-// #define HAIKU_DeleteDevice NULL
-
-/* End undefined functions */
-
-static SDL_VideoDevice *
-HAIKU_CreateDevice(int devindex)
-{
- SDL_VideoDevice *device;
- /*SDL_VideoData *data;*/
-
- /* Initialize all variables that we clean on shutdown */
- device = (SDL_VideoDevice *) SDL_calloc(1, sizeof(SDL_VideoDevice));
-
- device->driverdata = NULL; /* FIXME: Is this the cause of some of the
- SDL_Quit() errors? */
-
-/* TODO: Figure out if any initialization needs to go here */
-
- /* Set the function pointers */
- device->VideoInit = HAIKU_VideoInit;
- device->VideoQuit = HAIKU_VideoQuit;
- device->GetDisplayBounds = HAIKU_GetDisplayBounds;
- device->GetDisplayModes = HAIKU_GetDisplayModes;
- device->SetDisplayMode = HAIKU_SetDisplayMode;
- device->PumpEvents = HAIKU_PumpEvents;
-
- device->CreateSDLWindow = HAIKU_CreateWindow;
- device->CreateSDLWindowFrom = HAIKU_CreateWindowFrom;
- device->SetWindowTitle = HAIKU_SetWindowTitle;
- device->SetWindowIcon = HAIKU_SetWindowIcon;
- device->SetWindowPosition = HAIKU_SetWindowPosition;
- device->SetWindowSize = HAIKU_SetWindowSize;
- device->ShowWindow = HAIKU_ShowWindow;
- device->HideWindow = HAIKU_HideWindow;
- device->RaiseWindow = HAIKU_RaiseWindow;
- device->MaximizeWindow = HAIKU_MaximizeWindow;
- device->MinimizeWindow = HAIKU_MinimizeWindow;
- device->RestoreWindow = HAIKU_RestoreWindow;
- device->SetWindowBordered = HAIKU_SetWindowBordered;
- device->SetWindowResizable = HAIKU_SetWindowResizable;
- device->SetWindowFullscreen = HAIKU_SetWindowFullscreen;
- device->SetWindowGammaRamp = HAIKU_SetWindowGammaRamp;
- device->GetWindowGammaRamp = HAIKU_GetWindowGammaRamp;
- device->SetWindowGrab = HAIKU_SetWindowGrab;
- device->DestroyWindow = HAIKU_DestroyWindow;
- device->GetWindowWMInfo = HAIKU_GetWindowWMInfo;
- device->CreateWindowFramebuffer = HAIKU_CreateWindowFramebuffer;
- device->UpdateWindowFramebuffer = HAIKU_UpdateWindowFramebuffer;
- device->DestroyWindowFramebuffer = HAIKU_DestroyWindowFramebuffer;
-
- device->shape_driver.CreateShaper = NULL;
- device->shape_driver.SetWindowShape = NULL;
- device->shape_driver.ResizeWindowShape = NULL;
-
-#if SDL_VIDEO_OPENGL
- device->GL_LoadLibrary = HAIKU_GL_LoadLibrary;
- device->GL_GetProcAddress = HAIKU_GL_GetProcAddress;
- device->GL_UnloadLibrary = HAIKU_GL_UnloadLibrary;
- device->GL_CreateContext = HAIKU_GL_CreateContext;
- device->GL_MakeCurrent = HAIKU_GL_MakeCurrent;
- device->GL_SetSwapInterval = HAIKU_GL_SetSwapInterval;
- device->GL_GetSwapInterval = HAIKU_GL_GetSwapInterval;
- device->GL_SwapWindow = HAIKU_GL_SwapWindow;
- device->GL_DeleteContext = HAIKU_GL_DeleteContext;
-#endif
-
- device->StartTextInput = HAIKU_StartTextInput;
- device->StopTextInput = HAIKU_StopTextInput;
- device->SetTextInputRect = HAIKU_SetTextInputRect;
-
- device->SetClipboardText = HAIKU_SetClipboardText;
- device->GetClipboardText = HAIKU_GetClipboardText;
- device->HasClipboardText = HAIKU_HasClipboardText;
-
- device->free = HAIKU_DeleteDevice;
-
- return device;
-}
-
-VideoBootStrap HAIKU_bootstrap = {
- "haiku", "Haiku graphics",
- HAIKU_Available, HAIKU_CreateDevice
-};
-
-void HAIKU_DeleteDevice(SDL_VideoDevice * device)
-{
- SDL_free(device->driverdata);
- SDL_free(device);
-}
-
-int HAIKU_VideoInit(_THIS)
-{
- /* Initialize the Be Application for appserver interaction */
- if (SDL_InitBeApp() < 0) {
- return -1;
- }
-
- /* Initialize video modes */
- HAIKU_InitModes(_this);
-
- /* Init the keymap */
- HAIKU_InitOSKeymap();
-
-#if SDL_VIDEO_OPENGL
- /* testgl application doesn't load library, just tries to load symbols */
- /* is it correct? if so we have to load library here */
- HAIKU_GL_LoadLibrary(_this, NULL);
-#endif
-
- /* We're done! */
- return (0);
-}
-
-int HAIKU_Available(void)
-{
- return (1);
-}
-
-void HAIKU_VideoQuit(_THIS)
-{
-
- HAIKU_QuitModes(_this);
-
- SDL_QuitBeApp();
-}
-
-#ifdef __cplusplus
-}
-#endif
-
-#endif /* SDL_VIDEO_DRIVER_HAIKU */
-
-/* vi: set ts=4 sw=4 expandtab: */