diff options
Diffstat (limited to 'Source/3rdParty/SDL2/src/video/haiku/SDL_bvideo.cc')
-rw-r--r-- | Source/3rdParty/SDL2/src/video/haiku/SDL_bvideo.cc | 151 |
1 files changed, 75 insertions, 76 deletions
diff --git a/Source/3rdParty/SDL2/src/video/haiku/SDL_bvideo.cc b/Source/3rdParty/SDL2/src/video/haiku/SDL_bvideo.cc index afe20e3..e7b4b6e 100644 --- a/Source/3rdParty/SDL2/src/video/haiku/SDL_bvideo.cc +++ b/Source/3rdParty/SDL2/src/video/haiku/SDL_bvideo.cc @@ -37,17 +37,17 @@ extern "C" { #include "SDL_bevents.h" /* FIXME: Undefined functions */ -// #define BE_PumpEvents NULL - #define BE_StartTextInput NULL - #define BE_StopTextInput NULL - #define BE_SetTextInputRect NULL +// #define HAIKU_PumpEvents NULL + #define HAIKU_StartTextInput NULL + #define HAIKU_StopTextInput NULL + #define HAIKU_SetTextInputRect NULL -// #define BE_DeleteDevice NULL +// #define HAIKU_DeleteDevice NULL /* End undefined functions */ static SDL_VideoDevice * -BE_CreateDevice(int devindex) +HAIKU_CreateDevice(int devindex) { SDL_VideoDevice *device; /*SDL_VideoData *data;*/ @@ -56,115 +56,114 @@ BE_CreateDevice(int devindex) device = (SDL_VideoDevice *) SDL_calloc(1, sizeof(SDL_VideoDevice)); device->driverdata = NULL; /* FIXME: Is this the cause of some of the - SDL_Quit() errors? */ + SDL_Quit() errors? */ /* TODO: Figure out if any initialization needs to go here */ /* Set the function pointers */ - device->VideoInit = BE_VideoInit; - device->VideoQuit = BE_VideoQuit; - device->GetDisplayBounds = BE_GetDisplayBounds; - device->GetDisplayModes = BE_GetDisplayModes; - device->SetDisplayMode = BE_SetDisplayMode; - device->PumpEvents = BE_PumpEvents; - - device->CreateSDLWindow = BE_CreateWindow; - device->CreateSDLWindowFrom = BE_CreateWindowFrom; - device->SetWindowTitle = BE_SetWindowTitle; - device->SetWindowIcon = BE_SetWindowIcon; - device->SetWindowPosition = BE_SetWindowPosition; - device->SetWindowSize = BE_SetWindowSize; - device->ShowWindow = BE_ShowWindow; - device->HideWindow = BE_HideWindow; - device->RaiseWindow = BE_RaiseWindow; - device->MaximizeWindow = BE_MaximizeWindow; - device->MinimizeWindow = BE_MinimizeWindow; - device->RestoreWindow = BE_RestoreWindow; - device->SetWindowBordered = BE_SetWindowBordered; - device->SetWindowResizable = BE_SetWindowResizable; - device->SetWindowFullscreen = BE_SetWindowFullscreen; - device->SetWindowGammaRamp = BE_SetWindowGammaRamp; - device->GetWindowGammaRamp = BE_GetWindowGammaRamp; - device->SetWindowGrab = BE_SetWindowGrab; - device->DestroyWindow = BE_DestroyWindow; - device->GetWindowWMInfo = BE_GetWindowWMInfo; - device->CreateWindowFramebuffer = BE_CreateWindowFramebuffer; - device->UpdateWindowFramebuffer = BE_UpdateWindowFramebuffer; - device->DestroyWindowFramebuffer = BE_DestroyWindowFramebuffer; + device->VideoInit = HAIKU_VideoInit; + device->VideoQuit = HAIKU_VideoQuit; + device->GetDisplayBounds = HAIKU_GetDisplayBounds; + device->GetDisplayModes = HAIKU_GetDisplayModes; + device->SetDisplayMode = HAIKU_SetDisplayMode; + device->PumpEvents = HAIKU_PumpEvents; + + device->CreateSDLWindow = HAIKU_CreateWindow; + device->CreateSDLWindowFrom = HAIKU_CreateWindowFrom; + device->SetWindowTitle = HAIKU_SetWindowTitle; + device->SetWindowIcon = HAIKU_SetWindowIcon; + device->SetWindowPosition = HAIKU_SetWindowPosition; + device->SetWindowSize = HAIKU_SetWindowSize; + device->ShowWindow = HAIKU_ShowWindow; + device->HideWindow = HAIKU_HideWindow; + device->RaiseWindow = HAIKU_RaiseWindow; + device->MaximizeWindow = HAIKU_MaximizeWindow; + device->MinimizeWindow = HAIKU_MinimizeWindow; + device->RestoreWindow = HAIKU_RestoreWindow; + device->SetWindowBordered = HAIKU_SetWindowBordered; + device->SetWindowResizable = HAIKU_SetWindowResizable; + device->SetWindowFullscreen = HAIKU_SetWindowFullscreen; + device->SetWindowGammaRamp = HAIKU_SetWindowGammaRamp; + device->GetWindowGammaRamp = HAIKU_GetWindowGammaRamp; + device->SetWindowGrab = HAIKU_SetWindowGrab; + device->DestroyWindow = HAIKU_DestroyWindow; + device->GetWindowWMInfo = HAIKU_GetWindowWMInfo; + device->CreateWindowFramebuffer = HAIKU_CreateWindowFramebuffer; + device->UpdateWindowFramebuffer = HAIKU_UpdateWindowFramebuffer; + device->DestroyWindowFramebuffer = HAIKU_DestroyWindowFramebuffer; device->shape_driver.CreateShaper = NULL; device->shape_driver.SetWindowShape = NULL; device->shape_driver.ResizeWindowShape = NULL; #if SDL_VIDEO_OPENGL - device->GL_LoadLibrary = BE_GL_LoadLibrary; - device->GL_GetProcAddress = BE_GL_GetProcAddress; - device->GL_UnloadLibrary = BE_GL_UnloadLibrary; - device->GL_CreateContext = BE_GL_CreateContext; - device->GL_MakeCurrent = BE_GL_MakeCurrent; - device->GL_SetSwapInterval = BE_GL_SetSwapInterval; - device->GL_GetSwapInterval = BE_GL_GetSwapInterval; - device->GL_SwapWindow = BE_GL_SwapWindow; - device->GL_DeleteContext = BE_GL_DeleteContext; + device->GL_LoadLibrary = HAIKU_GL_LoadLibrary; + device->GL_GetProcAddress = HAIKU_GL_GetProcAddress; + device->GL_UnloadLibrary = HAIKU_GL_UnloadLibrary; + device->GL_CreateContext = HAIKU_GL_CreateContext; + device->GL_MakeCurrent = HAIKU_GL_MakeCurrent; + device->GL_SetSwapInterval = HAIKU_GL_SetSwapInterval; + device->GL_GetSwapInterval = HAIKU_GL_GetSwapInterval; + device->GL_SwapWindow = HAIKU_GL_SwapWindow; + device->GL_DeleteContext = HAIKU_GL_DeleteContext; #endif - device->StartTextInput = BE_StartTextInput; - device->StopTextInput = BE_StopTextInput; - device->SetTextInputRect = BE_SetTextInputRect; + device->StartTextInput = HAIKU_StartTextInput; + device->StopTextInput = HAIKU_StopTextInput; + device->SetTextInputRect = HAIKU_SetTextInputRect; - device->SetClipboardText = BE_SetClipboardText; - device->GetClipboardText = BE_GetClipboardText; - device->HasClipboardText = BE_HasClipboardText; + device->SetClipboardText = HAIKU_SetClipboardText; + device->GetClipboardText = HAIKU_GetClipboardText; + device->HasClipboardText = HAIKU_HasClipboardText; - device->free = BE_DeleteDevice; + device->free = HAIKU_DeleteDevice; return device; } VideoBootStrap HAIKU_bootstrap = { - "haiku", "Haiku graphics", - BE_Available, BE_CreateDevice + "haiku", "Haiku graphics", + HAIKU_Available, HAIKU_CreateDevice }; -void BE_DeleteDevice(SDL_VideoDevice * device) +void HAIKU_DeleteDevice(SDL_VideoDevice * device) { - SDL_free(device->driverdata); - SDL_free(device); + SDL_free(device->driverdata); + SDL_free(device); } -int BE_VideoInit(_THIS) +int HAIKU_VideoInit(_THIS) { - /* Initialize the Be Application for appserver interaction */ - if (SDL_InitBeApp() < 0) { - return -1; - } - - /* Initialize video modes */ - BE_InitModes(_this); - - /* Init the keymap */ - BE_InitOSKeymap(); - - + /* Initialize the Be Application for appserver interaction */ + if (SDL_InitBeApp() < 0) { + return -1; + } + + /* Initialize video modes */ + HAIKU_InitModes(_this); + + /* Init the keymap */ + HAIKU_InitOSKeymap(); + #if SDL_VIDEO_OPENGL /* testgl application doesn't load library, just tries to load symbols */ /* is it correct? if so we have to load library here */ - BE_GL_LoadLibrary(_this, NULL); + HAIKU_GL_LoadLibrary(_this, NULL); #endif - /* We're done! */ + /* We're done! */ return (0); } -int BE_Available(void) +int HAIKU_Available(void) { return (1); } -void BE_VideoQuit(_THIS) +void HAIKU_VideoQuit(_THIS) { - BE_QuitModes(_this); + HAIKU_QuitModes(_this); SDL_QuitBeApp(); } |