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-rw-r--r--Source/3rdParty/SDL2/src/video/haiku/SDL_BWin.h4
-rw-r--r--Source/3rdParty/SDL2/src/video/haiku/SDL_bclipboard.cc90
-rw-r--r--Source/3rdParty/SDL2/src/video/haiku/SDL_bclipboard.h6
-rw-r--r--Source/3rdParty/SDL2/src/video/haiku/SDL_bevents.cc4
-rw-r--r--Source/3rdParty/SDL2/src/video/haiku/SDL_bevents.h2
-rw-r--r--Source/3rdParty/SDL2/src/video/haiku/SDL_bframebuffer.cc352
-rw-r--r--Source/3rdParty/SDL2/src/video/haiku/SDL_bframebuffer.h8
-rw-r--r--Source/3rdParty/SDL2/src/video/haiku/SDL_bkeyboard.cc264
-rw-r--r--Source/3rdParty/SDL2/src/video/haiku/SDL_bkeyboard.h8
-rw-r--r--Source/3rdParty/SDL2/src/video/haiku/SDL_bmodes.cc422
-rw-r--r--Source/3rdParty/SDL2/src/video/haiku/SDL_bmodes.h14
-rw-r--r--Source/3rdParty/SDL2/src/video/haiku/SDL_bopengl.cc20
-rw-r--r--Source/3rdParty/SDL2/src/video/haiku/SDL_bopengl.h20
-rw-r--r--Source/3rdParty/SDL2/src/video/haiku/SDL_bvideo.cc151
-rw-r--r--Source/3rdParty/SDL2/src/video/haiku/SDL_bvideo.h8
-rw-r--r--Source/3rdParty/SDL2/src/video/haiku/SDL_bwindow.cc198
-rw-r--r--Source/3rdParty/SDL2/src/video/haiku/SDL_bwindow.h40
17 files changed, 805 insertions, 806 deletions
diff --git a/Source/3rdParty/SDL2/src/video/haiku/SDL_BWin.h b/Source/3rdParty/SDL2/src/video/haiku/SDL_BWin.h
index 3e61888..b22f74b 100644
--- a/Source/3rdParty/SDL2/src/video/haiku/SDL_BWin.h
+++ b/Source/3rdParty/SDL2/src/video/haiku/SDL_BWin.h
@@ -88,7 +88,7 @@ class SDL_BWin:public BDirectWindow
_clips = NULL;
#ifdef DRAWTHREAD
- _draw_thread_id = spawn_thread(BE_DrawThread, "drawing_thread",
+ _draw_thread_id = spawn_thread(HAIKU_DrawThread, "drawing_thread",
B_NORMAL_PRIORITY, (void*) this);
resume_thread(_draw_thread_id);
#endif
@@ -538,7 +538,7 @@ private:
msg.AddInt32("key-state", keyState);
msg.AddInt32("key-scancode", keyCode);
if (keyUtf8 != NULL) {
- msg.AddData("key-utf8", B_INT8_TYPE, (const void*)keyUtf8, len);
+ msg.AddData("key-utf8", B_INT8_TYPE, (const void*)keyUtf8, len);
}
be_app->PostMessage(&msg);
}
diff --git a/Source/3rdParty/SDL2/src/video/haiku/SDL_bclipboard.cc b/Source/3rdParty/SDL2/src/video/haiku/SDL_bclipboard.cc
index e7d01b9..3138603 100644
--- a/Source/3rdParty/SDL2/src/video/haiku/SDL_bclipboard.cc
+++ b/Source/3rdParty/SDL2/src/video/haiku/SDL_bclipboard.cc
@@ -35,55 +35,55 @@
extern "C" {
#endif
-int BE_SetClipboardText(_THIS, const char *text) {
- BMessage *clip = NULL;
- if(be_clipboard->Lock()) {
- be_clipboard->Clear();
- if((clip = be_clipboard->Data())) {
- /* Presumably the string of characters is ascii-format */
- ssize_t asciiLength = 0;
- for(; text[asciiLength] != 0; ++asciiLength) {}
- clip->AddData("text/plain", B_MIME_TYPE, text, asciiLength);
- be_clipboard->Commit();
- }
- be_clipboard->Unlock();
- }
- return 0;
+int HAIKU_SetClipboardText(_THIS, const char *text) {
+ BMessage *clip = NULL;
+ if(be_clipboard->Lock()) {
+ be_clipboard->Clear();
+ if((clip = be_clipboard->Data())) {
+ /* Presumably the string of characters is ascii-format */
+ ssize_t asciiLength = 0;
+ for(; text[asciiLength] != 0; ++asciiLength) {}
+ clip->AddData("text/plain", B_MIME_TYPE, text, asciiLength);
+ be_clipboard->Commit();
+ }
+ be_clipboard->Unlock();
+ }
+ return 0;
}
-char *BE_GetClipboardText(_THIS) {
- BMessage *clip = NULL;
- const char *text = NULL;
- ssize_t length;
- char *result;
- if(be_clipboard->Lock()) {
- if((clip = be_clipboard->Data())) {
- /* Presumably the string of characters is ascii-format */
- clip->FindData("text/plain", B_MIME_TYPE, (const void**)&text,
- &length);
- }
- be_clipboard->Unlock();
- }
-
- if (!text) {
- result = SDL_strdup("");
- } else {
- /* Copy the data and pass on to SDL */
- result = (char *)SDL_malloc((length + 1) * sizeof(char));
- SDL_strlcpy(result, text, length + 1);
- }
-
- return result;
+char *HAIKU_GetClipboardText(_THIS) {
+ BMessage *clip = NULL;
+ const char *text = NULL;
+ ssize_t length;
+ char *result;
+ if(be_clipboard->Lock()) {
+ if((clip = be_clipboard->Data())) {
+ /* Presumably the string of characters is ascii-format */
+ clip->FindData("text/plain", B_MIME_TYPE, (const void**)&text,
+ &length);
+ }
+ be_clipboard->Unlock();
+ }
+
+ if (!text) {
+ result = SDL_strdup("");
+ } else {
+ /* Copy the data and pass on to SDL */
+ result = (char *)SDL_malloc((length + 1) * sizeof(char));
+ SDL_strlcpy(result, text, length + 1);
+ }
+
+ return result;
}
-SDL_bool BE_HasClipboardText(_THIS) {
- SDL_bool result = SDL_FALSE;
- char *text = BE_GetClipboardText(_this);
- if (text) {
- result = text[0] != '\0' ? SDL_TRUE : SDL_FALSE;
- SDL_free(text);
- }
- return result;
+SDL_bool HAIKU_HasClipboardText(_THIS) {
+ SDL_bool result = SDL_FALSE;
+ char *text = HAIKU_GetClipboardText(_this);
+ if (text) {
+ result = text[0] != '\0' ? SDL_TRUE : SDL_FALSE;
+ SDL_free(text);
+ }
+ return result;
}
#ifdef __cplusplus
diff --git a/Source/3rdParty/SDL2/src/video/haiku/SDL_bclipboard.h b/Source/3rdParty/SDL2/src/video/haiku/SDL_bclipboard.h
index 2f7a1c2..de69ed3 100644
--- a/Source/3rdParty/SDL2/src/video/haiku/SDL_bclipboard.h
+++ b/Source/3rdParty/SDL2/src/video/haiku/SDL_bclipboard.h
@@ -24,9 +24,9 @@
#ifndef SDL_BCLIPBOARD_H
#define SDL_BCLIPBOARD_H
-extern int BE_SetClipboardText(_THIS, const char *text);
-extern char *BE_GetClipboardText(_THIS);
-extern SDL_bool BE_HasClipboardText(_THIS);
+extern int HAIKU_SetClipboardText(_THIS, const char *text);
+extern char *HAIKU_GetClipboardText(_THIS);
+extern SDL_bool HAIKU_HasClipboardText(_THIS);
#endif
diff --git a/Source/3rdParty/SDL2/src/video/haiku/SDL_bevents.cc b/Source/3rdParty/SDL2/src/video/haiku/SDL_bevents.cc
index c716731..c918ab2 100644
--- a/Source/3rdParty/SDL2/src/video/haiku/SDL_bevents.cc
+++ b/Source/3rdParty/SDL2/src/video/haiku/SDL_bevents.cc
@@ -28,8 +28,8 @@
extern "C" {
#endif
-void BE_PumpEvents(_THIS) {
- /* Since the event thread is its own thread, this isn't really necessary */
+void HAIKU_PumpEvents(_THIS) {
+ /* Since the event thread is its own thread, this isn't really necessary */
}
#ifdef __cplusplus
diff --git a/Source/3rdParty/SDL2/src/video/haiku/SDL_bevents.h b/Source/3rdParty/SDL2/src/video/haiku/SDL_bevents.h
index 3c090c8..5c34fcf 100644
--- a/Source/3rdParty/SDL2/src/video/haiku/SDL_bevents.h
+++ b/Source/3rdParty/SDL2/src/video/haiku/SDL_bevents.h
@@ -28,7 +28,7 @@
extern "C" {
#endif
-extern void BE_PumpEvents(_THIS);
+extern void HAIKU_PumpEvents(_THIS);
#ifdef __cplusplus
}
diff --git a/Source/3rdParty/SDL2/src/video/haiku/SDL_bframebuffer.cc b/Source/3rdParty/SDL2/src/video/haiku/SDL_bframebuffer.cc
index f53c500..9675706 100644
--- a/Source/3rdParty/SDL2/src/video/haiku/SDL_bframebuffer.cc
+++ b/Source/3rdParty/SDL2/src/video/haiku/SDL_bframebuffer.cc
@@ -36,162 +36,162 @@ extern "C" {
#endif
#ifndef DRAWTHREAD
-static int32 BE_UpdateOnce(SDL_Window *window);
+static int32 HAIKU_UpdateOnce(SDL_Window *window);
#endif
static SDL_INLINE SDL_BWin *_ToBeWin(SDL_Window *window) {
- return ((SDL_BWin*)(window->driverdata));
+ return ((SDL_BWin*)(window->driverdata));
}
static SDL_INLINE SDL_BApp *_GetBeApp() {
- return ((SDL_BApp*)be_app);
+ return ((SDL_BApp*)be_app);
}
-int BE_CreateWindowFramebuffer(_THIS, SDL_Window * window,
+int HAIKU_CreateWindowFramebuffer(_THIS, SDL_Window * window,
Uint32 * format,
void ** pixels, int *pitch) {
- SDL_BWin *bwin = _ToBeWin(window);
- BScreen bscreen;
- if(!bscreen.IsValid()) {
- return -1;
- }
-
- while(!bwin->Connected()) { snooze(100); }
-
- /* Make sure we have exclusive access to frame buffer data */
- bwin->LockBuffer();
-
- /* format */
- display_mode bmode;
- bscreen.GetMode(&bmode);
- int32 bpp = BE_ColorSpaceToBitsPerPixel(bmode.space);
- *format = BE_BPPToSDLPxFormat(bpp);
-
- /* Create the new bitmap object */
- BBitmap *bitmap = bwin->GetBitmap();
-
- if(bitmap) {
- delete bitmap;
- }
- bitmap = new BBitmap(bwin->Bounds(), (color_space)bmode.space,
- false, /* Views not accepted */
- true); /* Contiguous memory required */
-
- if(bitmap->InitCheck() != B_OK) {
- delete bitmap;
- return SDL_SetError("Could not initialize back buffer!");
- }
-
-
- bwin->SetBitmap(bitmap);
-
- /* Set the pixel pointer */
- *pixels = bitmap->Bits();
-
- /* pitch = width of window, in bytes */
- *pitch = bitmap->BytesPerRow();
-
- bwin->SetBufferExists(true);
- bwin->SetTrashBuffer(false);
- bwin->UnlockBuffer();
- return 0;
+ SDL_BWin *bwin = _ToBeWin(window);
+ BScreen bscreen;
+ if(!bscreen.IsValid()) {
+ return -1;
+ }
+
+ while(!bwin->Connected()) { snooze(100); }
+
+ /* Make sure we have exclusive access to frame buffer data */
+ bwin->LockBuffer();
+
+ /* format */
+ display_mode bmode;
+ bscreen.GetMode(&bmode);
+ int32 bpp = HAIKU_ColorSpaceToBitsPerPixel(bmode.space);
+ *format = HAIKU_BPPToSDLPxFormat(bpp);
+
+ /* Create the new bitmap object */
+ BBitmap *bitmap = bwin->GetBitmap();
+
+ if(bitmap) {
+ delete bitmap;
+ }
+ bitmap = new BBitmap(bwin->Bounds(), (color_space)bmode.space,
+ false, /* Views not accepted */
+ true); /* Contiguous memory required */
+
+ if(bitmap->InitCheck() != B_OK) {
+ delete bitmap;
+ return SDL_SetError("Could not initialize back buffer!");
+ }
+
+
+ bwin->SetBitmap(bitmap);
+
+ /* Set the pixel pointer */
+ *pixels = bitmap->Bits();
+
+ /* pitch = width of window, in bytes */
+ *pitch = bitmap->BytesPerRow();
+
+ bwin->SetBufferExists(true);
+ bwin->SetTrashBuffer(false);
+ bwin->UnlockBuffer();
+ return 0;
}
-int BE_UpdateWindowFramebuffer(_THIS, SDL_Window * window,
+int HAIKU_UpdateWindowFramebuffer(_THIS, SDL_Window * window,
const SDL_Rect * rects, int numrects) {
- if(!window)
- return 0;
+ if(!window)
+ return 0;
- SDL_BWin *bwin = _ToBeWin(window);
+ SDL_BWin *bwin = _ToBeWin(window);
-#ifdef DRAWTHREAD
- bwin->LockBuffer();
- bwin->SetBufferDirty(true);
- bwin->UnlockBuffer();
+#ifdef DRAWTHREAD
+ bwin->LockBuffer();
+ bwin->SetBufferDirty(true);
+ bwin->UnlockBuffer();
#else
- bwin->SetBufferDirty(true);
- BE_UpdateOnce(window);
+ bwin->SetBufferDirty(true);
+ HAIKU_UpdateOnce(window);
#endif
- return 0;
+ return 0;
}
-int32 BE_DrawThread(void *data) {
- SDL_BWin *bwin = (SDL_BWin*)data;
-
- BScreen bscreen;
- if(!bscreen.IsValid()) {
- return -1;
- }
-
- while(bwin->ConnectionEnabled()) {
- if( bwin->Connected() && bwin->BufferExists() && bwin->BufferIsDirty() ) {
- bwin->LockBuffer();
- BBitmap *bitmap = NULL;
- bitmap = bwin->GetBitmap();
- int32 windowPitch = bitmap->BytesPerRow();
- int32 bufferPitch = bwin->GetRowBytes();
- uint8 *windowpx;
- uint8 *bufferpx;
-
- int32 BPP = bwin->GetBytesPerPx();
- int32 windowSub = bwin->GetFbX() * BPP +
- bwin->GetFbY() * windowPitch;
- clipping_rect *clips = bwin->GetClips();
- int32 numClips = bwin->GetNumClips();
- int i, y;
-
- /* Blit each clipping rectangle */
- bscreen.WaitForRetrace();
- for(i = 0; i < numClips; ++i) {
- /* Get addresses of the start of each clipping rectangle */
- int32 width = clips[i].right - clips[i].left + 1;
- int32 height = clips[i].bottom - clips[i].top + 1;
- bufferpx = bwin->GetBufferPx() +
- clips[i].top * bufferPitch + clips[i].left * BPP;
- windowpx = (uint8*)bitmap->Bits() +
- clips[i].top * windowPitch + clips[i].left * BPP -
- windowSub;
-
- /* Copy each row of pixels from the window buffer into the frame
- buffer */
- for(y = 0; y < height; ++y)
- {
-
- if(bwin->CanTrashWindowBuffer()) {
- goto escape; /* Break out before the buffer is killed */
- }
-
- memcpy(bufferpx, windowpx, width * BPP);
- bufferpx += bufferPitch;
- windowpx += windowPitch;
- }
- }
-
- bwin->SetBufferDirty(false);
+int32 HAIKU_DrawThread(void *data) {
+ SDL_BWin *bwin = (SDL_BWin*)data;
+
+ BScreen bscreen;
+ if(!bscreen.IsValid()) {
+ return -1;
+ }
+
+ while(bwin->ConnectionEnabled()) {
+ if( bwin->Connected() && bwin->BufferExists() && bwin->BufferIsDirty() ) {
+ bwin->LockBuffer();
+ BBitmap *bitmap = NULL;
+ bitmap = bwin->GetBitmap();
+ int32 windowPitch = bitmap->BytesPerRow();
+ int32 bufferPitch = bwin->GetRowBytes();
+ uint8 *windowpx;
+ uint8 *bufferpx;
+
+ int32 BPP = bwin->GetBytesPerPx();
+ int32 windowSub = bwin->GetFbX() * BPP +
+ bwin->GetFbY() * windowPitch;
+ clipping_rect *clips = bwin->GetClips();
+ int32 numClips = bwin->GetNumClips();
+ int i, y;
+
+ /* Blit each clipping rectangle */
+ bscreen.WaitForRetrace();
+ for(i = 0; i < numClips; ++i) {
+ /* Get addresses of the start of each clipping rectangle */
+ int32 width = clips[i].right - clips[i].left + 1;
+ int32 height = clips[i].bottom - clips[i].top + 1;
+ bufferpx = bwin->GetBufferPx() +
+ clips[i].top * bufferPitch + clips[i].left * BPP;
+ windowpx = (uint8*)bitmap->Bits() +
+ clips[i].top * windowPitch + clips[i].left * BPP -
+ windowSub;
+
+ /* Copy each row of pixels from the window buffer into the frame
+ buffer */
+ for(y = 0; y < height; ++y)
+ {
+
+ if(bwin->CanTrashWindowBuffer()) {
+ goto escape; /* Break out before the buffer is killed */
+ }
+
+ memcpy(bufferpx, windowpx, width * BPP);
+ bufferpx += bufferPitch;
+ windowpx += windowPitch;
+ }
+ }
+
+ bwin->SetBufferDirty(false);
escape:
- bwin->UnlockBuffer();
- } else {
- snooze(16000);
- }
- }
-
- return B_OK;
+ bwin->UnlockBuffer();
+ } else {
+ snooze(16000);
+ }
+ }
+
+ return B_OK;
}
-void BE_DestroyWindowFramebuffer(_THIS, SDL_Window * window) {
- SDL_BWin *bwin = _ToBeWin(window);
-
- bwin->LockBuffer();
-
- /* Free and clear the window buffer */
- BBitmap *bitmap = bwin->GetBitmap();
- delete bitmap;
- bwin->SetBitmap(NULL);
- bwin->SetBufferExists(false);
- bwin->UnlockBuffer();
+void HAIKU_DestroyWindowFramebuffer(_THIS, SDL_Window * window) {
+ SDL_BWin *bwin = _ToBeWin(window);
+
+ bwin->LockBuffer();
+
+ /* Free and clear the window buffer */
+ BBitmap *bitmap = bwin->GetBitmap();
+ delete bitmap;
+ bwin->SetBitmap(NULL);
+ bwin->SetBufferExists(false);
+ bwin->UnlockBuffer();
}
@@ -202,51 +202,51 @@ void BE_DestroyWindowFramebuffer(_THIS, SDL_Window * window) {
* solved, but I doubt it- they were pretty sporadic before now.
*/
#ifndef DRAWTHREAD
-static int32 BE_UpdateOnce(SDL_Window *window) {
- SDL_BWin *bwin = _ToBeWin(window);
- BScreen bscreen;
- if(!bscreen.IsValid()) {
- return -1;
- }
-
- if(bwin->ConnectionEnabled() && bwin->Connected()) {
- bwin->LockBuffer();
- int32 windowPitch = window->surface->pitch;
- int32 bufferPitch = bwin->GetRowBytes();
- uint8 *windowpx;
- uint8 *bufferpx;
-
- int32 BPP = bwin->GetBytesPerPx();
- uint8 *windowBaseAddress = (uint8*)window->surface->pixels;
- int32 windowSub = bwin->GetFbX() * BPP +
- bwin->GetFbY() * windowPitch;
- clipping_rect *clips = bwin->GetClips();
- int32 numClips = bwin->GetNumClips();
- int i, y;
-
- /* Blit each clipping rectangle */
- bscreen.WaitForRetrace();
- for(i = 0; i < numClips; ++i) {
- /* Get addresses of the start of each clipping rectangle */
- int32 width = clips[i].right - clips[i].left + 1;
- int32 height = clips[i].bottom - clips[i].top + 1;
- bufferpx = bwin->GetBufferPx() +
- clips[i].top * bufferPitch + clips[i].left * BPP;
- windowpx = windowBaseAddress +
- clips[i].top * windowPitch + clips[i].left * BPP - windowSub;
-
- /* Copy each row of pixels from the window buffer into the frame
- buffer */
- for(y = 0; y < height; ++y)
- {
- memcpy(bufferpx, windowpx, width * BPP);
- bufferpx += bufferPitch;
- windowpx += windowPitch;
- }
- }
- bwin->UnlockBuffer();
- }
- return 0;
+static int32 HAIKU_UpdateOnce(SDL_Window *window) {
+ SDL_BWin *bwin = _ToBeWin(window);
+ BScreen bscreen;
+ if(!bscreen.IsValid()) {
+ return -1;
+ }
+
+ if(bwin->ConnectionEnabled() && bwin->Connected()) {
+ bwin->LockBuffer();
+ int32 windowPitch = window->surface->pitch;
+ int32 bufferPitch = bwin->GetRowBytes();
+ uint8 *windowpx;
+ uint8 *bufferpx;
+
+ int32 BPP = bwin->GetBytesPerPx();
+ uint8 *windowBaseAddress = (uint8*)window->surface->pixels;
+ int32 windowSub = bwin->GetFbX() * BPP +
+ bwin->GetFbY() * windowPitch;
+ clipping_rect *clips = bwin->GetClips();
+ int32 numClips = bwin->GetNumClips();
+ int i, y;
+
+ /* Blit each clipping rectangle */
+ bscreen.WaitForRetrace();
+ for(i = 0; i < numClips; ++i) {
+ /* Get addresses of the start of each clipping rectangle */
+ int32 width = clips[i].right - clips[i].left + 1;
+ int32 height = clips[i].bottom - clips[i].top + 1;
+ bufferpx = bwin->GetBufferPx() +
+ clips[i].top * bufferPitch + clips[i].left * BPP;
+ windowpx = windowBaseAddress +
+ clips[i].top * windowPitch + clips[i].left * BPP - windowSub;
+
+ /* Copy each row of pixels from the window buffer into the frame
+ buffer */
+ for(y = 0; y < height; ++y)
+ {
+ memcpy(bufferpx, windowpx, width * BPP);
+ bufferpx += bufferPitch;
+ windowpx += windowPitch;
+ }
+ }
+ bwin->UnlockBuffer();
+ }
+ return 0;
}
#endif
diff --git a/Source/3rdParty/SDL2/src/video/haiku/SDL_bframebuffer.h b/Source/3rdParty/SDL2/src/video/haiku/SDL_bframebuffer.h
index ce0fc62..e48156d 100644
--- a/Source/3rdParty/SDL2/src/video/haiku/SDL_bframebuffer.h
+++ b/Source/3rdParty/SDL2/src/video/haiku/SDL_bframebuffer.h
@@ -30,13 +30,13 @@ extern "C" {
#include "../SDL_sysvideo.h"
-extern int BE_CreateWindowFramebuffer(_THIS, SDL_Window * window,
+extern int HAIKU_CreateWindowFramebuffer(_THIS, SDL_Window * window,
Uint32 * format,
void ** pixels, int *pitch);
-extern int BE_UpdateWindowFramebuffer(_THIS, SDL_Window * window,
+extern int HAIKU_UpdateWindowFramebuffer(_THIS, SDL_Window * window,
const SDL_Rect * rects, int numrects);
-extern void BE_DestroyWindowFramebuffer(_THIS, SDL_Window * window);
-extern int32 BE_DrawThread(void *data);
+extern void HAIKU_DestroyWindowFramebuffer(_THIS, SDL_Window * window);
+extern int32 HAIKU_DrawThread(void *data);
#ifdef __cplusplus
}
diff --git a/Source/3rdParty/SDL2/src/video/haiku/SDL_bkeyboard.cc b/Source/3rdParty/SDL2/src/video/haiku/SDL_bkeyboard.cc
index 5c72ecf..9a8b9a4 100644
--- a/Source/3rdParty/SDL2/src/video/haiku/SDL_bkeyboard.cc
+++ b/Source/3rdParty/SDL2/src/video/haiku/SDL_bkeyboard.cc
@@ -41,144 +41,144 @@ extern "C" {
static SDL_Scancode keymap[KEYMAP_SIZE];
static int8 keystate[KEYMAP_SIZE];
-void BE_InitOSKeymap(void) {
- for( uint i = 0; i < SDL_TABLESIZE(keymap); ++i ) {
- keymap[i] = SDL_SCANCODE_UNKNOWN;
- }
-
- for( uint i = 0; i < KEYMAP_SIZE; ++i ) {
- keystate[i] = SDL_RELEASED;
- }
-
- keymap[0x01] = SDL_GetScancodeFromKey(SDLK_ESCAPE);
- keymap[B_F1_KEY] = SDL_GetScancodeFromKey(SDLK_F1);
- keymap[B_F2_KEY] = SDL_GetScancodeFromKey(SDLK_F2);
- keymap[B_F3_KEY] = SDL_GetScancodeFromKey(SDLK_F3);
- keymap[B_F4_KEY] = SDL_GetScancodeFromKey(SDLK_F4);
- keymap[B_F5_KEY] = SDL_GetScancodeFromKey(SDLK_F5);
- keymap[B_F6_KEY] = SDL_GetScancodeFromKey(SDLK_F6);
- keymap[B_F7_KEY] = SDL_GetScancodeFromKey(SDLK_F7);
- keymap[B_F8_KEY] = SDL_GetScancodeFromKey(SDLK_F8);
- keymap[B_F9_KEY] = SDL_GetScancodeFromKey(SDLK_F9);
- keymap[B_F10_KEY] = SDL_GetScancodeFromKey(SDLK_F10);
- keymap[B_F11_KEY] = SDL_GetScancodeFromKey(SDLK_F11);
- keymap[B_F12_KEY] = SDL_GetScancodeFromKey(SDLK_F12);
- keymap[B_PRINT_KEY] = SDL_GetScancodeFromKey(SDLK_PRINTSCREEN);
- keymap[B_SCROLL_KEY] = SDL_GetScancodeFromKey(SDLK_SCROLLLOCK);
- keymap[B_PAUSE_KEY] = SDL_GetScancodeFromKey(SDLK_PAUSE);
- keymap[0x11] = SDL_GetScancodeFromKey(SDLK_BACKQUOTE);
- keymap[0x12] = SDL_GetScancodeFromKey(SDLK_1);
- keymap[0x13] = SDL_GetScancodeFromKey(SDLK_2);
- keymap[0x14] = SDL_GetScancodeFromKey(SDLK_3);
- keymap[0x15] = SDL_GetScancodeFromKey(SDLK_4);
- keymap[0x16] = SDL_GetScancodeFromKey(SDLK_5);
- keymap[0x17] = SDL_GetScancodeFromKey(SDLK_6);
- keymap[0x18] = SDL_GetScancodeFromKey(SDLK_7);
- keymap[0x19] = SDL_GetScancodeFromKey(SDLK_8);
- keymap[0x1a] = SDL_GetScancodeFromKey(SDLK_9);
- keymap[0x1b] = SDL_GetScancodeFromKey(SDLK_0);
- keymap[0x1c] = SDL_GetScancodeFromKey(SDLK_MINUS);
- keymap[0x1d] = SDL_GetScancodeFromKey(SDLK_EQUALS);
- keymap[0x1e] = SDL_GetScancodeFromKey(SDLK_BACKSPACE);
- keymap[0x1f] = SDL_GetScancodeFromKey(SDLK_INSERT);
- keymap[0x20] = SDL_GetScancodeFromKey(SDLK_HOME);
- keymap[0x21] = SDL_GetScancodeFromKey(SDLK_PAGEUP);
- keymap[0x22] = SDL_GetScancodeFromKey(SDLK_NUMLOCKCLEAR);
- keymap[0x23] = SDL_GetScancodeFromKey(SDLK_KP_DIVIDE);
- keymap[0x24] = SDL_GetScancodeFromKey(SDLK_KP_MULTIPLY);
- keymap[0x25] = SDL_GetScancodeFromKey(SDLK_KP_MINUS);
- keymap[0x26] = SDL_GetScancodeFromKey(SDLK_TAB);
- keymap[0x27] = SDL_GetScancodeFromKey(SDLK_q);
- keymap[0x28] = SDL_GetScancodeFromKey(SDLK_w);
- keymap[0x29] = SDL_GetScancodeFromKey(SDLK_e);
- keymap[0x2a] = SDL_GetScancodeFromKey(SDLK_r);
- keymap[0x2b] = SDL_GetScancodeFromKey(SDLK_t);
- keymap[0x2c] = SDL_GetScancodeFromKey(SDLK_y);
- keymap[0x2d] = SDL_GetScancodeFromKey(SDLK_u);
- keymap[0x2e] = SDL_GetScancodeFromKey(SDLK_i);
- keymap[0x2f] = SDL_GetScancodeFromKey(SDLK_o);
- keymap[0x30] = SDL_GetScancodeFromKey(SDLK_p);
- keymap[0x31] = SDL_GetScancodeFromKey(SDLK_LEFTBRACKET);
- keymap[0x32] = SDL_GetScancodeFromKey(SDLK_RIGHTBRACKET);
- keymap[0x33] = SDL_GetScancodeFromKey(SDLK_BACKSLASH);
- keymap[0x34] = SDL_GetScancodeFromKey(SDLK_DELETE);
- keymap[0x35] = SDL_GetScancodeFromKey(SDLK_END);
- keymap[0x36] = SDL_GetScancodeFromKey(SDLK_PAGEDOWN);
- keymap[0x37] = SDL_GetScancodeFromKey(SDLK_KP_7);
- keymap[0x38] = SDL_GetScancodeFromKey(SDLK_KP_8);
- keymap[0x39] = SDL_GetScancodeFromKey(SDLK_KP_9);
- keymap[0x3a] = SDL_GetScancodeFromKey(SDLK_KP_PLUS);
- keymap[0x3b] = SDL_GetScancodeFromKey(SDLK_CAPSLOCK);
- keymap[0x3c] = SDL_GetScancodeFromKey(SDLK_a);
- keymap[0x3d] = SDL_GetScancodeFromKey(SDLK_s);
- keymap[0x3e] = SDL_GetScancodeFromKey(SDLK_d);
- keymap[0x3f] = SDL_GetScancodeFromKey(SDLK_f);
- keymap[0x40] = SDL_GetScancodeFromKey(SDLK_g);
- keymap[0x41] = SDL_GetScancodeFromKey(SDLK_h);
- keymap[0x42] = SDL_GetScancodeFromKey(SDLK_j);
- keymap[0x43] = SDL_GetScancodeFromKey(SDLK_k);
- keymap[0x44] = SDL_GetScancodeFromKey(SDLK_l);
- keymap[0x45] = SDL_GetScancodeFromKey(SDLK_SEMICOLON);
- keymap[0x46] = SDL_GetScancodeFromKey(SDLK_QUOTE);
- keymap[0x47] = SDL_GetScancodeFromKey(SDLK_RETURN);
- keymap[0x48] = SDL_GetScancodeFromKey(SDLK_KP_4);
- keymap[0x49] = SDL_GetScancodeFromKey(SDLK_KP_5);
- keymap[0x4a] = SDL_GetScancodeFromKey(SDLK_KP_6);
- keymap[0x4b] = SDL_GetScancodeFromKey(SDLK_LSHIFT);
- keymap[0x4c] = SDL_GetScancodeFromKey(SDLK_z);
- keymap[0x4d] = SDL_GetScancodeFromKey(SDLK_x);
- keymap[0x4e] = SDL_GetScancodeFromKey(SDLK_c);
- keymap[0x4f] = SDL_GetScancodeFromKey(SDLK_v);
- keymap[0x50] = SDL_GetScancodeFromKey(SDLK_b);
- keymap[0x51] = SDL_GetScancodeFromKey(SDLK_n);
- keymap[0x52] = SDL_GetScancodeFromKey(SDLK_m);
- keymap[0x53] = SDL_GetScancodeFromKey(SDLK_COMMA);
- keymap[0x54] = SDL_GetScancodeFromKey(SDLK_PERIOD);
- keymap[0x55] = SDL_GetScancodeFromKey(SDLK_SLASH);
- keymap[0x56] = SDL_GetScancodeFromKey(SDLK_RSHIFT);
- keymap[0x57] = SDL_GetScancodeFromKey(SDLK_UP);
- keymap[0x58] = SDL_GetScancodeFromKey(SDLK_KP_1);
- keymap[0x59] = SDL_GetScancodeFromKey(SDLK_KP_2);
- keymap[0x5a] = SDL_GetScancodeFromKey(SDLK_KP_3);
- keymap[0x5b] = SDL_GetScancodeFromKey(SDLK_KP_ENTER);
- keymap[0x5c] = SDL_GetScancodeFromKey(SDLK_LCTRL);
- keymap[0x5d] = SDL_GetScancodeFromKey(SDLK_LALT);
- keymap[0x5e] = SDL_GetScancodeFromKey(SDLK_SPACE);
- keymap[0x5f] = SDL_GetScancodeFromKey(SDLK_RALT);
- keymap[0x60] = SDL_GetScancodeFromKey(SDLK_RCTRL);
- keymap[0x61] = SDL_GetScancodeFromKey(SDLK_LEFT);
- keymap[0x62] = SDL_GetScancodeFromKey(SDLK_DOWN);
- keymap[0x63] = SDL_GetScancodeFromKey(SDLK_RIGHT);
- keymap[0x64] = SDL_GetScancodeFromKey(SDLK_KP_0);
- keymap[0x65] = SDL_GetScancodeFromKey(SDLK_KP_PERIOD);
- keymap[0x66] = SDL_GetScancodeFromKey(SDLK_LGUI);
- keymap[0x67] = SDL_GetScancodeFromKey(SDLK_RGUI);
- keymap[0x68] = SDL_GetScancodeFromKey(SDLK_MENU);
- keymap[0x69] = SDL_GetScancodeFromKey(SDLK_2); /* SDLK_EURO */
- keymap[0x6a] = SDL_GetScancodeFromKey(SDLK_KP_EQUALS);
- keymap[0x6b] = SDL_GetScancodeFromKey(SDLK_POWER);
+void HAIKU_InitOSKeymap(void) {
+ for( uint i = 0; i < SDL_TABLESIZE(keymap); ++i ) {
+ keymap[i] = SDL_SCANCODE_UNKNOWN;
+ }
+
+ for( uint i = 0; i < KEYMAP_SIZE; ++i ) {
+ keystate[i] = SDL_RELEASED;
+ }
+
+ keymap[0x01] = SDL_GetScancodeFromKey(SDLK_ESCAPE);
+ keymap[B_F1_KEY] = SDL_GetScancodeFromKey(SDLK_F1);
+ keymap[B_F2_KEY] = SDL_GetScancodeFromKey(SDLK_F2);
+ keymap[B_F3_KEY] = SDL_GetScancodeFromKey(SDLK_F3);
+ keymap[B_F4_KEY] = SDL_GetScancodeFromKey(SDLK_F4);
+ keymap[B_F5_KEY] = SDL_GetScancodeFromKey(SDLK_F5);
+ keymap[B_F6_KEY] = SDL_GetScancodeFromKey(SDLK_F6);
+ keymap[B_F7_KEY] = SDL_GetScancodeFromKey(SDLK_F7);
+ keymap[B_F8_KEY] = SDL_GetScancodeFromKey(SDLK_F8);
+ keymap[B_F9_KEY] = SDL_GetScancodeFromKey(SDLK_F9);
+ keymap[B_F10_KEY] = SDL_GetScancodeFromKey(SDLK_F10);
+ keymap[B_F11_KEY] = SDL_GetScancodeFromKey(SDLK_F11);
+ keymap[B_F12_KEY] = SDL_GetScancodeFromKey(SDLK_F12);
+ keymap[B_PRINT_KEY] = SDL_GetScancodeFromKey(SDLK_PRINTSCREEN);
+ keymap[B_SCROLL_KEY] = SDL_GetScancodeFromKey(SDLK_SCROLLLOCK);
+ keymap[B_PAUSE_KEY] = SDL_GetScancodeFromKey(SDLK_PAUSE);
+ keymap[0x11] = SDL_GetScancodeFromKey(SDLK_BACKQUOTE);
+ keymap[0x12] = SDL_GetScancodeFromKey(SDLK_1);
+ keymap[0x13] = SDL_GetScancodeFromKey(SDLK_2);
+ keymap[0x14] = SDL_GetScancodeFromKey(SDLK_3);
+ keymap[0x15] = SDL_GetScancodeFromKey(SDLK_4);
+ keymap[0x16] = SDL_GetScancodeFromKey(SDLK_5);
+ keymap[0x17] = SDL_GetScancodeFromKey(SDLK_6);
+ keymap[0x18] = SDL_GetScancodeFromKey(SDLK_7);
+ keymap[0x19] = SDL_GetScancodeFromKey(SDLK_8);
+ keymap[0x1a] = SDL_GetScancodeFromKey(SDLK_9);
+ keymap[0x1b] = SDL_GetScancodeFromKey(SDLK_0);
+ keymap[0x1c] = SDL_GetScancodeFromKey(SDLK_MINUS);
+ keymap[0x1d] = SDL_GetScancodeFromKey(SDLK_EQUALS);
+ keymap[0x1e] = SDL_GetScancodeFromKey(SDLK_BACKSPACE);
+ keymap[0x1f] = SDL_GetScancodeFromKey(SDLK_INSERT);
+ keymap[0x20] = SDL_GetScancodeFromKey(SDLK_HOME);
+ keymap[0x21] = SDL_GetScancodeFromKey(SDLK_PAGEUP);
+ keymap[0x22] = SDL_GetScancodeFromKey(SDLK_NUMLOCKCLEAR);
+ keymap[0x23] = SDL_GetScancodeFromKey(SDLK_KP_DIVIDE);
+ keymap[0x24] = SDL_GetScancodeFromKey(SDLK_KP_MULTIPLY);
+ keymap[0x25] = SDL_GetScancodeFromKey(SDLK_KP_MINUS);
+ keymap[0x26] = SDL_GetScancodeFromKey(SDLK_TAB);
+ keymap[0x27] = SDL_GetScancodeFromKey(SDLK_q);
+ keymap[0x28] = SDL_GetScancodeFromKey(SDLK_w);
+ keymap[0x29] = SDL_GetScancodeFromKey(SDLK_e);
+ keymap[0x2a] = SDL_GetScancodeFromKey(SDLK_r);
+ keymap[0x2b] = SDL_GetScancodeFromKey(SDLK_t);
+ keymap[0x2c] = SDL_GetScancodeFromKey(SDLK_y);
+ keymap[0x2d] = SDL_GetScancodeFromKey(SDLK_u);
+ keymap[0x2e] = SDL_GetScancodeFromKey(SDLK_i);
+ keymap[0x2f] = SDL_GetScancodeFromKey(SDLK_o);
+ keymap[0x30] = SDL_GetScancodeFromKey(SDLK_p);
+ keymap[0x31] = SDL_GetScancodeFromKey(SDLK_LEFTBRACKET);
+ keymap[0x32] = SDL_GetScancodeFromKey(SDLK_RIGHTBRACKET);
+ keymap[0x33] = SDL_GetScancodeFromKey(SDLK_BACKSLASH);
+ keymap[0x34] = SDL_GetScancodeFromKey(SDLK_DELETE);
+ keymap[0x35] = SDL_GetScancodeFromKey(SDLK_END);
+ keymap[0x36] = SDL_GetScancodeFromKey(SDLK_PAGEDOWN);
+ keymap[0x37] = SDL_GetScancodeFromKey(SDLK_KP_7);
+ keymap[0x38] = SDL_GetScancodeFromKey(SDLK_KP_8);
+ keymap[0x39] = SDL_GetScancodeFromKey(SDLK_KP_9);
+ keymap[0x3a] = SDL_GetScancodeFromKey(SDLK_KP_PLUS);
+ keymap[0x3b] = SDL_GetScancodeFromKey(SDLK_CAPSLOCK);
+ keymap[0x3c] = SDL_GetScancodeFromKey(SDLK_a);
+ keymap[0x3d] = SDL_GetScancodeFromKey(SDLK_s);
+ keymap[0x3e] = SDL_GetScancodeFromKey(SDLK_d);
+ keymap[0x3f] = SDL_GetScancodeFromKey(SDLK_f);
+ keymap[0x40] = SDL_GetScancodeFromKey(SDLK_g);
+ keymap[0x41] = SDL_GetScancodeFromKey(SDLK_h);
+ keymap[0x42] = SDL_GetScancodeFromKey(SDLK_j);
+ keymap[0x43] = SDL_GetScancodeFromKey(SDLK_k);
+ keymap[0x44] = SDL_GetScancodeFromKey(SDLK_l);
+ keymap[0x45] = SDL_GetScancodeFromKey(SDLK_SEMICOLON);
+ keymap[0x46] = SDL_GetScancodeFromKey(SDLK_QUOTE);
+ keymap[0x47] = SDL_GetScancodeFromKey(SDLK_RETURN);
+ keymap[0x48] = SDL_GetScancodeFromKey(SDLK_KP_4);
+ keymap[0x49] = SDL_GetScancodeFromKey(SDLK_KP_5);
+ keymap[0x4a] = SDL_GetScancodeFromKey(SDLK_KP_6);
+ keymap[0x4b] = SDL_GetScancodeFromKey(SDLK_LSHIFT);
+ keymap[0x4c] = SDL_GetScancodeFromKey(SDLK_z);
+ keymap[0x4d] = SDL_GetScancodeFromKey(SDLK_x);
+ keymap[0x4e] = SDL_GetScancodeFromKey(SDLK_c);
+ keymap[0x4f] = SDL_GetScancodeFromKey(SDLK_v);
+ keymap[0x50] = SDL_GetScancodeFromKey(SDLK_b);
+ keymap[0x51] = SDL_GetScancodeFromKey(SDLK_n);
+ keymap[0x52] = SDL_GetScancodeFromKey(SDLK_m);
+ keymap[0x53] = SDL_GetScancodeFromKey(SDLK_COMMA);
+ keymap[0x54] = SDL_GetScancodeFromKey(SDLK_PERIOD);
+ keymap[0x55] = SDL_GetScancodeFromKey(SDLK_SLASH);
+ keymap[0x56] = SDL_GetScancodeFromKey(SDLK_RSHIFT);
+ keymap[0x57] = SDL_GetScancodeFromKey(SDLK_UP);
+ keymap[0x58] = SDL_GetScancodeFromKey(SDLK_KP_1);
+ keymap[0x59] = SDL_GetScancodeFromKey(SDLK_KP_2);
+ keymap[0x5a] = SDL_GetScancodeFromKey(SDLK_KP_3);
+ keymap[0x5b] = SDL_GetScancodeFromKey(SDLK_KP_ENTER);
+ keymap[0x5c] = SDL_GetScancodeFromKey(SDLK_LCTRL);
+ keymap[0x5d] = SDL_GetScancodeFromKey(SDLK_LALT);
+ keymap[0x5e] = SDL_GetScancodeFromKey(SDLK_SPACE);
+ keymap[0x5f] = SDL_GetScancodeFromKey(SDLK_RALT);
+ keymap[0x60] = SDL_GetScancodeFromKey(SDLK_RCTRL);
+ keymap[0x61] = SDL_GetScancodeFromKey(SDLK_LEFT);
+ keymap[0x62] = SDL_GetScancodeFromKey(SDLK_DOWN);
+ keymap[0x63] = SDL_GetScancodeFromKey(SDLK_RIGHT);
+ keymap[0x64] = SDL_GetScancodeFromKey(SDLK_KP_0);
+ keymap[0x65] = SDL_GetScancodeFromKey(SDLK_KP_PERIOD);
+ keymap[0x66] = SDL_GetScancodeFromKey(SDLK_LGUI);
+ keymap[0x67] = SDL_GetScancodeFromKey(SDLK_RGUI);
+ keymap[0x68] = SDL_GetScancodeFromKey(SDLK_MENU);
+ keymap[0x69] = SDL_GetScancodeFromKey(SDLK_2); /* SDLK_EURO */
+ keymap[0x6a] = SDL_GetScancodeFromKey(SDLK_KP_EQUALS);
+ keymap[0x6b] = SDL_GetScancodeFromKey(SDLK_POWER);
}
-SDL_Scancode BE_GetScancodeFromBeKey(int32 bkey) {
- if(bkey > 0 && bkey < (int32)SDL_TABLESIZE(keymap)) {
- return keymap[bkey];
- } else {
- return SDL_SCANCODE_UNKNOWN;
- }
+SDL_Scancode HAIKU_GetScancodeFromBeKey(int32 bkey) {
+ if(bkey > 0 && bkey < (int32)SDL_TABLESIZE(keymap)) {
+ return keymap[bkey];
+ } else {
+ return SDL_SCANCODE_UNKNOWN;
+ }
}
-int8 BE_GetKeyState(int32 bkey) {
- if(bkey > 0 && bkey < KEYMAP_SIZE) {
- return keystate[bkey];
- } else {
- return SDL_RELEASED;
- }
+int8 HAIKU_GetKeyState(int32 bkey) {
+ if(bkey > 0 && bkey < KEYMAP_SIZE) {
+ return keystate[bkey];
+ } else {
+ return SDL_RELEASED;
+ }
}
-void BE_SetKeyState(int32 bkey, int8 state) {
- if(bkey > 0 && bkey < KEYMAP_SIZE) {
- keystate[bkey] = state;
- }
+void HAIKU_SetKeyState(int32 bkey, int8 state) {
+ if(bkey > 0 && bkey < KEYMAP_SIZE) {
+ keystate[bkey] = state;
+ }
}
#ifdef __cplusplus
diff --git a/Source/3rdParty/SDL2/src/video/haiku/SDL_bkeyboard.h b/Source/3rdParty/SDL2/src/video/haiku/SDL_bkeyboard.h
index 9620c9b..0184828 100644
--- a/Source/3rdParty/SDL2/src/video/haiku/SDL_bkeyboard.h
+++ b/Source/3rdParty/SDL2/src/video/haiku/SDL_bkeyboard.h
@@ -30,10 +30,10 @@ extern "C" {
#include "../../../include/SDL_keyboard.h"
-extern void BE_InitOSKeymap(void);
-extern SDL_Scancode BE_GetScancodeFromBeKey(int32 bkey);
-extern int8 BE_GetKeyState(int32 bkey);
-extern void BE_SetKeyState(int32 bkey, int8 state);
+extern void HAIKU_InitOSKeymap(void);
+extern SDL_Scancode HAIKU_GetScancodeFromBeKey(int32 bkey);
+extern int8 HAIKU_GetKeyState(int32 bkey);
+extern void HAIKU_SetKeyState(int32 bkey, int8 state);
#ifdef __cplusplus
}
diff --git a/Source/3rdParty/SDL2/src/video/haiku/SDL_bmodes.cc b/Source/3rdParty/SDL2/src/video/haiku/SDL_bmodes.cc
index 1105342..9d71996 100644
--- a/Source/3rdParty/SDL2/src/video/haiku/SDL_bmodes.cc
+++ b/Source/3rdParty/SDL2/src/video/haiku/SDL_bmodes.cc
@@ -44,30 +44,30 @@ extern "C" {
/* This wrapper is here so that the driverdata can be freed without freeing
the display_mode structure */
struct SDL_DisplayModeData {
- display_mode *bmode;
+ display_mode *bmode;
};
#endif
static SDL_INLINE SDL_BWin *_ToBeWin(SDL_Window *window) {
- return ((SDL_BWin*)(window->driverdata));
+ return ((SDL_BWin*)(window->driverdata));
}
static SDL_INLINE SDL_BApp *_GetBeApp() {
- return ((SDL_BApp*)be_app);
+ return ((SDL_BApp*)be_app);
}
static SDL_INLINE display_mode * _ExtractBMode(SDL_DisplayMode *mode) {
#if WRAP_BMODE
- return ((SDL_DisplayModeData*)mode->driverdata)->bmode;
+ return ((SDL_DisplayModeData*)mode->driverdata)->bmode;
#else
- return (display_mode*)(mode->driverdata);
+ return (display_mode*)(mode->driverdata);
#endif
}
/* Copied from haiku/trunk/src/preferences/screen/ScreenMode.cpp */
static float get_refresh_rate(display_mode &mode) {
- return float(mode.timing.pixel_clock * 1000)
- / float(mode.timing.h_total * mode.timing.v_total);
+ return float(mode.timing.pixel_clock * 1000)
+ / float(mode.timing.h_total * mode.timing.v_total);
}
@@ -76,252 +76,252 @@ static float get_refresh_rate(display_mode &mode) {
* This is a useful debugging tool. Uncomment and insert into code as needed.
*/
void _SpoutModeData(display_mode *bmode) {
- printf("BMode:\n");
- printf("\tw,h = (%i,%i)\n", bmode->virtual_width, bmode->virtual_height);
- printf("\th,v = (%i,%i)\n", bmode->h_display_start,
- bmode->v_display_start);
- if(bmode->flags) {
- printf("\tFlags:\n");
- if(bmode->flags & B_SCROLL) {
- printf("\t\tB_SCROLL\n");
- }
- if(bmode->flags & B_8_BIT_DAC) {
- printf("\t\tB_8_BIT_DAC\n");
- }
- if(bmode->flags & B_HARDWARE_CURSOR) {
- printf("\t\tB_HARDWARE_CURSOR\n");
- }
- if(bmode->flags & B_PARALLEL_ACCESS) {
- printf("\t\tB_PARALLEL_ACCESS\n");
- }
- if(bmode->flags & B_DPMS) {
- printf("\t\tB_DPMS\n");
- }
- if(bmode->flags & B_IO_FB_NA) {
- printf("\t\tB_IO_FB_NA\n");
- }
- }
- printf("\tTiming:\n");
- printf("\t\tpx clock: %i\n", bmode->timing.pixel_clock);
- printf("\t\th - display: %i sync start: %i sync end: %i total: %i\n",
- bmode->timing.h_display, bmode->timing.h_sync_start,
- bmode->timing.h_sync_end, bmode->timing.h_total);
- printf("\t\tv - display: %i sync start: %i sync end: %i total: %i\n",
- bmode->timing.v_display, bmode->timing.v_sync_start,
- bmode->timing.v_sync_end, bmode->timing.v_total);
- if(bmode->timing.flags) {
- printf("\t\tFlags:\n");
- if(bmode->timing.flags & B_BLANK_PEDESTAL) {
- printf("\t\t\tB_BLANK_PEDESTAL\n");
- }
- if(bmode->timing.flags & B_TIMING_INTERLACED) {
- printf("\t\t\tB_TIMING_INTERLACED\n");
- }
- if(bmode->timing.flags & B_POSITIVE_HSYNC) {
- printf("\t\t\tB_POSITIVE_HSYNC\n");
- }
- if(bmode->timing.flags & B_POSITIVE_VSYNC) {
- printf("\t\t\tB_POSITIVE_VSYNC\n");
- }
- if(bmode->timing.flags & B_SYNC_ON_GREEN) {
- printf("\t\t\tB_SYNC_ON_GREEN\n");
- }
- }
+ printf("BMode:\n");
+ printf("\tw,h = (%i,%i)\n", bmode->virtual_width, bmode->virtual_height);
+ printf("\th,v = (%i,%i)\n", bmode->h_display_start,
+ bmode->v_display_start);
+ if(bmode->flags) {
+ printf("\tFlags:\n");
+ if(bmode->flags & B_SCROLL) {
+ printf("\t\tB_SCROLL\n");
+ }
+ if(bmode->flags & B_8_BIT_DAC) {
+ printf("\t\tB_8_BIT_DAC\n");
+ }
+ if(bmode->flags & B_HARDWARE_CURSOR) {
+ printf("\t\tB_HARDWARE_CURSOR\n");
+ }
+ if(bmode->flags & B_PARALLEL_ACCESS) {
+ printf("\t\tB_PARALLEL_ACCESS\n");
+ }
+ if(bmode->flags & B_DPMS) {
+ printf("\t\tB_DPMS\n");
+ }
+ if(bmode->flags & B_IO_FB_NA) {
+ printf("\t\tB_IO_FB_NA\n");
+ }
+ }
+ printf("\tTiming:\n");
+ printf("\t\tpx clock: %i\n", bmode->timing.pixel_clock);
+ printf("\t\th - display: %i sync start: %i sync end: %i total: %i\n",
+ bmode->timing.h_display, bmode->timing.h_sync_start,
+ bmode->timing.h_sync_end, bmode->timing.h_total);
+ printf("\t\tv - display: %i sync start: %i sync end: %i total: %i\n",
+ bmode->timing.v_display, bmode->timing.v_sync_start,
+ bmode->timing.v_sync_end, bmode->timing.v_total);
+ if(bmode->timing.flags) {
+ printf("\t\tFlags:\n");
+ if(bmode->timing.flags & B_BLANK_PEDESTAL) {
+ printf("\t\t\tB_BLANK_PEDESTAL\n");
+ }
+ if(bmode->timing.flags & B_TIMING_INTERLACED) {
+ printf("\t\t\tB_TIMING_INTERLACED\n");
+ }
+ if(bmode->timing.flags & B_POSITIVE_HSYNC) {
+ printf("\t\t\tB_POSITIVE_HSYNC\n");
+ }
+ if(bmode->timing.flags & B_POSITIVE_VSYNC) {
+ printf("\t\t\tB_POSITIVE_VSYNC\n");
+ }
+ if(bmode->timing.flags & B_SYNC_ON_GREEN) {
+ printf("\t\t\tB_SYNC_ON_GREEN\n");
+ }
+ }
}
#endif
-int32 BE_ColorSpaceToBitsPerPixel(uint32 colorspace)
+int32 HAIKU_ColorSpaceToBitsPerPixel(uint32 colorspace)
{
- int bitsperpixel;
-
- bitsperpixel = 0;
- switch (colorspace) {
- case B_CMAP8:
- bitsperpixel = 8;
- break;
- case B_RGB15:
- case B_RGBA15:
- case B_RGB15_BIG:
- case B_RGBA15_BIG:
- bitsperpixel = 15;
- break;
- case B_RGB16:
- case B_RGB16_BIG:
- bitsperpixel = 16;
- break;
- case B_RGB32:
- case B_RGBA32:
- case B_RGB32_BIG:
- case B_RGBA32_BIG:
- bitsperpixel = 32;
- break;
- default:
- break;
- }
- return(bitsperpixel);
+ int bitsperpixel;
+
+ bitsperpixel = 0;
+ switch (colorspace) {
+ case B_CMAP8:
+ bitsperpixel = 8;
+ break;
+ case B_RGB15:
+ case B_RGBA15:
+ case B_RGB15_BIG:
+ case B_RGBA15_BIG:
+ bitsperpixel = 15;
+ break;
+ case B_RGB16:
+ case B_RGB16_BIG:
+ bitsperpixel = 16;
+ break;
+ case B_RGB32:
+ case B_RGBA32:
+ case B_RGB32_BIG:
+ case B_RGBA32_BIG:
+ bitsperpixel = 32;
+ break;
+ default:
+ break;
+ }
+ return(bitsperpixel);
}
-int32 BE_BPPToSDLPxFormat(int32 bpp) {
- /* Translation taken from SDL_windowsmodes.c */
- switch (bpp) {
- case 32:
- return SDL_PIXELFORMAT_RGB888;
- break;
- case 24: /* May not be supported by Haiku */
- return SDL_PIXELFORMAT_RGB24;
- break;
- case 16:
- return SDL_PIXELFORMAT_RGB565;
- break;
- case 15:
- return SDL_PIXELFORMAT_RGB555;
- break;
- case 8:
- return SDL_PIXELFORMAT_INDEX8;
- break;
- case 4: /* May not be supported by Haiku */
- return SDL_PIXELFORMAT_INDEX4LSB;
- break;
- }
-
- /* May never get here, but safer and needed to shut up compiler */
- SDL_SetError("Invalid bpp value");
- return 0;
+int32 HAIKU_BPPToSDLPxFormat(int32 bpp) {
+ /* Translation taken from SDL_windowsmodes.c */
+ switch (bpp) {
+ case 32:
+ return SDL_PIXELFORMAT_RGB888;
+ break;
+ case 24: /* May not be supported by Haiku */
+ return SDL_PIXELFORMAT_RGB24;
+ break;
+ case 16:
+ return SDL_PIXELFORMAT_RGB565;
+ break;
+ case 15:
+ return SDL_PIXELFORMAT_RGB555;
+ break;
+ case 8:
+ return SDL_PIXELFORMAT_INDEX8;
+ break;
+ case 4: /* May not be supported by Haiku */
+ return SDL_PIXELFORMAT_INDEX4LSB;
+ break;
+ }
+
+ /* May never get here, but safer and needed to shut up compiler */
+ SDL_SetError("Invalid bpp value");
+ return 0;
}
static void _BDisplayModeToSdlDisplayMode(display_mode *bmode,
- SDL_DisplayMode *mode) {
- mode->w = bmode->virtual_width;
- mode->h = bmode->virtual_height;
- mode->refresh_rate = (int)get_refresh_rate(*bmode);
+ SDL_DisplayMode *mode) {
+ mode->w = bmode->virtual_width;
+ mode->h = bmode->virtual_height;
+ mode->refresh_rate = (int)get_refresh_rate(*bmode);
#if WRAP_BMODE
- SDL_DisplayModeData *data = (SDL_DisplayModeData*)SDL_calloc(1,
- sizeof(SDL_DisplayModeData));
- data->bmode = bmode;
-
- mode->driverdata = data;
+ SDL_DisplayModeData *data = (SDL_DisplayModeData*)SDL_calloc(1,
+ sizeof(SDL_DisplayModeData));
+ data->bmode = bmode;
+
+ mode->driverdata = data;
#else
- mode->driverdata = bmode;
+ mode->driverdata = bmode;
#endif
- /* Set the format */
- int32 bpp = BE_ColorSpaceToBitsPerPixel(bmode->space);
- mode->format = BE_BPPToSDLPxFormat(bpp);
+ /* Set the format */
+ int32 bpp = HAIKU_ColorSpaceToBitsPerPixel(bmode->space);
+ mode->format = HAIKU_BPPToSDLPxFormat(bpp);
}
/* Later, there may be more than one monitor available */
static void _AddDisplay(BScreen *screen) {
- SDL_VideoDisplay display;
- SDL_DisplayMode *mode = (SDL_DisplayMode*)SDL_calloc(1,
- sizeof(SDL_DisplayMode));
- display_mode *bmode = (display_mode*)SDL_calloc(1, sizeof(display_mode));
- screen->GetMode(bmode);
-
- _BDisplayModeToSdlDisplayMode(bmode, mode);
-
- SDL_zero(display);
- display.desktop_mode = *mode;
- display.current_mode = *mode;
-
- SDL_AddVideoDisplay(&display);
+ SDL_VideoDisplay display;
+ SDL_DisplayMode *mode = (SDL_DisplayMode*)SDL_calloc(1,
+ sizeof(SDL_DisplayMode));
+ display_mode *bmode = (display_mode*)SDL_calloc(1, sizeof(display_mode));
+ screen->GetMode(bmode);
+
+ _BDisplayModeToSdlDisplayMode(bmode, mode);
+
+ SDL_zero(display);
+ display.desktop_mode = *mode;
+ display.current_mode = *mode;
+
+ SDL_AddVideoDisplay(&display);
}
/*
* Functions called by SDL
*/
-int BE_InitModes(_THIS) {
- BScreen screen;
+int HAIKU_InitModes(_THIS) {
+ BScreen screen;
- /* TODO: When Haiku supports multiple display screens, call
- _AddDisplayScreen() for each of them. */
- _AddDisplay(&screen);
- return 0;
+ /* TODO: When Haiku supports multiple display screens, call
+ _AddDisplayScreen() for each of them. */
+ _AddDisplay(&screen);
+ return 0;
}
-int BE_QuitModes(_THIS) {
- /* FIXME: Nothing really needs to be done here at the moment? */
- return 0;
+int HAIKU_QuitModes(_THIS) {
+ /* FIXME: Nothing really needs to be done here at the moment? */
+ return 0;
}
-int BE_GetDisplayBounds(_THIS, SDL_VideoDisplay *display, SDL_Rect *rect) {
- BScreen bscreen;
- BRect rc = bscreen.Frame();
- rect->x = (int)rc.left;
- rect->y = (int)rc.top;
- rect->w = (int)rc.Width() + 1;
- rect->h = (int)rc.Height() + 1;
- return 0;
+int HAIKU_GetDisplayBounds(_THIS, SDL_VideoDisplay *display, SDL_Rect *rect) {
+ BScreen bscreen;
+ BRect rc = bscreen.Frame();
+ rect->x = (int)rc.left;
+ rect->y = (int)rc.top;
+ rect->w = (int)rc.Width() + 1;
+ rect->h = (int)rc.Height() + 1;
+ return 0;
}
-void BE_GetDisplayModes(_THIS, SDL_VideoDisplay *display) {
- /* Get the current screen */
- BScreen bscreen;
-
- /* Iterate through all of the modes */
- SDL_DisplayMode mode;
- display_mode this_bmode;
- display_mode *bmodes;
- uint32 count, i;
-
- /* Get graphics-hardware supported modes */
- bscreen.GetModeList(&bmodes, &count);
- bscreen.GetMode(&this_bmode);
-
- for(i = 0; i < count; ++i) {
- // FIXME: Apparently there are errors with colorspace changes
- if (bmodes[i].space == this_bmode.space) {
- _BDisplayModeToSdlDisplayMode(&bmodes[i], &mode);
- SDL_AddDisplayMode(display, &mode);
- }
- }
- free(bmodes);
+void HAIKU_GetDisplayModes(_THIS, SDL_VideoDisplay *display) {
+ /* Get the current screen */
+ BScreen bscreen;
+
+ /* Iterate through all of the modes */
+ SDL_DisplayMode mode;
+ display_mode this_bmode;
+ display_mode *bmodes;
+ uint32 count, i;
+
+ /* Get graphics-hardware supported modes */
+ bscreen.GetModeList(&bmodes, &count);
+ bscreen.GetMode(&this_bmode);
+
+ for(i = 0; i < count; ++i) {
+ // FIXME: Apparently there are errors with colorspace changes
+ if (bmodes[i].space == this_bmode.space) {
+ _BDisplayModeToSdlDisplayMode(&bmodes[i], &mode);
+ SDL_AddDisplayMode(display, &mode);
+ }
+ }
+ free(bmodes);
}
-int BE_SetDisplayMode(_THIS, SDL_VideoDisplay *display, SDL_DisplayMode *mode){
- /* Get the current screen */
- BScreen bscreen;
- if(!bscreen.IsValid()) {
- printf(__FILE__": %d - ERROR: BAD SCREEN\n", __LINE__);
- }
-
- /* Set the mode using the driver data */
- display_mode *bmode = _ExtractBMode(mode);
-
-
- /* FIXME: Is the first option always going to be the right one? */
- uint32 c = 0, i;
- display_mode *bmode_list;
- bscreen.GetModeList(&bmode_list, &c);
- for(i = 0; i < c; ++i) {
- if( bmode_list[i].space == bmode->space &&
- bmode_list[i].virtual_width == bmode->virtual_width &&
- bmode_list[i].virtual_height == bmode->virtual_height ) {
- bmode = &bmode_list[i];
- break;
- }
- }
-
- if(bscreen.SetMode(bmode) != B_OK) {
- return SDL_SetError("Bad video mode");
- }
-
- free(bmode_list);
-
+int HAIKU_SetDisplayMode(_THIS, SDL_VideoDisplay *display, SDL_DisplayMode *mode){
+ /* Get the current screen */
+ BScreen bscreen;
+ if(!bscreen.IsValid()) {
+ printf(__FILE__": %d - ERROR: BAD SCREEN\n", __LINE__);
+ }
+
+ /* Set the mode using the driver data */
+ display_mode *bmode = _ExtractBMode(mode);
+
+
+ /* FIXME: Is the first option always going to be the right one? */
+ uint32 c = 0, i;
+ display_mode *bmode_list;
+ bscreen.GetModeList(&bmode_list, &c);
+ for(i = 0; i < c; ++i) {
+ if( bmode_list[i].space == bmode->space &&
+ bmode_list[i].virtual_width == bmode->virtual_width &&
+ bmode_list[i].virtual_height == bmode->virtual_height ) {
+ bmode = &bmode_list[i];
+ break;
+ }
+ }
+
+ if(bscreen.SetMode(bmode) != B_OK) {
+ return SDL_SetError("Bad video mode");
+ }
+
+ free(bmode_list);
+
#if SDL_VIDEO_OPENGL
- /* FIXME: Is there some way to reboot the OpenGL context? This doesn't
- help */
-// BE_GL_RebootContexts(_this);
+ /* FIXME: Is there some way to reboot the OpenGL context? This doesn't
+ help */
+// HAIKU_GL_RebootContexts(_this);
#endif
- return 0;
+ return 0;
}
#ifdef __cplusplus
diff --git a/Source/3rdParty/SDL2/src/video/haiku/SDL_bmodes.h b/Source/3rdParty/SDL2/src/video/haiku/SDL_bmodes.h
index 38f4b58..3abc1dc 100644
--- a/Source/3rdParty/SDL2/src/video/haiku/SDL_bmodes.h
+++ b/Source/3rdParty/SDL2/src/video/haiku/SDL_bmodes.h
@@ -28,15 +28,15 @@ extern "C" {
#include "../SDL_sysvideo.h"
-extern int32 BE_ColorSpaceToBitsPerPixel(uint32 colorspace);
-extern int32 BE_BPPToSDLPxFormat(int32 bpp);
+extern int32 HAIKU_ColorSpaceToBitsPerPixel(uint32 colorspace);
+extern int32 HAIKU_BPPToSDLPxFormat(int32 bpp);
-extern int BE_InitModes(_THIS);
-extern int BE_QuitModes(_THIS);
-extern int BE_GetDisplayBounds(_THIS, SDL_VideoDisplay *display,
+extern int HAIKU_InitModes(_THIS);
+extern int HAIKU_QuitModes(_THIS);
+extern int HAIKU_GetDisplayBounds(_THIS, SDL_VideoDisplay *display,
SDL_Rect *rect);
-extern void BE_GetDisplayModes(_THIS, SDL_VideoDisplay *display);
-extern int BE_SetDisplayMode(_THIS, SDL_VideoDisplay *display,
+extern void HAIKU_GetDisplayModes(_THIS, SDL_VideoDisplay *display);
+extern int HAIKU_SetDisplayMode(_THIS, SDL_VideoDisplay *display,
SDL_DisplayMode *mode);
#ifdef __cplusplus
diff --git a/Source/3rdParty/SDL2/src/video/haiku/SDL_bopengl.cc b/Source/3rdParty/SDL2/src/video/haiku/SDL_bopengl.cc
index 3456932..e599062 100644
--- a/Source/3rdParty/SDL2/src/video/haiku/SDL_bopengl.cc
+++ b/Source/3rdParty/SDL2/src/video/haiku/SDL_bopengl.cc
@@ -44,7 +44,7 @@ static SDL_INLINE SDL_BApp *_GetBeApp() {
}
/* Passing a NULL path means load pointers from the application */
-int BE_GL_LoadLibrary(_THIS, const char *path)
+int HAIKU_GL_LoadLibrary(_THIS, const char *path)
{
/* FIXME: Is this working correctly? */
image_info info;
@@ -63,7 +63,7 @@ int BE_GL_LoadLibrary(_THIS, const char *path)
return 0;
}
-void *BE_GL_GetProcAddress(_THIS, const char *proc)
+void *HAIKU_GL_GetProcAddress(_THIS, const char *proc)
{
if (_this->gl_config.dll_handle != NULL) {
void *location = NULL;
@@ -86,19 +86,19 @@ void *BE_GL_GetProcAddress(_THIS, const char *proc)
-int BE_GL_SwapWindow(_THIS, SDL_Window * window) {
+int HAIKU_GL_SwapWindow(_THIS, SDL_Window * window) {
_ToBeWin(window)->SwapBuffers();
return 0;
}
-int BE_GL_MakeCurrent(_THIS, SDL_Window * window, SDL_GLContext context) {
+int HAIKU_GL_MakeCurrent(_THIS, SDL_Window * window, SDL_GLContext context) {
SDL_BWin* win = (SDL_BWin*)context;
_GetBeApp()->SetCurrentContext(win ? win->GetGLView() : NULL);
return 0;
}
-SDL_GLContext BE_GL_CreateContext(_THIS, SDL_Window * window) {
+SDL_GLContext HAIKU_GL_CreateContext(_THIS, SDL_Window * window) {
/* FIXME: Not sure what flags should be included here; may want to have
most of them */
SDL_BWin *bwin = _ToBeWin(window);
@@ -127,24 +127,24 @@ SDL_GLContext BE_GL_CreateContext(_THIS, SDL_Window * window) {
return (SDL_GLContext)(bwin);
}
-void BE_GL_DeleteContext(_THIS, SDL_GLContext context) {
+void HAIKU_GL_DeleteContext(_THIS, SDL_GLContext context) {
/* Currently, automatically unlocks the view */
((SDL_BWin*)context)->RemoveGLView();
}
-int BE_GL_SetSwapInterval(_THIS, int interval) {
+int HAIKU_GL_SetSwapInterval(_THIS, int interval) {
/* TODO: Implement this, if necessary? */
return SDL_Unsupported();
}
-int BE_GL_GetSwapInterval(_THIS) {
+int HAIKU_GL_GetSwapInterval(_THIS) {
/* TODO: Implement this, if necessary? */
return 0;
}
-void BE_GL_UnloadLibrary(_THIS) {
+void HAIKU_GL_UnloadLibrary(_THIS) {
/* TODO: Implement this, if necessary? */
}
@@ -152,7 +152,7 @@ void BE_GL_UnloadLibrary(_THIS) {
/* FIXME: This function is meant to clear the OpenGL context when the video
mode changes (see SDL_bmodes.cc), but it doesn't seem to help, and is not
currently in use. */
-void BE_GL_RebootContexts(_THIS) {
+void HAIKU_GL_RebootContexts(_THIS) {
SDL_Window *window = _this->windows;
while(window) {
SDL_BWin *bwin = _ToBeWin(window);
diff --git a/Source/3rdParty/SDL2/src/video/haiku/SDL_bopengl.h b/Source/3rdParty/SDL2/src/video/haiku/SDL_bopengl.h
index bc0798c..b5b0de6 100644
--- a/Source/3rdParty/SDL2/src/video/haiku/SDL_bopengl.h
+++ b/Source/3rdParty/SDL2/src/video/haiku/SDL_bopengl.h
@@ -31,18 +31,18 @@ extern "C" {
#include "../SDL_sysvideo.h"
-extern int BE_GL_LoadLibrary(_THIS, const char *path); /* FIXME */
-extern void *BE_GL_GetProcAddress(_THIS, const char *proc); /* FIXME */
-extern void BE_GL_UnloadLibrary(_THIS); /* TODO */
-extern int BE_GL_MakeCurrent(_THIS, SDL_Window * window,
+extern int HAIKU_GL_LoadLibrary(_THIS, const char *path); /* FIXME */
+extern void *HAIKU_GL_GetProcAddress(_THIS, const char *proc); /* FIXME */
+extern void HAIKU_GL_UnloadLibrary(_THIS); /* TODO */
+extern int HAIKU_GL_MakeCurrent(_THIS, SDL_Window * window,
SDL_GLContext context);
-extern int BE_GL_SetSwapInterval(_THIS, int interval); /* TODO */
-extern int BE_GL_GetSwapInterval(_THIS); /* TODO */
-extern int BE_GL_SwapWindow(_THIS, SDL_Window * window);
-extern SDL_GLContext BE_GL_CreateContext(_THIS, SDL_Window * window);
-extern void BE_GL_DeleteContext(_THIS, SDL_GLContext context);
+extern int HAIKU_GL_SetSwapInterval(_THIS, int interval); /* TODO */
+extern int HAIKU_GL_GetSwapInterval(_THIS); /* TODO */
+extern int HAIKU_GL_SwapWindow(_THIS, SDL_Window * window);
+extern SDL_GLContext HAIKU_GL_CreateContext(_THIS, SDL_Window * window);
+extern void HAIKU_GL_DeleteContext(_THIS, SDL_GLContext context);
-extern void BE_GL_RebootContexts(_THIS);
+extern void HAIKU_GL_RebootContexts(_THIS);
#ifdef __cplusplus
}
diff --git a/Source/3rdParty/SDL2/src/video/haiku/SDL_bvideo.cc b/Source/3rdParty/SDL2/src/video/haiku/SDL_bvideo.cc
index afe20e3..e7b4b6e 100644
--- a/Source/3rdParty/SDL2/src/video/haiku/SDL_bvideo.cc
+++ b/Source/3rdParty/SDL2/src/video/haiku/SDL_bvideo.cc
@@ -37,17 +37,17 @@ extern "C" {
#include "SDL_bevents.h"
/* FIXME: Undefined functions */
-// #define BE_PumpEvents NULL
- #define BE_StartTextInput NULL
- #define BE_StopTextInput NULL
- #define BE_SetTextInputRect NULL
+// #define HAIKU_PumpEvents NULL
+ #define HAIKU_StartTextInput NULL
+ #define HAIKU_StopTextInput NULL
+ #define HAIKU_SetTextInputRect NULL
-// #define BE_DeleteDevice NULL
+// #define HAIKU_DeleteDevice NULL
/* End undefined functions */
static SDL_VideoDevice *
-BE_CreateDevice(int devindex)
+HAIKU_CreateDevice(int devindex)
{
SDL_VideoDevice *device;
/*SDL_VideoData *data;*/
@@ -56,115 +56,114 @@ BE_CreateDevice(int devindex)
device = (SDL_VideoDevice *) SDL_calloc(1, sizeof(SDL_VideoDevice));
device->driverdata = NULL; /* FIXME: Is this the cause of some of the
- SDL_Quit() errors? */
+ SDL_Quit() errors? */
/* TODO: Figure out if any initialization needs to go here */
/* Set the function pointers */
- device->VideoInit = BE_VideoInit;
- device->VideoQuit = BE_VideoQuit;
- device->GetDisplayBounds = BE_GetDisplayBounds;
- device->GetDisplayModes = BE_GetDisplayModes;
- device->SetDisplayMode = BE_SetDisplayMode;
- device->PumpEvents = BE_PumpEvents;
-
- device->CreateSDLWindow = BE_CreateWindow;
- device->CreateSDLWindowFrom = BE_CreateWindowFrom;
- device->SetWindowTitle = BE_SetWindowTitle;
- device->SetWindowIcon = BE_SetWindowIcon;
- device->SetWindowPosition = BE_SetWindowPosition;
- device->SetWindowSize = BE_SetWindowSize;
- device->ShowWindow = BE_ShowWindow;
- device->HideWindow = BE_HideWindow;
- device->RaiseWindow = BE_RaiseWindow;
- device->MaximizeWindow = BE_MaximizeWindow;
- device->MinimizeWindow = BE_MinimizeWindow;
- device->RestoreWindow = BE_RestoreWindow;
- device->SetWindowBordered = BE_SetWindowBordered;
- device->SetWindowResizable = BE_SetWindowResizable;
- device->SetWindowFullscreen = BE_SetWindowFullscreen;
- device->SetWindowGammaRamp = BE_SetWindowGammaRamp;
- device->GetWindowGammaRamp = BE_GetWindowGammaRamp;
- device->SetWindowGrab = BE_SetWindowGrab;
- device->DestroyWindow = BE_DestroyWindow;
- device->GetWindowWMInfo = BE_GetWindowWMInfo;
- device->CreateWindowFramebuffer = BE_CreateWindowFramebuffer;
- device->UpdateWindowFramebuffer = BE_UpdateWindowFramebuffer;
- device->DestroyWindowFramebuffer = BE_DestroyWindowFramebuffer;
+ device->VideoInit = HAIKU_VideoInit;
+ device->VideoQuit = HAIKU_VideoQuit;
+ device->GetDisplayBounds = HAIKU_GetDisplayBounds;
+ device->GetDisplayModes = HAIKU_GetDisplayModes;
+ device->SetDisplayMode = HAIKU_SetDisplayMode;
+ device->PumpEvents = HAIKU_PumpEvents;
+
+ device->CreateSDLWindow = HAIKU_CreateWindow;
+ device->CreateSDLWindowFrom = HAIKU_CreateWindowFrom;
+ device->SetWindowTitle = HAIKU_SetWindowTitle;
+ device->SetWindowIcon = HAIKU_SetWindowIcon;
+ device->SetWindowPosition = HAIKU_SetWindowPosition;
+ device->SetWindowSize = HAIKU_SetWindowSize;
+ device->ShowWindow = HAIKU_ShowWindow;
+ device->HideWindow = HAIKU_HideWindow;
+ device->RaiseWindow = HAIKU_RaiseWindow;
+ device->MaximizeWindow = HAIKU_MaximizeWindow;
+ device->MinimizeWindow = HAIKU_MinimizeWindow;
+ device->RestoreWindow = HAIKU_RestoreWindow;
+ device->SetWindowBordered = HAIKU_SetWindowBordered;
+ device->SetWindowResizable = HAIKU_SetWindowResizable;
+ device->SetWindowFullscreen = HAIKU_SetWindowFullscreen;
+ device->SetWindowGammaRamp = HAIKU_SetWindowGammaRamp;
+ device->GetWindowGammaRamp = HAIKU_GetWindowGammaRamp;
+ device->SetWindowGrab = HAIKU_SetWindowGrab;
+ device->DestroyWindow = HAIKU_DestroyWindow;
+ device->GetWindowWMInfo = HAIKU_GetWindowWMInfo;
+ device->CreateWindowFramebuffer = HAIKU_CreateWindowFramebuffer;
+ device->UpdateWindowFramebuffer = HAIKU_UpdateWindowFramebuffer;
+ device->DestroyWindowFramebuffer = HAIKU_DestroyWindowFramebuffer;
device->shape_driver.CreateShaper = NULL;
device->shape_driver.SetWindowShape = NULL;
device->shape_driver.ResizeWindowShape = NULL;
#if SDL_VIDEO_OPENGL
- device->GL_LoadLibrary = BE_GL_LoadLibrary;
- device->GL_GetProcAddress = BE_GL_GetProcAddress;
- device->GL_UnloadLibrary = BE_GL_UnloadLibrary;
- device->GL_CreateContext = BE_GL_CreateContext;
- device->GL_MakeCurrent = BE_GL_MakeCurrent;
- device->GL_SetSwapInterval = BE_GL_SetSwapInterval;
- device->GL_GetSwapInterval = BE_GL_GetSwapInterval;
- device->GL_SwapWindow = BE_GL_SwapWindow;
- device->GL_DeleteContext = BE_GL_DeleteContext;
+ device->GL_LoadLibrary = HAIKU_GL_LoadLibrary;
+ device->GL_GetProcAddress = HAIKU_GL_GetProcAddress;
+ device->GL_UnloadLibrary = HAIKU_GL_UnloadLibrary;
+ device->GL_CreateContext = HAIKU_GL_CreateContext;
+ device->GL_MakeCurrent = HAIKU_GL_MakeCurrent;
+ device->GL_SetSwapInterval = HAIKU_GL_SetSwapInterval;
+ device->GL_GetSwapInterval = HAIKU_GL_GetSwapInterval;
+ device->GL_SwapWindow = HAIKU_GL_SwapWindow;
+ device->GL_DeleteContext = HAIKU_GL_DeleteContext;
#endif
- device->StartTextInput = BE_StartTextInput;
- device->StopTextInput = BE_StopTextInput;
- device->SetTextInputRect = BE_SetTextInputRect;
+ device->StartTextInput = HAIKU_StartTextInput;
+ device->StopTextInput = HAIKU_StopTextInput;
+ device->SetTextInputRect = HAIKU_SetTextInputRect;
- device->SetClipboardText = BE_SetClipboardText;
- device->GetClipboardText = BE_GetClipboardText;
- device->HasClipboardText = BE_HasClipboardText;
+ device->SetClipboardText = HAIKU_SetClipboardText;
+ device->GetClipboardText = HAIKU_GetClipboardText;
+ device->HasClipboardText = HAIKU_HasClipboardText;
- device->free = BE_DeleteDevice;
+ device->free = HAIKU_DeleteDevice;
return device;
}
VideoBootStrap HAIKU_bootstrap = {
- "haiku", "Haiku graphics",
- BE_Available, BE_CreateDevice
+ "haiku", "Haiku graphics",
+ HAIKU_Available, HAIKU_CreateDevice
};
-void BE_DeleteDevice(SDL_VideoDevice * device)
+void HAIKU_DeleteDevice(SDL_VideoDevice * device)
{
- SDL_free(device->driverdata);
- SDL_free(device);
+ SDL_free(device->driverdata);
+ SDL_free(device);
}
-int BE_VideoInit(_THIS)
+int HAIKU_VideoInit(_THIS)
{
- /* Initialize the Be Application for appserver interaction */
- if (SDL_InitBeApp() < 0) {
- return -1;
- }
-
- /* Initialize video modes */
- BE_InitModes(_this);
-
- /* Init the keymap */
- BE_InitOSKeymap();
-
-
+ /* Initialize the Be Application for appserver interaction */
+ if (SDL_InitBeApp() < 0) {
+ return -1;
+ }
+
+ /* Initialize video modes */
+ HAIKU_InitModes(_this);
+
+ /* Init the keymap */
+ HAIKU_InitOSKeymap();
+
#if SDL_VIDEO_OPENGL
/* testgl application doesn't load library, just tries to load symbols */
/* is it correct? if so we have to load library here */
- BE_GL_LoadLibrary(_this, NULL);
+ HAIKU_GL_LoadLibrary(_this, NULL);
#endif
- /* We're done! */
+ /* We're done! */
return (0);
}
-int BE_Available(void)
+int HAIKU_Available(void)
{
return (1);
}
-void BE_VideoQuit(_THIS)
+void HAIKU_VideoQuit(_THIS)
{
- BE_QuitModes(_this);
+ HAIKU_QuitModes(_this);
SDL_QuitBeApp();
}
diff --git a/Source/3rdParty/SDL2/src/video/haiku/SDL_bvideo.h b/Source/3rdParty/SDL2/src/video/haiku/SDL_bvideo.h
index 0e28220..a1d01fb 100644
--- a/Source/3rdParty/SDL2/src/video/haiku/SDL_bvideo.h
+++ b/Source/3rdParty/SDL2/src/video/haiku/SDL_bvideo.h
@@ -30,10 +30,10 @@ extern "C" {
#include "../SDL_sysvideo.h"
-extern void BE_VideoQuit(_THIS);
-extern int BE_VideoInit(_THIS);
-extern void BE_DeleteDevice(_THIS);
-extern int BE_Available(void);
+extern void HAIKU_VideoQuit(_THIS);
+extern int HAIKU_VideoInit(_THIS);
+extern void HAIKU_DeleteDevice(_THIS);
+extern int HAIKU_Available(void);
#ifdef __cplusplus
}
diff --git a/Source/3rdParty/SDL2/src/video/haiku/SDL_bwindow.cc b/Source/3rdParty/SDL2/src/video/haiku/SDL_bwindow.cc
index 0931abe..142a3fa 100644
--- a/Source/3rdParty/SDL2/src/video/haiku/SDL_bwindow.cc
+++ b/Source/3rdParty/SDL2/src/video/haiku/SDL_bwindow.cc
@@ -32,36 +32,36 @@ extern "C" {
#endif
static SDL_INLINE SDL_BWin *_ToBeWin(SDL_Window *window) {
- return ((SDL_BWin*)(window->driverdata));
+ return ((SDL_BWin*)(window->driverdata));
}
static SDL_INLINE SDL_BApp *_GetBeApp() {
- return ((SDL_BApp*)be_app);
+ return ((SDL_BApp*)be_app);
}
static int _InitWindow(_THIS, SDL_Window *window) {
- uint32 flags = 0;
- window_look look = B_TITLED_WINDOW_LOOK;
+ uint32 flags = 0;
+ window_look look = B_TITLED_WINDOW_LOOK;
- BRect bounds(
+ BRect bounds(
window->x,
window->y,
- window->x + window->w - 1, //BeWindows have an off-by-one px w/h thing
+ window->x + window->w - 1, //BeWindows have an off-by-one px w/h thing
window->y + window->h - 1
);
if(window->flags & SDL_WINDOW_FULLSCREEN) {
- /* TODO: Add support for this flag */
- printf(__FILE__": %d!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!\n",__LINE__);
+ /* TODO: Add support for this flag */
+ printf(__FILE__": %d!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!\n",__LINE__);
}
if(window->flags & SDL_WINDOW_OPENGL) {
- /* TODO: Add support for this flag */
+ /* TODO: Add support for this flag */
}
if(!(window->flags & SDL_WINDOW_RESIZABLE)) {
- flags |= B_NOT_RESIZABLE | B_NOT_ZOOMABLE;
+ flags |= B_NOT_RESIZABLE | B_NOT_ZOOMABLE;
}
if(window->flags & SDL_WINDOW_BORDERLESS) {
- look = B_NO_BORDER_WINDOW_LOOK;
+ look = B_NO_BORDER_WINDOW_LOOK;
}
SDL_BWin *bwin = new(std::nothrow) SDL_BWin(bounds, look, flags);
@@ -75,39 +75,39 @@ static int _InitWindow(_THIS, SDL_Window *window) {
return 0;
}
-int BE_CreateWindow(_THIS, SDL_Window *window) {
+int HAIKU_CreateWindow(_THIS, SDL_Window *window) {
if (_InitWindow(_this, window) < 0) {
return -1;
}
-
- /* Start window loop */
+
+ /* Start window loop */
_ToBeWin(window)->Show();
return 0;
}
-int BE_CreateWindowFrom(_THIS, SDL_Window * window, const void *data) {
-
- SDL_BWin *otherBWin = (SDL_BWin*)data;
- if(!otherBWin->LockLooper())
- return -1;
-
- /* Create the new window and initialize its members */
- window->x = (int)otherBWin->Frame().left;
- window->y = (int)otherBWin->Frame().top;
- window->w = (int)otherBWin->Frame().Width();
- window->h = (int)otherBWin->Frame().Height();
-
- /* Set SDL flags */
- if(!(otherBWin->Flags() & B_NOT_RESIZABLE)) {
- window->flags |= SDL_WINDOW_RESIZABLE;
- }
-
- /* If we are out of memory, return the error code */
+int HAIKU_CreateWindowFrom(_THIS, SDL_Window * window, const void *data) {
+
+ SDL_BWin *otherBWin = (SDL_BWin*)data;
+ if(!otherBWin->LockLooper())
+ return -1;
+
+ /* Create the new window and initialize its members */
+ window->x = (int)otherBWin->Frame().left;
+ window->y = (int)otherBWin->Frame().top;
+ window->w = (int)otherBWin->Frame().Width();
+ window->h = (int)otherBWin->Frame().Height();
+
+ /* Set SDL flags */
+ if(!(otherBWin->Flags() & B_NOT_RESIZABLE)) {
+ window->flags |= SDL_WINDOW_RESIZABLE;
+ }
+
+ /* If we are out of memory, return the error code */
if (_InitWindow(_this, window) < 0) {
return -1;
}
-
- /* TODO: Add any other SDL-supported window attributes here */
+
+ /* TODO: Add any other SDL-supported window attributes here */
_ToBeWin(window)->SetTitle(otherBWin->Title());
/* Start window loop and unlock the other window */
@@ -117,107 +117,107 @@ int BE_CreateWindowFrom(_THIS, SDL_Window * window, const void *data) {
return 0;
}
-void BE_SetWindowTitle(_THIS, SDL_Window * window) {
- BMessage msg(BWIN_SET_TITLE);
- msg.AddString("window-title", window->title);
- _ToBeWin(window)->PostMessage(&msg);
+void HAIKU_SetWindowTitle(_THIS, SDL_Window * window) {
+ BMessage msg(BWIN_SET_TITLE);
+ msg.AddString("window-title", window->title);
+ _ToBeWin(window)->PostMessage(&msg);
}
-void BE_SetWindowIcon(_THIS, SDL_Window * window, SDL_Surface * icon) {
- /* FIXME: Icons not supported by Haiku */
+void HAIKU_SetWindowIcon(_THIS, SDL_Window * window, SDL_Surface * icon) {
+ /* FIXME: Icons not supported by Haiku */
}
-void BE_SetWindowPosition(_THIS, SDL_Window * window) {
- BMessage msg(BWIN_MOVE_WINDOW);
- msg.AddInt32("window-x", window->x);
- msg.AddInt32("window-y", window->y);
- _ToBeWin(window)->PostMessage(&msg);
+void HAIKU_SetWindowPosition(_THIS, SDL_Window * window) {
+ BMessage msg(BWIN_MOVE_WINDOW);
+ msg.AddInt32("window-x", window->x);
+ msg.AddInt32("window-y", window->y);
+ _ToBeWin(window)->PostMessage(&msg);
}
-void BE_SetWindowSize(_THIS, SDL_Window * window) {
- BMessage msg(BWIN_RESIZE_WINDOW);
- msg.AddInt32("window-w", window->w - 1);
- msg.AddInt32("window-h", window->h - 1);
- _ToBeWin(window)->PostMessage(&msg);
+void HAIKU_SetWindowSize(_THIS, SDL_Window * window) {
+ BMessage msg(BWIN_RESIZE_WINDOW);
+ msg.AddInt32("window-w", window->w - 1);
+ msg.AddInt32("window-h", window->h - 1);
+ _ToBeWin(window)->PostMessage(&msg);
}
-void BE_SetWindowBordered(_THIS, SDL_Window * window, SDL_bool bordered) {
- BMessage msg(BWIN_SET_BORDERED);
- msg.AddBool("window-border", bordered != SDL_FALSE);
- _ToBeWin(window)->PostMessage(&msg);
+void HAIKU_SetWindowBordered(_THIS, SDL_Window * window, SDL_bool bordered) {
+ BMessage msg(BWIN_SET_BORDERED);
+ msg.AddBool("window-border", bordered != SDL_FALSE);
+ _ToBeWin(window)->PostMessage(&msg);
}
-void BE_SetWindowResizable(_THIS, SDL_Window * window, SDL_bool resizable) {
- BMessage msg(BWIN_SET_RESIZABLE);
- msg.AddBool("window-resizable", resizable != SDL_FALSE);
- _ToBeWin(window)->PostMessage(&msg);
+void HAIKU_SetWindowResizable(_THIS, SDL_Window * window, SDL_bool resizable) {
+ BMessage msg(BWIN_SET_RESIZABLE);
+ msg.AddBool("window-resizable", resizable != SDL_FALSE);
+ _ToBeWin(window)->PostMessage(&msg);
}
-void BE_ShowWindow(_THIS, SDL_Window * window) {
- BMessage msg(BWIN_SHOW_WINDOW);
- _ToBeWin(window)->PostMessage(&msg);
+void HAIKU_ShowWindow(_THIS, SDL_Window * window) {
+ BMessage msg(BWIN_SHOW_WINDOW);
+ _ToBeWin(window)->PostMessage(&msg);
}
-void BE_HideWindow(_THIS, SDL_Window * window) {
- BMessage msg(BWIN_HIDE_WINDOW);
- _ToBeWin(window)->PostMessage(&msg);
+void HAIKU_HideWindow(_THIS, SDL_Window * window) {
+ BMessage msg(BWIN_HIDE_WINDOW);
+ _ToBeWin(window)->PostMessage(&msg);
}
-void BE_RaiseWindow(_THIS, SDL_Window * window) {
- BMessage msg(BWIN_SHOW_WINDOW); /* Activate this window and move to front */
- _ToBeWin(window)->PostMessage(&msg);
+void HAIKU_RaiseWindow(_THIS, SDL_Window * window) {
+ BMessage msg(BWIN_SHOW_WINDOW); /* Activate this window and move to front */
+ _ToBeWin(window)->PostMessage(&msg);
}
-void BE_MaximizeWindow(_THIS, SDL_Window * window) {
- BMessage msg(BWIN_MAXIMIZE_WINDOW);
- _ToBeWin(window)->PostMessage(&msg);
+void HAIKU_MaximizeWindow(_THIS, SDL_Window * window) {
+ BMessage msg(BWIN_MAXIMIZE_WINDOW);
+ _ToBeWin(window)->PostMessage(&msg);
}
-void BE_MinimizeWindow(_THIS, SDL_Window * window) {
- BMessage msg(BWIN_MINIMIZE_WINDOW);
- _ToBeWin(window)->PostMessage(&msg);
+void HAIKU_MinimizeWindow(_THIS, SDL_Window * window) {
+ BMessage msg(BWIN_MINIMIZE_WINDOW);
+ _ToBeWin(window)->PostMessage(&msg);
}
-void BE_RestoreWindow(_THIS, SDL_Window * window) {
- BMessage msg(BWIN_RESTORE_WINDOW);
- _ToBeWin(window)->PostMessage(&msg);
+void HAIKU_RestoreWindow(_THIS, SDL_Window * window) {
+ BMessage msg(BWIN_RESTORE_WINDOW);
+ _ToBeWin(window)->PostMessage(&msg);
}
-void BE_SetWindowFullscreen(_THIS, SDL_Window * window,
- SDL_VideoDisplay * display, SDL_bool fullscreen) {
- /* Haiku tracks all video display information */
- BMessage msg(BWIN_FULLSCREEN);
- msg.AddBool("fullscreen", fullscreen);
- _ToBeWin(window)->PostMessage(&msg);
-
+void HAIKU_SetWindowFullscreen(_THIS, SDL_Window * window,
+ SDL_VideoDisplay * display, SDL_bool fullscreen) {
+ /* Haiku tracks all video display information */
+ BMessage msg(BWIN_FULLSCREEN);
+ msg.AddBool("fullscreen", fullscreen);
+ _ToBeWin(window)->PostMessage(&msg);
+
}
-int BE_SetWindowGammaRamp(_THIS, SDL_Window * window, const Uint16 * ramp) {
- /* FIXME: Not Haiku supported */
- return -1;
+int HAIKU_SetWindowGammaRamp(_THIS, SDL_Window * window, const Uint16 * ramp) {
+ /* FIXME: Not Haiku supported */
+ return -1;
}
-int BE_GetWindowGammaRamp(_THIS, SDL_Window * window, Uint16 * ramp) {
- /* FIXME: Not Haiku supported */
- return -1;
+int HAIKU_GetWindowGammaRamp(_THIS, SDL_Window * window, Uint16 * ramp) {
+ /* FIXME: Not Haiku supported */
+ return -1;
}
-void BE_SetWindowGrab(_THIS, SDL_Window * window, SDL_bool grabbed) {
- /* TODO: Implement this! */
+void HAIKU_SetWindowGrab(_THIS, SDL_Window * window, SDL_bool grabbed) {
+ /* TODO: Implement this! */
}
-void BE_DestroyWindow(_THIS, SDL_Window * window) {
- _ToBeWin(window)->LockLooper(); /* This MUST be locked */
- _GetBeApp()->ClearID(_ToBeWin(window));
- _ToBeWin(window)->Quit();
- window->driverdata = NULL;
+void HAIKU_DestroyWindow(_THIS, SDL_Window * window) {
+ _ToBeWin(window)->LockLooper(); /* This MUST be locked */
+ _GetBeApp()->ClearID(_ToBeWin(window));
+ _ToBeWin(window)->Quit();
+ window->driverdata = NULL;
}
-SDL_bool BE_GetWindowWMInfo(_THIS, SDL_Window * window,
+SDL_bool HAIKU_GetWindowWMInfo(_THIS, SDL_Window * window,
struct SDL_SysWMinfo *info) {
- /* FIXME: What is the point of this? What information should be included? */
- return SDL_FALSE;
+ /* FIXME: What is the point of this? What information should be included? */
+ return SDL_FALSE;
}
diff --git a/Source/3rdParty/SDL2/src/video/haiku/SDL_bwindow.h b/Source/3rdParty/SDL2/src/video/haiku/SDL_bwindow.h
index 100ffed..2894f27 100644
--- a/Source/3rdParty/SDL2/src/video/haiku/SDL_bwindow.h
+++ b/Source/3rdParty/SDL2/src/video/haiku/SDL_bwindow.h
@@ -26,26 +26,26 @@
#include "../SDL_sysvideo.h"
-extern int BE_CreateWindow(_THIS, SDL_Window *window);
-extern int BE_CreateWindowFrom(_THIS, SDL_Window * window, const void *data);
-extern void BE_SetWindowTitle(_THIS, SDL_Window * window);
-extern void BE_SetWindowIcon(_THIS, SDL_Window * window, SDL_Surface * icon);
-extern void BE_SetWindowPosition(_THIS, SDL_Window * window);
-extern void BE_SetWindowSize(_THIS, SDL_Window * window);
-extern void BE_ShowWindow(_THIS, SDL_Window * window);
-extern void BE_HideWindow(_THIS, SDL_Window * window);
-extern void BE_RaiseWindow(_THIS, SDL_Window * window);
-extern void BE_MaximizeWindow(_THIS, SDL_Window * window);
-extern void BE_MinimizeWindow(_THIS, SDL_Window * window);
-extern void BE_RestoreWindow(_THIS, SDL_Window * window);
-extern void BE_SetWindowBordered(_THIS, SDL_Window * window, SDL_bool bordered);
-extern void BE_SetWindowResizable(_THIS, SDL_Window * window, SDL_bool resizable);
-extern void BE_SetWindowFullscreen(_THIS, SDL_Window * window, SDL_VideoDisplay * display, SDL_bool fullscreen);
-extern int BE_SetWindowGammaRamp(_THIS, SDL_Window * window, const Uint16 * ramp);
-extern int BE_GetWindowGammaRamp(_THIS, SDL_Window * window, Uint16 * ramp);
-extern void BE_SetWindowGrab(_THIS, SDL_Window * window, SDL_bool grabbed);
-extern void BE_DestroyWindow(_THIS, SDL_Window * window);
-extern SDL_bool BE_GetWindowWMInfo(_THIS, SDL_Window * window,
+extern int HAIKU_CreateWindow(_THIS, SDL_Window *window);
+extern int HAIKU_CreateWindowFrom(_THIS, SDL_Window * window, const void *data);
+extern void HAIKU_SetWindowTitle(_THIS, SDL_Window * window);
+extern void HAIKU_SetWindowIcon(_THIS, SDL_Window * window, SDL_Surface * icon);
+extern void HAIKU_SetWindowPosition(_THIS, SDL_Window * window);
+extern void HAIKU_SetWindowSize(_THIS, SDL_Window * window);
+extern void HAIKU_ShowWindow(_THIS, SDL_Window * window);
+extern void HAIKU_HideWindow(_THIS, SDL_Window * window);
+extern void HAIKU_RaiseWindow(_THIS, SDL_Window * window);
+extern void HAIKU_MaximizeWindow(_THIS, SDL_Window * window);
+extern void HAIKU_MinimizeWindow(_THIS, SDL_Window * window);
+extern void HAIKU_RestoreWindow(_THIS, SDL_Window * window);
+extern void HAIKU_SetWindowBordered(_THIS, SDL_Window * window, SDL_bool bordered);
+extern void HAIKU_SetWindowResizable(_THIS, SDL_Window * window, SDL_bool resizable);
+extern void HAIKU_SetWindowFullscreen(_THIS, SDL_Window * window, SDL_VideoDisplay * display, SDL_bool fullscreen);
+extern int HAIKU_SetWindowGammaRamp(_THIS, SDL_Window * window, const Uint16 * ramp);
+extern int HAIKU_GetWindowGammaRamp(_THIS, SDL_Window * window, Uint16 * ramp);
+extern void HAIKU_SetWindowGrab(_THIS, SDL_Window * window, SDL_bool grabbed);
+extern void HAIKU_DestroyWindow(_THIS, SDL_Window * window);
+extern SDL_bool HAIKU_GetWindowWMInfo(_THIS, SDL_Window * window,
struct SDL_SysWMinfo *info);