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-rw-r--r--Source/3rdParty/SDL2/src/video/uikit/SDL_uikitevents.m73
1 files changed, 0 insertions, 73 deletions
diff --git a/Source/3rdParty/SDL2/src/video/uikit/SDL_uikitevents.m b/Source/3rdParty/SDL2/src/video/uikit/SDL_uikitevents.m
deleted file mode 100644
index d64e330..0000000
--- a/Source/3rdParty/SDL2/src/video/uikit/SDL_uikitevents.m
+++ /dev/null
@@ -1,73 +0,0 @@
-/*
- Simple DirectMedia Layer
- Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
-
- This software is provided 'as-is', without any express or implied
- warranty. In no event will the authors be held liable for any damages
- arising from the use of this software.
-
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it
- freely, subject to the following restrictions:
-
- 1. The origin of this software must not be misrepresented; you must not
- claim that you wrote the original software. If you use this software
- in a product, an acknowledgment in the product documentation would be
- appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be
- misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
-*/
-#include "../../SDL_internal.h"
-
-#if SDL_VIDEO_DRIVER_UIKIT
-
-#include "../../events/SDL_events_c.h"
-
-#include "SDL_uikitvideo.h"
-#include "SDL_uikitevents.h"
-#include "SDL_uikitopengles.h"
-
-#import <Foundation/Foundation.h>
-
-static BOOL UIKit_EventPumpEnabled = YES;
-
-void
-SDL_iPhoneSetEventPump(SDL_bool enabled)
-{
- UIKit_EventPumpEnabled = enabled;
-}
-
-void
-UIKit_PumpEvents(_THIS)
-{
- if (!UIKit_EventPumpEnabled) {
- return;
- }
-
- /* Let the run loop run for a short amount of time: long enough for
- touch events to get processed (which is important to get certain
- elements of Game Center's GKLeaderboardViewController to respond
- to touch input), but not long enough to introduce a significant
- delay in the rest of the app.
- */
- const CFTimeInterval seconds = 0.000002;
-
- /* Pump most event types. */
- SInt32 result;
- do {
- result = CFRunLoopRunInMode(kCFRunLoopDefaultMode, seconds, TRUE);
- } while (result == kCFRunLoopRunHandledSource);
-
- /* Make sure UIScrollView objects scroll properly. */
- do {
- result = CFRunLoopRunInMode((CFStringRef)UITrackingRunLoopMode, seconds, TRUE);
- } while(result == kCFRunLoopRunHandledSource);
-
- /* See the comment in the function definition. */
- UIKit_GL_RestoreCurrentContext();
-}
-
-#endif /* SDL_VIDEO_DRIVER_UIKIT */
-
-/* vi: set ts=4 sw=4 expandtab: */