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-rw-r--r--Source/3rdParty/SDL2/src/video/uikit/SDL_uikitvideo.m249
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diff --git a/Source/3rdParty/SDL2/src/video/uikit/SDL_uikitvideo.m b/Source/3rdParty/SDL2/src/video/uikit/SDL_uikitvideo.m
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--- a/Source/3rdParty/SDL2/src/video/uikit/SDL_uikitvideo.m
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-/*
- Simple DirectMedia Layer
- Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
-
- This software is provided 'as-is', without any express or implied
- warranty. In no event will the authors be held liable for any damages
- arising from the use of this software.
-
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it
- freely, subject to the following restrictions:
-
- 1. The origin of this software must not be misrepresented; you must not
- claim that you wrote the original software. If you use this software
- in a product, an acknowledgment in the product documentation would be
- appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be
- misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
-*/
-#include "../../SDL_internal.h"
-
-#if SDL_VIDEO_DRIVER_UIKIT
-
-#import <UIKit/UIKit.h>
-
-#include "SDL_video.h"
-#include "SDL_mouse.h"
-#include "SDL_hints.h"
-#include "../SDL_sysvideo.h"
-#include "../SDL_pixels_c.h"
-#include "../../events/SDL_events_c.h"
-
-#include "SDL_uikitvideo.h"
-#include "SDL_uikitevents.h"
-#include "SDL_uikitmodes.h"
-#include "SDL_uikitwindow.h"
-#include "SDL_uikitopengles.h"
-#include "SDL_uikitclipboard.h"
-#include "SDL_uikitvulkan.h"
-
-#define UIKITVID_DRIVER_NAME "uikit"
-
-@implementation SDL_VideoData
-
-@end
-
-/* Initialization/Query functions */
-static int UIKit_VideoInit(_THIS);
-static void UIKit_VideoQuit(_THIS);
-
-/* DUMMY driver bootstrap functions */
-
-static int
-UIKit_Available(void)
-{
- return 1;
-}
-
-static void UIKit_DeleteDevice(SDL_VideoDevice * device)
-{
- @autoreleasepool {
- CFRelease(device->driverdata);
- SDL_free(device);
- }
-}
-
-static SDL_VideoDevice *
-UIKit_CreateDevice(int devindex)
-{
- @autoreleasepool {
- SDL_VideoDevice *device;
- SDL_VideoData *data;
-
- /* Initialize all variables that we clean on shutdown */
- device = (SDL_VideoDevice *) SDL_calloc(1, sizeof(SDL_VideoDevice));
- if (device) {
- data = [SDL_VideoData new];
- } else {
- SDL_free(device);
- SDL_OutOfMemory();
- return (0);
- }
-
- device->driverdata = (void *) CFBridgingRetain(data);
-
- /* Set the function pointers */
- device->VideoInit = UIKit_VideoInit;
- device->VideoQuit = UIKit_VideoQuit;
- device->GetDisplayModes = UIKit_GetDisplayModes;
- device->SetDisplayMode = UIKit_SetDisplayMode;
- device->PumpEvents = UIKit_PumpEvents;
- device->SuspendScreenSaver = UIKit_SuspendScreenSaver;
- device->CreateSDLWindow = UIKit_CreateWindow;
- device->SetWindowTitle = UIKit_SetWindowTitle;
- device->ShowWindow = UIKit_ShowWindow;
- device->HideWindow = UIKit_HideWindow;
- device->RaiseWindow = UIKit_RaiseWindow;
- device->SetWindowBordered = UIKit_SetWindowBordered;
- device->SetWindowFullscreen = UIKit_SetWindowFullscreen;
- device->DestroyWindow = UIKit_DestroyWindow;
- device->GetWindowWMInfo = UIKit_GetWindowWMInfo;
- device->GetDisplayUsableBounds = UIKit_GetDisplayUsableBounds;
-
-#if SDL_IPHONE_KEYBOARD
- device->HasScreenKeyboardSupport = UIKit_HasScreenKeyboardSupport;
- device->ShowScreenKeyboard = UIKit_ShowScreenKeyboard;
- device->HideScreenKeyboard = UIKit_HideScreenKeyboard;
- device->IsScreenKeyboardShown = UIKit_IsScreenKeyboardShown;
- device->SetTextInputRect = UIKit_SetTextInputRect;
-#endif
-
- device->SetClipboardText = UIKit_SetClipboardText;
- device->GetClipboardText = UIKit_GetClipboardText;
- device->HasClipboardText = UIKit_HasClipboardText;
-
- /* OpenGL (ES) functions */
- device->GL_MakeCurrent = UIKit_GL_MakeCurrent;
- device->GL_GetDrawableSize = UIKit_GL_GetDrawableSize;
- device->GL_SwapWindow = UIKit_GL_SwapWindow;
- device->GL_CreateContext = UIKit_GL_CreateContext;
- device->GL_DeleteContext = UIKit_GL_DeleteContext;
- device->GL_GetProcAddress = UIKit_GL_GetProcAddress;
- device->GL_LoadLibrary = UIKit_GL_LoadLibrary;
- device->free = UIKit_DeleteDevice;
-
-#if SDL_VIDEO_VULKAN
- device->Vulkan_LoadLibrary = UIKit_Vulkan_LoadLibrary;
- device->Vulkan_UnloadLibrary = UIKit_Vulkan_UnloadLibrary;
- device->Vulkan_GetInstanceExtensions
- = UIKit_Vulkan_GetInstanceExtensions;
- device->Vulkan_CreateSurface = UIKit_Vulkan_CreateSurface;
- device->Vulkan_GetDrawableSize = UIKit_Vulkan_GetDrawableSize;
-#endif
-
- device->gl_config.accelerated = 1;
-
- return device;
- }
-}
-
-VideoBootStrap UIKIT_bootstrap = {
- UIKITVID_DRIVER_NAME, "SDL UIKit video driver",
- UIKit_Available, UIKit_CreateDevice
-};
-
-
-int
-UIKit_VideoInit(_THIS)
-{
- _this->gl_config.driver_loaded = 1;
-
- if (UIKit_InitModes(_this) < 0) {
- return -1;
- }
- return 0;
-}
-
-void
-UIKit_VideoQuit(_THIS)
-{
- UIKit_QuitModes(_this);
-}
-
-void
-UIKit_SuspendScreenSaver(_THIS)
-{
- @autoreleasepool {
- /* Ignore ScreenSaver API calls if the idle timer hint has been set. */
- /* FIXME: The idle timer hint should be deprecated for SDL 2.1. */
- if (!SDL_GetHintBoolean(SDL_HINT_IDLE_TIMER_DISABLED, SDL_FALSE)) {
- UIApplication *app = [UIApplication sharedApplication];
-
- /* Prevent the display from dimming and going to sleep. */
- app.idleTimerDisabled = (_this->suspend_screensaver != SDL_FALSE);
- }
- }
-}
-
-SDL_bool
-UIKit_IsSystemVersionAtLeast(double version)
-{
- return [[UIDevice currentDevice].systemVersion doubleValue] >= version;
-}
-
-CGRect
-UIKit_ComputeViewFrame(SDL_Window *window, UIScreen *screen)
-{
- CGRect frame = screen.bounds;
-
-#if !TARGET_OS_TV && (__IPHONE_OS_VERSION_MIN_REQUIRED < __IPHONE_7_0)
- BOOL hasiOS7 = UIKit_IsSystemVersionAtLeast(7.0);
-
- /* The view should always show behind the status bar in iOS 7+. */
- if (!hasiOS7 && !(window->flags & (SDL_WINDOW_BORDERLESS|SDL_WINDOW_FULLSCREEN))) {
- frame = screen.applicationFrame;
- }
-#endif
-
-#if !TARGET_OS_TV
- /* iOS 10 seems to have a bug where, in certain conditions, putting the
- * device to sleep with the a landscape-only app open, re-orienting the
- * device to portrait, and turning it back on will result in the screen
- * bounds returning portrait orientation despite the app being in landscape.
- * This is a workaround until a better solution can be found.
- * https://bugzilla.libsdl.org/show_bug.cgi?id=3505
- * https://bugzilla.libsdl.org/show_bug.cgi?id=3465
- * https://forums.developer.apple.com/thread/65337 */
- if (UIKit_IsSystemVersionAtLeast(8.0)) {
- UIInterfaceOrientation orient = [UIApplication sharedApplication].statusBarOrientation;
- BOOL isLandscape = UIInterfaceOrientationIsLandscape(orient);
-
- if (isLandscape != (frame.size.width > frame.size.height)) {
- float height = frame.size.width;
- frame.size.width = frame.size.height;
- frame.size.height = height;
- }
- }
-#endif
-
- return frame;
-}
-
-/*
- * iOS log support.
- *
- * This doesn't really have aything to do with the interfaces of the SDL video
- * subsystem, but we need to stuff this into an Objective-C source code file.
- */
-
-void SDL_NSLog(const char *text)
-{
- NSLog(@"%s", text);
-}
-
-/*
- * iOS Tablet detection
- *
- * This doesn't really have aything to do with the interfaces of the SDL video
- * subsystem, but we need to stuff this into an Objective-C source code file.
- */
-SDL_bool SDL_IsIPad(void)
-{
- return (UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPad);
-}
-
-#endif /* SDL_VIDEO_DRIVER_UIKIT */
-
-/* vi: set ts=4 sw=4 expandtab: */