diff options
Diffstat (limited to 'Source/Asura.Engine/Graphics/Port/Shader.cpp')
-rw-r--r-- | Source/Asura.Engine/Graphics/Port/Shader.cpp | 103 |
1 files changed, 0 insertions, 103 deletions
diff --git a/Source/Asura.Engine/Graphics/Port/Shader.cpp b/Source/Asura.Engine/Graphics/Port/Shader.cpp deleted file mode 100644 index ba355f5..0000000 --- a/Source/Asura.Engine/Graphics/Port/Shader.cpp +++ /dev/null @@ -1,103 +0,0 @@ -#include "../Shader.h" - -using namespace Luax; - -namespace AsuraEngine -{ - namespace Graphics - { - - /// - /// shaderΪ - /// - int Shader::l_Use(lua_State* L) - { - LUAX_STATE(L); - - } - - /// - /// shaderΪǻ - /// - int Shader::l_Unuse(lua_State* L) - { - LUAX_STATE(L); - - } - - /// - /// ɫйshaderɹtrueʧܷfalse - /// - int Shader::l_Load(lua_State* L) - { - LUAX_STATE(L); - - } - - /// - /// жshaderǷuniformзtrue,false - /// - int Shader::l_HasUniform(lua_State* L) - { - LUAX_STATE(L); - - } - - /// - /// uniformslocationûuniformnilضӦloc - /// - int Shader::l_GetUniformLocation(lua_State* L) - { - LUAX_STATE(L); - - } - - int Shader::l_SetBuiltInUniforms(lua_State* L) - { - LUAX_STATE(L); - - } - - int Shader::l_SetUniformFloat(lua_State* L) - { - LUAX_STATE(L); - - } - - int Shader::l_SetUniformTexture(lua_State* L) - { - LUAX_STATE(L); - - } - - int Shader::l_SetUniformVector2(lua_State* L) - { - LUAX_STATE(L); - - } - - int Shader::l_SetUniformVector3(lua_State* L) - { - LUAX_STATE(L); - - } - - int Shader::l_SetUniformVector4(lua_State* L) - { - LUAX_STATE(L); - - } - - int Shader::l_SetUniformColor(lua_State* L) - { - LUAX_STATE(L); - - } - - void Shader::RegisterLuaxClass(LuaxState& state) - { - - } - - } -}
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