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-rw-r--r--Source/Asura.Engine/Graphics/Texture.h66
1 files changed, 0 insertions, 66 deletions
diff --git a/Source/Asura.Engine/Graphics/Texture.h b/Source/Asura.Engine/Graphics/Texture.h
deleted file mode 100644
index 81aa469..0000000
--- a/Source/Asura.Engine/Graphics/Texture.h
+++ /dev/null
@@ -1,66 +0,0 @@
-#ifndef __ASURA_ENGINE_TEXTURE_H__
-#define __ASURA_ENGINE_TEXTURE_H__
-
-#include "Config.h"
-#include "Math/Rect.hpp"
-#include "Math/Vector2.hpp"
-#include "Scripting/Luax.hpp"
-#include "RenderState.h"
-#include "GL.h"
-
-namespace AsuraEngine
-{
- namespace Graphics
- {
-
- class RenderTarget;
-
- ///
- /// 2D࣬2d meshrender targetбʹáTextureȾԭϽǣϷϲԵѿϵΪ׼
- /// EditorҲϽΪԭ㣬Ϊ˷㡣
- ///
- ASURA_ABSTRACT class Texture
- {
- public:
-
- Texture();
-
- virtual ~Texture();
-
- GLuint GetGLTextureHandle() const;
-
- ///
- /// ȾtexturertϣԭϽǣң
- ///
- virtual void Render(const RenderTarget* rt, const RenderState& state) = 0;
-
- ///
- /// ȾtextureһֵrtϣԭϽǣң졣
- ///
- virtual void Render(const RenderTarget* rt, const Math::Rectf& quad, const RenderState& state) = 0;
-
- ///
- /// ù˷ʽ
- ///
- void SetSmooth(bool smooth);
-
- ///
- /// ظʽ
- ///
- void SetRepeated();
-
- protected:
-
- ///
- /// OpenGL texture handle
- ///
- GLuint mTextureHandle;
-
- };
-
- using Drawable = Texture;
-
- }
-}
-
-#endif \ No newline at end of file