diff options
Diffstat (limited to 'Source/Asura.Engine/Math')
-rw-r--r-- | Source/Asura.Engine/Math/Rect.h | 17 | ||||
-rw-r--r-- | Source/Asura.Engine/Math/Rect.hpp | 32 | ||||
-rw-r--r-- | Source/Asura.Engine/Math/Rect.inl | 19 | ||||
-rw-r--r-- | Source/Asura.Engine/Math/Transform.cpp (renamed from Source/Asura.Engine/Math/Rect.cpp) | 0 | ||||
-rw-r--r-- | Source/Asura.Engine/Math/Transform.h | 30 | ||||
-rw-r--r-- | Source/Asura.Engine/Math/Vector2.cpp | 0 | ||||
-rw-r--r-- | Source/Asura.Engine/Math/Vector2.h | 17 | ||||
-rw-r--r-- | Source/Asura.Engine/Math/Vector2.hpp | 70 | ||||
-rw-r--r-- | Source/Asura.Engine/Math/Vector2.inl | 114 | ||||
-rw-r--r-- | Source/Asura.Engine/Math/Vector3.cpp | 0 | ||||
-rw-r--r-- | Source/Asura.Engine/Math/Vector3.h | 17 | ||||
-rw-r--r-- | Source/Asura.Engine/Math/Vector3.hpp | 233 | ||||
-rw-r--r-- | Source/Asura.Engine/Math/Vector3.inl | 145 | ||||
-rw-r--r-- | Source/Asura.Engine/Math/Vector4.cpp | 0 | ||||
-rw-r--r-- | Source/Asura.Engine/Math/Vector4.h | 219 | ||||
-rw-r--r-- | Source/Asura.Engine/Math/Vector4.inl | 152 |
16 files changed, 1013 insertions, 52 deletions
diff --git a/Source/Asura.Engine/Math/Rect.h b/Source/Asura.Engine/Math/Rect.h deleted file mode 100644 index 5dd8631..0000000 --- a/Source/Asura.Engine/Math/Rect.h +++ /dev/null @@ -1,17 +0,0 @@ -#ifndef __ASURA_ENGINE_RECT_H__ -#define __ASURA_ENGINE_RECT_H__ - -namespace AsuraEngine -{ - namespace Math - { - - struct Rect - { - int x, y, w, h; - }; - - } -} - -#endif
\ No newline at end of file diff --git a/Source/Asura.Engine/Math/Rect.hpp b/Source/Asura.Engine/Math/Rect.hpp new file mode 100644 index 0000000..f635007 --- /dev/null +++ b/Source/Asura.Engine/Math/Rect.hpp @@ -0,0 +1,32 @@ +#ifndef __ASURA_ENGINE_RECT_H__ +#define __ASURA_ENGINE_RECT_H__ + +namespace AsuraEngine +{ + namespace Math + { + + template<typename T> + struct Rect + { + public: + Rect(); + ~Rect(T x, T y, T w, T h); + + template <typename U> + explicit Rect(const Rect<U>& rect); + + T x, y, w, h; + }; + +#include "Rect.inl" + + // Define the most common types + typedef Rect<int> Recti; + typedef Rect<unsigned int> Rectu; + typedef Rect<float> Rectf; + + } +} + +#endif
\ No newline at end of file diff --git a/Source/Asura.Engine/Math/Rect.inl b/Source/Asura.Engine/Math/Rect.inl new file mode 100644 index 0000000..891a3f8 --- /dev/null +++ b/Source/Asura.Engine/Math/Rect.inl @@ -0,0 +1,19 @@ +template <typename T> +inline Rect<T>::Rect() + : x(0) + , y(0) + , w(0) + , h(0) +{ + +} + +template <typename T> +inline Rect<T>::Rect(T X, T Y, T W, T H) + : x(X) + , y(Y) + , w(W) + , h(H) +{ + +} diff --git a/Source/Asura.Engine/Math/Rect.cpp b/Source/Asura.Engine/Math/Transform.cpp index e69de29..e69de29 100644 --- a/Source/Asura.Engine/Math/Rect.cpp +++ b/Source/Asura.Engine/Math/Transform.cpp diff --git a/Source/Asura.Engine/Math/Transform.h b/Source/Asura.Engine/Math/Transform.h new file mode 100644 index 0000000..aafb66c --- /dev/null +++ b/Source/Asura.Engine/Math/Transform.h @@ -0,0 +1,30 @@ +#ifndef __ASURA_ENGINE_TRANSFORM_H__ +#define __ASURA_ENGINE_TRANSFORM_H__ + +#include "Object.h" + +namespace AsuraEngine +{ + namespace Math + { + + class Transform : virtual public Object + { + public: + + void Set(float x, float y, float sx, float sy, float ox, float oy, float r); + + void LoadIdentity(); + + void Move(float dx = 0, float dy = 0); + void Rotate(float r); + void Scale(float sx, float sy); + + float m[16]; //4x4 matrix + + }; + + } +} + +#endif
\ No newline at end of file diff --git a/Source/Asura.Engine/Math/Vector2.cpp b/Source/Asura.Engine/Math/Vector2.cpp deleted file mode 100644 index e69de29..0000000 --- a/Source/Asura.Engine/Math/Vector2.cpp +++ /dev/null diff --git a/Source/Asura.Engine/Math/Vector2.h b/Source/Asura.Engine/Math/Vector2.h deleted file mode 100644 index 875cef3..0000000 --- a/Source/Asura.Engine/Math/Vector2.h +++ /dev/null @@ -1,17 +0,0 @@ -#ifndef __ASURA_ENGINE_VECTOR2_H__ -#define __ASURA_ENGINE_VECTOR2_H__ - -namespace AsuraEngine -{ - namespace Math - { - - class Vector2 - { - - }; - - } -} - -#endif
\ No newline at end of file diff --git a/Source/Asura.Engine/Math/Vector2.hpp b/Source/Asura.Engine/Math/Vector2.hpp new file mode 100644 index 0000000..df78255 --- /dev/null +++ b/Source/Asura.Engine/Math/Vector2.hpp @@ -0,0 +1,70 @@ +#ifndef __ASURA_ENGINE_VECTOR2_H__ +#define __ASURA_ENGINE_VECTOR2_H__ + +namespace AsuraEngine +{ + namespace Math + { + template <typename T> + class Vector2 + { + public: + Vector2(); + Vector2(T X, T Y); + + template <typename U> + explicit Vector2(const Vector2<U>& vector); + + Set(T X, T Y); + + T x; ///< X coordinate of the vector + T y; ///< Y coordinate of the vector + }; + + template <typename T> + Vector2<T> operator -(const Vector2<T>& right); + + template <typename T> + Vector2<T>& operator +=(Vector2<T>& left, const Vector2<T>& right); + + template <typename T> + Vector2<T>& operator -=(Vector2<T>& left, const Vector2<T>& right); + + template <typename T> + Vector2<T> operator +(const Vector2<T>& left, const Vector2<T>& right); + + template <typename T> + Vector2<T> operator -(const Vector2<T>& left, const Vector2<T>& right); + + template <typename T> + Vector2<T> operator *(const Vector2<T>& left, T right); + + template <typename T> + Vector2<T> operator *(T left, const Vector2<T>& right); + + template <typename T> + Vector2<T>& operator *=(Vector2<T>& left, T right); + + template <typename T> + Vector2<T> operator /(const Vector2<T>& left, T right); + + template <typename T> + Vector2<T>& operator /=(Vector2<T>& left, T right); + + template <typename T> + bool operator ==(const Vector2<T>& left, const Vector2<T>& right); + + template <typename T> + bool operator !=(const Vector2<T>& left, const Vector2<T>& right); + +#include "Vector2.inl" + + // Define the most common types + typedef Vector2<int> Vector2i; + typedef Vector2<unsigned int> Vector2u; + typedef Vector2<float> Vector2f; + + } +} + +#endif
\ No newline at end of file diff --git a/Source/Asura.Engine/Math/Vector2.inl b/Source/Asura.Engine/Math/Vector2.inl new file mode 100644 index 0000000..9e131a7 --- /dev/null +++ b/Source/Asura.Engine/Math/Vector2.inl @@ -0,0 +1,114 @@ +template <typename T> +inline Vector2<T>::Vector2() : + x(0), + y(0) +{ + +} + +template <typename T> +inline Vector2<T>::Vector2(T X, T Y) : + x(X), + y(Y) +{ + +} + +template <typename T> +template <typename U> +inline Vector2<T>::Vector2(const Vector2<U>& vector) : + x(static_cast<T>(vector.x)), + y(static_cast<T>(vector.y)) +{ +} + +template <typename T> +inline Vector2<T>::Set(T X, T Y) +{ + x = X; + y = Y; +} + +template <typename T> +inline Vector2<T> operator -(const Vector2<T>& right) +{ + return Vector2<T>(-right.x, -right.y); +} + +template <typename T> +inline Vector2<T>& operator +=(Vector2<T>& left, const Vector2<T>& right) +{ + left.x += right.x; + left.y += right.y; + + return left; +} + +template <typename T> +inline Vector2<T>& operator -=(Vector2<T>& left, const Vector2<T>& right) +{ + left.x -= right.x; + left.y -= right.y; + + return left; +} + +template <typename T> +inline Vector2<T> operator +(const Vector2<T>& left, const Vector2<T>& right) +{ + return Vector2<T>(left.x + right.x, left.y + right.y); +} + +template <typename T> +inline Vector2<T> operator -(const Vector2<T>& left, const Vector2<T>& right) +{ + return Vector2<T>(left.x - right.x, left.y - right.y); +} + +template <typename T> +inline Vector2<T> operator *(const Vector2<T>& left, T right) +{ + return Vector2<T>(left.x * right, left.y * right); +} + +template <typename T> +inline Vector2<T> operator *(T left, const Vector2<T>& right) +{ + return Vector2<T>(right.x * left, right.y * left); +} + +template <typename T> +inline Vector2<T>& operator *=(Vector2<T>& left, T right) +{ + left.x *= right; + left.y *= right; + + return left; +} + +template <typename T> +inline Vector2<T> operator /(const Vector2<T>& left, T right) +{ + return Vector2<T>(left.x / right, left.y / right); +} + +template <typename T> +inline Vector2<T>& operator /=(Vector2<T>& left, T right) +{ + left.x /= right; + left.y /= right; + + return left; +} + +template <typename T> +inline bool operator ==(const Vector2<T>& left, const Vector2<T>& right) +{ + return (left.x == right.x) && (left.y == right.y); +} + +template <typename T> +inline bool operator !=(const Vector2<T>& left, const Vector2<T>& right) +{ + return (left.x != right.x) || (left.y != right.y); +} diff --git a/Source/Asura.Engine/Math/Vector3.cpp b/Source/Asura.Engine/Math/Vector3.cpp deleted file mode 100644 index e69de29..0000000 --- a/Source/Asura.Engine/Math/Vector3.cpp +++ /dev/null diff --git a/Source/Asura.Engine/Math/Vector3.h b/Source/Asura.Engine/Math/Vector3.h deleted file mode 100644 index f0e48e4..0000000 --- a/Source/Asura.Engine/Math/Vector3.h +++ /dev/null @@ -1,17 +0,0 @@ -#ifndef __ASURA_ENGINE_VECTOR3_H__ -#define __ASURA_ENGINE_VECTOR3_H__ - -namespace AsuraEngine -{ - namespace Math - { - - class Vector3 - { - - }; - - } -} - -#endif
\ No newline at end of file diff --git a/Source/Asura.Engine/Math/Vector3.hpp b/Source/Asura.Engine/Math/Vector3.hpp new file mode 100644 index 0000000..2b23406 --- /dev/null +++ b/Source/Asura.Engine/Math/Vector3.hpp @@ -0,0 +1,233 @@ +#ifndef __ASURA_ENGINE_VECTOR3_H__ +#define __ASURA_ENGINE_VECTOR3_H__ + +namespace AsuraEngine +{ + namespace Math + { + template <typename T> + class Vector3 + { + public: + + //////////////////////////////////////////////////////////// + /// \brief Default constructor + /// + /// Creates a Vector3(0, 0, 0). + /// + //////////////////////////////////////////////////////////// + Vector3(); + + //////////////////////////////////////////////////////////// + /// \brief Construct the vector from its coordinates + /// + /// \param X X coordinate + /// \param Y Y coordinate + /// \param Z Z coordinate + /// + //////////////////////////////////////////////////////////// + Vector3(T X, T Y, T Z); + + //////////////////////////////////////////////////////////// + /// \brief Construct the vector from another type of vector + /// + /// This constructor doesn't replace the copy constructor, + /// it's called only when U != T. + /// A call to this constructor will fail to compile if U + /// is not convertible to T. + /// + /// \param vector Vector to convert + /// + //////////////////////////////////////////////////////////// + template <typename U> + explicit Vector3(const Vector3<U>& vector); + + //////////////////////////////////////////////////////////// + // Member data + //////////////////////////////////////////////////////////// + T x; ///< X coordinate of the vector + T y; ///< Y coordinate of the vector + T z; ///< Z coordinate of the vector + }; + + //////////////////////////////////////////////////////////// + /// \relates Vector3 + /// \brief Overload of unary operator - + /// + /// \param left Vector to negate + /// + /// \return Memberwise opposite of the vector + /// + //////////////////////////////////////////////////////////// + template <typename T> + Vector3<T> operator -(const Vector3<T>& left); + + //////////////////////////////////////////////////////////// + /// \relates Vector3 + /// \brief Overload of binary operator += + /// + /// This operator performs a memberwise addition of both vectors, + /// and assigns the result to \a left. + /// + /// \param left Left operand (a vector) + /// \param right Right operand (a vector) + /// + /// \return Reference to \a left + /// + //////////////////////////////////////////////////////////// + template <typename T> + Vector3<T>& operator +=(Vector3<T>& left, const Vector3<T>& right); + + //////////////////////////////////////////////////////////// + /// \relates Vector3 + /// \brief Overload of binary operator -= + /// + /// This operator performs a memberwise subtraction of both vectors, + /// and assigns the result to \a left. + /// + /// \param left Left operand (a vector) + /// \param right Right operand (a vector) + /// + /// \return Reference to \a left + /// + //////////////////////////////////////////////////////////// + template <typename T> + Vector3<T>& operator -=(Vector3<T>& left, const Vector3<T>& right); + + //////////////////////////////////////////////////////////// + /// \relates Vector3 + /// \brief Overload of binary operator + + /// + /// \param left Left operand (a vector) + /// \param right Right operand (a vector) + /// + /// \return Memberwise addition of both vectors + /// + //////////////////////////////////////////////////////////// + template <typename T> + Vector3<T> operator +(const Vector3<T>& left, const Vector3<T>& right); + + //////////////////////////////////////////////////////////// + /// \relates Vector3 + /// \brief Overload of binary operator - + /// + /// \param left Left operand (a vector) + /// \param right Right operand (a vector) + /// + /// \return Memberwise subtraction of both vectors + /// + //////////////////////////////////////////////////////////// + template <typename T> + Vector3<T> operator -(const Vector3<T>& left, const Vector3<T>& right); + + //////////////////////////////////////////////////////////// + /// \relates Vector3 + /// \brief Overload of binary operator * + /// + /// \param left Left operand (a vector) + /// \param right Right operand (a scalar value) + /// + /// \return Memberwise multiplication by \a right + /// + //////////////////////////////////////////////////////////// + template <typename T> + Vector3<T> operator *(const Vector3<T>& left, T right); + + //////////////////////////////////////////////////////////// + /// \relates Vector3 + /// \brief Overload of binary operator * + /// + /// \param left Left operand (a scalar value) + /// \param right Right operand (a vector) + /// + /// \return Memberwise multiplication by \a left + /// + //////////////////////////////////////////////////////////// + template <typename T> + Vector3<T> operator *(T left, const Vector3<T>& right); + + //////////////////////////////////////////////////////////// + /// \relates Vector3 + /// \brief Overload of binary operator *= + /// + /// This operator performs a memberwise multiplication by \a right, + /// and assigns the result to \a left. + /// + /// \param left Left operand (a vector) + /// \param right Right operand (a scalar value) + /// + /// \return Reference to \a left + /// + //////////////////////////////////////////////////////////// + template <typename T> + Vector3<T>& operator *=(Vector3<T>& left, T right); + + //////////////////////////////////////////////////////////// + /// \relates Vector3 + /// \brief Overload of binary operator / + /// + /// \param left Left operand (a vector) + /// \param right Right operand (a scalar value) + /// + /// \return Memberwise division by \a right + /// + //////////////////////////////////////////////////////////// + template <typename T> + Vector3<T> operator /(const Vector3<T>& left, T right); + + //////////////////////////////////////////////////////////// + /// \relates Vector3 + /// \brief Overload of binary operator /= + /// + /// This operator performs a memberwise division by \a right, + /// and assigns the result to \a left. + /// + /// \param left Left operand (a vector) + /// \param right Right operand (a scalar value) + /// + /// \return Reference to \a left + /// + //////////////////////////////////////////////////////////// + template <typename T> + Vector3<T>& operator /=(Vector3<T>& left, T right); + + //////////////////////////////////////////////////////////// + /// \relates Vector3 + /// \brief Overload of binary operator == + /// + /// This operator compares strict equality between two vectors. + /// + /// \param left Left operand (a vector) + /// \param right Right operand (a vector) + /// + /// \return True if \a left is equal to \a right + /// + //////////////////////////////////////////////////////////// + template <typename T> + bool operator ==(const Vector3<T>& left, const Vector3<T>& right); + + //////////////////////////////////////////////////////////// + /// \relates Vector3 + /// \brief Overload of binary operator != + /// + /// This operator compares strict difference between two vectors. + /// + /// \param left Left operand (a vector) + /// \param right Right operand (a vector) + /// + /// \return True if \a left is not equal to \a right + /// + //////////////////////////////////////////////////////////// + template <typename T> + bool operator !=(const Vector3<T>& left, const Vector3<T>& right); + +#include "Vector3.inl" + + // Define the most common types + typedef Vector3<int> Vector3i; + typedef Vector3<float> Vector3f; + + } +} + +#endif
\ No newline at end of file diff --git a/Source/Asura.Engine/Math/Vector3.inl b/Source/Asura.Engine/Math/Vector3.inl new file mode 100644 index 0000000..3a2aa93 --- /dev/null +++ b/Source/Asura.Engine/Math/Vector3.inl @@ -0,0 +1,145 @@ + + +//////////////////////////////////////////////////////////// +template <typename T> +inline Vector3<T>::Vector3() : + x(0), + y(0), + z(0) +{ + +} + + +//////////////////////////////////////////////////////////// +template <typename T> +inline Vector3<T>::Vector3(T X, T Y, T Z) : + x(X), + y(Y), + z(Z) +{ + +} + + +//////////////////////////////////////////////////////////// +template <typename T> +template <typename U> +inline Vector3<T>::Vector3(const Vector3<U>& vector) : + x(static_cast<T>(vector.x)), + y(static_cast<T>(vector.y)), + z(static_cast<T>(vector.z)) +{ +} + + +//////////////////////////////////////////////////////////// +template <typename T> +inline Vector3<T> operator -(const Vector3<T>& left) +{ + return Vector3<T>(-left.x, -left.y, -left.z); +} + + +//////////////////////////////////////////////////////////// +template <typename T> +inline Vector3<T>& operator +=(Vector3<T>& left, const Vector3<T>& right) +{ + left.x += right.x; + left.y += right.y; + left.z += right.z; + + return left; +} + + +//////////////////////////////////////////////////////////// +template <typename T> +inline Vector3<T>& operator -=(Vector3<T>& left, const Vector3<T>& right) +{ + left.x -= right.x; + left.y -= right.y; + left.z -= right.z; + + return left; +} + + +//////////////////////////////////////////////////////////// +template <typename T> +inline Vector3<T> operator +(const Vector3<T>& left, const Vector3<T>& right) +{ + return Vector3<T>(left.x + right.x, left.y + right.y, left.z + right.z); +} + + +//////////////////////////////////////////////////////////// +template <typename T> +inline Vector3<T> operator -(const Vector3<T>& left, const Vector3<T>& right) +{ + return Vector3<T>(left.x - right.x, left.y - right.y, left.z - right.z); +} + + +//////////////////////////////////////////////////////////// +template <typename T> +inline Vector3<T> operator *(const Vector3<T>& left, T right) +{ + return Vector3<T>(left.x * right, left.y * right, left.z * right); +} + + +//////////////////////////////////////////////////////////// +template <typename T> +inline Vector3<T> operator *(T left, const Vector3<T>& right) +{ + return Vector3<T>(right.x * left, right.y * left, right.z * left); +} + + +//////////////////////////////////////////////////////////// +template <typename T> +inline Vector3<T>& operator *=(Vector3<T>& left, T right) +{ + left.x *= right; + left.y *= right; + left.z *= right; + + return left; +} + + +//////////////////////////////////////////////////////////// +template <typename T> +inline Vector3<T> operator /(const Vector3<T>& left, T right) +{ + return Vector3<T>(left.x / right, left.y / right, left.z / right); +} + + +//////////////////////////////////////////////////////////// +template <typename T> +inline Vector3<T>& operator /=(Vector3<T>& left, T right) +{ + left.x /= right; + left.y /= right; + left.z /= right; + + return left; +} + + +//////////////////////////////////////////////////////////// +template <typename T> +inline bool operator ==(const Vector3<T>& left, const Vector3<T>& right) +{ + return (left.x == right.x) && (left.y == right.y) && (left.z == right.z); +} + + +//////////////////////////////////////////////////////////// +template <typename T> +inline bool operator !=(const Vector3<T>& left, const Vector3<T>& right) +{ + return (left.x != right.x) || (left.y != right.y) || (left.z != right.z); +} diff --git a/Source/Asura.Engine/Math/Vector4.cpp b/Source/Asura.Engine/Math/Vector4.cpp deleted file mode 100644 index e69de29..0000000 --- a/Source/Asura.Engine/Math/Vector4.cpp +++ /dev/null diff --git a/Source/Asura.Engine/Math/Vector4.h b/Source/Asura.Engine/Math/Vector4.h index 3739f83..13a9d8a 100644 --- a/Source/Asura.Engine/Math/Vector4.h +++ b/Source/Asura.Engine/Math/Vector4.h @@ -5,12 +5,229 @@ namespace AsuraEngine { namespace Math { - + template <typename T> class Vector4 { + public: + + //////////////////////////////////////////////////////////// + /// \brief Default constructor + /// + /// Creates a Vector4(0, 0, 0). + /// + //////////////////////////////////////////////////////////// + Vector4(); + + //////////////////////////////////////////////////////////// + /// \brief Construct the vector from its coordinates + /// + /// \param X X coordinate + /// \param Y Y coordinate + /// \param Z Z coordinate + /// + //////////////////////////////////////////////////////////// + Vector4(T X, T Y, T Z, T W); + //////////////////////////////////////////////////////////// + /// \brief Construct the vector from another type of vector + /// + /// This constructor doesn't replace the copy constructor, + /// it's called only when U != T. + /// A call to this constructor will fail to compile if U + /// is not convertible to T. + /// + /// \param vector Vector to convert + /// + //////////////////////////////////////////////////////////// + template <typename U> + explicit Vector4(const Vector4<U>& vector); + + //////////////////////////////////////////////////////////// + // Member data + //////////////////////////////////////////////////////////// + T x; ///< X coordinate of the vector + T y; ///< Y coordinate of the vector + T z; ///< Z coordinate of the vector + T w; ///< W coordinate of the vector }; + //////////////////////////////////////////////////////////// + /// \relates Vector4 + /// \brief Overload of unary operator - + /// + /// \param left Vector to negate + /// + /// \return Memberwise opposite of the vector + /// + //////////////////////////////////////////////////////////// + template <typename T> + Vector4<T> operator -(const Vector4<T>& left); + + //////////////////////////////////////////////////////////// + /// \relates Vector4 + /// \brief Overload of binary operator += + /// + /// This operator performs a memberwise addition of both vectors, + /// and assigns the result to \a left. + /// + /// \param left Left operand (a vector) + /// \param right Right operand (a vector) + /// + /// \return Reference to \a left + /// + //////////////////////////////////////////////////////////// + template <typename T> + Vector4<T>& operator +=(Vector4<T>& left, const Vector4<T>& right); + + //////////////////////////////////////////////////////////// + /// \relates Vector4 + /// \brief Overload of binary operator -= + /// + /// This operator performs a memberwise subtraction of both vectors, + /// and assigns the result to \a left. + /// + /// \param left Left operand (a vector) + /// \param right Right operand (a vector) + /// + /// \return Reference to \a left + /// + //////////////////////////////////////////////////////////// + template <typename T> + Vector4<T>& operator -=(Vector4<T>& left, const Vector4<T>& right); + + //////////////////////////////////////////////////////////// + /// \relates Vector4 + /// \brief Overload of binary operator + + /// + /// \param left Left operand (a vector) + /// \param right Right operand (a vector) + /// + /// \return Memberwise addition of both vectors + /// + //////////////////////////////////////////////////////////// + template <typename T> + Vector4<T> operator +(const Vector4<T>& left, const Vector4<T>& right); + + //////////////////////////////////////////////////////////// + /// \relates Vector4 + /// \brief Overload of binary operator - + /// + /// \param left Left operand (a vector) + /// \param right Right operand (a vector) + /// + /// \return Memberwise subtraction of both vectors + /// + //////////////////////////////////////////////////////////// + template <typename T> + Vector4<T> operator -(const Vector4<T>& left, const Vector4<T>& right); + + //////////////////////////////////////////////////////////// + /// \relates Vector4 + /// \brief Overload of binary operator * + /// + /// \param left Left operand (a vector) + /// \param right Right operand (a scalar value) + /// + /// \return Memberwise multiplication by \a right + /// + //////////////////////////////////////////////////////////// + template <typename T> + Vector4<T> operator *(const Vector4<T>& left, T right); + + //////////////////////////////////////////////////////////// + /// \relates Vector4 + /// \brief Overload of binary operator * + /// + /// \param left Left operand (a scalar value) + /// \param right Right operand (a vector) + /// + /// \return Memberwise multiplication by \a left + /// + //////////////////////////////////////////////////////////// + template <typename T> + Vector4<T> operator *(T left, const Vector4<T>& right); + + //////////////////////////////////////////////////////////// + /// \relates Vector4 + /// \brief Overload of binary operator *= + /// + /// This operator performs a memberwise multiplication by \a right, + /// and assigns the result to \a left. + /// + /// \param left Left operand (a vector) + /// \param right Right operand (a scalar value) + /// + /// \return Reference to \a left + /// + //////////////////////////////////////////////////////////// + template <typename T> + Vector4<T>& operator *=(Vector4<T>& left, T right); + + //////////////////////////////////////////////////////////// + /// \relates Vector4 + /// \brief Overload of binary operator / + /// + /// \param left Left operand (a vector) + /// \param right Right operand (a scalar value) + /// + /// \return Memberwise division by \a right + /// + //////////////////////////////////////////////////////////// + template <typename T> + Vector4<T> operator /(const Vector4<T>& left, T right); + + //////////////////////////////////////////////////////////// + /// \relates Vector4 + /// \brief Overload of binary operator /= + /// + /// This operator performs a memberwise division by \a right, + /// and assigns the result to \a left. + /// + /// \param left Left operand (a vector) + /// \param right Right operand (a scalar value) + /// + /// \return Reference to \a left + /// + //////////////////////////////////////////////////////////// + template <typename T> + Vector4<T>& operator /=(Vector4<T>& left, T right); + + //////////////////////////////////////////////////////////// + /// \relates Vector4 + /// \brief Overload of binary operator == + /// + /// This operator compares strict equality between two vectors. + /// + /// \param left Left operand (a vector) + /// \param right Right operand (a vector) + /// + /// \return True if \a left is equal to \a right + /// + //////////////////////////////////////////////////////////// + template <typename T> + bool operator ==(const Vector4<T>& left, const Vector4<T>& right); + + //////////////////////////////////////////////////////////// + /// \relates Vector4 + /// \brief Overload of binary operator != + /// + /// This operator compares strict difference between two vectors. + /// + /// \param left Left operand (a vector) + /// \param right Right operand (a vector) + /// + /// \return True if \a left is not equal to \a right + /// + //////////////////////////////////////////////////////////// + template <typename T> + bool operator !=(const Vector4<T>& left, const Vector4<T>& right); + +#include "Vector4.inl" + + // Define the most common types + typedef Vector4<int> Vector4i; + typedef Vector4<float> Vector4f; + } } diff --git a/Source/Asura.Engine/Math/Vector4.inl b/Source/Asura.Engine/Math/Vector4.inl new file mode 100644 index 0000000..025bfcc --- /dev/null +++ b/Source/Asura.Engine/Math/Vector4.inl @@ -0,0 +1,152 @@ + + +//////////////////////////////////////////////////////////// +template <typename T> +inline Vector4<T>::Vector4() : + x(0), + y(0), + z(0), + w(0) +{ + +} + + +//////////////////////////////////////////////////////////// +template <typename T> +inline Vector4<T>::Vector4(T X, T Y, T Z) : + x(X), + y(Y), + z(Z), + w(0) +{ + +} + + +//////////////////////////////////////////////////////////// +template <typename T> +template <typename U> +inline Vector4<T>::Vector4(const Vector4<U>& vector) : + x(static_cast<T>(vector.x)), + y(static_cast<T>(vector.y)), + z(static_cast<T>(vector.z)) + w(static_cast<T>(vector.w)) +{ +} + + +//////////////////////////////////////////////////////////// +template <typename T> +inline Vector4<T> operator -(const Vector4<T>& left) +{ + return Vector4<T>(-left.x, -left.y, -left.z, -left.w); +} + + +//////////////////////////////////////////////////////////// +template <typename T> +inline Vector4<T>& operator +=(Vector4<T>& left, const Vector4<T>& right) +{ + left.x += right.x; + left.y += right.y; + left.z += right.z; + left.w += right.w; + + return left; +} + + +//////////////////////////////////////////////////////////// +template <typename T> +inline Vector4<T>& operator -=(Vector4<T>& left, const Vector4<T>& right) +{ + left.x -= right.x; + left.y -= right.y; + left.z -= right.z; + left.w -= right.w; + + return left; +} + + +//////////////////////////////////////////////////////////// +template <typename T> +inline Vector4<T> operator +(const Vector4<T>& left, const Vector4<T>& right) +{ + return Vector4<T>(left.x + right.x, left.y + right.y, left.z + right.z, left.w + right.w); +} + + +//////////////////////////////////////////////////////////// +template <typename T> +inline Vector4<T> operator -(const Vector4<T>& left, const Vector4<T>& right) +{ + return Vector4<T>(left.x - right.x, left.y - right.y, left.z - right.z, left.w - right.w); +} + + +//////////////////////////////////////////////////////////// +template <typename T> +inline Vector4<T> operator *(const Vector4<T>& left, T right) +{ + return Vector4<T>(left.x * right, left.y * right, left.z * right, left.w * right); +} + + +//////////////////////////////////////////////////////////// +template <typename T> +inline Vector4<T> operator *(T left, const Vector4<T>& right) +{ + return Vector4<T>(right.x * left, right.y * left, right.z * left, right.w * left); +} + + +//////////////////////////////////////////////////////////// +template <typename T> +inline Vector4<T>& operator *=(Vector4<T>& left, T right) +{ + left.x *= right; + left.y *= right; + left.z *= right; + left.w *= right; + + return left; +} + + +//////////////////////////////////////////////////////////// +template <typename T> +inline Vector4<T> operator /(const Vector4<T>& left, T right) +{ + return Vector4<T>(left.x / right, left.y / right, left.z / right, left.w / right); +} + + +//////////////////////////////////////////////////////////// +template <typename T> +inline Vector4<T>& operator /=(Vector4<T>& left, T right) +{ + left.x /= right; + left.y /= right; + left.z /= right; + left.w /= right; + + return left; +} + + +//////////////////////////////////////////////////////////// +template <typename T> +inline bool operator ==(const Vector4<T>& left, const Vector4<T>& right) +{ + return (left.x == right.x) && (left.y == right.y) && (left.z == right.z) && (left.w == right.w); +} + + +//////////////////////////////////////////////////////////// +template <typename T> +inline bool operator !=(const Vector4<T>& left, const Vector4<T>& right) +{ + return (left.x != right.x) || (left.y != right.y) || (left.z != right.z) || (left.w != right.w); +} |