diff options
Diffstat (limited to 'Source/Asura.Framework/Graphics')
-rw-r--r-- | Source/Asura.Framework/Graphics/Animator.lua | 16 | ||||
-rw-r--r-- | Source/Asura.Framework/Graphics/Camera.lua | 8 | ||||
-rw-r--r-- | Source/Asura.Framework/Graphics/particle_system.lua | 4 |
3 files changed, 14 insertions, 14 deletions
diff --git a/Source/Asura.Framework/Graphics/Animator.lua b/Source/Asura.Framework/Graphics/Animator.lua index 7cc18a1..02f67ff 100644 --- a/Source/Asura.Framework/Graphics/Animator.lua +++ b/Source/Asura.Framework/Graphics/Animator.lua @@ -3,21 +3,21 @@ AsuraEngine.Animator = AsuraEngine.Component.Sub("Animator") local Animator = AsuraEngine.Animator -- Animator inspector variables. -Animator.mSpriteRenderer = AsuraEngine.Type.SpriteRenderer -Animator.mAnimation = AsuraEngine.Type.Animation +Animator.spriteRenderer = AsuraEngine.Type.SpriteRenderer +Animator.animation = AsuraEngine.Type.Animation -function Animator:Ctor(entity, animation) - self.base(entity) - self.mSpriteRenderer = entity:GetSpriteRenderer() - self.mAnimation = animation +function Animator:Ctor(gameobject, animation) + self.base(gameobject) + self.spriteRenderer = gameobject:GetSpriteRenderer() + self.animation = animation end function Animator:SetAnimation(animation) - self.mAnimation = animation + self.animation = animation end function Animator:GetAnimation() - return self.mAnimation + return self.animation end function Animator:OnUpdate(dt) diff --git a/Source/Asura.Framework/Graphics/Camera.lua b/Source/Asura.Framework/Graphics/Camera.lua index 039de1a..c8176f8 100644 --- a/Source/Asura.Framework/Graphics/Camera.lua +++ b/Source/Asura.Framework/Graphics/Camera.lua @@ -2,12 +2,12 @@ AsuraEngine.Camera = AsuraEngine.Component.Sub("Camera") local Camera = AsuraEngine.Camera -Camera.mIsCulling = AsuraEngine.Type.Bool -Camera.mIsOnScreen = AsuraEngine.Type.Bool +Camera.isCulling = AsuraEngine.Type.Bool +Camera.isOnScreen = AsuraEngine.Type.Bool function Camera.Ctor(self) - self.mIsCulling = false - self.mIsOnScreen = false + self.isCulling = false + self.isOnScreen = false end function Camera.OnUpdate(dt) diff --git a/Source/Asura.Framework/Graphics/particle_system.lua b/Source/Asura.Framework/Graphics/particle_system.lua index 17d52e7..055d1b2 100644 --- a/Source/Asura.Framework/Graphics/particle_system.lua +++ b/Source/Asura.Framework/Graphics/particle_system.lua @@ -4,8 +4,8 @@ AsuraEngine.ParticleSystem = AsuraEngine.Component.Sub("ParticleSystem") local ParticleSystem = AsuraEngine.ParticleSystem -function ParticleSystem.Ctor(self, entity, def) - self.base(entity) +function ParticleSystem.Ctor(self, gameobject, def) + self.base(gameobject) self.spriteRenderer = AsuraEngine.SpriteRenderer.New() end |