diff options
Diffstat (limited to 'Source/Asura.Framework/scripts/graphics')
-rw-r--r-- | Source/Asura.Framework/scripts/graphics/image.lua | 4 | ||||
-rw-r--r-- | Source/Asura.Framework/scripts/graphics/renderer.lua | 8 | ||||
-rw-r--r-- | Source/Asura.Framework/scripts/graphics/sprite_renderer.lua | 2 |
3 files changed, 8 insertions, 6 deletions
diff --git a/Source/Asura.Framework/scripts/graphics/image.lua b/Source/Asura.Framework/scripts/graphics/image.lua index ae91466..c96906b 100644 --- a/Source/Asura.Framework/scripts/graphics/image.lua +++ b/Source/Asura.Framework/scripts/graphics/image.lua @@ -35,4 +35,6 @@ end --image不可再编辑器编辑,所以没有ToAsset方法 --function Image.ToAsset() ---end
\ No newline at end of file +--end + +return Image
\ No newline at end of file diff --git a/Source/Asura.Framework/scripts/graphics/renderer.lua b/Source/Asura.Framework/scripts/graphics/renderer.lua index 46fd548..a7091b0 100644 --- a/Source/Asura.Framework/scripts/graphics/renderer.lua +++ b/Source/Asura.Framework/scripts/graphics/renderer.lua @@ -2,9 +2,9 @@ local Renderer = AsuraEngine.Component.Sub("Renderer") AsuraEngine.Renderer = Renderer function Renderer.Ctor(self) - self.mMaterials = {} - self.mMaterial = nil - self.mIsMultiMaterials = false + self.materials = {} + self.material = nil + self.isMultiMaterials = false end --取材质,如果是shared,那么从此材质clone一个 @@ -13,7 +13,7 @@ function Renderer.GetMaterial(self) end function Renderer.IsMultiMaterials(self) - return self.mIsMultiMaterials + return self.isMultiMaterials end return Renderer
\ No newline at end of file diff --git a/Source/Asura.Framework/scripts/graphics/sprite_renderer.lua b/Source/Asura.Framework/scripts/graphics/sprite_renderer.lua index 2d1fae5..93937d7 100644 --- a/Source/Asura.Framework/scripts/graphics/sprite_renderer.lua +++ b/Source/Asura.Framework/scripts/graphics/sprite_renderer.lua @@ -4,7 +4,7 @@ local SpriteRenderer = AsuraEngine.Renderer.Sub("Spriterenderer") AsuraEngine.SpriteRenderer = SpriteRenderer function SpriteRenderer.Ctor(self) - self.mMaterials = {} + self.materials = {} end function SpriteRenderer:OnRender() |