diff options
Diffstat (limited to 'build')
-rw-r--r-- | build/3rd-party/Box2D/box2d.vcxproj | 8 | ||||
-rw-r--r-- | build/3rd-party/SDL2/SDL2.vcxproj | 294 | ||||
-rw-r--r-- | build/3rd-party/SDL2/SDL2.vcxproj.filters | 286 | ||||
-rw-r--r-- | build/3rd-party/SDL2main/SDL2main.vcxproj | 8 | ||||
-rw-r--r-- | build/Asura.sln | 16 | ||||
-rw-r--r-- | build/tests/win32/01-window/01-window.vcxproj | 134 | ||||
-rw-r--r-- | build/tests/win32/01-window/01-window.vcxproj.filters | 11 | ||||
-rw-r--r-- | build/tests/win32/01-window/01-window.vcxproj.user | 4 | ||||
-rw-r--r-- | build/x64/Debug/01-window.exe (renamed from build/x64/Debug/03-openal.exe) | bin | 58368 -> 64512 bytes |
9 files changed, 463 insertions, 298 deletions
diff --git a/build/3rd-party/Box2D/box2d.vcxproj b/build/3rd-party/Box2D/box2d.vcxproj index 854cd73..8e8653b 100644 --- a/build/3rd-party/Box2D/box2d.vcxproj +++ b/build/3rd-party/Box2D/box2d.vcxproj @@ -76,7 +76,7 @@ <Optimization>Disabled</Optimization> <SDLCheck>true</SDLCheck> <ConformanceMode>true</ConformanceMode> - <AdditionalIncludeDirectories>$(SolutionDir)..\Source\3rdparty\;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> + <AdditionalIncludeDirectories>$(SolutionDir)..\Source\3rd-party\;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> </ClCompile> </ItemDefinitionGroup> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> @@ -85,7 +85,7 @@ <Optimization>Disabled</Optimization> <SDLCheck>true</SDLCheck> <ConformanceMode>true</ConformanceMode> - <AdditionalIncludeDirectories>$(SolutionDir)..\Source\3rdparty\;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> + <AdditionalIncludeDirectories>$(SolutionDir)..\Source\3rd-party\;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> </ClCompile> </ItemDefinitionGroup> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> @@ -96,7 +96,7 @@ <IntrinsicFunctions>true</IntrinsicFunctions> <SDLCheck>true</SDLCheck> <ConformanceMode>true</ConformanceMode> - <AdditionalIncludeDirectories>$(SolutionDir)..\Source\3rdparty\;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> + <AdditionalIncludeDirectories>$(SolutionDir)..\Source\3rd-party\;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> </ClCompile> <Link> <EnableCOMDATFolding>true</EnableCOMDATFolding> @@ -111,7 +111,7 @@ <IntrinsicFunctions>true</IntrinsicFunctions> <SDLCheck>true</SDLCheck> <ConformanceMode>true</ConformanceMode> - <AdditionalIncludeDirectories>$(SolutionDir)..\Source\3rdparty\;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> + <AdditionalIncludeDirectories>$(SolutionDir)..\Source\3rd-party\;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> </ClCompile> <Link> <EnableCOMDATFolding>true</EnableCOMDATFolding> diff --git a/build/3rd-party/SDL2/SDL2.vcxproj b/build/3rd-party/SDL2/SDL2.vcxproj index 970966f..6c85ba5 100644 --- a/build/3rd-party/SDL2/SDL2.vcxproj +++ b/build/3rd-party/SDL2/SDL2.vcxproj @@ -81,7 +81,7 @@ <Optimization>Disabled</Optimization> <SDLCheck>false</SDLCheck> <ConformanceMode>false</ConformanceMode> - <AdditionalIncludeDirectories>$(SolutionDir)..\Source\3rdparty\SDL2\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> + <AdditionalIncludeDirectories>$(SolutionDir)..\Source\3rd-party\SDL2\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <PreprocessorDefinitions>_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions> <BufferSecurityCheck>false</BufferSecurityCheck> <RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary> @@ -102,7 +102,7 @@ <Optimization>Disabled</Optimization> <SDLCheck>true</SDLCheck> <ConformanceMode>true</ConformanceMode> - <AdditionalIncludeDirectories>$(SolutionDir)..\Source\3rdparty\SDL2\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> + <AdditionalIncludeDirectories>$(SolutionDir)..\Source\3rd-party\SDL2\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> </ClCompile> </ItemDefinitionGroup> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> @@ -113,7 +113,7 @@ <IntrinsicFunctions>true</IntrinsicFunctions> <SDLCheck>true</SDLCheck> <ConformanceMode>true</ConformanceMode> - <AdditionalIncludeDirectories>$(SolutionDir)..\Source\3rdparty\SDL2\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> + <AdditionalIncludeDirectories>$(SolutionDir)..\Source\3rd-party\SDL2\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> </ClCompile> <Link> <EnableCOMDATFolding>true</EnableCOMDATFolding> @@ -128,7 +128,7 @@ <IntrinsicFunctions>true</IntrinsicFunctions> <SDLCheck>false</SDLCheck> <ConformanceMode>false</ConformanceMode> - <AdditionalIncludeDirectories>$(SolutionDir)..\Source\3rdparty\SDL2\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> + <AdditionalIncludeDirectories>$(SolutionDir)..\Source\3rd-party\SDL2\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <PreprocessorDefinitions>NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions> <BufferSecurityCheck>false</BufferSecurityCheck> <RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary> @@ -145,163 +145,163 @@ </Link> </ItemDefinitionGroup> <ItemGroup> - <ClInclude Include="..\..\..\Source\3rdparty\SDL2\include\close_code.h" /> + <ClInclude Include="..\..\..\Source\3rd-party\SDL2\include\close_code.h" /> <ClInclude Include="..\..\..\Source\3rd-party\SDL2\src\audio\SDL_audiodev_c.h" /> <ClInclude Include="..\..\..\Source\3rd-party\SDL2\src\audio\SDL_audio_c.h" /> - 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Include="..\..\..\Source\3rd-party\SDL2\src\audio\wasapi\SDL_wasapi.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\audio\wasapi\SDL_wasapi_win32.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\core\windows\SDL_windows.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\core\windows\SDL_xinput.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\cpuinfo\SDL_cpuinfo.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\dynapi\SDL_dynapi.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\events\SDL_clipboardevents.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\events\SDL_dropevents.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\events\SDL_events.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\events\SDL_gesture.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\events\SDL_keyboard.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\events\SDL_mouse.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\events\SDL_quit.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\events\SDL_touch.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\events\SDL_windowevents.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\file\SDL_rwops.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\filesystem\windows\SDL_sysfilesystem.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\haptic\SDL_haptic.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\haptic\windows\SDL_dinputhaptic.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\haptic\windows\SDL_windowshaptic.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\haptic\windows\SDL_xinputhaptic.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\joystick\SDL_gamecontroller.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\joystick\SDL_joystick.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\joystick\windows\SDL_dinputjoystick.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\joystick\windows\SDL_mmjoystick.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\joystick\windows\SDL_windowsjoystick.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\joystick\windows\SDL_xinputjoystick.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\libm\e_atan2.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\libm\e_fmod.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\libm\e_log.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\libm\e_log10.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\libm\e_pow.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\libm\e_rem_pio2.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\libm\e_sqrt.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\libm\k_cos.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\libm\k_rem_pio2.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\libm\k_sin.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\libm\k_tan.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\libm\s_atan.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\libm\s_copysign.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\libm\s_cos.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\libm\s_fabs.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\libm\s_floor.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\libm\s_scalbn.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\libm\s_sin.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\libm\s_tan.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\loadso\windows\SDL_sysloadso.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\power\SDL_power.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\power\windows\SDL_syspower.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\render\direct3d11\SDL_shaders_d3d11.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\render\direct3d\SDL_render_d3d.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\render\direct3d11\SDL_render_d3d11.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\render\direct3d\SDL_shaders_d3d.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\render\opengl\SDL_render_gl.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\render\opengl\SDL_shaders_gl.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\render\opengles2\SDL_render_gles2.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\render\opengles2\SDL_shaders_gles2.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\render\SDL_d3dmath.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\render\SDL_render.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\render\SDL_yuv_sw.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\render\software\SDL_blendfillrect.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\render\software\SDL_blendline.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\render\software\SDL_blendpoint.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\render\software\SDL_drawline.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\render\software\SDL_drawpoint.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\render\software\SDL_render_sw.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\render\software\SDL_rotate.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\SDL.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\SDL_assert.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\SDL_dataqueue.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\SDL_error.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\SDL_hints.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\SDL_log.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\stdlib\SDL_getenv.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\stdlib\SDL_iconv.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\stdlib\SDL_malloc.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\stdlib\SDL_qsort.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\stdlib\SDL_stdlib.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\stdlib\SDL_string.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\thread\generic\SDL_syscond.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\thread\SDL_thread.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\thread\windows\SDL_sysmutex.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\thread\windows\SDL_syssem.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\thread\windows\SDL_systhread.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\thread\windows\SDL_systls.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\timer\SDL_timer.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\timer\windows\SDL_systimer.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\video\dummy\SDL_nullevents.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\video\dummy\SDL_nullframebuffer.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\video\dummy\SDL_nullvideo.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\video\SDL_blit.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\video\SDL_blit_0.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\video\SDL_blit_1.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\video\SDL_blit_A.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\video\SDL_blit_auto.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\video\SDL_blit_copy.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\video\SDL_blit_N.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\video\SDL_blit_slow.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\video\SDL_bmp.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\video\SDL_clipboard.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\video\SDL_egl.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\video\SDL_fillrect.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\video\SDL_pixels.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\video\SDL_rect.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\video\SDL_RLEaccel.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\video\SDL_shape.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\video\SDL_stretch.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\video\SDL_surface.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\video\SDL_video.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\video\SDL_vulkan_utils.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\video\SDL_yuv.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\video\windows\SDL_windowsclipboard.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\video\windows\SDL_windowsevents.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\video\windows\SDL_windowsframebuffer.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\video\windows\SDL_windowskeyboard.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\video\windows\SDL_windowsmessagebox.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\video\windows\SDL_windowsmodes.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\video\windows\SDL_windowsmouse.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\video\windows\SDL_windowsopengl.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\video\windows\SDL_windowsopengles.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\video\windows\SDL_windowsshape.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\video\windows\SDL_windowsvideo.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\video\windows\SDL_windowsvulkan.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\video\windows\SDL_windowswindow.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\video\yuv2rgb\yuv_rgb.c" /> <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\libm\e_exp.c" /> <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\hidapi\windows\hid.c" /> <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\events\SDL_displayevents.c" /> @@ -150,12 +150,12 @@ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\sensor\SDL_sensor.c" /> </ItemGroup> <ItemGroup> - <ClInclude Include="..\..\..\Source\3rdparty\SDL2\include\close_code.h" /> - <ClInclude Include="..\..\..\Source\3rdparty\SDL2\src\core\windows\SDL_directx.h" /> - <ClInclude Include="..\..\..\Source\3rdparty\SDL2\src\events\blank_cursor.h" /> - <ClInclude Include="..\..\..\Source\3rdparty\SDL2\src\events\default_cursor.h" /> - <ClInclude Include="..\..\..\Source\3rdparty\SDL2\src\libm\math_libm.h" /> - <ClInclude Include="..\..\..\Source\3rdparty\SDL2\src\libm\math_private.h" /> + <ClInclude Include="..\..\..\Source\3rd-party\SDL2\include\close_code.h" /> + <ClInclude Include="..\..\..\Source\3rd-party\SDL2\src\core\windows\SDL_directx.h" /> + <ClInclude Include="..\..\..\Source\3rd-party\SDL2\src\events\blank_cursor.h" /> + <ClInclude Include="..\..\..\Source\3rd-party\SDL2\src\events\default_cursor.h" /> + <ClInclude Include="..\..\..\Source\3rd-party\SDL2\src\libm\math_libm.h" /> + <ClInclude Include="..\..\..\Source\3rd-party\SDL2\src\libm\math_private.h" /> <ClInclude Include="..\..\..\Source\3rd-party\SDL2\src\audio\SDL_audio_c.h" /> <ClInclude Include="..\..\..\Source\3rd-party\SDL2\src\audio\SDL_audiodev_c.h" /> </ItemGroup> diff --git a/build/3rd-party/SDL2main/SDL2main.vcxproj b/build/3rd-party/SDL2main/SDL2main.vcxproj index e3ac28f..5da2151 100644 --- a/build/3rd-party/SDL2main/SDL2main.vcxproj +++ b/build/3rd-party/SDL2main/SDL2main.vcxproj @@ -81,7 +81,7 @@ <Optimization>Disabled</Optimization> <SDLCheck>true</SDLCheck> <ConformanceMode>true</ConformanceMode> - <AdditionalIncludeDirectories>$(SolutionDir)..\Source\3rdparty\SDL2\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> + <AdditionalIncludeDirectories>$(SolutionDir)..\Source\3rd-party\SDL2\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions> </ClCompile> </ItemDefinitionGroup> @@ -91,7 +91,7 @@ <Optimization>Disabled</Optimization> <SDLCheck>true</SDLCheck> <ConformanceMode>true</ConformanceMode> - <AdditionalIncludeDirectories>$(SolutionDir)..\Source\3rdparty\SDL2\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> + <AdditionalIncludeDirectories>$(SolutionDir)..\Source\3rd-party\SDL2\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> </ClCompile> </ItemDefinitionGroup> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> @@ -102,7 +102,7 @@ <IntrinsicFunctions>true</IntrinsicFunctions> <SDLCheck>true</SDLCheck> <ConformanceMode>true</ConformanceMode> - <AdditionalIncludeDirectories>$(SolutionDir)..\Source\3rdparty\SDL2\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> + <AdditionalIncludeDirectories>$(SolutionDir)..\Source\3rd-party\SDL2\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> </ClCompile> <Link> <EnableCOMDATFolding>true</EnableCOMDATFolding> @@ -117,7 +117,7 @@ <IntrinsicFunctions>true</IntrinsicFunctions> <SDLCheck>true</SDLCheck> <ConformanceMode>true</ConformanceMode> - <AdditionalIncludeDirectories>$(SolutionDir)..\Source\3rdparty\SDL2\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> + <AdditionalIncludeDirectories>$(SolutionDir)..\Source\3rd-party\SDL2\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions> </ClCompile> <Link> diff --git a/build/Asura.sln b/build/Asura.sln index 2e3f4f0..9513df5 100644 --- a/build/Asura.sln +++ b/build/Asura.sln @@ -103,6 +103,10 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "asura-plot", "modules\asura EndProject Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "07-image", "tests\07-image\07-image.vcxproj", "{72119950-3542-41AD-97EB-DC4856FC16AA}" EndProject +Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "win32", "win32", "{6096DD65-FE67-4D0F-BEF4-4D81A1554A3A}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "01-window", "tests\win32\01-window\01-window.vcxproj", "{B8FF8AE1-D0C1-4C7D-9FEE-5727ECE604BA}" +EndProject Global GlobalSection(SolutionConfigurationPlatforms) = preSolution Debug|Any CPU = Debug|Any CPU @@ -575,6 +579,16 @@ Global {72119950-3542-41AD-97EB-DC4856FC16AA}.Release|x64.Build.0 = Release|x64 {72119950-3542-41AD-97EB-DC4856FC16AA}.Release|x86.ActiveCfg = Release|Win32 {72119950-3542-41AD-97EB-DC4856FC16AA}.Release|x86.Build.0 = Release|Win32 + {B8FF8AE1-D0C1-4C7D-9FEE-5727ECE604BA}.Debug|Any CPU.ActiveCfg = Debug|Win32 + {B8FF8AE1-D0C1-4C7D-9FEE-5727ECE604BA}.Debug|x64.ActiveCfg = Debug|x64 + {B8FF8AE1-D0C1-4C7D-9FEE-5727ECE604BA}.Debug|x64.Build.0 = Debug|x64 + {B8FF8AE1-D0C1-4C7D-9FEE-5727ECE604BA}.Debug|x86.ActiveCfg = Debug|Win32 + {B8FF8AE1-D0C1-4C7D-9FEE-5727ECE604BA}.Debug|x86.Build.0 = Debug|Win32 + {B8FF8AE1-D0C1-4C7D-9FEE-5727ECE604BA}.Release|Any CPU.ActiveCfg = Release|Win32 + {B8FF8AE1-D0C1-4C7D-9FEE-5727ECE604BA}.Release|x64.ActiveCfg = Release|x64 + {B8FF8AE1-D0C1-4C7D-9FEE-5727ECE604BA}.Release|x64.Build.0 = Release|x64 + {B8FF8AE1-D0C1-4C7D-9FEE-5727ECE604BA}.Release|x86.ActiveCfg = Release|Win32 + {B8FF8AE1-D0C1-4C7D-9FEE-5727ECE604BA}.Release|x86.Build.0 = Release|Win32 EndGlobalSection GlobalSection(SolutionProperties) = preSolution HideSolutionNode = FALSE @@ -620,6 +634,8 @@ Global {49F7847E-219E-4A7B-8484-2A33DAC29DD0} = {64D4E4B2-4A60-46F4-A500-370EFED4524F} {F248C936-2169-45DF-8FC4-60E56EA23ECC} = {CD115016-E377-4AC1-8595-DB2836CEFE7E} {72119950-3542-41AD-97EB-DC4856FC16AA} = {E068D138-C824-4365-B5A3-27C65E8FD0B5} + {6096DD65-FE67-4D0F-BEF4-4D81A1554A3A} = {E068D138-C824-4365-B5A3-27C65E8FD0B5} + {B8FF8AE1-D0C1-4C7D-9FEE-5727ECE604BA} = {6096DD65-FE67-4D0F-BEF4-4D81A1554A3A} EndGlobalSection GlobalSection(ExtensibilityGlobals) = postSolution SolutionGuid = {331032D8-F7CC-43E3-A03B-67108767F96B} diff --git a/build/tests/win32/01-window/01-window.vcxproj b/build/tests/win32/01-window/01-window.vcxproj new file mode 100644 index 0000000..88d957c --- /dev/null +++ b/build/tests/win32/01-window/01-window.vcxproj @@ -0,0 +1,134 @@ +<?xml version="1.0" encoding="utf-8"?> +<Project DefaultTargets="Build" ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> + <ItemGroup Label="ProjectConfigurations"> + <ProjectConfiguration Include="Debug|Win32"> + <Configuration>Debug</Configuration> + <Platform>Win32</Platform> + </ProjectConfiguration> + <ProjectConfiguration Include="Release|Win32"> + <Configuration>Release</Configuration> + <Platform>Win32</Platform> + </ProjectConfiguration> + <ProjectConfiguration Include="Debug|x64"> + <Configuration>Debug</Configuration> + <Platform>x64</Platform> + </ProjectConfiguration> + <ProjectConfiguration Include="Release|x64"> + <Configuration>Release</Configuration> + <Platform>x64</Platform> + </ProjectConfiguration> + </ItemGroup> + <PropertyGroup Label="Globals"> + <VCProjectVersion>15.0</VCProjectVersion> + <ProjectGuid>{B8FF8AE1-D0C1-4C7D-9FEE-5727ECE604BA}</ProjectGuid> + <RootNamespace>My01window</RootNamespace> + <WindowsTargetPlatformVersion>10.0.17134.0</WindowsTargetPlatformVersion> + </PropertyGroup> + <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" /> + <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration"> + <ConfigurationType>Application</ConfigurationType> + <UseDebugLibraries>true</UseDebugLibraries> + <PlatformToolset>v141</PlatformToolset> + <CharacterSet>MultiByte</CharacterSet> + </PropertyGroup> + <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration"> + <ConfigurationType>Application</ConfigurationType> + <UseDebugLibraries>false</UseDebugLibraries> + <PlatformToolset>v141</PlatformToolset> + <WholeProgramOptimization>true</WholeProgramOptimization> + <CharacterSet>MultiByte</CharacterSet> + </PropertyGroup> + <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration"> + <ConfigurationType>Application</ConfigurationType> + <UseDebugLibraries>true</UseDebugLibraries> + <PlatformToolset>v141</PlatformToolset> + <CharacterSet>MultiByte</CharacterSet> + </PropertyGroup> + <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration"> + 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