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-rw-r--r--build/3rd-party/Box2D/box2d.vcxproj8
-rw-r--r--build/3rd-party/SDL2/SDL2.vcxproj294
-rw-r--r--build/3rd-party/SDL2/SDL2.vcxproj.filters286
-rw-r--r--build/3rd-party/SDL2main/SDL2main.vcxproj8
-rw-r--r--build/Asura.sln16
-rw-r--r--build/tests/win32/01-window/01-window.vcxproj134
-rw-r--r--build/tests/win32/01-window/01-window.vcxproj.filters11
-rw-r--r--build/tests/win32/01-window/01-window.vcxproj.user4
-rw-r--r--build/x64/Debug/01-window.exe (renamed from build/x64/Debug/03-openal.exe)bin58368 -> 64512 bytes
9 files changed, 463 insertions, 298 deletions
diff --git a/build/3rd-party/Box2D/box2d.vcxproj b/build/3rd-party/Box2D/box2d.vcxproj
index 854cd73..8e8653b 100644
--- a/build/3rd-party/Box2D/box2d.vcxproj
+++ b/build/3rd-party/Box2D/box2d.vcxproj
@@ -76,7 +76,7 @@
<Optimization>Disabled</Optimization>
<SDLCheck>true</SDLCheck>
<ConformanceMode>true</ConformanceMode>
- <AdditionalIncludeDirectories>$(SolutionDir)..\Source\3rdparty\;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+ <AdditionalIncludeDirectories>$(SolutionDir)..\Source\3rd-party\;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
@@ -85,7 +85,7 @@
<Optimization>Disabled</Optimization>
<SDLCheck>true</SDLCheck>
<ConformanceMode>true</ConformanceMode>
- <AdditionalIncludeDirectories>$(SolutionDir)..\Source\3rdparty\;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+ <AdditionalIncludeDirectories>$(SolutionDir)..\Source\3rd-party\;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
@@ -96,7 +96,7 @@
<IntrinsicFunctions>true</IntrinsicFunctions>
<SDLCheck>true</SDLCheck>
<ConformanceMode>true</ConformanceMode>
- <AdditionalIncludeDirectories>$(SolutionDir)..\Source\3rdparty\;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+ <AdditionalIncludeDirectories>$(SolutionDir)..\Source\3rd-party\;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<Link>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
@@ -111,7 +111,7 @@
<IntrinsicFunctions>true</IntrinsicFunctions>
<SDLCheck>true</SDLCheck>
<ConformanceMode>true</ConformanceMode>
- <AdditionalIncludeDirectories>$(SolutionDir)..\Source\3rdparty\;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+ <AdditionalIncludeDirectories>$(SolutionDir)..\Source\3rd-party\;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<Link>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
diff --git a/build/3rd-party/SDL2/SDL2.vcxproj b/build/3rd-party/SDL2/SDL2.vcxproj
index 970966f..6c85ba5 100644
--- a/build/3rd-party/SDL2/SDL2.vcxproj
+++ b/build/3rd-party/SDL2/SDL2.vcxproj
@@ -81,7 +81,7 @@
<Optimization>Disabled</Optimization>
<SDLCheck>false</SDLCheck>
<ConformanceMode>false</ConformanceMode>
- <AdditionalIncludeDirectories>$(SolutionDir)..\Source\3rdparty\SDL2\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+ <AdditionalIncludeDirectories>$(SolutionDir)..\Source\3rd-party\SDL2\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<BufferSecurityCheck>false</BufferSecurityCheck>
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
@@ -102,7 +102,7 @@
<Optimization>Disabled</Optimization>
<SDLCheck>true</SDLCheck>
<ConformanceMode>true</ConformanceMode>
- <AdditionalIncludeDirectories>$(SolutionDir)..\Source\3rdparty\SDL2\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+ <AdditionalIncludeDirectories>$(SolutionDir)..\Source\3rd-party\SDL2\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
@@ -113,7 +113,7 @@
<IntrinsicFunctions>true</IntrinsicFunctions>
<SDLCheck>true</SDLCheck>
<ConformanceMode>true</ConformanceMode>
- <AdditionalIncludeDirectories>$(SolutionDir)..\Source\3rdparty\SDL2\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+ <AdditionalIncludeDirectories>$(SolutionDir)..\Source\3rd-party\SDL2\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<Link>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
@@ -128,7 +128,7 @@
<IntrinsicFunctions>true</IntrinsicFunctions>
<SDLCheck>false</SDLCheck>
<ConformanceMode>false</ConformanceMode>
- <AdditionalIncludeDirectories>$(SolutionDir)..\Source\3rdparty\SDL2\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+ <AdditionalIncludeDirectories>$(SolutionDir)..\Source\3rd-party\SDL2\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<BufferSecurityCheck>false</BufferSecurityCheck>
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
@@ -145,163 +145,163 @@
</Link>
</ItemDefinitionGroup>
<ItemGroup>
- <ClInclude Include="..\..\..\Source\3rdparty\SDL2\include\close_code.h" />
+ <ClInclude Include="..\..\..\Source\3rd-party\SDL2\include\close_code.h" />
<ClInclude Include="..\..\..\Source\3rd-party\SDL2\src\audio\SDL_audiodev_c.h" />
<ClInclude Include="..\..\..\Source\3rd-party\SDL2\src\audio\SDL_audio_c.h" />
- <ClInclude Include="..\..\..\Source\3rdparty\SDL2\src\core\windows\SDL_directx.h" />
- <ClInclude Include="..\..\..\Source\3rdparty\SDL2\src\events\blank_cursor.h" />
- <ClInclude Include="..\..\..\Source\3rdparty\SDL2\src\events\default_cursor.h" />
- <ClInclude Include="..\..\..\Source\3rdparty\SDL2\src\libm\math_libm.h" />
- <ClInclude Include="..\..\..\Source\3rdparty\SDL2\src\libm\math_private.h" />
+ <ClInclude Include="..\..\..\Source\3rd-party\SDL2\src\core\windows\SDL_directx.h" />
+ <ClInclude Include="..\..\..\Source\3rd-party\SDL2\src\events\blank_cursor.h" />
+ <ClInclude Include="..\..\..\Source\3rd-party\SDL2\src\events\default_cursor.h" />
+ <ClInclude Include="..\..\..\Source\3rd-party\SDL2\src\libm\math_libm.h" />
+ <ClInclude Include="..\..\..\Source\3rd-party\SDL2\src\libm\math_private.h" />
</ItemGroup>
<ItemGroup>
- <ClCompile Include="..\..\..\Source\3rdparty\SDL2\src\atomic\SDL_atomic.c" />
- <ClCompile Include="..\..\..\Source\3rdparty\SDL2\src\atomic\SDL_spinlock.c" />
- <ClCompile Include="..\..\..\Source\3rdparty\SDL2\src\audio\directsound\SDL_directsound.c" />
- <ClCompile Include="..\..\..\Source\3rdparty\SDL2\src\audio\disk\SDL_diskaudio.c" />
- <ClCompile Include="..\..\..\Source\3rdparty\SDL2\src\audio\dummy\SDL_dummyaudio.c" />
- <ClCompile Include="..\..\..\Source\3rdparty\SDL2\src\audio\SDL_audio.c" />
- <ClCompile Include="..\..\..\Source\3rdparty\SDL2\src\audio\SDL_audiocvt.c" />
- <ClCompile Include="..\..\..\Source\3rdparty\SDL2\src\audio\SDL_audiodev.c" />
- <ClCompile Include="..\..\..\Source\3rdparty\SDL2\src\audio\SDL_audiotypecvt.c" />
- <ClCompile Include="..\..\..\Source\3rdparty\SDL2\src\audio\SDL_mixer.c" />
- <ClCompile Include="..\..\..\Source\3rdparty\SDL2\src\audio\SDL_wave.c" />
- <ClCompile Include="..\..\..\Source\3rdparty\SDL2\src\audio\winmm\SDL_winmm.c" />
- <ClCompile Include="..\..\..\Source\3rdparty\SDL2\src\audio\wasapi\SDL_wasapi.c" />
- <ClCompile Include="..\..\..\Source\3rdparty\SDL2\src\audio\wasapi\SDL_wasapi_win32.c" />
- <ClCompile Include="..\..\..\Source\3rdparty\SDL2\src\core\windows\SDL_windows.c" />
- <ClCompile Include="..\..\..\Source\3rdparty\SDL2\src\core\windows\SDL_xinput.c" />
- <ClCompile Include="..\..\..\Source\3rdparty\SDL2\src\cpuinfo\SDL_cpuinfo.c" />
- <ClCompile Include="..\..\..\Source\3rdparty\SDL2\src\dynapi\SDL_dynapi.c" />
- <ClCompile Include="..\..\..\Source\3rdparty\SDL2\src\events\SDL_clipboardevents.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\atomic\SDL_atomic.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\atomic\SDL_spinlock.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\audio\directsound\SDL_directsound.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\audio\disk\SDL_diskaudio.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\audio\dummy\SDL_dummyaudio.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\audio\SDL_audio.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\audio\SDL_audiocvt.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\audio\SDL_audiodev.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\audio\SDL_audiotypecvt.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\audio\SDL_mixer.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\audio\SDL_wave.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\audio\winmm\SDL_winmm.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\audio\wasapi\SDL_wasapi.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\audio\wasapi\SDL_wasapi_win32.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\core\windows\SDL_windows.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\core\windows\SDL_xinput.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\cpuinfo\SDL_cpuinfo.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\dynapi\SDL_dynapi.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\events\SDL_clipboardevents.c" />
<ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\events\SDL_displayevents.c" />
- <ClCompile Include="..\..\..\Source\3rdparty\SDL2\src\events\SDL_dropevents.c" />
- <ClCompile Include="..\..\..\Source\3rdparty\SDL2\src\events\SDL_events.c" />
- <ClCompile Include="..\..\..\Source\3rdparty\SDL2\src\events\SDL_gesture.c" />
- <ClCompile Include="..\..\..\Source\3rdparty\SDL2\src\events\SDL_keyboard.c" />
- <ClCompile Include="..\..\..\Source\3rdparty\SDL2\src\events\SDL_mouse.c" />
- <ClCompile Include="..\..\..\Source\3rdparty\SDL2\src\events\SDL_quit.c" />
- <ClCompile Include="..\..\..\Source\3rdparty\SDL2\src\events\SDL_touch.c" />
- <ClCompile Include="..\..\..\Source\3rdparty\SDL2\src\events\SDL_windowevents.c" />
- <ClCompile Include="..\..\..\Source\3rdparty\SDL2\src\file\SDL_rwops.c" />
- <ClCompile Include="..\..\..\Source\3rdparty\SDL2\src\filesystem\windows\SDL_sysfilesystem.c" />
- <ClCompile Include="..\..\..\Source\3rdparty\SDL2\src\haptic\SDL_haptic.c" />
- <ClCompile Include="..\..\..\Source\3rdparty\SDL2\src\haptic\windows\SDL_dinputhaptic.c" />
- <ClCompile Include="..\..\..\Source\3rdparty\SDL2\src\haptic\windows\SDL_windowshaptic.c" />
- <ClCompile Include="..\..\..\Source\3rdparty\SDL2\src\haptic\windows\SDL_xinputhaptic.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\events\SDL_dropevents.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\events\SDL_events.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\events\SDL_gesture.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\events\SDL_keyboard.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\events\SDL_mouse.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\events\SDL_quit.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\events\SDL_touch.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\events\SDL_windowevents.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\file\SDL_rwops.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\filesystem\windows\SDL_sysfilesystem.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\haptic\SDL_haptic.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\haptic\windows\SDL_dinputhaptic.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\haptic\windows\SDL_windowshaptic.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\haptic\windows\SDL_xinputhaptic.c" />
<ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\hidapi\windows\hid.c" />
<ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\joystick\hidapi\SDL_hidapijoystick.c" />
<ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\joystick\hidapi\SDL_hidapi_ps4.c" />
<ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\joystick\hidapi\SDL_hidapi_switch.c" />
<ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\joystick\hidapi\SDL_hidapi_xbox360.c" />
<ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\joystick\hidapi\SDL_hidapi_xboxone.c" />
- <ClCompile Include="..\..\..\Source\3rdparty\SDL2\src\joystick\SDL_gamecontroller.c" />
- <ClCompile Include="..\..\..\Source\3rdparty\SDL2\src\joystick\SDL_joystick.c" />
- <ClCompile Include="..\..\..\Source\3rdparty\SDL2\src\joystick\windows\SDL_dinputjoystick.c" />
- <ClCompile Include="..\..\..\Source\3rdparty\SDL2\src\joystick\windows\SDL_mmjoystick.c" />
- <ClCompile Include="..\..\..\Source\3rdparty\SDL2\src\joystick\windows\SDL_windowsjoystick.c" />
- <ClCompile Include="..\..\..\Source\3rdparty\SDL2\src\joystick\windows\SDL_xinputjoystick.c" />
- <ClCompile Include="..\..\..\Source\3rdparty\SDL2\src\libm\e_atan2.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\joystick\SDL_gamecontroller.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\joystick\SDL_joystick.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\joystick\windows\SDL_dinputjoystick.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\joystick\windows\SDL_mmjoystick.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\joystick\windows\SDL_windowsjoystick.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\joystick\windows\SDL_xinputjoystick.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\libm\e_atan2.c" />
<ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\libm\e_exp.c" />
- <ClCompile Include="..\..\..\Source\3rdparty\SDL2\src\libm\e_fmod.c" />
- <ClCompile Include="..\..\..\Source\3rdparty\SDL2\src\libm\e_log.c" />
- <ClCompile Include="..\..\..\Source\3rdparty\SDL2\src\libm\e_log10.c" />
- <ClCompile Include="..\..\..\Source\3rdparty\SDL2\src\libm\e_pow.c" />
- <ClCompile Include="..\..\..\Source\3rdparty\SDL2\src\libm\e_rem_pio2.c" />
- <ClCompile Include="..\..\..\Source\3rdparty\SDL2\src\libm\e_sqrt.c" />
- <ClCompile Include="..\..\..\Source\3rdparty\SDL2\src\libm\k_cos.c" />
- <ClCompile Include="..\..\..\Source\3rdparty\SDL2\src\libm\k_rem_pio2.c" />
- <ClCompile Include="..\..\..\Source\3rdparty\SDL2\src\libm\k_sin.c" />
- <ClCompile Include="..\..\..\Source\3rdparty\SDL2\src\libm\k_tan.c" />
- <ClCompile Include="..\..\..\Source\3rdparty\SDL2\src\libm\s_atan.c" />
- <ClCompile Include="..\..\..\Source\3rdparty\SDL2\src\libm\s_copysign.c" />
- <ClCompile Include="..\..\..\Source\3rdparty\SDL2\src\libm\s_cos.c" />
- <ClCompile Include="..\..\..\Source\3rdparty\SDL2\src\libm\s_fabs.c" />
- <ClCompile Include="..\..\..\Source\3rdparty\SDL2\src\libm\s_floor.c" />
- <ClCompile Include="..\..\..\Source\3rdparty\SDL2\src\libm\s_scalbn.c" />
- <ClCompile Include="..\..\..\Source\3rdparty\SDL2\src\libm\s_sin.c" />
- <ClCompile Include="..\..\..\Source\3rdparty\SDL2\src\libm\s_tan.c" />
- <ClCompile Include="..\..\..\Source\3rdparty\SDL2\src\loadso\windows\SDL_sysloadso.c" />
- <ClCompile Include="..\..\..\Source\3rdparty\SDL2\src\power\SDL_power.c" />
- <ClCompile Include="..\..\..\Source\3rdparty\SDL2\src\power\windows\SDL_syspower.c" />
- <ClCompile Include="..\..\..\Source\3rdparty\SDL2\src\render\direct3d11\SDL_shaders_d3d11.c" />
- <ClCompile Include="..\..\..\Source\3rdparty\SDL2\src\render\direct3d\SDL_render_d3d.c" />
- <ClCompile Include="..\..\..\Source\3rdparty\SDL2\src\render\direct3d11\SDL_render_d3d11.c" />
- <ClCompile Include="..\..\..\Source\3rdparty\SDL2\src\render\direct3d\SDL_shaders_d3d.c" />
- <ClCompile Include="..\..\..\Source\3rdparty\SDL2\src\render\opengl\SDL_render_gl.c" />
- <ClCompile Include="..\..\..\Source\3rdparty\SDL2\src\render\opengl\SDL_shaders_gl.c" />
- <ClCompile Include="..\..\..\Source\3rdparty\SDL2\src\render\opengles2\SDL_render_gles2.c" />
- <ClCompile Include="..\..\..\Source\3rdparty\SDL2\src\render\opengles2\SDL_shaders_gles2.c" />
- <ClCompile Include="..\..\..\Source\3rdparty\SDL2\src\render\SDL_d3dmath.c" />
- <ClCompile Include="..\..\..\Source\3rdparty\SDL2\src\render\SDL_render.c" />
- <ClCompile Include="..\..\..\Source\3rdparty\SDL2\src\render\SDL_yuv_sw.c" />
- <ClCompile Include="..\..\..\Source\3rdparty\SDL2\src\render\software\SDL_blendfillrect.c" />
- <ClCompile Include="..\..\..\Source\3rdparty\SDL2\src\render\software\SDL_blendline.c" />
- <ClCompile Include="..\..\..\Source\3rdparty\SDL2\src\render\software\SDL_blendpoint.c" />
- <ClCompile Include="..\..\..\Source\3rdparty\SDL2\src\render\software\SDL_drawline.c" />
- <ClCompile Include="..\..\..\Source\3rdparty\SDL2\src\render\software\SDL_drawpoint.c" />
- <ClCompile Include="..\..\..\Source\3rdparty\SDL2\src\render\software\SDL_render_sw.c" />
- <ClCompile Include="..\..\..\Source\3rdparty\SDL2\src\render\software\SDL_rotate.c" />
- <ClCompile Include="..\..\..\Source\3rdparty\SDL2\src\SDL.c" />
- <ClCompile Include="..\..\..\Source\3rdparty\SDL2\src\SDL_assert.c" />
- <ClCompile Include="..\..\..\Source\3rdparty\SDL2\src\SDL_dataqueue.c" />
- <ClCompile Include="..\..\..\Source\3rdparty\SDL2\src\SDL_error.c" />
- <ClCompile Include="..\..\..\Source\3rdparty\SDL2\src\SDL_hints.c" />
- <ClCompile Include="..\..\..\Source\3rdparty\SDL2\src\SDL_log.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\libm\e_fmod.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\libm\e_log.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\libm\e_log10.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\libm\e_pow.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\libm\e_rem_pio2.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\libm\e_sqrt.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\libm\k_cos.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\libm\k_rem_pio2.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\libm\k_sin.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\libm\k_tan.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\libm\s_atan.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\libm\s_copysign.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\libm\s_cos.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\libm\s_fabs.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\libm\s_floor.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\libm\s_scalbn.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\libm\s_sin.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\libm\s_tan.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\loadso\windows\SDL_sysloadso.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\power\SDL_power.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\power\windows\SDL_syspower.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\render\direct3d11\SDL_shaders_d3d11.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\render\direct3d\SDL_render_d3d.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\render\direct3d11\SDL_render_d3d11.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\render\direct3d\SDL_shaders_d3d.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\render\opengl\SDL_render_gl.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\render\opengl\SDL_shaders_gl.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\render\opengles2\SDL_render_gles2.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\render\opengles2\SDL_shaders_gles2.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\render\SDL_d3dmath.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\render\SDL_render.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\render\SDL_yuv_sw.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\render\software\SDL_blendfillrect.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\render\software\SDL_blendline.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\render\software\SDL_blendpoint.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\render\software\SDL_drawline.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\render\software\SDL_drawpoint.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\render\software\SDL_render_sw.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\render\software\SDL_rotate.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\SDL.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\SDL_assert.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\SDL_dataqueue.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\SDL_error.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\SDL_hints.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\SDL_log.c" />
<ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\sensor\dummy\SDL_dummysensor.c" />
<ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\sensor\SDL_sensor.c" />
- <ClCompile Include="..\..\..\Source\3rdparty\SDL2\src\stdlib\SDL_getenv.c" />
- <ClCompile Include="..\..\..\Source\3rdparty\SDL2\src\stdlib\SDL_iconv.c" />
- <ClCompile Include="..\..\..\Source\3rdparty\SDL2\src\stdlib\SDL_malloc.c" />
- <ClCompile Include="..\..\..\Source\3rdparty\SDL2\src\stdlib\SDL_qsort.c" />
- <ClCompile Include="..\..\..\Source\3rdparty\SDL2\src\stdlib\SDL_stdlib.c" />
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diff --git a/build/3rd-party/SDL2/SDL2.vcxproj.filters b/build/3rd-party/SDL2/SDL2.vcxproj.filters
index 07c0d77..c4be66e 100644
--- a/build/3rd-party/SDL2/SDL2.vcxproj.filters
+++ b/build/3rd-party/SDL2/SDL2.vcxproj.filters
@@ -1,143 +1,143 @@
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+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\audio\SDL_wave.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\audio\winmm\SDL_winmm.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\audio\wasapi\SDL_wasapi.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\audio\wasapi\SDL_wasapi_win32.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\core\windows\SDL_windows.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\core\windows\SDL_xinput.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\cpuinfo\SDL_cpuinfo.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\dynapi\SDL_dynapi.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\events\SDL_clipboardevents.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\events\SDL_dropevents.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\events\SDL_events.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\events\SDL_gesture.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\events\SDL_keyboard.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\events\SDL_mouse.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\events\SDL_quit.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\events\SDL_touch.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\events\SDL_windowevents.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\file\SDL_rwops.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\filesystem\windows\SDL_sysfilesystem.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\haptic\SDL_haptic.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\haptic\windows\SDL_dinputhaptic.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\haptic\windows\SDL_windowshaptic.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\haptic\windows\SDL_xinputhaptic.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\joystick\SDL_gamecontroller.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\joystick\SDL_joystick.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\joystick\windows\SDL_dinputjoystick.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\joystick\windows\SDL_mmjoystick.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\joystick\windows\SDL_windowsjoystick.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\joystick\windows\SDL_xinputjoystick.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\libm\e_atan2.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\libm\e_fmod.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\libm\e_log.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\libm\e_log10.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\libm\e_pow.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\libm\e_rem_pio2.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\libm\e_sqrt.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\libm\k_cos.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\libm\k_rem_pio2.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\libm\k_sin.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\libm\k_tan.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\libm\s_atan.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\libm\s_copysign.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\libm\s_cos.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\libm\s_fabs.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\libm\s_floor.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\libm\s_scalbn.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\libm\s_sin.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\libm\s_tan.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\loadso\windows\SDL_sysloadso.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\power\SDL_power.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\power\windows\SDL_syspower.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\render\direct3d11\SDL_shaders_d3d11.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\render\direct3d\SDL_render_d3d.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\render\direct3d11\SDL_render_d3d11.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\render\direct3d\SDL_shaders_d3d.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\render\opengl\SDL_render_gl.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\render\opengl\SDL_shaders_gl.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\render\opengles2\SDL_render_gles2.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\render\opengles2\SDL_shaders_gles2.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\render\SDL_d3dmath.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\render\SDL_render.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\render\SDL_yuv_sw.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\render\software\SDL_blendfillrect.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\render\software\SDL_blendline.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\render\software\SDL_blendpoint.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\render\software\SDL_drawline.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\render\software\SDL_drawpoint.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\render\software\SDL_render_sw.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\render\software\SDL_rotate.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\SDL.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\SDL_assert.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\SDL_dataqueue.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\SDL_error.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\SDL_hints.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\SDL_log.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\stdlib\SDL_getenv.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\stdlib\SDL_iconv.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\stdlib\SDL_malloc.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\stdlib\SDL_qsort.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\stdlib\SDL_stdlib.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\stdlib\SDL_string.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\thread\generic\SDL_syscond.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\thread\SDL_thread.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\thread\windows\SDL_sysmutex.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\thread\windows\SDL_syssem.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\thread\windows\SDL_systhread.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\thread\windows\SDL_systls.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\timer\SDL_timer.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\timer\windows\SDL_systimer.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\video\dummy\SDL_nullevents.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\video\dummy\SDL_nullframebuffer.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\video\dummy\SDL_nullvideo.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\video\SDL_blit.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\video\SDL_blit_0.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\video\SDL_blit_1.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\video\SDL_blit_A.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\video\SDL_blit_auto.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\video\SDL_blit_copy.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\video\SDL_blit_N.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\video\SDL_blit_slow.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\video\SDL_bmp.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\video\SDL_clipboard.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\video\SDL_egl.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\video\SDL_fillrect.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\video\SDL_pixels.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\video\SDL_rect.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\video\SDL_RLEaccel.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\video\SDL_shape.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\video\SDL_stretch.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\video\SDL_surface.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\video\SDL_video.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\video\SDL_vulkan_utils.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\video\SDL_yuv.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\video\windows\SDL_windowsclipboard.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\video\windows\SDL_windowsevents.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\video\windows\SDL_windowsframebuffer.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\video\windows\SDL_windowskeyboard.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\video\windows\SDL_windowsmessagebox.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\video\windows\SDL_windowsmodes.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\video\windows\SDL_windowsmouse.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\video\windows\SDL_windowsopengl.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\video\windows\SDL_windowsopengles.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\video\windows\SDL_windowsshape.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\video\windows\SDL_windowsvideo.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\video\windows\SDL_windowsvulkan.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\video\windows\SDL_windowswindow.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\video\yuv2rgb\yuv_rgb.c" />
<ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\libm\e_exp.c" />
<ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\hidapi\windows\hid.c" />
<ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\events\SDL_displayevents.c" />
@@ -150,12 +150,12 @@
<ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\sensor\SDL_sensor.c" />
</ItemGroup>
<ItemGroup>
- <ClInclude Include="..\..\..\Source\3rdparty\SDL2\include\close_code.h" />
- <ClInclude Include="..\..\..\Source\3rdparty\SDL2\src\core\windows\SDL_directx.h" />
- <ClInclude Include="..\..\..\Source\3rdparty\SDL2\src\events\blank_cursor.h" />
- <ClInclude Include="..\..\..\Source\3rdparty\SDL2\src\events\default_cursor.h" />
- <ClInclude Include="..\..\..\Source\3rdparty\SDL2\src\libm\math_libm.h" />
- <ClInclude Include="..\..\..\Source\3rdparty\SDL2\src\libm\math_private.h" />
+ <ClInclude Include="..\..\..\Source\3rd-party\SDL2\include\close_code.h" />
+ <ClInclude Include="..\..\..\Source\3rd-party\SDL2\src\core\windows\SDL_directx.h" />
+ <ClInclude Include="..\..\..\Source\3rd-party\SDL2\src\events\blank_cursor.h" />
+ <ClInclude Include="..\..\..\Source\3rd-party\SDL2\src\events\default_cursor.h" />
+ <ClInclude Include="..\..\..\Source\3rd-party\SDL2\src\libm\math_libm.h" />
+ <ClInclude Include="..\..\..\Source\3rd-party\SDL2\src\libm\math_private.h" />
<ClInclude Include="..\..\..\Source\3rd-party\SDL2\src\audio\SDL_audio_c.h" />
<ClInclude Include="..\..\..\Source\3rd-party\SDL2\src\audio\SDL_audiodev_c.h" />
</ItemGroup>
diff --git a/build/3rd-party/SDL2main/SDL2main.vcxproj b/build/3rd-party/SDL2main/SDL2main.vcxproj
index e3ac28f..5da2151 100644
--- a/build/3rd-party/SDL2main/SDL2main.vcxproj
+++ b/build/3rd-party/SDL2main/SDL2main.vcxproj
@@ -81,7 +81,7 @@
<Optimization>Disabled</Optimization>
<SDLCheck>true</SDLCheck>
<ConformanceMode>true</ConformanceMode>
- <AdditionalIncludeDirectories>$(SolutionDir)..\Source\3rdparty\SDL2\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+ <AdditionalIncludeDirectories>$(SolutionDir)..\Source\3rd-party\SDL2\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
</ItemDefinitionGroup>
@@ -91,7 +91,7 @@
<Optimization>Disabled</Optimization>
<SDLCheck>true</SDLCheck>
<ConformanceMode>true</ConformanceMode>
- <AdditionalIncludeDirectories>$(SolutionDir)..\Source\3rdparty\SDL2\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+ <AdditionalIncludeDirectories>$(SolutionDir)..\Source\3rd-party\SDL2\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
@@ -102,7 +102,7 @@
<IntrinsicFunctions>true</IntrinsicFunctions>
<SDLCheck>true</SDLCheck>
<ConformanceMode>true</ConformanceMode>
- <AdditionalIncludeDirectories>$(SolutionDir)..\Source\3rdparty\SDL2\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+ <AdditionalIncludeDirectories>$(SolutionDir)..\Source\3rd-party\SDL2\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<Link>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
@@ -117,7 +117,7 @@
<IntrinsicFunctions>true</IntrinsicFunctions>
<SDLCheck>true</SDLCheck>
<ConformanceMode>true</ConformanceMode>
- <AdditionalIncludeDirectories>$(SolutionDir)..\Source\3rdparty\SDL2\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+ <AdditionalIncludeDirectories>$(SolutionDir)..\Source\3rd-party\SDL2\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<Link>
diff --git a/build/Asura.sln b/build/Asura.sln
index 2e3f4f0..9513df5 100644
--- a/build/Asura.sln
+++ b/build/Asura.sln
@@ -103,6 +103,10 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "asura-plot", "modules\asura
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "07-image", "tests\07-image\07-image.vcxproj", "{72119950-3542-41AD-97EB-DC4856FC16AA}"
EndProject
+Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "win32", "win32", "{6096DD65-FE67-4D0F-BEF4-4D81A1554A3A}"
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "01-window", "tests\win32\01-window\01-window.vcxproj", "{B8FF8AE1-D0C1-4C7D-9FEE-5727ECE604BA}"
+EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
@@ -575,6 +579,16 @@ Global
{72119950-3542-41AD-97EB-DC4856FC16AA}.Release|x64.Build.0 = Release|x64
{72119950-3542-41AD-97EB-DC4856FC16AA}.Release|x86.ActiveCfg = Release|Win32
{72119950-3542-41AD-97EB-DC4856FC16AA}.Release|x86.Build.0 = Release|Win32
+ {B8FF8AE1-D0C1-4C7D-9FEE-5727ECE604BA}.Debug|Any CPU.ActiveCfg = Debug|Win32
+ {B8FF8AE1-D0C1-4C7D-9FEE-5727ECE604BA}.Debug|x64.ActiveCfg = Debug|x64
+ {B8FF8AE1-D0C1-4C7D-9FEE-5727ECE604BA}.Debug|x64.Build.0 = Debug|x64
+ {B8FF8AE1-D0C1-4C7D-9FEE-5727ECE604BA}.Debug|x86.ActiveCfg = Debug|Win32
+ {B8FF8AE1-D0C1-4C7D-9FEE-5727ECE604BA}.Debug|x86.Build.0 = Debug|Win32
+ {B8FF8AE1-D0C1-4C7D-9FEE-5727ECE604BA}.Release|Any CPU.ActiveCfg = Release|Win32
+ {B8FF8AE1-D0C1-4C7D-9FEE-5727ECE604BA}.Release|x64.ActiveCfg = Release|x64
+ {B8FF8AE1-D0C1-4C7D-9FEE-5727ECE604BA}.Release|x64.Build.0 = Release|x64
+ {B8FF8AE1-D0C1-4C7D-9FEE-5727ECE604BA}.Release|x86.ActiveCfg = Release|Win32
+ {B8FF8AE1-D0C1-4C7D-9FEE-5727ECE604BA}.Release|x86.Build.0 = Release|Win32
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
@@ -620,6 +634,8 @@ Global
{49F7847E-219E-4A7B-8484-2A33DAC29DD0} = {64D4E4B2-4A60-46F4-A500-370EFED4524F}
{F248C936-2169-45DF-8FC4-60E56EA23ECC} = {CD115016-E377-4AC1-8595-DB2836CEFE7E}
{72119950-3542-41AD-97EB-DC4856FC16AA} = {E068D138-C824-4365-B5A3-27C65E8FD0B5}
+ {6096DD65-FE67-4D0F-BEF4-4D81A1554A3A} = {E068D138-C824-4365-B5A3-27C65E8FD0B5}
+ {B8FF8AE1-D0C1-4C7D-9FEE-5727ECE604BA} = {6096DD65-FE67-4D0F-BEF4-4D81A1554A3A}
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {331032D8-F7CC-43E3-A03B-67108767F96B}
diff --git a/build/tests/win32/01-window/01-window.vcxproj b/build/tests/win32/01-window/01-window.vcxproj
new file mode 100644
index 0000000..88d957c
--- /dev/null
+++ b/build/tests/win32/01-window/01-window.vcxproj
@@ -0,0 +1,134 @@
+<?xml version="1.0" encoding="utf-8"?>
+<Project DefaultTargets="Build" ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+ <ItemGroup Label="ProjectConfigurations">
+ <ProjectConfiguration Include="Debug|Win32">
+ <Configuration>Debug</Configuration>
+ <Platform>Win32</Platform>
+ </ProjectConfiguration>
+ <ProjectConfiguration Include="Release|Win32">
+ <Configuration>Release</Configuration>
+ <Platform>Win32</Platform>
+ </ProjectConfiguration>
+ <ProjectConfiguration Include="Debug|x64">
+ <Configuration>Debug</Configuration>
+ <Platform>x64</Platform>
+ </ProjectConfiguration>
+ <ProjectConfiguration Include="Release|x64">
+ <Configuration>Release</Configuration>
+ <Platform>x64</Platform>
+ </ProjectConfiguration>
+ </ItemGroup>
+ <PropertyGroup Label="Globals">
+ <VCProjectVersion>15.0</VCProjectVersion>
+ <ProjectGuid>{B8FF8AE1-D0C1-4C7D-9FEE-5727ECE604BA}</ProjectGuid>
+ <RootNamespace>My01window</RootNamespace>
+ <WindowsTargetPlatformVersion>10.0.17134.0</WindowsTargetPlatformVersion>
+ </PropertyGroup>
+ <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
+ <ConfigurationType>Application</ConfigurationType>
+ <UseDebugLibraries>true</UseDebugLibraries>
+ <PlatformToolset>v141</PlatformToolset>
+ <CharacterSet>MultiByte</CharacterSet>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
+ <ConfigurationType>Application</ConfigurationType>
+ <UseDebugLibraries>false</UseDebugLibraries>
+ <PlatformToolset>v141</PlatformToolset>
+ <WholeProgramOptimization>true</WholeProgramOptimization>
+ <CharacterSet>MultiByte</CharacterSet>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
+ <ConfigurationType>Application</ConfigurationType>
+ <UseDebugLibraries>true</UseDebugLibraries>
+ <PlatformToolset>v141</PlatformToolset>
+ <CharacterSet>MultiByte</CharacterSet>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
+ <ConfigurationType>Application</ConfigurationType>
+ <UseDebugLibraries>false</UseDebugLibraries>
+ <PlatformToolset>v141</PlatformToolset>
+ <WholeProgramOptimization>true</WholeProgramOptimization>
+ <CharacterSet>MultiByte</CharacterSet>
+ </PropertyGroup>
+ <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
+ <ImportGroup Label="ExtensionSettings">
+ </ImportGroup>
+ <ImportGroup Label="Shared">
+ </ImportGroup>
+ <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
+ <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+ </ImportGroup>
+ <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
+ <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+ </ImportGroup>
+ <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
+ <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+ </ImportGroup>
+ <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
+ <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+ </ImportGroup>
+ <PropertyGroup Label="UserMacros" />
+ <PropertyGroup />
+ <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
+ <ClCompile>
+ <WarningLevel>Level3</WarningLevel>
+ <Optimization>Disabled</Optimization>
+ <SDLCheck>true</SDLCheck>
+ <ConformanceMode>true</ConformanceMode>
+ </ClCompile>
+ <Link>
+ <AdditionalDependencies>opengl32.lib;%(AdditionalDependencies)</AdditionalDependencies>
+ <SubSystem>Windows</SubSystem>
+ </Link>
+ </ItemDefinitionGroup>
+ <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
+ <ClCompile>
+ <WarningLevel>Level3</WarningLevel>
+ <Optimization>Disabled</Optimization>
+ <SDLCheck>true</SDLCheck>
+ <ConformanceMode>true</ConformanceMode>
+ </ClCompile>
+ </ItemDefinitionGroup>
+ <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
+ <ClCompile>
+ <WarningLevel>Level3</WarningLevel>
+ <Optimization>MaxSpeed</Optimization>
+ <FunctionLevelLinking>true</FunctionLevelLinking>
+ <IntrinsicFunctions>true</IntrinsicFunctions>
+ <SDLCheck>true</SDLCheck>
+ <ConformanceMode>true</ConformanceMode>
+ </ClCompile>
+ <Link>
+ <EnableCOMDATFolding>true</EnableCOMDATFolding>
+ <OptimizeReferences>true</OptimizeReferences>
+ </Link>
+ </ItemDefinitionGroup>
+ <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
+ <ClCompile>
+ <WarningLevel>Level3</WarningLevel>
+ <Optimization>MaxSpeed</Optimization>
+ <FunctionLevelLinking>true</FunctionLevelLinking>
+ <IntrinsicFunctions>true</IntrinsicFunctions>
+ <SDLCheck>true</SDLCheck>
+ <ConformanceMode>true</ConformanceMode>
+ </ClCompile>
+ <Link>
+ <EnableCOMDATFolding>true</EnableCOMDATFolding>
+ <OptimizeReferences>true</OptimizeReferences>
+ <AdditionalDependencies>opengl32.lib;%(AdditionalDependencies)</AdditionalDependencies>
+ <SubSystem>Windows</SubSystem>
+ </Link>
+ </ItemDefinitionGroup>
+ <ItemGroup>
+ <ClInclude Include="..\..\..\..\source\tests\win32\config.h" />
+ </ItemGroup>
+ <ItemGroup>
+ <ClCompile Include="..\..\..\..\source\tests\win32\01_menu_bar.cpp" />
+ <ClCompile Include="..\..\..\..\source\tests\win32\02_multi_window.cpp" />
+ <ClCompile Include="..\..\..\..\source\tests\win32\03_sub_menu.cpp" />
+ </ItemGroup>
+ <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
+ <ImportGroup Label="ExtensionTargets">
+ </ImportGroup>
+</Project> \ No newline at end of file
diff --git a/build/tests/win32/01-window/01-window.vcxproj.filters b/build/tests/win32/01-window/01-window.vcxproj.filters
new file mode 100644
index 0000000..07cdbcd
--- /dev/null
+++ b/build/tests/win32/01-window/01-window.vcxproj.filters
@@ -0,0 +1,11 @@
+<?xml version="1.0" encoding="utf-8"?>
+<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+ <ItemGroup>
+ <ClInclude Include="..\..\..\..\source\tests\win32\config.h" />
+ </ItemGroup>
+ <ItemGroup>
+ <ClCompile Include="..\..\..\..\source\tests\win32\01_menu_bar.cpp" />
+ <ClCompile Include="..\..\..\..\source\tests\win32\02_multi_window.cpp" />
+ <ClCompile Include="..\..\..\..\source\tests\win32\03_sub_menu.cpp" />
+ </ItemGroup>
+</Project> \ No newline at end of file
diff --git a/build/tests/win32/01-window/01-window.vcxproj.user b/build/tests/win32/01-window/01-window.vcxproj.user
new file mode 100644
index 0000000..be25078
--- /dev/null
+++ b/build/tests/win32/01-window/01-window.vcxproj.user
@@ -0,0 +1,4 @@
+<?xml version="1.0" encoding="utf-8"?>
+<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+ <PropertyGroup />
+</Project> \ No newline at end of file
diff --git a/build/x64/Debug/03-openal.exe b/build/x64/Debug/01-window.exe
index 9a535ec..3130760 100644
--- a/build/x64/Debug/03-openal.exe
+++ b/build/x64/Debug/01-window.exe
Binary files differ