summaryrefslogtreecommitdiff
path: root/source/3rd-party/glad/glad.h
diff options
context:
space:
mode:
Diffstat (limited to 'source/3rd-party/glad/glad.h')
-rw-r--r--source/3rd-party/glad/glad.h2772
1 files changed, 645 insertions, 2127 deletions
diff --git a/source/3rd-party/glad/glad.h b/source/3rd-party/glad/glad.h
index b9e1110..bea02ef 100644
--- a/source/3rd-party/glad/glad.h
+++ b/source/3rd-party/glad/glad.h
@@ -1,22 +1,22 @@
/*
- OpenGL loader generated by glad 0.1.28 on Sat Jan 12 10:53:23 2019.
+OpenGL loader generated by glad 0.1.29 on Thu Apr 11 04:24:21 2019.
- Language/Generator: C/C++
- Specification: gl
- APIs: gl=3.0
- Profile: compatibility
- Extensions:
-
- Loader: True
- Local files: True
- Omit khrplatform: False
- Reproducible: False
+Language/Generator: C/C++
+Specification: gl
+APIs: gl=3.0
+Profile: core
+Extensions:
- Commandline:
- --profile="compatibility" --api="gl=3.0" --generator="c" --spec="gl" --local-files --extensions=""
- Online:
- https://glad.dav1d.de/#profile=compatibility&language=c&specification=gl&loader=on&api=gl%3D3.0
+Loader: True
+Local files: False
+Omit khrplatform: False
+Reproducible: False
+
+Commandline:
+--profile="core" --api="gl=3.0" --generator="c" --spec="gl" --extensions=""
+Online:
+https://glad.dav1d.de/#profile=core&language=c&specification=gl&loader=on&api=gl%3D3.0
*/
@@ -53,12 +53,12 @@
extern "C" {
#endif
-struct gladGLversionStruct {
- int major;
- int minor;
-};
+ struct gladGLversionStruct {
+ int major;
+ int minor;
+ };
-typedef void* (* GLADloadproc)(const char *name);
+ typedef void* (*GLADloadproc)(const char *name);
#ifndef GLAPI
# if defined(GLAD_GLAPI_EXPORT)
@@ -86,59 +86,59 @@ typedef void* (* GLADloadproc)(const char *name);
# endif
#endif
-GLAPI struct gladGLversionStruct GLVersion;
+ GLAPI struct gladGLversionStruct GLVersion;
-GLAPI int gladLoadGL(void);
+ GLAPI int gladLoadGL(void);
-GLAPI int gladLoadGLLoader(GLADloadproc);
+ GLAPI int gladLoadGLLoader(GLADloadproc);
#include "khrplatform.h"
-typedef unsigned int GLenum;
-typedef unsigned char GLboolean;
-typedef unsigned int GLbitfield;
-typedef void GLvoid;
-typedef khronos_int8_t GLbyte;
-typedef khronos_uint8_t GLubyte;
-typedef khronos_int16_t GLshort;
-typedef khronos_uint16_t GLushort;
-typedef int GLint;
-typedef unsigned int GLuint;
-typedef khronos_int32_t GLclampx;
-typedef int GLsizei;
-typedef khronos_float_t GLfloat;
-typedef khronos_float_t GLclampf;
-typedef double GLdouble;
-typedef double GLclampd;
-typedef void *GLeglClientBufferEXT;
-typedef void *GLeglImageOES;
-typedef char GLchar;
-typedef char GLcharARB;
+ typedef unsigned int GLenum;
+ typedef unsigned char GLboolean;
+ typedef unsigned int GLbitfield;
+ typedef void GLvoid;
+ typedef khronos_int8_t GLbyte;
+ typedef khronos_uint8_t GLubyte;
+ typedef khronos_int16_t GLshort;
+ typedef khronos_uint16_t GLushort;
+ typedef int GLint;
+ typedef unsigned int GLuint;
+ typedef khronos_int32_t GLclampx;
+ typedef int GLsizei;
+ typedef khronos_float_t GLfloat;
+ typedef khronos_float_t GLclampf;
+ typedef double GLdouble;
+ typedef double GLclampd;
+ typedef void *GLeglClientBufferEXT;
+ typedef void *GLeglImageOES;
+ typedef char GLchar;
+ typedef char GLcharARB;
#ifdef __APPLE__
-typedef void *GLhandleARB;
+ typedef void *GLhandleARB;
#else
-typedef unsigned int GLhandleARB;
+ typedef unsigned int GLhandleARB;
#endif
-typedef khronos_uint16_t GLhalf;
-typedef khronos_uint16_t GLhalfARB;
-typedef khronos_int32_t GLfixed;
-typedef khronos_intptr_t GLintptr;
-typedef khronos_intptr_t GLintptrARB;
-typedef khronos_ssize_t GLsizeiptr;
-typedef khronos_ssize_t GLsizeiptrARB;
-typedef khronos_int64_t GLint64;
-typedef khronos_int64_t GLint64EXT;
-typedef khronos_uint64_t GLuint64;
-typedef khronos_uint64_t GLuint64EXT;
-typedef struct __GLsync *GLsync;
-struct _cl_context;
-struct _cl_event;
-typedef void (APIENTRY *GLDEBUGPROC)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam);
-typedef void (APIENTRY *GLDEBUGPROCARB)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam);
-typedef void (APIENTRY *GLDEBUGPROCKHR)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam);
-typedef void (APIENTRY *GLDEBUGPROCAMD)(GLuint id,GLenum category,GLenum severity,GLsizei length,const GLchar *message,void *userParam);
-typedef unsigned short GLhalfNV;
-typedef GLintptr GLvdpauSurfaceNV;
-typedef void (APIENTRY *GLVULKANPROCNV)(void);
+ typedef khronos_uint16_t GLhalf;
+ typedef khronos_uint16_t GLhalfARB;
+ typedef khronos_int32_t GLfixed;
+ typedef khronos_intptr_t GLintptr;
+ typedef khronos_intptr_t GLintptrARB;
+ typedef khronos_ssize_t GLsizeiptr;
+ typedef khronos_ssize_t GLsizeiptrARB;
+ typedef khronos_int64_t GLint64;
+ typedef khronos_int64_t GLint64EXT;
+ typedef khronos_uint64_t GLuint64;
+ typedef khronos_uint64_t GLuint64EXT;
+ typedef struct __GLsync *GLsync;
+ struct _cl_context;
+ struct _cl_event;
+ typedef void (APIENTRY *GLDEBUGPROC)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *message, const void *userParam);
+ typedef void (APIENTRY *GLDEBUGPROCARB)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *message, const void *userParam);
+ typedef void (APIENTRY *GLDEBUGPROCKHR)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *message, const void *userParam);
+ typedef void (APIENTRY *GLDEBUGPROCAMD)(GLuint id, GLenum category, GLenum severity, GLsizei length, const GLchar *message, void *userParam);
+ typedef unsigned short GLhalfNV;
+ typedef GLintptr GLvdpauSurfaceNV;
+ typedef void (APIENTRY *GLVULKANPROCNV)(void);
#define GL_DEPTH_BUFFER_BIT 0x00000100
#define GL_STENCIL_BUFFER_BIT 0x00000400
#define GL_COLOR_BUFFER_BIT 0x00004000
@@ -151,7 +151,6 @@ typedef void (APIENTRY *GLVULKANPROCNV)(void);
#define GL_TRIANGLES 0x0004
#define GL_TRIANGLE_STRIP 0x0005
#define GL_TRIANGLE_FAN 0x0006
-#define GL_QUADS 0x0007
#define GL_NEVER 0x0200
#define GL_LESS 0x0201
#define GL_EQUAL 0x0202
@@ -260,8 +259,6 @@ typedef void (APIENTRY *GLVULKANPROCNV)(void);
#define GL_INT 0x1404
#define GL_UNSIGNED_INT 0x1405
#define GL_FLOAT 0x1406
-#define GL_STACK_OVERFLOW 0x0503
-#define GL_STACK_UNDERFLOW 0x0504
#define GL_CLEAR 0x1500
#define GL_AND 0x1501
#define GL_AND_REVERSE 0x1502
@@ -312,257 +309,6 @@ typedef void (APIENTRY *GLVULKANPROCNV)(void);
#define GL_TEXTURE_WRAP_S 0x2802
#define GL_TEXTURE_WRAP_T 0x2803
#define GL_REPEAT 0x2901
-#define GL_CURRENT_BIT 0x00000001
-#define GL_POINT_BIT 0x00000002
-#define GL_LINE_BIT 0x00000004
-#define GL_POLYGON_BIT 0x00000008
-#define GL_POLYGON_STIPPLE_BIT 0x00000010
-#define GL_PIXEL_MODE_BIT 0x00000020
-#define GL_LIGHTING_BIT 0x00000040
-#define GL_FOG_BIT 0x00000080
-#define GL_ACCUM_BUFFER_BIT 0x00000200
-#define GL_VIEWPORT_BIT 0x00000800
-#define GL_TRANSFORM_BIT 0x00001000
-#define GL_ENABLE_BIT 0x00002000
-#define GL_HINT_BIT 0x00008000
-#define GL_EVAL_BIT 0x00010000
-#define GL_LIST_BIT 0x00020000
-#define GL_TEXTURE_BIT 0x00040000
-#define GL_SCISSOR_BIT 0x00080000
-#define GL_ALL_ATTRIB_BITS 0xFFFFFFFF
-#define GL_QUAD_STRIP 0x0008
-#define GL_POLYGON 0x0009
-#define GL_ACCUM 0x0100
-#define GL_LOAD 0x0101
-#define GL_RETURN 0x0102
-#define GL_MULT 0x0103
-#define GL_ADD 0x0104
-#define GL_AUX0 0x0409
-#define GL_AUX1 0x040A
-#define GL_AUX2 0x040B
-#define GL_AUX3 0x040C
-#define GL_2D 0x0600
-#define GL_3D 0x0601
-#define GL_3D_COLOR 0x0602
-#define GL_3D_COLOR_TEXTURE 0x0603
-#define GL_4D_COLOR_TEXTURE 0x0604
-#define GL_PASS_THROUGH_TOKEN 0x0700
-#define GL_POINT_TOKEN 0x0701
-#define GL_LINE_TOKEN 0x0702
-#define GL_POLYGON_TOKEN 0x0703
-#define GL_BITMAP_TOKEN 0x0704
-#define GL_DRAW_PIXEL_TOKEN 0x0705
-#define GL_COPY_PIXEL_TOKEN 0x0706
-#define GL_LINE_RESET_TOKEN 0x0707
-#define GL_EXP 0x0800
-#define GL_EXP2 0x0801
-#define GL_COEFF 0x0A00
-#define GL_ORDER 0x0A01
-#define GL_DOMAIN 0x0A02
-#define GL_PIXEL_MAP_I_TO_I 0x0C70
-#define GL_PIXEL_MAP_S_TO_S 0x0C71
-#define GL_PIXEL_MAP_I_TO_R 0x0C72
-#define GL_PIXEL_MAP_I_TO_G 0x0C73
-#define GL_PIXEL_MAP_I_TO_B 0x0C74
-#define GL_PIXEL_MAP_I_TO_A 0x0C75
-#define GL_PIXEL_MAP_R_TO_R 0x0C76
-#define GL_PIXEL_MAP_G_TO_G 0x0C77
-#define GL_PIXEL_MAP_B_TO_B 0x0C78
-#define GL_PIXEL_MAP_A_TO_A 0x0C79
-#define GL_CURRENT_COLOR 0x0B00
-#define GL_CURRENT_INDEX 0x0B01
-#define GL_CURRENT_NORMAL 0x0B02
-#define GL_CURRENT_TEXTURE_COORDS 0x0B03
-#define GL_CURRENT_RASTER_COLOR 0x0B04
-#define GL_CURRENT_RASTER_INDEX 0x0B05
-#define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06
-#define GL_CURRENT_RASTER_POSITION 0x0B07
-#define GL_CURRENT_RASTER_POSITION_VALID 0x0B08
-#define GL_CURRENT_RASTER_DISTANCE 0x0B09
-#define GL_POINT_SMOOTH 0x0B10
-#define GL_LINE_STIPPLE 0x0B24
-#define GL_LINE_STIPPLE_PATTERN 0x0B25
-#define GL_LINE_STIPPLE_REPEAT 0x0B26
-#define GL_LIST_MODE 0x0B30
-#define GL_MAX_LIST_NESTING 0x0B31
-#define GL_LIST_BASE 0x0B32
-#define GL_LIST_INDEX 0x0B33
-#define GL_POLYGON_STIPPLE 0x0B42
-#define GL_EDGE_FLAG 0x0B43
-#define GL_LIGHTING 0x0B50
-#define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51
-#define GL_LIGHT_MODEL_TWO_SIDE 0x0B52
-#define GL_LIGHT_MODEL_AMBIENT 0x0B53
-#define GL_SHADE_MODEL 0x0B54
-#define GL_COLOR_MATERIAL_FACE 0x0B55
-#define GL_COLOR_MATERIAL_PARAMETER 0x0B56
-#define GL_COLOR_MATERIAL 0x0B57
-#define GL_FOG 0x0B60
-#define GL_FOG_INDEX 0x0B61
-#define GL_FOG_DENSITY 0x0B62
-#define GL_FOG_START 0x0B63
-#define GL_FOG_END 0x0B64
-#define GL_FOG_MODE 0x0B65
-#define GL_FOG_COLOR 0x0B66
-#define GL_ACCUM_CLEAR_VALUE 0x0B80
-#define GL_MATRIX_MODE 0x0BA0
-#define GL_NORMALIZE 0x0BA1
-#define GL_MODELVIEW_STACK_DEPTH 0x0BA3
-#define GL_PROJECTION_STACK_DEPTH 0x0BA4
-#define GL_TEXTURE_STACK_DEPTH 0x0BA5
-#define GL_MODELVIEW_MATRIX 0x0BA6
-#define GL_PROJECTION_MATRIX 0x0BA7
-#define GL_TEXTURE_MATRIX 0x0BA8
-#define GL_ATTRIB_STACK_DEPTH 0x0BB0
-#define GL_ALPHA_TEST 0x0BC0
-#define GL_ALPHA_TEST_FUNC 0x0BC1
-#define GL_ALPHA_TEST_REF 0x0BC2
-#define GL_LOGIC_OP 0x0BF1
-#define GL_AUX_BUFFERS 0x0C00
-#define GL_INDEX_CLEAR_VALUE 0x0C20
-#define GL_INDEX_WRITEMASK 0x0C21
-#define GL_INDEX_MODE 0x0C30
-#define GL_RGBA_MODE 0x0C31
-#define GL_RENDER_MODE 0x0C40
-#define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50
-#define GL_POINT_SMOOTH_HINT 0x0C51
-#define GL_FOG_HINT 0x0C54
-#define GL_TEXTURE_GEN_S 0x0C60
-#define GL_TEXTURE_GEN_T 0x0C61
-#define GL_TEXTURE_GEN_R 0x0C62
-#define GL_TEXTURE_GEN_Q 0x0C63
-#define GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0
-#define GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1
-#define GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2
-#define GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3
-#define GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4
-#define GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5
-#define GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6
-#define GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7
-#define GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8
-#define GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9
-#define GL_MAP_COLOR 0x0D10
-#define GL_MAP_STENCIL 0x0D11
-#define GL_INDEX_SHIFT 0x0D12
-#define GL_INDEX_OFFSET 0x0D13
-#define GL_RED_SCALE 0x0D14
-#define GL_RED_BIAS 0x0D15
-#define GL_ZOOM_X 0x0D16
-#define GL_ZOOM_Y 0x0D17
-#define GL_GREEN_SCALE 0x0D18
-#define GL_GREEN_BIAS 0x0D19
-#define GL_BLUE_SCALE 0x0D1A
-#define GL_BLUE_BIAS 0x0D1B
-#define GL_ALPHA_SCALE 0x0D1C
-#define GL_ALPHA_BIAS 0x0D1D
-#define GL_DEPTH_SCALE 0x0D1E
-#define GL_DEPTH_BIAS 0x0D1F
-#define GL_MAX_EVAL_ORDER 0x0D30
-#define GL_MAX_LIGHTS 0x0D31
-#define GL_MAX_CLIP_PLANES 0x0D32
-#define GL_MAX_PIXEL_MAP_TABLE 0x0D34
-#define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35
-#define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36
-#define GL_MAX_NAME_STACK_DEPTH 0x0D37
-#define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38
-#define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39
-#define GL_INDEX_BITS 0x0D51
-#define GL_RED_BITS 0x0D52
-#define GL_GREEN_BITS 0x0D53
-#define GL_BLUE_BITS 0x0D54
-#define GL_ALPHA_BITS 0x0D55
-#define GL_DEPTH_BITS 0x0D56
-#define GL_STENCIL_BITS 0x0D57
-#define GL_ACCUM_RED_BITS 0x0D58
-#define GL_ACCUM_GREEN_BITS 0x0D59
-#define GL_ACCUM_BLUE_BITS 0x0D5A
-#define GL_ACCUM_ALPHA_BITS 0x0D5B
-#define GL_NAME_STACK_DEPTH 0x0D70
-#define GL_AUTO_NORMAL 0x0D80
-#define GL_MAP1_COLOR_4 0x0D90
-#define GL_MAP1_INDEX 0x0D91
-#define GL_MAP1_NORMAL 0x0D92
-#define GL_MAP1_TEXTURE_COORD_1 0x0D93
-#define GL_MAP1_TEXTURE_COORD_2 0x0D94
-#define GL_MAP1_TEXTURE_COORD_3 0x0D95
-#define GL_MAP1_TEXTURE_COORD_4 0x0D96
-#define GL_MAP1_VERTEX_3 0x0D97
-#define GL_MAP1_VERTEX_4 0x0D98
-#define GL_MAP2_COLOR_4 0x0DB0
-#define GL_MAP2_INDEX 0x0DB1
-#define GL_MAP2_NORMAL 0x0DB2
-#define GL_MAP2_TEXTURE_COORD_1 0x0DB3
-#define GL_MAP2_TEXTURE_COORD_2 0x0DB4
-#define GL_MAP2_TEXTURE_COORD_3 0x0DB5
-#define GL_MAP2_TEXTURE_COORD_4 0x0DB6
-#define GL_MAP2_VERTEX_3 0x0DB7
-#define GL_MAP2_VERTEX_4 0x0DB8
-#define GL_MAP1_GRID_DOMAIN 0x0DD0
-#define GL_MAP1_GRID_SEGMENTS 0x0DD1
-#define GL_MAP2_GRID_DOMAIN 0x0DD2
-#define GL_MAP2_GRID_SEGMENTS 0x0DD3
-#define GL_TEXTURE_COMPONENTS 0x1003
-#define GL_TEXTURE_BORDER 0x1005
-#define GL_AMBIENT 0x1200
-#define GL_DIFFUSE 0x1201
-#define GL_SPECULAR 0x1202
-#define GL_POSITION 0x1203
-#define GL_SPOT_DIRECTION 0x1204
-#define GL_SPOT_EXPONENT 0x1205
-#define GL_SPOT_CUTOFF 0x1206
-#define GL_CONSTANT_ATTENUATION 0x1207
-#define GL_LINEAR_ATTENUATION 0x1208
-#define GL_QUADRATIC_ATTENUATION 0x1209
-#define GL_COMPILE 0x1300
-#define GL_COMPILE_AND_EXECUTE 0x1301
-#define GL_2_BYTES 0x1407
-#define GL_3_BYTES 0x1408
-#define GL_4_BYTES 0x1409
-#define GL_EMISSION 0x1600
-#define GL_SHININESS 0x1601
-#define GL_AMBIENT_AND_DIFFUSE 0x1602
-#define GL_COLOR_INDEXES 0x1603
-#define GL_MODELVIEW 0x1700
-#define GL_PROJECTION 0x1701
-#define GL_COLOR_INDEX 0x1900
-#define GL_LUMINANCE 0x1909
-#define GL_LUMINANCE_ALPHA 0x190A
-#define GL_BITMAP 0x1A00
-#define GL_RENDER 0x1C00
-#define GL_FEEDBACK 0x1C01
-#define GL_SELECT 0x1C02
-#define GL_FLAT 0x1D00
-#define GL_SMOOTH 0x1D01
-#define GL_S 0x2000
-#define GL_T 0x2001
-#define GL_R 0x2002
-#define GL_Q 0x2003
-#define GL_MODULATE 0x2100
-#define GL_DECAL 0x2101
-#define GL_TEXTURE_ENV_MODE 0x2200
-#define GL_TEXTURE_ENV_COLOR 0x2201
-#define GL_TEXTURE_ENV 0x2300
-#define GL_EYE_LINEAR 0x2400
-#define GL_OBJECT_LINEAR 0x2401
-#define GL_SPHERE_MAP 0x2402
-#define GL_TEXTURE_GEN_MODE 0x2500
-#define GL_OBJECT_PLANE 0x2501
-#define GL_EYE_PLANE 0x2502
-#define GL_CLAMP 0x2900
-#define GL_CLIP_PLANE0 0x3000
-#define GL_CLIP_PLANE1 0x3001
-#define GL_CLIP_PLANE2 0x3002
-#define GL_CLIP_PLANE3 0x3003
-#define GL_CLIP_PLANE4 0x3004
-#define GL_CLIP_PLANE5 0x3005
-#define GL_LIGHT0 0x4000
-#define GL_LIGHT1 0x4001
-#define GL_LIGHT2 0x4002
-#define GL_LIGHT3 0x4003
-#define GL_LIGHT4 0x4004
-#define GL_LIGHT5 0x4005
-#define GL_LIGHT6 0x4006
-#define GL_LIGHT7 0x4007
#define GL_COLOR_LOGIC_OP 0x0BF2
#define GL_POLYGON_OFFSET_UNITS 0x2A00
#define GL_POLYGON_OFFSET_POINT 0x2A01
@@ -593,80 +339,6 @@ typedef void (APIENTRY *GLVULKANPROCNV)(void);
#define GL_RGB10_A2 0x8059
#define GL_RGBA12 0x805A
#define GL_RGBA16 0x805B
-#define GL_CLIENT_PIXEL_STORE_BIT 0x00000001
-#define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002
-#define GL_CLIENT_ALL_ATTRIB_BITS 0xFFFFFFFF
-#define GL_VERTEX_ARRAY_POINTER 0x808E
-#define GL_NORMAL_ARRAY_POINTER 0x808F
-#define GL_COLOR_ARRAY_POINTER 0x8090
-#define GL_INDEX_ARRAY_POINTER 0x8091
-#define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092
-#define GL_EDGE_FLAG_ARRAY_POINTER 0x8093
-#define GL_FEEDBACK_BUFFER_POINTER 0x0DF0
-#define GL_SELECTION_BUFFER_POINTER 0x0DF3
-#define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1
-#define GL_INDEX_LOGIC_OP 0x0BF1
-#define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B
-#define GL_FEEDBACK_BUFFER_SIZE 0x0DF1
-#define GL_FEEDBACK_BUFFER_TYPE 0x0DF2
-#define GL_SELECTION_BUFFER_SIZE 0x0DF4
-#define GL_VERTEX_ARRAY 0x8074
-#define GL_NORMAL_ARRAY 0x8075
-#define GL_COLOR_ARRAY 0x8076
-#define GL_INDEX_ARRAY 0x8077
-#define GL_TEXTURE_COORD_ARRAY 0x8078
-#define GL_EDGE_FLAG_ARRAY 0x8079
-#define GL_VERTEX_ARRAY_SIZE 0x807A
-#define GL_VERTEX_ARRAY_TYPE 0x807B
-#define GL_VERTEX_ARRAY_STRIDE 0x807C
-#define GL_NORMAL_ARRAY_TYPE 0x807E
-#define GL_NORMAL_ARRAY_STRIDE 0x807F
-#define GL_COLOR_ARRAY_SIZE 0x8081
-#define GL_COLOR_ARRAY_TYPE 0x8082
-#define GL_COLOR_ARRAY_STRIDE 0x8083
-#define GL_INDEX_ARRAY_TYPE 0x8085
-#define GL_INDEX_ARRAY_STRIDE 0x8086
-#define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088
-#define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089
-#define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A
-#define GL_EDGE_FLAG_ARRAY_STRIDE 0x808C
-#define GL_TEXTURE_LUMINANCE_SIZE 0x8060
-#define GL_TEXTURE_INTENSITY_SIZE 0x8061
-#define GL_TEXTURE_PRIORITY 0x8066
-#define GL_TEXTURE_RESIDENT 0x8067
-#define GL_ALPHA4 0x803B
-#define GL_ALPHA8 0x803C
-#define GL_ALPHA12 0x803D
-#define GL_ALPHA16 0x803E
-#define GL_LUMINANCE4 0x803F
-#define GL_LUMINANCE8 0x8040
-#define GL_LUMINANCE12 0x8041
-#define GL_LUMINANCE16 0x8042
-#define GL_LUMINANCE4_ALPHA4 0x8043
-#define GL_LUMINANCE6_ALPHA2 0x8044
-#define GL_LUMINANCE8_ALPHA8 0x8045
-#define GL_LUMINANCE12_ALPHA4 0x8046
-#define GL_LUMINANCE12_ALPHA12 0x8047
-#define GL_LUMINANCE16_ALPHA16 0x8048
-#define GL_INTENSITY 0x8049
-#define GL_INTENSITY4 0x804A
-#define GL_INTENSITY8 0x804B
-#define GL_INTENSITY12 0x804C
-#define GL_INTENSITY16 0x804D
-#define GL_V2F 0x2A20
-#define GL_V3F 0x2A21
-#define GL_C4UB_V2F 0x2A22
-#define GL_C4UB_V3F 0x2A23
-#define GL_C3F_V3F 0x2A24
-#define GL_N3F_V3F 0x2A25
-#define GL_C4F_N3F_V3F 0x2A26
-#define GL_T2F_V3F 0x2A27
-#define GL_T4F_V4F 0x2A28
-#define GL_T2F_C4UB_V3F 0x2A29
-#define GL_T2F_C3F_V3F 0x2A2A
-#define GL_T2F_N3F_V3F 0x2A2B
-#define GL_T2F_C4F_N3F_V3F 0x2A2C
-#define GL_T4F_C4F_N3F_V4F 0x2A2D
#define GL_UNSIGNED_BYTE_3_3_2 0x8032
#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
@@ -703,11 +375,6 @@ typedef void (APIENTRY *GLVULKANPROCNV)(void);
#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22
#define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23
#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
-#define GL_RESCALE_NORMAL 0x803A
-#define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8
-#define GL_SINGLE_COLOR 0x81F9
-#define GL_SEPARATE_SPECULAR_COLOR 0x81FA
-#define GL_ALIASED_POINT_SIZE_RANGE 0x846D
#define GL_TEXTURE0 0x84C0
#define GL_TEXTURE1 0x84C1
#define GL_TEXTURE2 0x84C2
@@ -767,43 +434,6 @@ typedef void (APIENTRY *GLVULKANPROCNV)(void);
#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
#define GL_CLAMP_TO_BORDER 0x812D
-#define GL_CLIENT_ACTIVE_TEXTURE 0x84E1
-#define GL_MAX_TEXTURE_UNITS 0x84E2
-#define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3
-#define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4
-#define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5
-#define GL_TRANSPOSE_COLOR_MATRIX 0x84E6
-#define GL_MULTISAMPLE_BIT 0x20000000
-#define GL_NORMAL_MAP 0x8511
-#define GL_REFLECTION_MAP 0x8512
-#define GL_COMPRESSED_ALPHA 0x84E9
-#define GL_COMPRESSED_LUMINANCE 0x84EA
-#define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB
-#define GL_COMPRESSED_INTENSITY 0x84EC
-#define GL_COMBINE 0x8570
-#define GL_COMBINE_RGB 0x8571
-#define GL_COMBINE_ALPHA 0x8572
-#define GL_SOURCE0_RGB 0x8580
-#define GL_SOURCE1_RGB 0x8581
-#define GL_SOURCE2_RGB 0x8582
-#define GL_SOURCE0_ALPHA 0x8588
-#define GL_SOURCE1_ALPHA 0x8589
-#define GL_SOURCE2_ALPHA 0x858A
-#define GL_OPERAND0_RGB 0x8590
-#define GL_OPERAND1_RGB 0x8591
-#define GL_OPERAND2_RGB 0x8592
-#define GL_OPERAND0_ALPHA 0x8598
-#define GL_OPERAND1_ALPHA 0x8599
-#define GL_OPERAND2_ALPHA 0x859A
-#define GL_RGB_SCALE 0x8573
-#define GL_ADD_SIGNED 0x8574
-#define GL_INTERPOLATE 0x8575
-#define GL_SUBTRACT 0x84E7
-#define GL_CONSTANT 0x8576
-#define GL_PRIMARY_COLOR 0x8577
-#define GL_PREVIOUS 0x8578
-#define GL_DOT3_RGB 0x86AE
-#define GL_DOT3_RGBA 0x86AF
#define GL_BLEND_DST_RGB 0x80C8
#define GL_BLEND_SRC_RGB 0x80C9
#define GL_BLEND_DST_ALPHA 0x80CA
@@ -820,29 +450,6 @@ typedef void (APIENTRY *GLVULKANPROCNV)(void);
#define GL_TEXTURE_DEPTH_SIZE 0x884A
#define GL_TEXTURE_COMPARE_MODE 0x884C
#define GL_TEXTURE_COMPARE_FUNC 0x884D
-#define GL_POINT_SIZE_MIN 0x8126
-#define GL_POINT_SIZE_MAX 0x8127
-#define GL_POINT_DISTANCE_ATTENUATION 0x8129
-#define GL_GENERATE_MIPMAP 0x8191
-#define GL_GENERATE_MIPMAP_HINT 0x8192
-#define GL_FOG_COORDINATE_SOURCE 0x8450
-#define GL_FOG_COORDINATE 0x8451
-#define GL_FRAGMENT_DEPTH 0x8452
-#define GL_CURRENT_FOG_COORDINATE 0x8453
-#define GL_FOG_COORDINATE_ARRAY_TYPE 0x8454
-#define GL_FOG_COORDINATE_ARRAY_STRIDE 0x8455
-#define GL_FOG_COORDINATE_ARRAY_POINTER 0x8456
-#define GL_FOG_COORDINATE_ARRAY 0x8457
-#define GL_COLOR_SUM 0x8458
-#define GL_CURRENT_SECONDARY_COLOR 0x8459
-#define GL_SECONDARY_COLOR_ARRAY_SIZE 0x845A
-#define GL_SECONDARY_COLOR_ARRAY_TYPE 0x845B
-#define GL_SECONDARY_COLOR_ARRAY_STRIDE 0x845C
-#define GL_SECONDARY_COLOR_ARRAY_POINTER 0x845D
-#define GL_SECONDARY_COLOR_ARRAY 0x845E
-#define GL_TEXTURE_FILTER_CONTROL 0x8500
-#define GL_DEPTH_TEXTURE_MODE 0x884B
-#define GL_COMPARE_R_TO_TEXTURE 0x884E
#define GL_BLEND_COLOR 0x8005
#define GL_BLEND_EQUATION 0x8009
#define GL_CONSTANT_COLOR 0x8001
@@ -882,28 +489,6 @@ typedef void (APIENTRY *GLVULKANPROCNV)(void);
#define GL_DYNAMIC_COPY 0x88EA
#define GL_SAMPLES_PASSED 0x8914
#define GL_SRC1_ALPHA 0x8589
-#define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896
-#define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897
-#define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898
-#define GL_INDEX_ARRAY_BUFFER_BINDING 0x8899
-#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A
-#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING 0x889B
-#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING 0x889C
-#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING 0x889D
-#define GL_WEIGHT_ARRAY_BUFFER_BINDING 0x889E
-#define GL_FOG_COORD_SRC 0x8450
-#define GL_FOG_COORD 0x8451
-#define GL_CURRENT_FOG_COORD 0x8453
-#define GL_FOG_COORD_ARRAY_TYPE 0x8454
-#define GL_FOG_COORD_ARRAY_STRIDE 0x8455
-#define GL_FOG_COORD_ARRAY_POINTER 0x8456
-#define GL_FOG_COORD_ARRAY 0x8457
-#define GL_FOG_COORD_ARRAY_BUFFER_BINDING 0x889D
-#define GL_SRC0_RGB 0x8580
-#define GL_SRC1_RGB 0x8581
-#define GL_SRC2_RGB 0x8582
-#define GL_SRC0_ALPHA 0x8588
-#define GL_SRC2_ALPHA 0x858A
#define GL_BLEND_EQUATION_RGB 0x8009
#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
@@ -984,10 +569,6 @@ typedef void (APIENTRY *GLVULKANPROCNV)(void);
#define GL_STENCIL_BACK_REF 0x8CA3
#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4
#define GL_STENCIL_BACK_WRITEMASK 0x8CA5
-#define GL_VERTEX_PROGRAM_TWO_SIDE 0x8643
-#define GL_POINT_SPRITE 0x8861
-#define GL_COORD_REPLACE 0x8862
-#define GL_MAX_TEXTURE_COORDS 0x8871
#define GL_PIXEL_PACK_BUFFER 0x88EB
#define GL_PIXEL_UNPACK_BUFFER 0x88EC
#define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED
@@ -1004,13 +585,6 @@ typedef void (APIENTRY *GLVULKANPROCNV)(void);
#define GL_SRGB8_ALPHA8 0x8C43
#define GL_COMPRESSED_SRGB 0x8C48
#define GL_COMPRESSED_SRGB_ALPHA 0x8C49
-#define GL_CURRENT_RASTER_SECONDARY_COLOR 0x845F
-#define GL_SLUMINANCE_ALPHA 0x8C44
-#define GL_SLUMINANCE8_ALPHA8 0x8C45
-#define GL_SLUMINANCE 0x8C46
-#define GL_SLUMINANCE8 0x8C47
-#define GL_COMPRESSED_SLUMINANCE 0x8C4A
-#define GL_COMPRESSED_SLUMINANCE_ALPHA 0x8C4B
#define GL_COMPARE_REF_TO_TEXTURE 0x884E
#define GL_CLIP_DISTANCE0 0x3000
#define GL_CLIP_DISTANCE1 0x3001
@@ -1207,9 +781,6 @@ typedef void (APIENTRY *GLVULKANPROCNV)(void);
#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55
#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56
#define GL_MAX_SAMPLES 0x8D57
-#define GL_INDEX 0x8222
-#define GL_TEXTURE_LUMINANCE_TYPE 0x8C14
-#define GL_TEXTURE_INTENSITY_TYPE 0x8C15
#define GL_FRAMEBUFFER_SRGB 0x8DB9
#define GL_HALF_FLOAT 0x140B
#define GL_MAP_READ_BIT 0x0001
@@ -1245,1948 +816,895 @@ typedef void (APIENTRY *GLVULKANPROCNV)(void);
#define GL_RG32I 0x823B
#define GL_RG32UI 0x823C
#define GL_VERTEX_ARRAY_BINDING 0x85B5
-#define GL_CLAMP_VERTEX_COLOR 0x891A
-#define GL_CLAMP_FRAGMENT_COLOR 0x891B
-#define GL_ALPHA_INTEGER 0x8D97
#ifndef GL_VERSION_1_0
#define GL_VERSION_1_0 1
-GLAPI int GLAD_GL_VERSION_1_0;
-typedef void (APIENTRYP PFNGLCULLFACEPROC)(GLenum mode);
-GLAPI PFNGLCULLFACEPROC glad_glCullFace;
+ GLAPI int GLAD_GL_VERSION_1_0;
+ typedef void (APIENTRYP PFNGLCULLFACEPROC)(GLenum mode);
+ GLAPI PFNGLCULLFACEPROC glad_glCullFace;
#define glCullFace glad_glCullFace
-typedef void (APIENTRYP PFNGLFRONTFACEPROC)(GLenum mode);
-GLAPI PFNGLFRONTFACEPROC glad_glFrontFace;
+ typedef void (APIENTRYP PFNGLFRONTFACEPROC)(GLenum mode);
+ GLAPI PFNGLFRONTFACEPROC glad_glFrontFace;
#define glFrontFace glad_glFrontFace
-typedef void (APIENTRYP PFNGLHINTPROC)(GLenum target, GLenum mode);
-GLAPI PFNGLHINTPROC glad_glHint;
+ typedef void (APIENTRYP PFNGLHINTPROC)(GLenum target, GLenum mode);
+ GLAPI PFNGLHINTPROC glad_glHint;
#define glHint glad_glHint
-typedef void (APIENTRYP PFNGLLINEWIDTHPROC)(GLfloat width);
-GLAPI PFNGLLINEWIDTHPROC glad_glLineWidth;
+ typedef void (APIENTRYP PFNGLLINEWIDTHPROC)(GLfloat width);
+ GLAPI PFNGLLINEWIDTHPROC glad_glLineWidth;
#define glLineWidth glad_glLineWidth
-typedef void (APIENTRYP PFNGLPOINTSIZEPROC)(GLfloat size);
-GLAPI PFNGLPOINTSIZEPROC glad_glPointSize;
+ typedef void (APIENTRYP PFNGLPOINTSIZEPROC)(GLfloat size);
+ GLAPI PFNGLPOINTSIZEPROC glad_glPointSize;
#define glPointSize glad_glPointSize
-typedef void (APIENTRYP PFNGLPOLYGONMODEPROC)(GLenum face, GLenum mode);
-GLAPI PFNGLPOLYGONMODEPROC glad_glPolygonMode;
+ typedef void (APIENTRYP PFNGLPOLYGONMODEPROC)(GLenum face, GLenum mode);
+ GLAPI PFNGLPOLYGONMODEPROC glad_glPolygonMode;
#define glPolygonMode glad_glPolygonMode
-typedef void (APIENTRYP PFNGLSCISSORPROC)(GLint x, GLint y, GLsizei width, GLsizei height);
-GLAPI PFNGLSCISSORPROC glad_glScissor;
+ typedef void (APIENTRYP PFNGLSCISSORPROC)(GLint x, GLint y, GLsizei width, GLsizei height);
+ GLAPI PFNGLSCISSORPROC glad_glScissor;
#define glScissor glad_glScissor
-typedef void (APIENTRYP PFNGLTEXPARAMETERFPROC)(GLenum target, GLenum pname, GLfloat param);
-GLAPI PFNGLTEXPARAMETERFPROC glad_glTexParameterf;
+ typedef void (APIENTRYP PFNGLTEXPARAMETERFPROC)(GLenum target, GLenum pname, GLfloat param);
+ GLAPI PFNGLTEXPARAMETERFPROC glad_glTexParameterf;
#define glTexParameterf glad_glTexParameterf
-typedef void (APIENTRYP PFNGLTEXPARAMETERFVPROC)(GLenum target, GLenum pname, const GLfloat *params);
-GLAPI PFNGLTEXPARAMETERFVPROC glad_glTexParameterfv;
+ typedef void (APIENTRYP PFNGLTEXPARAMETERFVPROC)(GLenum target, GLenum pname, const GLfloat *params);
+ GLAPI PFNGLTEXPARAMETERFVPROC glad_glTexParameterfv;
#define glTexParameterfv glad_glTexParameterfv
-typedef void (APIENTRYP PFNGLTEXPARAMETERIPROC)(GLenum target, GLenum pname, GLint param);
-GLAPI PFNGLTEXPARAMETERIPROC glad_glTexParameteri;
+ typedef void (APIENTRYP PFNGLTEXPARAMETERIPROC)(GLenum target, GLenum pname, GLint param);
+ GLAPI PFNGLTEXPARAMETERIPROC glad_glTexParameteri;
#define glTexParameteri glad_glTexParameteri
-typedef void (APIENTRYP PFNGLTEXPARAMETERIVPROC)(GLenum target, GLenum pname, const GLint *params);
-GLAPI PFNGLTEXPARAMETERIVPROC glad_glTexParameteriv;
+ typedef void (APIENTRYP PFNGLTEXPARAMETERIVPROC)(GLenum target, GLenum pname, const GLint *params);
+ GLAPI PFNGLTEXPARAMETERIVPROC glad_glTexParameteriv;
#define glTexParameteriv glad_glTexParameteriv
-typedef void (APIENTRYP PFNGLTEXIMAGE1DPROC)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels);
-GLAPI PFNGLTEXIMAGE1DPROC glad_glTexImage1D;
+ typedef void (APIENTRYP PFNGLTEXIMAGE1DPROC)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels);
+ GLAPI PFNGLTEXIMAGE1DPROC glad_glTexImage1D;
#define glTexImage1D glad_glTexImage1D
-typedef void (APIENTRYP PFNGLTEXIMAGE2DPROC)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels);
-GLAPI PFNGLTEXIMAGE2DPROC glad_glTexImage2D;
+ typedef void (APIENTRYP PFNGLTEXIMAGE2DPROC)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels);
+ GLAPI PFNGLTEXIMAGE2DPROC glad_glTexImage2D;
#define glTexImage2D glad_glTexImage2D
-typedef void (APIENTRYP PFNGLDRAWBUFFERPROC)(GLenum buf);
-GLAPI PFNGLDRAWBUFFERPROC glad_glDrawBuffer;
+ typedef void (APIENTRYP PFNGLDRAWBUFFERPROC)(GLenum buf);
+ GLAPI PFNGLDRAWBUFFERPROC glad_glDrawBuffer;
#define glDrawBuffer glad_glDrawBuffer
-typedef void (APIENTRYP PFNGLCLEARPROC)(GLbitfield mask);
-GLAPI PFNGLCLEARPROC glad_glClear;
+ typedef void (APIENTRYP PFNGLCLEARPROC)(GLbitfield mask);
+ GLAPI PFNGLCLEARPROC glad_glClear;
#define glClear glad_glClear
-typedef void (APIENTRYP PFNGLCLEARCOLORPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
-GLAPI PFNGLCLEARCOLORPROC glad_glClearColor;
+ typedef void (APIENTRYP PFNGLCLEARCOLORPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+ GLAPI PFNGLCLEARCOLORPROC glad_glClearColor;
#define glClearColor glad_glClearColor
-typedef void (APIENTRYP PFNGLCLEARSTENCILPROC)(GLint s);
-GLAPI PFNGLCLEARSTENCILPROC glad_glClearStencil;
+ typedef void (APIENTRYP PFNGLCLEARSTENCILPROC)(GLint s);
+ GLAPI PFNGLCLEARSTENCILPROC glad_glClearStencil;
#define glClearStencil glad_glClearStencil
-typedef void (APIENTRYP PFNGLCLEARDEPTHPROC)(GLdouble depth);
-GLAPI PFNGLCLEARDEPTHPROC glad_glClearDepth;
+ typedef void (APIENTRYP PFNGLCLEARDEPTHPROC)(GLdouble depth);
+ GLAPI PFNGLCLEARDEPTHPROC glad_glClearDepth;
#define glClearDepth glad_glClearDepth
-typedef void (APIENTRYP PFNGLSTENCILMASKPROC)(GLuint mask);
-GLAPI PFNGLSTENCILMASKPROC glad_glStencilMask;
+ typedef void (APIENTRYP PFNGLSTENCILMASKPROC)(GLuint mask);
+ GLAPI PFNGLSTENCILMASKPROC glad_glStencilMask;
#define glStencilMask glad_glStencilMask
-typedef void (APIENTRYP PFNGLCOLORMASKPROC)(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
-GLAPI PFNGLCOLORMASKPROC glad_glColorMask;
+ typedef void (APIENTRYP PFNGLCOLORMASKPROC)(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
+ GLAPI PFNGLCOLORMASKPROC glad_glColorMask;
#define glColorMask glad_glColorMask
-typedef void (APIENTRYP PFNGLDEPTHMASKPROC)(GLboolean flag);
-GLAPI PFNGLDEPTHMASKPROC glad_glDepthMask;
+ typedef void (APIENTRYP PFNGLDEPTHMASKPROC)(GLboolean flag);
+ GLAPI PFNGLDEPTHMASKPROC glad_glDepthMask;
#define glDepthMask glad_glDepthMask
-typedef void (APIENTRYP PFNGLDISABLEPROC)(GLenum cap);
-GLAPI PFNGLDISABLEPROC glad_glDisable;
+ typedef void (APIENTRYP PFNGLDISABLEPROC)(GLenum cap);
+ GLAPI PFNGLDISABLEPROC glad_glDisable;
#define glDisable glad_glDisable
-typedef void (APIENTRYP PFNGLENABLEPROC)(GLenum cap);
-GLAPI PFNGLENABLEPROC glad_glEnable;
+ typedef void (APIENTRYP PFNGLENABLEPROC)(GLenum cap);
+ GLAPI PFNGLENABLEPROC glad_glEnable;
#define glEnable glad_glEnable
-typedef void (APIENTRYP PFNGLFINISHPROC)(void);
-GLAPI PFNGLFINISHPROC glad_glFinish;
+ typedef void (APIENTRYP PFNGLFINISHPROC)(void);
+ GLAPI PFNGLFINISHPROC glad_glFinish;
#define glFinish glad_glFinish
-typedef void (APIENTRYP PFNGLFLUSHPROC)(void);
-GLAPI PFNGLFLUSHPROC glad_glFlush;
+ typedef void (APIENTRYP PFNGLFLUSHPROC)(void);
+ GLAPI PFNGLFLUSHPROC glad_glFlush;
#define glFlush glad_glFlush
-typedef void (APIENTRYP PFNGLBLENDFUNCPROC)(GLenum sfactor, GLenum dfactor);
-GLAPI PFNGLBLENDFUNCPROC glad_glBlendFunc;
+ typedef void (APIENTRYP PFNGLBLENDFUNCPROC)(GLenum sfactor, GLenum dfactor);
+ GLAPI PFNGLBLENDFUNCPROC glad_glBlendFunc;
#define glBlendFunc glad_glBlendFunc
-typedef void (APIENTRYP PFNGLLOGICOPPROC)(GLenum opcode);
-GLAPI PFNGLLOGICOPPROC glad_glLogicOp;
+ typedef void (APIENTRYP PFNGLLOGICOPPROC)(GLenum opcode);
+ GLAPI PFNGLLOGICOPPROC glad_glLogicOp;
#define glLogicOp glad_glLogicOp
-typedef void (APIENTRYP PFNGLSTENCILFUNCPROC)(GLenum func, GLint ref, GLuint mask);
-GLAPI PFNGLSTENCILFUNCPROC glad_glStencilFunc;
+ typedef void (APIENTRYP PFNGLSTENCILFUNCPROC)(GLenum func, GLint ref, GLuint mask);
+ GLAPI PFNGLSTENCILFUNCPROC glad_glStencilFunc;
#define glStencilFunc glad_glStencilFunc
-typedef void (APIENTRYP PFNGLSTENCILOPPROC)(GLenum fail, GLenum zfail, GLenum zpass);
-GLAPI PFNGLSTENCILOPPROC glad_glStencilOp;
+ typedef void (APIENTRYP PFNGLSTENCILOPPROC)(GLenum fail, GLenum zfail, GLenum zpass);
+ GLAPI PFNGLSTENCILOPPROC glad_glStencilOp;
#define glStencilOp glad_glStencilOp
-typedef void (APIENTRYP PFNGLDEPTHFUNCPROC)(GLenum func);
-GLAPI PFNGLDEPTHFUNCPROC glad_glDepthFunc;
+ typedef void (APIENTRYP PFNGLDEPTHFUNCPROC)(GLenum func);
+ GLAPI PFNGLDEPTHFUNCPROC glad_glDepthFunc;
#define glDepthFunc glad_glDepthFunc
-typedef void (APIENTRYP PFNGLPIXELSTOREFPROC)(GLenum pname, GLfloat param);
-GLAPI PFNGLPIXELSTOREFPROC glad_glPixelStoref;
+ typedef void (APIENTRYP PFNGLPIXELSTOREFPROC)(GLenum pname, GLfloat param);
+ GLAPI PFNGLPIXELSTOREFPROC glad_glPixelStoref;
#define glPixelStoref glad_glPixelStoref
-typedef void (APIENTRYP PFNGLPIXELSTOREIPROC)(GLenum pname, GLint param);
-GLAPI PFNGLPIXELSTOREIPROC glad_glPixelStorei;
+ typedef void (APIENTRYP PFNGLPIXELSTOREIPROC)(GLenum pname, GLint param);
+ GLAPI PFNGLPIXELSTOREIPROC glad_glPixelStorei;
#define glPixelStorei glad_glPixelStorei
-typedef void (APIENTRYP PFNGLREADBUFFERPROC)(GLenum src);
-GLAPI PFNGLREADBUFFERPROC glad_glReadBuffer;
+ typedef void (APIENTRYP PFNGLREADBUFFERPROC)(GLenum src);
+ GLAPI PFNGLREADBUFFERPROC glad_glReadBuffer;
#define glReadBuffer glad_glReadBuffer
-typedef void (APIENTRYP PFNGLREADPIXELSPROC)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels);
-GLAPI PFNGLREADPIXELSPROC glad_glReadPixels;
+ typedef void (APIENTRYP PFNGLREADPIXELSPROC)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels);
+ GLAPI PFNGLREADPIXELSPROC glad_glReadPixels;
#define glReadPixels glad_glReadPixels
-typedef void (APIENTRYP PFNGLGETBOOLEANVPROC)(GLenum pname, GLboolean *data);
-GLAPI PFNGLGETBOOLEANVPROC glad_glGetBooleanv;
+ typedef void (APIENTRYP PFNGLGETBOOLEANVPROC)(GLenum pname, GLboolean *data);
+ GLAPI PFNGLGETBOOLEANVPROC glad_glGetBooleanv;
#define glGetBooleanv glad_glGetBooleanv
-typedef void (APIENTRYP PFNGLGETDOUBLEVPROC)(GLenum pname, GLdouble *data);
-GLAPI PFNGLGETDOUBLEVPROC glad_glGetDoublev;
+ typedef void (APIENTRYP PFNGLGETDOUBLEVPROC)(GLenum pname, GLdouble *data);
+ GLAPI PFNGLGETDOUBLEVPROC glad_glGetDoublev;
#define glGetDoublev glad_glGetDoublev
-typedef GLenum (APIENTRYP PFNGLGETERRORPROC)(void);
-GLAPI PFNGLGETERRORPROC glad_glGetError;
+ typedef GLenum(APIENTRYP PFNGLGETERRORPROC)(void);
+ GLAPI PFNGLGETERRORPROC glad_glGetError;
#define glGetError glad_glGetError
-typedef void (APIENTRYP PFNGLGETFLOATVPROC)(GLenum pname, GLfloat *data);
-GLAPI PFNGLGETFLOATVPROC glad_glGetFloatv;
+ typedef void (APIENTRYP PFNGLGETFLOATVPROC)(GLenum pname, GLfloat *data);
+ GLAPI PFNGLGETFLOATVPROC glad_glGetFloatv;
#define glGetFloatv glad_glGetFloatv
-typedef void (APIENTRYP PFNGLGETINTEGERVPROC)(GLenum pname, GLint *data);
-GLAPI PFNGLGETINTEGERVPROC glad_glGetIntegerv;
+ typedef void (APIENTRYP PFNGLGETINTEGERVPROC)(GLenum pname, GLint *data);
+ GLAPI PFNGLGETINTEGERVPROC glad_glGetIntegerv;
#define glGetIntegerv glad_glGetIntegerv
-typedef const GLubyte * (APIENTRYP PFNGLGETSTRINGPROC)(GLenum name);
-GLAPI PFNGLGETSTRINGPROC glad_glGetString;
+ typedef const GLubyte * (APIENTRYP PFNGLGETSTRINGPROC)(GLenum name);
+ GLAPI PFNGLGETSTRINGPROC glad_glGetString;
#define glGetString glad_glGetString
-typedef void (APIENTRYP PFNGLGETTEXIMAGEPROC)(GLenum target, GLint level, GLenum format, GLenum type, void *pixels);
-GLAPI PFNGLGETTEXIMAGEPROC glad_glGetTexImage;
+ typedef void (APIENTRYP PFNGLGETTEXIMAGEPROC)(GLenum target, GLint level, GLenum format, GLenum type, void *pixels);
+ GLAPI PFNGLGETTEXIMAGEPROC glad_glGetTexImage;
#define glGetTexImage glad_glGetTexImage
-typedef void (APIENTRYP PFNGLGETTEXPARAMETERFVPROC)(GLenum target, GLenum pname, GLfloat *params);
-GLAPI PFNGLGETTEXPARAMETERFVPROC glad_glGetTexParameterfv;
+ typedef void (APIENTRYP PFNGLGETTEXPARAMETERFVPROC)(GLenum target, GLenum pname, GLfloat *params);
+ GLAPI PFNGLGETTEXPARAMETERFVPROC glad_glGetTexParameterfv;
#define glGetTexParameterfv glad_glGetTexParameterfv
-typedef void (APIENTRYP PFNGLGETTEXPARAMETERIVPROC)(GLenum target, GLenum pname, GLint *params);
-GLAPI PFNGLGETTEXPARAMETERIVPROC glad_glGetTexParameteriv;
+ typedef void (APIENTRYP PFNGLGETTEXPARAMETERIVPROC)(GLenum target, GLenum pname, GLint *params);
+ GLAPI PFNGLGETTEXPARAMETERIVPROC glad_glGetTexParameteriv;
#define glGetTexParameteriv glad_glGetTexParameteriv
-typedef void (APIENTRYP PFNGLGETTEXLEVELPARAMETERFVPROC)(GLenum target, GLint level, GLenum pname, GLfloat *params);
-GLAPI PFNGLGETTEXLEVELPARAMETERFVPROC glad_glGetTexLevelParameterfv;
+ typedef void (APIENTRYP PFNGLGETTEXLEVELPARAMETERFVPROC)(GLenum target, GLint level, GLenum pname, GLfloat *params);
+ GLAPI PFNGLGETTEXLEVELPARAMETERFVPROC glad_glGetTexLevelParameterfv;
#define glGetTexLevelParameterfv glad_glGetTexLevelParameterfv
-typedef void (APIENTRYP PFNGLGETTEXLEVELPARAMETERIVPROC)(GLenum target, GLint level, GLenum pname, GLint *params);
-GLAPI PFNGLGETTEXLEVELPARAMETERIVPROC glad_glGetTexLevelParameteriv;
+ typedef void (APIENTRYP PFNGLGETTEXLEVELPARAMETERIVPROC)(GLenum target, GLint level, GLenum pname, GLint *params);
+ GLAPI PFNGLGETTEXLEVELPARAMETERIVPROC glad_glGetTexLevelParameteriv;
#define glGetTexLevelParameteriv glad_glGetTexLevelParameteriv
-typedef GLboolean (APIENTRYP PFNGLISENABLEDPROC)(GLenum cap);
-GLAPI PFNGLISENABLEDPROC glad_glIsEnabled;
+ typedef GLboolean(APIENTRYP PFNGLISENABLEDPROC)(GLenum cap);
+ GLAPI PFNGLISENABLEDPROC glad_glIsEnabled;
#define glIsEnabled glad_glIsEnabled
-typedef void (APIENTRYP PFNGLDEPTHRANGEPROC)(GLdouble n, GLdouble f);
-GLAPI PFNGLDEPTHRANGEPROC glad_glDepthRange;
+ typedef void (APIENTRYP PFNGLDEPTHRANGEPROC)(GLdouble n, GLdouble f);
+ GLAPI PFNGLDEPTHRANGEPROC glad_glDepthRange;
#define glDepthRange glad_glDepthRange
-typedef void (APIENTRYP PFNGLVIEWPORTPROC)(GLint x, GLint y, GLsizei width, GLsizei height);
-GLAPI PFNGLVIEWPORTPROC glad_glViewport;
+ typedef void (APIENTRYP PFNGLVIEWPORTPROC)(GLint x, GLint y, GLsizei width, GLsizei height);
+ GLAPI PFNGLVIEWPORTPROC glad_glViewport;
#define glViewport glad_glViewport
-typedef void (APIENTRYP PFNGLNEWLISTPROC)(GLuint list, GLenum mode);
-GLAPI PFNGLNEWLISTPROC glad_glNewList;
-#define glNewList glad_glNewList
-typedef void (APIENTRYP PFNGLENDLISTPROC)(void);
-GLAPI PFNGLENDLISTPROC glad_glEndList;
-#define glEndList glad_glEndList
-typedef void (APIENTRYP PFNGLCALLLISTPROC)(GLuint list);
-GLAPI PFNGLCALLLISTPROC glad_glCallList;
-#define glCallList glad_glCallList
-typedef void (APIENTRYP PFNGLCALLLISTSPROC)(GLsizei n, GLenum type, const void *lists);
-GLAPI PFNGLCALLLISTSPROC glad_glCallLists;
-#define glCallLists glad_glCallLists
-typedef void (APIENTRYP PFNGLDELETELISTSPROC)(GLuint list, GLsizei range);
-GLAPI PFNGLDELETELISTSPROC glad_glDeleteLists;
-#define glDeleteLists glad_glDeleteLists
-typedef GLuint (APIENTRYP PFNGLGENLISTSPROC)(GLsizei range);
-GLAPI PFNGLGENLISTSPROC glad_glGenLists;
-#define glGenLists glad_glGenLists
-typedef void (APIENTRYP PFNGLLISTBASEPROC)(GLuint base);
-GLAPI PFNGLLISTBASEPROC glad_glListBase;
-#define glListBase glad_glListBase
-typedef void (APIENTRYP PFNGLBEGINPROC)(GLenum mode);
-GLAPI PFNGLBEGINPROC glad_glBegin;
-#define glBegin glad_glBegin
-typedef void (APIENTRYP PFNGLBITMAPPROC)(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap);
-GLAPI PFNGLBITMAPPROC glad_glBitmap;
-#define glBitmap glad_glBitmap
-typedef void (APIENTRYP PFNGLCOLOR3BPROC)(GLbyte red, GLbyte green, GLbyte blue);
-GLAPI PFNGLCOLOR3BPROC glad_glColor3b;
-#define glColor3b glad_glColor3b
-typedef void (APIENTRYP PFNGLCOLOR3BVPROC)(const GLbyte *v);
-GLAPI PFNGLCOLOR3BVPROC glad_glColor3bv;
-#define glColor3bv glad_glColor3bv
-typedef void (APIENTRYP PFNGLCOLOR3DPROC)(GLdouble red, GLdouble green, GLdouble blue);
-GLAPI PFNGLCOLOR3DPROC glad_glColor3d;
-#define glColor3d glad_glColor3d
-typedef void (APIENTRYP PFNGLCOLOR3DVPROC)(const GLdouble *v);
-GLAPI PFNGLCOLOR3DVPROC glad_glColor3dv;
-#define glColor3dv glad_glColor3dv
-typedef void (APIENTRYP PFNGLCOLOR3FPROC)(GLfloat red, GLfloat green, GLfloat blue);
-GLAPI PFNGLCOLOR3FPROC glad_glColor3f;
-#define glColor3f glad_glColor3f
-typedef void (APIENTRYP PFNGLCOLOR3FVPROC)(const GLfloat *v);
-GLAPI PFNGLCOLOR3FVPROC glad_glColor3fv;
-#define glColor3fv glad_glColor3fv
-typedef void (APIENTRYP PFNGLCOLOR3IPROC)(GLint red, GLint green, GLint blue);
-GLAPI PFNGLCOLOR3IPROC glad_glColor3i;
-#define glColor3i glad_glColor3i
-typedef void (APIENTRYP PFNGLCOLOR3IVPROC)(const GLint *v);
-GLAPI PFNGLCOLOR3IVPROC glad_glColor3iv;
-#define glColor3iv glad_glColor3iv
-typedef void (APIENTRYP PFNGLCOLOR3SPROC)(GLshort red, GLshort green, GLshort blue);
-GLAPI PFNGLCOLOR3SPROC glad_glColor3s;
-#define glColor3s glad_glColor3s
-typedef void (APIENTRYP PFNGLCOLOR3SVPROC)(const GLshort *v);
-GLAPI PFNGLCOLOR3SVPROC glad_glColor3sv;
-#define glColor3sv glad_glColor3sv
-typedef void (APIENTRYP PFNGLCOLOR3UBPROC)(GLubyte red, GLubyte green, GLubyte blue);
-GLAPI PFNGLCOLOR3UBPROC glad_glColor3ub;
-#define glColor3ub glad_glColor3ub
-typedef void (APIENTRYP PFNGLCOLOR3UBVPROC)(const GLubyte *v);
-GLAPI PFNGLCOLOR3UBVPROC glad_glColor3ubv;
-#define glColor3ubv glad_glColor3ubv
-typedef void (APIENTRYP PFNGLCOLOR3UIPROC)(GLuint red, GLuint green, GLuint blue);
-GLAPI PFNGLCOLOR3UIPROC glad_glColor3ui;
-#define glColor3ui glad_glColor3ui
-typedef void (APIENTRYP PFNGLCOLOR3UIVPROC)(const GLuint *v);
-GLAPI PFNGLCOLOR3UIVPROC glad_glColor3uiv;
-#define glColor3uiv glad_glColor3uiv
-typedef void (APIENTRYP PFNGLCOLOR3USPROC)(GLushort red, GLushort green, GLushort blue);
-GLAPI PFNGLCOLOR3USPROC glad_glColor3us;
-#define glColor3us glad_glColor3us
-typedef void (APIENTRYP PFNGLCOLOR3USVPROC)(const GLushort *v);
-GLAPI PFNGLCOLOR3USVPROC glad_glColor3usv;
-#define glColor3usv glad_glColor3usv
-typedef void (APIENTRYP PFNGLCOLOR4BPROC)(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha);
-GLAPI PFNGLCOLOR4BPROC glad_glColor4b;
-#define glColor4b glad_glColor4b
-typedef void (APIENTRYP PFNGLCOLOR4BVPROC)(const GLbyte *v);
-GLAPI PFNGLCOLOR4BVPROC glad_glColor4bv;
-#define glColor4bv glad_glColor4bv
-typedef void (APIENTRYP PFNGLCOLOR4DPROC)(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha);
-GLAPI PFNGLCOLOR4DPROC glad_glColor4d;
-#define glColor4d glad_glColor4d
-typedef void (APIENTRYP PFNGLCOLOR4DVPROC)(const GLdouble *v);
-GLAPI PFNGLCOLOR4DVPROC glad_glColor4dv;
-#define glColor4dv glad_glColor4dv
-typedef void (APIENTRYP PFNGLCOLOR4FPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
-GLAPI PFNGLCOLOR4FPROC glad_glColor4f;
-#define glColor4f glad_glColor4f
-typedef void (APIENTRYP PFNGLCOLOR4FVPROC)(const GLfloat *v);
-GLAPI PFNGLCOLOR4FVPROC glad_glColor4fv;
-#define glColor4fv glad_glColor4fv
-typedef void (APIENTRYP PFNGLCOLOR4IPROC)(GLint red, GLint green, GLint blue, GLint alpha);
-GLAPI PFNGLCOLOR4IPROC glad_glColor4i;
-#define glColor4i glad_glColor4i
-typedef void (APIENTRYP PFNGLCOLOR4IVPROC)(const GLint *v);
-GLAPI PFNGLCOLOR4IVPROC glad_glColor4iv;
-#define glColor4iv glad_glColor4iv
-typedef void (APIENTRYP PFNGLCOLOR4SPROC)(GLshort red, GLshort green, GLshort blue, GLshort alpha);
-GLAPI PFNGLCOLOR4SPROC glad_glColor4s;
-#define glColor4s glad_glColor4s
-typedef void (APIENTRYP PFNGLCOLOR4SVPROC)(const GLshort *v);
-GLAPI PFNGLCOLOR4SVPROC glad_glColor4sv;
-#define glColor4sv glad_glColor4sv
-typedef void (APIENTRYP PFNGLCOLOR4UBPROC)(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
-GLAPI PFNGLCOLOR4UBPROC glad_glColor4ub;
-#define glColor4ub glad_glColor4ub
-typedef void (APIENTRYP PFNGLCOLOR4UBVPROC)(const GLubyte *v);
-GLAPI PFNGLCOLOR4UBVPROC glad_glColor4ubv;
-#define glColor4ubv glad_glColor4ubv
-typedef void (APIENTRYP PFNGLCOLOR4UIPROC)(GLuint red, GLuint green, GLuint blue, GLuint alpha);
-GLAPI PFNGLCOLOR4UIPROC glad_glColor4ui;
-#define glColor4ui glad_glColor4ui
-typedef void (APIENTRYP PFNGLCOLOR4UIVPROC)(const GLuint *v);
-GLAPI PFNGLCOLOR4UIVPROC glad_glColor4uiv;
-#define glColor4uiv glad_glColor4uiv
-typedef void (APIENTRYP PFNGLCOLOR4USPROC)(GLushort red, GLushort green, GLushort blue, GLushort alpha);
-GLAPI PFNGLCOLOR4USPROC glad_glColor4us;
-#define glColor4us glad_glColor4us
-typedef void (APIENTRYP PFNGLCOLOR4USVPROC)(const GLushort *v);
-GLAPI PFNGLCOLOR4USVPROC glad_glColor4usv;
-#define glColor4usv glad_glColor4usv
-typedef void (APIENTRYP PFNGLEDGEFLAGPROC)(GLboolean flag);
-GLAPI PFNGLEDGEFLAGPROC glad_glEdgeFlag;
-#define glEdgeFlag glad_glEdgeFlag
-typedef void (APIENTRYP PFNGLEDGEFLAGVPROC)(const GLboolean *flag);
-GLAPI PFNGLEDGEFLAGVPROC glad_glEdgeFlagv;
-#define glEdgeFlagv glad_glEdgeFlagv
-typedef void (APIENTRYP PFNGLENDPROC)(void);
-GLAPI PFNGLENDPROC glad_glEnd;
-#define glEnd glad_glEnd
-typedef void (APIENTRYP PFNGLINDEXDPROC)(GLdouble c);
-GLAPI PFNGLINDEXDPROC glad_glIndexd;
-#define glIndexd glad_glIndexd
-typedef void (APIENTRYP PFNGLINDEXDVPROC)(const GLdouble *c);
-GLAPI PFNGLINDEXDVPROC glad_glIndexdv;
-#define glIndexdv glad_glIndexdv
-typedef void (APIENTRYP PFNGLINDEXFPROC)(GLfloat c);
-GLAPI PFNGLINDEXFPROC glad_glIndexf;
-#define glIndexf glad_glIndexf
-typedef void (APIENTRYP PFNGLINDEXFVPROC)(const GLfloat *c);
-GLAPI PFNGLINDEXFVPROC glad_glIndexfv;
-#define glIndexfv glad_glIndexfv
-typedef void (APIENTRYP PFNGLINDEXIPROC)(GLint c);
-GLAPI PFNGLINDEXIPROC glad_glIndexi;
-#define glIndexi glad_glIndexi
-typedef void (APIENTRYP PFNGLINDEXIVPROC)(const GLint *c);
-GLAPI PFNGLINDEXIVPROC glad_glIndexiv;
-#define glIndexiv glad_glIndexiv
-typedef void (APIENTRYP PFNGLINDEXSPROC)(GLshort c);
-GLAPI PFNGLINDEXSPROC glad_glIndexs;
-#define glIndexs glad_glIndexs
-typedef void (APIENTRYP PFNGLINDEXSVPROC)(const GLshort *c);
-GLAPI PFNGLINDEXSVPROC glad_glIndexsv;
-#define glIndexsv glad_glIndexsv
-typedef void (APIENTRYP PFNGLNORMAL3BPROC)(GLbyte nx, GLbyte ny, GLbyte nz);
-GLAPI PFNGLNORMAL3BPROC glad_glNormal3b;
-#define glNormal3b glad_glNormal3b
-typedef void (APIENTRYP PFNGLNORMAL3BVPROC)(const GLbyte *v);
-GLAPI PFNGLNORMAL3BVPROC glad_glNormal3bv;
-#define glNormal3bv glad_glNormal3bv
-typedef void (APIENTRYP PFNGLNORMAL3DPROC)(GLdouble nx, GLdouble ny, GLdouble nz);
-GLAPI PFNGLNORMAL3DPROC glad_glNormal3d;
-#define glNormal3d glad_glNormal3d
-typedef void (APIENTRYP PFNGLNORMAL3DVPROC)(const GLdouble *v);
-GLAPI PFNGLNORMAL3DVPROC glad_glNormal3dv;
-#define glNormal3dv glad_glNormal3dv
-typedef void (APIENTRYP PFNGLNORMAL3FPROC)(GLfloat nx, GLfloat ny, GLfloat nz);
-GLAPI PFNGLNORMAL3FPROC glad_glNormal3f;
-#define glNormal3f glad_glNormal3f
-typedef void (APIENTRYP PFNGLNORMAL3FVPROC)(const GLfloat *v);
-GLAPI PFNGLNORMAL3FVPROC glad_glNormal3fv;
-#define glNormal3fv glad_glNormal3fv
-typedef void (APIENTRYP PFNGLNORMAL3IPROC)(GLint nx, GLint ny, GLint nz);
-GLAPI PFNGLNORMAL3IPROC glad_glNormal3i;
-#define glNormal3i glad_glNormal3i
-typedef void (APIENTRYP PFNGLNORMAL3IVPROC)(const GLint *v);
-GLAPI PFNGLNORMAL3IVPROC glad_glNormal3iv;
-#define glNormal3iv glad_glNormal3iv
-typedef void (APIENTRYP PFNGLNORMAL3SPROC)(GLshort nx, GLshort ny, GLshort nz);
-GLAPI PFNGLNORMAL3SPROC glad_glNormal3s;
-#define glNormal3s glad_glNormal3s
-typedef void (APIENTRYP PFNGLNORMAL3SVPROC)(const GLshort *v);
-GLAPI PFNGLNORMAL3SVPROC glad_glNormal3sv;
-#define glNormal3sv glad_glNormal3sv
-typedef void (APIENTRYP PFNGLRASTERPOS2DPROC)(GLdouble x, GLdouble y);
-GLAPI PFNGLRASTERPOS2DPROC glad_glRasterPos2d;
-#define glRasterPos2d glad_glRasterPos2d
-typedef void (APIENTRYP PFNGLRASTERPOS2DVPROC)(const GLdouble *v);
-GLAPI PFNGLRASTERPOS2DVPROC glad_glRasterPos2dv;
-#define glRasterPos2dv glad_glRasterPos2dv
-typedef void (APIENTRYP PFNGLRASTERPOS2FPROC)(GLfloat x, GLfloat y);
-GLAPI PFNGLRASTERPOS2FPROC glad_glRasterPos2f;
-#define glRasterPos2f glad_glRasterPos2f
-typedef void (APIENTRYP PFNGLRASTERPOS2FVPROC)(const GLfloat *v);
-GLAPI PFNGLRASTERPOS2FVPROC glad_glRasterPos2fv;
-#define glRasterPos2fv glad_glRasterPos2fv
-typedef void (APIENTRYP PFNGLRASTERPOS2IPROC)(GLint x, GLint y);
-GLAPI PFNGLRASTERPOS2IPROC glad_glRasterPos2i;
-#define glRasterPos2i glad_glRasterPos2i
-typedef void (APIENTRYP PFNGLRASTERPOS2IVPROC)(const GLint *v);
-GLAPI PFNGLRASTERPOS2IVPROC glad_glRasterPos2iv;
-#define glRasterPos2iv glad_glRasterPos2iv
-typedef void (APIENTRYP PFNGLRASTERPOS2SPROC)(GLshort x, GLshort y);
-GLAPI PFNGLRASTERPOS2SPROC glad_glRasterPos2s;
-#define glRasterPos2s glad_glRasterPos2s
-typedef void (APIENTRYP PFNGLRASTERPOS2SVPROC)(const GLshort *v);
-GLAPI PFNGLRASTERPOS2SVPROC glad_glRasterPos2sv;
-#define glRasterPos2sv glad_glRasterPos2sv
-typedef void (APIENTRYP PFNGLRASTERPOS3DPROC)(GLdouble x, GLdouble y, GLdouble z);
-GLAPI PFNGLRASTERPOS3DPROC glad_glRasterPos3d;
-#define glRasterPos3d glad_glRasterPos3d
-typedef void (APIENTRYP PFNGLRASTERPOS3DVPROC)(const GLdouble *v);
-GLAPI PFNGLRASTERPOS3DVPROC glad_glRasterPos3dv;
-#define glRasterPos3dv glad_glRasterPos3dv
-typedef void (APIENTRYP PFNGLRASTERPOS3FPROC)(GLfloat x, GLfloat y, GLfloat z);
-GLAPI PFNGLRASTERPOS3FPROC glad_glRasterPos3f;
-#define glRasterPos3f glad_glRasterPos3f
-typedef void (APIENTRYP PFNGLRASTERPOS3FVPROC)(const GLfloat *v);
-GLAPI PFNGLRASTERPOS3FVPROC glad_glRasterPos3fv;
-#define glRasterPos3fv glad_glRasterPos3fv
-typedef void (APIENTRYP PFNGLRASTERPOS3IPROC)(GLint x, GLint y, GLint z);
-GLAPI PFNGLRASTERPOS3IPROC glad_glRasterPos3i;
-#define glRasterPos3i glad_glRasterPos3i
-typedef void (APIENTRYP PFNGLRASTERPOS3IVPROC)(const GLint *v);
-GLAPI PFNGLRASTERPOS3IVPROC glad_glRasterPos3iv;
-#define glRasterPos3iv glad_glRasterPos3iv
-typedef void (APIENTRYP PFNGLRASTERPOS3SPROC)(GLshort x, GLshort y, GLshort z);
-GLAPI PFNGLRASTERPOS3SPROC glad_glRasterPos3s;
-#define glRasterPos3s glad_glRasterPos3s
-typedef void (APIENTRYP PFNGLRASTERPOS3SVPROC)(const GLshort *v);
-GLAPI PFNGLRASTERPOS3SVPROC glad_glRasterPos3sv;
-#define glRasterPos3sv glad_glRasterPos3sv
-typedef void (APIENTRYP PFNGLRASTERPOS4DPROC)(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
-GLAPI PFNGLRASTERPOS4DPROC glad_glRasterPos4d;
-#define glRasterPos4d glad_glRasterPos4d
-typedef void (APIENTRYP PFNGLRASTERPOS4DVPROC)(const GLdouble *v);
-GLAPI PFNGLRASTERPOS4DVPROC glad_glRasterPos4dv;
-#define glRasterPos4dv glad_glRasterPos4dv
-typedef void (APIENTRYP PFNGLRASTERPOS4FPROC)(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
-GLAPI PFNGLRASTERPOS4FPROC glad_glRasterPos4f;
-#define glRasterPos4f glad_glRasterPos4f
-typedef void (APIENTRYP PFNGLRASTERPOS4FVPROC)(const GLfloat *v);
-GLAPI PFNGLRASTERPOS4FVPROC glad_glRasterPos4fv;
-#define glRasterPos4fv glad_glRasterPos4fv
-typedef void (APIENTRYP PFNGLRASTERPOS4IPROC)(GLint x, GLint y, GLint z, GLint w);
-GLAPI PFNGLRASTERPOS4IPROC glad_glRasterPos4i;
-#define glRasterPos4i glad_glRasterPos4i
-typedef void (APIENTRYP PFNGLRASTERPOS4IVPROC)(const GLint *v);
-GLAPI PFNGLRASTERPOS4IVPROC glad_glRasterPos4iv;
-#define glRasterPos4iv glad_glRasterPos4iv
-typedef void (APIENTRYP PFNGLRASTERPOS4SPROC)(GLshort x, GLshort y, GLshort z, GLshort w);
-GLAPI PFNGLRASTERPOS4SPROC glad_glRasterPos4s;
-#define glRasterPos4s glad_glRasterPos4s
-typedef void (APIENTRYP PFNGLRASTERPOS4SVPROC)(const GLshort *v);
-GLAPI PFNGLRASTERPOS4SVPROC glad_glRasterPos4sv;
-#define glRasterPos4sv glad_glRasterPos4sv
-typedef void (APIENTRYP PFNGLRECTDPROC)(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2);
-GLAPI PFNGLRECTDPROC glad_glRectd;
-#define glRectd glad_glRectd
-typedef void (APIENTRYP PFNGLRECTDVPROC)(const GLdouble *v1, const GLdouble *v2);
-GLAPI PFNGLRECTDVPROC glad_glRectdv;
-#define glRectdv glad_glRectdv
-typedef void (APIENTRYP PFNGLRECTFPROC)(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2);
-GLAPI PFNGLRECTFPROC glad_glRectf;
-#define glRectf glad_glRectf
-typedef void (APIENTRYP PFNGLRECTFVPROC)(const GLfloat *v1, const GLfloat *v2);
-GLAPI PFNGLRECTFVPROC glad_glRectfv;
-#define glRectfv glad_glRectfv
-typedef void (APIENTRYP PFNGLRECTIPROC)(GLint x1, GLint y1, GLint x2, GLint y2);
-GLAPI PFNGLRECTIPROC glad_glRecti;
-#define glRecti glad_glRecti
-typedef void (APIENTRYP PFNGLRECTIVPROC)(const GLint *v1, const GLint *v2);
-GLAPI PFNGLRECTIVPROC glad_glRectiv;
-#define glRectiv glad_glRectiv
-typedef void (APIENTRYP PFNGLRECTSPROC)(GLshort x1, GLshort y1, GLshort x2, GLshort y2);
-GLAPI PFNGLRECTSPROC glad_glRects;
-#define glRects glad_glRects
-typedef void (APIENTRYP PFNGLRECTSVPROC)(const GLshort *v1, const GLshort *v2);
-GLAPI PFNGLRECTSVPROC glad_glRectsv;
-#define glRectsv glad_glRectsv
-typedef void (APIENTRYP PFNGLTEXCOORD1DPROC)(GLdouble s);
-GLAPI PFNGLTEXCOORD1DPROC glad_glTexCoord1d;
-#define glTexCoord1d glad_glTexCoord1d
-typedef void (APIENTRYP PFNGLTEXCOORD1DVPROC)(const GLdouble *v);
-GLAPI PFNGLTEXCOORD1DVPROC glad_glTexCoord1dv;
-#define glTexCoord1dv glad_glTexCoord1dv
-typedef void (APIENTRYP PFNGLTEXCOORD1FPROC)(GLfloat s);
-GLAPI PFNGLTEXCOORD1FPROC glad_glTexCoord1f;
-#define glTexCoord1f glad_glTexCoord1f
-typedef void (APIENTRYP PFNGLTEXCOORD1FVPROC)(const GLfloat *v);
-GLAPI PFNGLTEXCOORD1FVPROC glad_glTexCoord1fv;
-#define glTexCoord1fv glad_glTexCoord1fv
-typedef void (APIENTRYP PFNGLTEXCOORD1IPROC)(GLint s);
-GLAPI PFNGLTEXCOORD1IPROC glad_glTexCoord1i;
-#define glTexCoord1i glad_glTexCoord1i
-typedef void (APIENTRYP PFNGLTEXCOORD1IVPROC)(const GLint *v);
-GLAPI PFNGLTEXCOORD1IVPROC glad_glTexCoord1iv;
-#define glTexCoord1iv glad_glTexCoord1iv
-typedef void (APIENTRYP PFNGLTEXCOORD1SPROC)(GLshort s);
-GLAPI PFNGLTEXCOORD1SPROC glad_glTexCoord1s;
-#define glTexCoord1s glad_glTexCoord1s
-typedef void (APIENTRYP PFNGLTEXCOORD1SVPROC)(const GLshort *v);
-GLAPI PFNGLTEXCOORD1SVPROC glad_glTexCoord1sv;
-#define glTexCoord1sv glad_glTexCoord1sv
-typedef void (APIENTRYP PFNGLTEXCOORD2DPROC)(GLdouble s, GLdouble t);
-GLAPI PFNGLTEXCOORD2DPROC glad_glTexCoord2d;
-#define glTexCoord2d glad_glTexCoord2d
-typedef void (APIENTRYP PFNGLTEXCOORD2DVPROC)(const GLdouble *v);
-GLAPI PFNGLTEXCOORD2DVPROC glad_glTexCoord2dv;
-#define glTexCoord2dv glad_glTexCoord2dv
-typedef void (APIENTRYP PFNGLTEXCOORD2FPROC)(GLfloat s, GLfloat t);
-GLAPI PFNGLTEXCOORD2FPROC glad_glTexCoord2f;
-#define glTexCoord2f glad_glTexCoord2f
-typedef void (APIENTRYP PFNGLTEXCOORD2FVPROC)(const GLfloat *v);
-GLAPI PFNGLTEXCOORD2FVPROC glad_glTexCoord2fv;
-#define glTexCoord2fv glad_glTexCoord2fv
-typedef void (APIENTRYP PFNGLTEXCOORD2IPROC)(GLint s, GLint t);
-GLAPI PFNGLTEXCOORD2IPROC glad_glTexCoord2i;
-#define glTexCoord2i glad_glTexCoord2i
-typedef void (APIENTRYP PFNGLTEXCOORD2IVPROC)(const GLint *v);
-GLAPI PFNGLTEXCOORD2IVPROC glad_glTexCoord2iv;
-#define glTexCoord2iv glad_glTexCoord2iv
-typedef void (APIENTRYP PFNGLTEXCOORD2SPROC)(GLshort s, GLshort t);
-GLAPI PFNGLTEXCOORD2SPROC glad_glTexCoord2s;
-#define glTexCoord2s glad_glTexCoord2s
-typedef void (APIENTRYP PFNGLTEXCOORD2SVPROC)(const GLshort *v);
-GLAPI PFNGLTEXCOORD2SVPROC glad_glTexCoord2sv;
-#define glTexCoord2sv glad_glTexCoord2sv
-typedef void (APIENTRYP PFNGLTEXCOORD3DPROC)(GLdouble s, GLdouble t, GLdouble r);
-GLAPI PFNGLTEXCOORD3DPROC glad_glTexCoord3d;
-#define glTexCoord3d glad_glTexCoord3d
-typedef void (APIENTRYP PFNGLTEXCOORD3DVPROC)(const GLdouble *v);
-GLAPI PFNGLTEXCOORD3DVPROC glad_glTexCoord3dv;
-#define glTexCoord3dv glad_glTexCoord3dv
-typedef void (APIENTRYP PFNGLTEXCOORD3FPROC)(GLfloat s, GLfloat t, GLfloat r);
-GLAPI PFNGLTEXCOORD3FPROC glad_glTexCoord3f;
-#define glTexCoord3f glad_glTexCoord3f
-typedef void (APIENTRYP PFNGLTEXCOORD3FVPROC)(const GLfloat *v);
-GLAPI PFNGLTEXCOORD3FVPROC glad_glTexCoord3fv;
-#define glTexCoord3fv glad_glTexCoord3fv
-typedef void (APIENTRYP PFNGLTEXCOORD3IPROC)(GLint s, GLint t, GLint r);
-GLAPI PFNGLTEXCOORD3IPROC glad_glTexCoord3i;
-#define glTexCoord3i glad_glTexCoord3i
-typedef void (APIENTRYP PFNGLTEXCOORD3IVPROC)(const GLint *v);
-GLAPI PFNGLTEXCOORD3IVPROC glad_glTexCoord3iv;
-#define glTexCoord3iv glad_glTexCoord3iv
-typedef void (APIENTRYP PFNGLTEXCOORD3SPROC)(GLshort s, GLshort t, GLshort r);
-GLAPI PFNGLTEXCOORD3SPROC glad_glTexCoord3s;
-#define glTexCoord3s glad_glTexCoord3s
-typedef void (APIENTRYP PFNGLTEXCOORD3SVPROC)(const GLshort *v);
-GLAPI PFNGLTEXCOORD3SVPROC glad_glTexCoord3sv;
-#define glTexCoord3sv glad_glTexCoord3sv
-typedef void (APIENTRYP PFNGLTEXCOORD4DPROC)(GLdouble s, GLdouble t, GLdouble r, GLdouble q);
-GLAPI PFNGLTEXCOORD4DPROC glad_glTexCoord4d;
-#define glTexCoord4d glad_glTexCoord4d
-typedef void (APIENTRYP PFNGLTEXCOORD4DVPROC)(const GLdouble *v);
-GLAPI PFNGLTEXCOORD4DVPROC glad_glTexCoord4dv;
-#define glTexCoord4dv glad_glTexCoord4dv
-typedef void (APIENTRYP PFNGLTEXCOORD4FPROC)(GLfloat s, GLfloat t, GLfloat r, GLfloat q);
-GLAPI PFNGLTEXCOORD4FPROC glad_glTexCoord4f;
-#define glTexCoord4f glad_glTexCoord4f
-typedef void (APIENTRYP PFNGLTEXCOORD4FVPROC)(const GLfloat *v);
-GLAPI PFNGLTEXCOORD4FVPROC glad_glTexCoord4fv;
-#define glTexCoord4fv glad_glTexCoord4fv
-typedef void (APIENTRYP PFNGLTEXCOORD4IPROC)(GLint s, GLint t, GLint r, GLint q);
-GLAPI PFNGLTEXCOORD4IPROC glad_glTexCoord4i;
-#define glTexCoord4i glad_glTexCoord4i
-typedef void (APIENTRYP PFNGLTEXCOORD4IVPROC)(const GLint *v);
-GLAPI PFNGLTEXCOORD4IVPROC glad_glTexCoord4iv;
-#define glTexCoord4iv glad_glTexCoord4iv
-typedef void (APIENTRYP PFNGLTEXCOORD4SPROC)(GLshort s, GLshort t, GLshort r, GLshort q);
-GLAPI PFNGLTEXCOORD4SPROC glad_glTexCoord4s;
-#define glTexCoord4s glad_glTexCoord4s
-typedef void (APIENTRYP PFNGLTEXCOORD4SVPROC)(const GLshort *v);
-GLAPI PFNGLTEXCOORD4SVPROC glad_glTexCoord4sv;
-#define glTexCoord4sv glad_glTexCoord4sv
-typedef void (APIENTRYP PFNGLVERTEX2DPROC)(GLdouble x, GLdouble y);
-GLAPI PFNGLVERTEX2DPROC glad_glVertex2d;
-#define glVertex2d glad_glVertex2d
-typedef void (APIENTRYP PFNGLVERTEX2DVPROC)(const GLdouble *v);
-GLAPI PFNGLVERTEX2DVPROC glad_glVertex2dv;
-#define glVertex2dv glad_glVertex2dv
-typedef void (APIENTRYP PFNGLVERTEX2FPROC)(GLfloat x, GLfloat y);
-GLAPI PFNGLVERTEX2FPROC glad_glVertex2f;
-#define glVertex2f glad_glVertex2f
-typedef void (APIENTRYP PFNGLVERTEX2FVPROC)(const GLfloat *v);
-GLAPI PFNGLVERTEX2FVPROC glad_glVertex2fv;
-#define glVertex2fv glad_glVertex2fv
-typedef void (APIENTRYP PFNGLVERTEX2IPROC)(GLint x, GLint y);
-GLAPI PFNGLVERTEX2IPROC glad_glVertex2i;
-#define glVertex2i glad_glVertex2i
-typedef void (APIENTRYP PFNGLVERTEX2IVPROC)(const GLint *v);
-GLAPI PFNGLVERTEX2IVPROC glad_glVertex2iv;
-#define glVertex2iv glad_glVertex2iv
-typedef void (APIENTRYP PFNGLVERTEX2SPROC)(GLshort x, GLshort y);
-GLAPI PFNGLVERTEX2SPROC glad_glVertex2s;
-#define glVertex2s glad_glVertex2s
-typedef void (APIENTRYP PFNGLVERTEX2SVPROC)(const GLshort *v);
-GLAPI PFNGLVERTEX2SVPROC glad_glVertex2sv;
-#define glVertex2sv glad_glVertex2sv
-typedef void (APIENTRYP PFNGLVERTEX3DPROC)(GLdouble x, GLdouble y, GLdouble z);
-GLAPI PFNGLVERTEX3DPROC glad_glVertex3d;
-#define glVertex3d glad_glVertex3d
-typedef void (APIENTRYP PFNGLVERTEX3DVPROC)(const GLdouble *v);
-GLAPI PFNGLVERTEX3DVPROC glad_glVertex3dv;
-#define glVertex3dv glad_glVertex3dv
-typedef void (APIENTRYP PFNGLVERTEX3FPROC)(GLfloat x, GLfloat y, GLfloat z);
-GLAPI PFNGLVERTEX3FPROC glad_glVertex3f;
-#define glVertex3f glad_glVertex3f
-typedef void (APIENTRYP PFNGLVERTEX3FVPROC)(const GLfloat *v);
-GLAPI PFNGLVERTEX3FVPROC glad_glVertex3fv;
-#define glVertex3fv glad_glVertex3fv
-typedef void (APIENTRYP PFNGLVERTEX3IPROC)(GLint x, GLint y, GLint z);
-GLAPI PFNGLVERTEX3IPROC glad_glVertex3i;
-#define glVertex3i glad_glVertex3i
-typedef void (APIENTRYP PFNGLVERTEX3IVPROC)(const GLint *v);
-GLAPI PFNGLVERTEX3IVPROC glad_glVertex3iv;
-#define glVertex3iv glad_glVertex3iv
-typedef void (APIENTRYP PFNGLVERTEX3SPROC)(GLshort x, GLshort y, GLshort z);
-GLAPI PFNGLVERTEX3SPROC glad_glVertex3s;
-#define glVertex3s glad_glVertex3s
-typedef void (APIENTRYP PFNGLVERTEX3SVPROC)(const GLshort *v);
-GLAPI PFNGLVERTEX3SVPROC glad_glVertex3sv;
-#define glVertex3sv glad_glVertex3sv
-typedef void (APIENTRYP PFNGLVERTEX4DPROC)(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
-GLAPI PFNGLVERTEX4DPROC glad_glVertex4d;
-#define glVertex4d glad_glVertex4d
-typedef void (APIENTRYP PFNGLVERTEX4DVPROC)(const GLdouble *v);
-GLAPI PFNGLVERTEX4DVPROC glad_glVertex4dv;
-#define glVertex4dv glad_glVertex4dv
-typedef void (APIENTRYP PFNGLVERTEX4FPROC)(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
-GLAPI PFNGLVERTEX4FPROC glad_glVertex4f;
-#define glVertex4f glad_glVertex4f
-typedef void (APIENTRYP PFNGLVERTEX4FVPROC)(const GLfloat *v);
-GLAPI PFNGLVERTEX4FVPROC glad_glVertex4fv;
-#define glVertex4fv glad_glVertex4fv
-typedef void (APIENTRYP PFNGLVERTEX4IPROC)(GLint x, GLint y, GLint z, GLint w);
-GLAPI PFNGLVERTEX4IPROC glad_glVertex4i;
-#define glVertex4i glad_glVertex4i
-typedef void (APIENTRYP PFNGLVERTEX4IVPROC)(const GLint *v);
-GLAPI PFNGLVERTEX4IVPROC glad_glVertex4iv;
-#define glVertex4iv glad_glVertex4iv
-typedef void (APIENTRYP PFNGLVERTEX4SPROC)(GLshort x, GLshort y, GLshort z, GLshort w);
-GLAPI PFNGLVERTEX4SPROC glad_glVertex4s;
-#define glVertex4s glad_glVertex4s
-typedef void (APIENTRYP PFNGLVERTEX4SVPROC)(const GLshort *v);
-GLAPI PFNGLVERTEX4SVPROC glad_glVertex4sv;
-#define glVertex4sv glad_glVertex4sv
-typedef void (APIENTRYP PFNGLCLIPPLANEPROC)(GLenum plane, const GLdouble *equation);
-GLAPI PFNGLCLIPPLANEPROC glad_glClipPlane;
-#define glClipPlane glad_glClipPlane
-typedef void (APIENTRYP PFNGLCOLORMATERIALPROC)(GLenum face, GLenum mode);
-GLAPI PFNGLCOLORMATERIALPROC glad_glColorMaterial;
-#define glColorMaterial glad_glColorMaterial
-typedef void (APIENTRYP PFNGLFOGFPROC)(GLenum pname, GLfloat param);
-GLAPI PFNGLFOGFPROC glad_glFogf;
-#define glFogf glad_glFogf
-typedef void (APIENTRYP PFNGLFOGFVPROC)(GLenum pname, const GLfloat *params);
-GLAPI PFNGLFOGFVPROC glad_glFogfv;
-#define glFogfv glad_glFogfv
-typedef void (APIENTRYP PFNGLFOGIPROC)(GLenum pname, GLint param);
-GLAPI PFNGLFOGIPROC glad_glFogi;
-#define glFogi glad_glFogi
-typedef void (APIENTRYP PFNGLFOGIVPROC)(GLenum pname, const GLint *params);
-GLAPI PFNGLFOGIVPROC glad_glFogiv;
-#define glFogiv glad_glFogiv
-typedef void (APIENTRYP PFNGLLIGHTFPROC)(GLenum light, GLenum pname, GLfloat param);
-GLAPI PFNGLLIGHTFPROC glad_glLightf;
-#define glLightf glad_glLightf
-typedef void (APIENTRYP PFNGLLIGHTFVPROC)(GLenum light, GLenum pname, const GLfloat *params);
-GLAPI PFNGLLIGHTFVPROC glad_glLightfv;
-#define glLightfv glad_glLightfv
-typedef void (APIENTRYP PFNGLLIGHTIPROC)(GLenum light, GLenum pname, GLint param);
-GLAPI PFNGLLIGHTIPROC glad_glLighti;
-#define glLighti glad_glLighti
-typedef void (APIENTRYP PFNGLLIGHTIVPROC)(GLenum light, GLenum pname, const GLint *params);
-GLAPI PFNGLLIGHTIVPROC glad_glLightiv;
-#define glLightiv glad_glLightiv
-typedef void (APIENTRYP PFNGLLIGHTMODELFPROC)(GLenum pname, GLfloat param);
-GLAPI PFNGLLIGHTMODELFPROC glad_glLightModelf;
-#define glLightModelf glad_glLightModelf
-typedef void (APIENTRYP PFNGLLIGHTMODELFVPROC)(GLenum pname, const GLfloat *params);
-GLAPI PFNGLLIGHTMODELFVPROC glad_glLightModelfv;
-#define glLightModelfv glad_glLightModelfv
-typedef void (APIENTRYP PFNGLLIGHTMODELIPROC)(GLenum pname, GLint param);
-GLAPI PFNGLLIGHTMODELIPROC glad_glLightModeli;
-#define glLightModeli glad_glLightModeli
-typedef void (APIENTRYP PFNGLLIGHTMODELIVPROC)(GLenum pname, const GLint *params);
-GLAPI PFNGLLIGHTMODELIVPROC glad_glLightModeliv;
-#define glLightModeliv glad_glLightModeliv
-typedef void (APIENTRYP PFNGLLINESTIPPLEPROC)(GLint factor, GLushort pattern);
-GLAPI PFNGLLINESTIPPLEPROC glad_glLineStipple;
-#define glLineStipple glad_glLineStipple
-typedef void (APIENTRYP PFNGLMATERIALFPROC)(GLenum face, GLenum pname, GLfloat param);
-GLAPI PFNGLMATERIALFPROC glad_glMaterialf;
-#define glMaterialf glad_glMaterialf
-typedef void (APIENTRYP PFNGLMATERIALFVPROC)(GLenum face, GLenum pname, const GLfloat *params);
-GLAPI PFNGLMATERIALFVPROC glad_glMaterialfv;
-#define glMaterialfv glad_glMaterialfv
-typedef void (APIENTRYP PFNGLMATERIALIPROC)(GLenum face, GLenum pname, GLint param);
-GLAPI PFNGLMATERIALIPROC glad_glMateriali;
-#define glMateriali glad_glMateriali
-typedef void (APIENTRYP PFNGLMATERIALIVPROC)(GLenum face, GLenum pname, const GLint *params);
-GLAPI PFNGLMATERIALIVPROC glad_glMaterialiv;
-#define glMaterialiv glad_glMaterialiv
-typedef void (APIENTRYP PFNGLPOLYGONSTIPPLEPROC)(const GLubyte *mask);
-GLAPI PFNGLPOLYGONSTIPPLEPROC glad_glPolygonStipple;
-#define glPolygonStipple glad_glPolygonStipple
-typedef void (APIENTRYP PFNGLSHADEMODELPROC)(GLenum mode);
-GLAPI PFNGLSHADEMODELPROC glad_glShadeModel;
-#define glShadeModel glad_glShadeModel
-typedef void (APIENTRYP PFNGLTEXENVFPROC)(GLenum target, GLenum pname, GLfloat param);
-GLAPI PFNGLTEXENVFPROC glad_glTexEnvf;
-#define glTexEnvf glad_glTexEnvf
-typedef void (APIENTRYP PFNGLTEXENVFVPROC)(GLenum target, GLenum pname, const GLfloat *params);
-GLAPI PFNGLTEXENVFVPROC glad_glTexEnvfv;
-#define glTexEnvfv glad_glTexEnvfv
-typedef void (APIENTRYP PFNGLTEXENVIPROC)(GLenum target, GLenum pname, GLint param);
-GLAPI PFNGLTEXENVIPROC glad_glTexEnvi;
-#define glTexEnvi glad_glTexEnvi
-typedef void (APIENTRYP PFNGLTEXENVIVPROC)(GLenum target, GLenum pname, const GLint *params);
-GLAPI PFNGLTEXENVIVPROC glad_glTexEnviv;
-#define glTexEnviv glad_glTexEnviv
-typedef void (APIENTRYP PFNGLTEXGENDPROC)(GLenum coord, GLenum pname, GLdouble param);
-GLAPI PFNGLTEXGENDPROC glad_glTexGend;
-#define glTexGend glad_glTexGend
-typedef void (APIENTRYP PFNGLTEXGENDVPROC)(GLenum coord, GLenum pname, const GLdouble *params);
-GLAPI PFNGLTEXGENDVPROC glad_glTexGendv;
-#define glTexGendv glad_glTexGendv
-typedef void (APIENTRYP PFNGLTEXGENFPROC)(GLenum coord, GLenum pname, GLfloat param);
-GLAPI PFNGLTEXGENFPROC glad_glTexGenf;
-#define glTexGenf glad_glTexGenf
-typedef void (APIENTRYP PFNGLTEXGENFVPROC)(GLenum coord, GLenum pname, const GLfloat *params);
-GLAPI PFNGLTEXGENFVPROC glad_glTexGenfv;
-#define glTexGenfv glad_glTexGenfv
-typedef void (APIENTRYP PFNGLTEXGENIPROC)(GLenum coord, GLenum pname, GLint param);
-GLAPI PFNGLTEXGENIPROC glad_glTexGeni;
-#define glTexGeni glad_glTexGeni
-typedef void (APIENTRYP PFNGLTEXGENIVPROC)(GLenum coord, GLenum pname, const GLint *params);
-GLAPI PFNGLTEXGENIVPROC glad_glTexGeniv;
-#define glTexGeniv glad_glTexGeniv
-typedef void (APIENTRYP PFNGLFEEDBACKBUFFERPROC)(GLsizei size, GLenum type, GLfloat *buffer);
-GLAPI PFNGLFEEDBACKBUFFERPROC glad_glFeedbackBuffer;
-#define glFeedbackBuffer glad_glFeedbackBuffer
-typedef void (APIENTRYP PFNGLSELECTBUFFERPROC)(GLsizei size, GLuint *buffer);
-GLAPI PFNGLSELECTBUFFERPROC glad_glSelectBuffer;
-#define glSelectBuffer glad_glSelectBuffer
-typedef GLint (APIENTRYP PFNGLRENDERMODEPROC)(GLenum mode);
-GLAPI PFNGLRENDERMODEPROC glad_glRenderMode;
-#define glRenderMode glad_glRenderMode
-typedef void (APIENTRYP PFNGLINITNAMESPROC)(void);
-GLAPI PFNGLINITNAMESPROC glad_glInitNames;
-#define glInitNames glad_glInitNames
-typedef void (APIENTRYP PFNGLLOADNAMEPROC)(GLuint name);
-GLAPI PFNGLLOADNAMEPROC glad_glLoadName;
-#define glLoadName glad_glLoadName
-typedef void (APIENTRYP PFNGLPASSTHROUGHPROC)(GLfloat token);
-GLAPI PFNGLPASSTHROUGHPROC glad_glPassThrough;
-#define glPassThrough glad_glPassThrough
-typedef void (APIENTRYP PFNGLPOPNAMEPROC)(void);
-GLAPI PFNGLPOPNAMEPROC glad_glPopName;
-#define glPopName glad_glPopName
-typedef void (APIENTRYP PFNGLPUSHNAMEPROC)(GLuint name);
-GLAPI PFNGLPUSHNAMEPROC glad_glPushName;
-#define glPushName glad_glPushName
-typedef void (APIENTRYP PFNGLCLEARACCUMPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
-GLAPI PFNGLCLEARACCUMPROC glad_glClearAccum;
-#define glClearAccum glad_glClearAccum
-typedef void (APIENTRYP PFNGLCLEARINDEXPROC)(GLfloat c);
-GLAPI PFNGLCLEARINDEXPROC glad_glClearIndex;
-#define glClearIndex glad_glClearIndex
-typedef void (APIENTRYP PFNGLINDEXMASKPROC)(GLuint mask);
-GLAPI PFNGLINDEXMASKPROC glad_glIndexMask;
-#define glIndexMask glad_glIndexMask
-typedef void (APIENTRYP PFNGLACCUMPROC)(GLenum op, GLfloat value);
-GLAPI PFNGLACCUMPROC glad_glAccum;
-#define glAccum glad_glAccum
-typedef void (APIENTRYP PFNGLPOPATTRIBPROC)(void);
-GLAPI PFNGLPOPATTRIBPROC glad_glPopAttrib;
-#define glPopAttrib glad_glPopAttrib
-typedef void (APIENTRYP PFNGLPUSHATTRIBPROC)(GLbitfield mask);
-GLAPI PFNGLPUSHATTRIBPROC glad_glPushAttrib;
-#define glPushAttrib glad_glPushAttrib
-typedef void (APIENTRYP PFNGLMAP1DPROC)(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points);
-GLAPI PFNGLMAP1DPROC glad_glMap1d;
-#define glMap1d glad_glMap1d
-typedef void (APIENTRYP PFNGLMAP1FPROC)(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points);
-GLAPI PFNGLMAP1FPROC glad_glMap1f;
-#define glMap1f glad_glMap1f
-typedef void (APIENTRYP PFNGLMAP2DPROC)(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points);
-GLAPI PFNGLMAP2DPROC glad_glMap2d;
-#define glMap2d glad_glMap2d
-typedef void (APIENTRYP PFNGLMAP2FPROC)(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points);
-GLAPI PFNGLMAP2FPROC glad_glMap2f;
-#define glMap2f glad_glMap2f
-typedef void (APIENTRYP PFNGLMAPGRID1DPROC)(GLint un, GLdouble u1, GLdouble u2);
-GLAPI PFNGLMAPGRID1DPROC glad_glMapGrid1d;
-#define glMapGrid1d glad_glMapGrid1d
-typedef void (APIENTRYP PFNGLMAPGRID1FPROC)(GLint un, GLfloat u1, GLfloat u2);
-GLAPI PFNGLMAPGRID1FPROC glad_glMapGrid1f;
-#define glMapGrid1f glad_glMapGrid1f
-typedef void (APIENTRYP PFNGLMAPGRID2DPROC)(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2);
-GLAPI PFNGLMAPGRID2DPROC glad_glMapGrid2d;
-#define glMapGrid2d glad_glMapGrid2d
-typedef void (APIENTRYP PFNGLMAPGRID2FPROC)(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2);
-GLAPI PFNGLMAPGRID2FPROC glad_glMapGrid2f;
-#define glMapGrid2f glad_glMapGrid2f
-typedef void (APIENTRYP PFNGLEVALCOORD1DPROC)(GLdouble u);
-GLAPI PFNGLEVALCOORD1DPROC glad_glEvalCoord1d;
-#define glEvalCoord1d glad_glEvalCoord1d
-typedef void (APIENTRYP PFNGLEVALCOORD1DVPROC)(const GLdouble *u);
-GLAPI PFNGLEVALCOORD1DVPROC glad_glEvalCoord1dv;
-#define glEvalCoord1dv glad_glEvalCoord1dv
-typedef void (APIENTRYP PFNGLEVALCOORD1FPROC)(GLfloat u);
-GLAPI PFNGLEVALCOORD1FPROC glad_glEvalCoord1f;
-#define glEvalCoord1f glad_glEvalCoord1f
-typedef void (APIENTRYP PFNGLEVALCOORD1FVPROC)(const GLfloat *u);
-GLAPI PFNGLEVALCOORD1FVPROC glad_glEvalCoord1fv;
-#define glEvalCoord1fv glad_glEvalCoord1fv
-typedef void (APIENTRYP PFNGLEVALCOORD2DPROC)(GLdouble u, GLdouble v);
-GLAPI PFNGLEVALCOORD2DPROC glad_glEvalCoord2d;
-#define glEvalCoord2d glad_glEvalCoord2d
-typedef void (APIENTRYP PFNGLEVALCOORD2DVPROC)(const GLdouble *u);
-GLAPI PFNGLEVALCOORD2DVPROC glad_glEvalCoord2dv;
-#define glEvalCoord2dv glad_glEvalCoord2dv
-typedef void (APIENTRYP PFNGLEVALCOORD2FPROC)(GLfloat u, GLfloat v);
-GLAPI PFNGLEVALCOORD2FPROC glad_glEvalCoord2f;
-#define glEvalCoord2f glad_glEvalCoord2f
-typedef void (APIENTRYP PFNGLEVALCOORD2FVPROC)(const GLfloat *u);
-GLAPI PFNGLEVALCOORD2FVPROC glad_glEvalCoord2fv;
-#define glEvalCoord2fv glad_glEvalCoord2fv
-typedef void (APIENTRYP PFNGLEVALMESH1PROC)(GLenum mode, GLint i1, GLint i2);
-GLAPI PFNGLEVALMESH1PROC glad_glEvalMesh1;
-#define glEvalMesh1 glad_glEvalMesh1
-typedef void (APIENTRYP PFNGLEVALPOINT1PROC)(GLint i);
-GLAPI PFNGLEVALPOINT1PROC glad_glEvalPoint1;
-#define glEvalPoint1 glad_glEvalPoint1
-typedef void (APIENTRYP PFNGLEVALMESH2PROC)(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2);
-GLAPI PFNGLEVALMESH2PROC glad_glEvalMesh2;
-#define glEvalMesh2 glad_glEvalMesh2
-typedef void (APIENTRYP PFNGLEVALPOINT2PROC)(GLint i, GLint j);
-GLAPI PFNGLEVALPOINT2PROC glad_glEvalPoint2;
-#define glEvalPoint2 glad_glEvalPoint2
-typedef void (APIENTRYP PFNGLALPHAFUNCPROC)(GLenum func, GLfloat ref);
-GLAPI PFNGLALPHAFUNCPROC glad_glAlphaFunc;
-#define glAlphaFunc glad_glAlphaFunc
-typedef void (APIENTRYP PFNGLPIXELZOOMPROC)(GLfloat xfactor, GLfloat yfactor);
-GLAPI PFNGLPIXELZOOMPROC glad_glPixelZoom;
-#define glPixelZoom glad_glPixelZoom
-typedef void (APIENTRYP PFNGLPIXELTRANSFERFPROC)(GLenum pname, GLfloat param);
-GLAPI PFNGLPIXELTRANSFERFPROC glad_glPixelTransferf;
-#define glPixelTransferf glad_glPixelTransferf
-typedef void (APIENTRYP PFNGLPIXELTRANSFERIPROC)(GLenum pname, GLint param);
-GLAPI PFNGLPIXELTRANSFERIPROC glad_glPixelTransferi;
-#define glPixelTransferi glad_glPixelTransferi
-typedef void (APIENTRYP PFNGLPIXELMAPFVPROC)(GLenum map, GLsizei mapsize, const GLfloat *values);
-GLAPI PFNGLPIXELMAPFVPROC glad_glPixelMapfv;
-#define glPixelMapfv glad_glPixelMapfv
-typedef void (APIENTRYP PFNGLPIXELMAPUIVPROC)(GLenum map, GLsizei mapsize, const GLuint *values);
-GLAPI PFNGLPIXELMAPUIVPROC glad_glPixelMapuiv;
-#define glPixelMapuiv glad_glPixelMapuiv
-typedef void (APIENTRYP PFNGLPIXELMAPUSVPROC)(GLenum map, GLsizei mapsize, const GLushort *values);
-GLAPI PFNGLPIXELMAPUSVPROC glad_glPixelMapusv;
-#define glPixelMapusv glad_glPixelMapusv
-typedef void (APIENTRYP PFNGLCOPYPIXELSPROC)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type);
-GLAPI PFNGLCOPYPIXELSPROC glad_glCopyPixels;
-#define glCopyPixels glad_glCopyPixels
-typedef void (APIENTRYP PFNGLDRAWPIXELSPROC)(GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);
-GLAPI PFNGLDRAWPIXELSPROC glad_glDrawPixels;
-#define glDrawPixels glad_glDrawPixels
-typedef void (APIENTRYP PFNGLGETCLIPPLANEPROC)(GLenum plane, GLdouble *equation);
-GLAPI PFNGLGETCLIPPLANEPROC glad_glGetClipPlane;
-#define glGetClipPlane glad_glGetClipPlane
-typedef void (APIENTRYP PFNGLGETLIGHTFVPROC)(GLenum light, GLenum pname, GLfloat *params);
-GLAPI PFNGLGETLIGHTFVPROC glad_glGetLightfv;
-#define glGetLightfv glad_glGetLightfv
-typedef void (APIENTRYP PFNGLGETLIGHTIVPROC)(GLenum light, GLenum pname, GLint *params);
-GLAPI PFNGLGETLIGHTIVPROC glad_glGetLightiv;
-#define glGetLightiv glad_glGetLightiv
-typedef void (APIENTRYP PFNGLGETMAPDVPROC)(GLenum target, GLenum query, GLdouble *v);
-GLAPI PFNGLGETMAPDVPROC glad_glGetMapdv;
-#define glGetMapdv glad_glGetMapdv
-typedef void (APIENTRYP PFNGLGETMAPFVPROC)(GLenum target, GLenum query, GLfloat *v);
-GLAPI PFNGLGETMAPFVPROC glad_glGetMapfv;
-#define glGetMapfv glad_glGetMapfv
-typedef void (APIENTRYP PFNGLGETMAPIVPROC)(GLenum target, GLenum query, GLint *v);
-GLAPI PFNGLGETMAPIVPROC glad_glGetMapiv;
-#define glGetMapiv glad_glGetMapiv
-typedef void (APIENTRYP PFNGLGETMATERIALFVPROC)(GLenum face, GLenum pname, GLfloat *params);
-GLAPI PFNGLGETMATERIALFVPROC glad_glGetMaterialfv;
-#define glGetMaterialfv glad_glGetMaterialfv
-typedef void (APIENTRYP PFNGLGETMATERIALIVPROC)(GLenum face, GLenum pname, GLint *params);
-GLAPI PFNGLGETMATERIALIVPROC glad_glGetMaterialiv;
-#define glGetMaterialiv glad_glGetMaterialiv
-typedef void (APIENTRYP PFNGLGETPIXELMAPFVPROC)(GLenum map, GLfloat *values);
-GLAPI PFNGLGETPIXELMAPFVPROC glad_glGetPixelMapfv;
-#define glGetPixelMapfv glad_glGetPixelMapfv
-typedef void (APIENTRYP PFNGLGETPIXELMAPUIVPROC)(GLenum map, GLuint *values);
-GLAPI PFNGLGETPIXELMAPUIVPROC glad_glGetPixelMapuiv;
-#define glGetPixelMapuiv glad_glGetPixelMapuiv
-typedef void (APIENTRYP PFNGLGETPIXELMAPUSVPROC)(GLenum map, GLushort *values);
-GLAPI PFNGLGETPIXELMAPUSVPROC glad_glGetPixelMapusv;
-#define glGetPixelMapusv glad_glGetPixelMapusv
-typedef void (APIENTRYP PFNGLGETPOLYGONSTIPPLEPROC)(GLubyte *mask);
-GLAPI PFNGLGETPOLYGONSTIPPLEPROC glad_glGetPolygonStipple;
-#define glGetPolygonStipple glad_glGetPolygonStipple
-typedef void (APIENTRYP PFNGLGETTEXENVFVPROC)(GLenum target, GLenum pname, GLfloat *params);
-GLAPI PFNGLGETTEXENVFVPROC glad_glGetTexEnvfv;
-#define glGetTexEnvfv glad_glGetTexEnvfv
-typedef void (APIENTRYP PFNGLGETTEXENVIVPROC)(GLenum target, GLenum pname, GLint *params);
-GLAPI PFNGLGETTEXENVIVPROC glad_glGetTexEnviv;
-#define glGetTexEnviv glad_glGetTexEnviv
-typedef void (APIENTRYP PFNGLGETTEXGENDVPROC)(GLenum coord, GLenum pname, GLdouble *params);
-GLAPI PFNGLGETTEXGENDVPROC glad_glGetTexGendv;
-#define glGetTexGendv glad_glGetTexGendv
-typedef void (APIENTRYP PFNGLGETTEXGENFVPROC)(GLenum coord, GLenum pname, GLfloat *params);
-GLAPI PFNGLGETTEXGENFVPROC glad_glGetTexGenfv;
-#define glGetTexGenfv glad_glGetTexGenfv
-typedef void (APIENTRYP PFNGLGETTEXGENIVPROC)(GLenum coord, GLenum pname, GLint *params);
-GLAPI PFNGLGETTEXGENIVPROC glad_glGetTexGeniv;
-#define glGetTexGeniv glad_glGetTexGeniv
-typedef GLboolean (APIENTRYP PFNGLISLISTPROC)(GLuint list);
-GLAPI PFNGLISLISTPROC glad_glIsList;
-#define glIsList glad_glIsList
-typedef void (APIENTRYP PFNGLFRUSTUMPROC)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
-GLAPI PFNGLFRUSTUMPROC glad_glFrustum;
-#define glFrustum glad_glFrustum
-typedef void (APIENTRYP PFNGLLOADIDENTITYPROC)(void);
-GLAPI PFNGLLOADIDENTITYPROC glad_glLoadIdentity;
-#define glLoadIdentity glad_glLoadIdentity
-typedef void (APIENTRYP PFNGLLOADMATRIXFPROC)(const GLfloat *m);
-GLAPI PFNGLLOADMATRIXFPROC glad_glLoadMatrixf;
-#define glLoadMatrixf glad_glLoadMatrixf
-typedef void (APIENTRYP PFNGLLOADMATRIXDPROC)(const GLdouble *m);
-GLAPI PFNGLLOADMATRIXDPROC glad_glLoadMatrixd;
-#define glLoadMatrixd glad_glLoadMatrixd
-typedef void (APIENTRYP PFNGLMATRIXMODEPROC)(GLenum mode);
-GLAPI PFNGLMATRIXMODEPROC glad_glMatrixMode;
-#define glMatrixMode glad_glMatrixMode
-typedef void (APIENTRYP PFNGLMULTMATRIXFPROC)(const GLfloat *m);
-GLAPI PFNGLMULTMATRIXFPROC glad_glMultMatrixf;
-#define glMultMatrixf glad_glMultMatrixf
-typedef void (APIENTRYP PFNGLMULTMATRIXDPROC)(const GLdouble *m);
-GLAPI PFNGLMULTMATRIXDPROC glad_glMultMatrixd;
-#define glMultMatrixd glad_glMultMatrixd
-typedef void (APIENTRYP PFNGLORTHOPROC)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
-GLAPI PFNGLORTHOPROC glad_glOrtho;
-#define glOrtho glad_glOrtho
-typedef void (APIENTRYP PFNGLPOPMATRIXPROC)(void);
-GLAPI PFNGLPOPMATRIXPROC glad_glPopMatrix;
-#define glPopMatrix glad_glPopMatrix
-typedef void (APIENTRYP PFNGLPUSHMATRIXPROC)(void);
-GLAPI PFNGLPUSHMATRIXPROC glad_glPushMatrix;
-#define glPushMatrix glad_glPushMatrix
-typedef void (APIENTRYP PFNGLROTATEDPROC)(GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
-GLAPI PFNGLROTATEDPROC glad_glRotated;
-#define glRotated glad_glRotated
-typedef void (APIENTRYP PFNGLROTATEFPROC)(GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
-GLAPI PFNGLROTATEFPROC glad_glRotatef;
-#define glRotatef glad_glRotatef
-typedef void (APIENTRYP PFNGLSCALEDPROC)(GLdouble x, GLdouble y, GLdouble z);
-GLAPI PFNGLSCALEDPROC glad_glScaled;
-#define glScaled glad_glScaled
-typedef void (APIENTRYP PFNGLSCALEFPROC)(GLfloat x, GLfloat y, GLfloat z);
-GLAPI PFNGLSCALEFPROC glad_glScalef;
-#define glScalef glad_glScalef
-typedef void (APIENTRYP PFNGLTRANSLATEDPROC)(GLdouble x, GLdouble y, GLdouble z);
-GLAPI PFNGLTRANSLATEDPROC glad_glTranslated;
-#define glTranslated glad_glTranslated
-typedef void (APIENTRYP PFNGLTRANSLATEFPROC)(GLfloat x, GLfloat y, GLfloat z);
-GLAPI PFNGLTRANSLATEFPROC glad_glTranslatef;
-#define glTranslatef glad_glTranslatef
#endif
#ifndef GL_VERSION_1_1
#define GL_VERSION_1_1 1
-GLAPI int GLAD_GL_VERSION_1_1;
-typedef void (APIENTRYP PFNGLDRAWARRAYSPROC)(GLenum mode, GLint first, GLsizei count);
-GLAPI PFNGLDRAWARRAYSPROC glad_glDrawArrays;
+ GLAPI int GLAD_GL_VERSION_1_1;
+ typedef void (APIENTRYP PFNGLDRAWARRAYSPROC)(GLenum mode, GLint first, GLsizei count);
+ GLAPI PFNGLDRAWARRAYSPROC glad_glDrawArrays;
#define glDrawArrays glad_glDrawArrays
-typedef void (APIENTRYP PFNGLDRAWELEMENTSPROC)(GLenum mode, GLsizei count, GLenum type, const void *indices);
-GLAPI PFNGLDRAWELEMENTSPROC glad_glDrawElements;
+ typedef void (APIENTRYP PFNGLDRAWELEMENTSPROC)(GLenum mode, GLsizei count, GLenum type, const void *indices);
+ GLAPI PFNGLDRAWELEMENTSPROC glad_glDrawElements;
#define glDrawElements glad_glDrawElements
-typedef void (APIENTRYP PFNGLGETPOINTERVPROC)(GLenum pname, void **params);
-GLAPI PFNGLGETPOINTERVPROC glad_glGetPointerv;
-#define glGetPointerv glad_glGetPointerv
-typedef void (APIENTRYP PFNGLPOLYGONOFFSETPROC)(GLfloat factor, GLfloat units);
-GLAPI PFNGLPOLYGONOFFSETPROC glad_glPolygonOffset;
+ typedef void (APIENTRYP PFNGLPOLYGONOFFSETPROC)(GLfloat factor, GLfloat units);
+ GLAPI PFNGLPOLYGONOFFSETPROC glad_glPolygonOffset;
#define glPolygonOffset glad_glPolygonOffset
-typedef void (APIENTRYP PFNGLCOPYTEXIMAGE1DPROC)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
-GLAPI PFNGLCOPYTEXIMAGE1DPROC glad_glCopyTexImage1D;
+ typedef void (APIENTRYP PFNGLCOPYTEXIMAGE1DPROC)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
+ GLAPI PFNGLCOPYTEXIMAGE1DPROC glad_glCopyTexImage1D;
#define glCopyTexImage1D glad_glCopyTexImage1D
-typedef void (APIENTRYP PFNGLCOPYTEXIMAGE2DPROC)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
-GLAPI PFNGLCOPYTEXIMAGE2DPROC glad_glCopyTexImage2D;
+ typedef void (APIENTRYP PFNGLCOPYTEXIMAGE2DPROC)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
+ GLAPI PFNGLCOPYTEXIMAGE2DPROC glad_glCopyTexImage2D;
#define glCopyTexImage2D glad_glCopyTexImage2D
-typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE1DPROC)(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
-GLAPI PFNGLCOPYTEXSUBIMAGE1DPROC glad_glCopyTexSubImage1D;
+ typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE1DPROC)(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
+ GLAPI PFNGLCOPYTEXSUBIMAGE1DPROC glad_glCopyTexSubImage1D;
#define glCopyTexSubImage1D glad_glCopyTexSubImage1D
-typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
-GLAPI PFNGLCOPYTEXSUBIMAGE2DPROC glad_glCopyTexSubImage2D;
+ typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+ GLAPI PFNGLCOPYTEXSUBIMAGE2DPROC glad_glCopyTexSubImage2D;
#define glCopyTexSubImage2D glad_glCopyTexSubImage2D
-typedef void (APIENTRYP PFNGLTEXSUBIMAGE1DPROC)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels);
-GLAPI PFNGLTEXSUBIMAGE1DPROC glad_glTexSubImage1D;
+ typedef void (APIENTRYP PFNGLTEXSUBIMAGE1DPROC)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels);
+ GLAPI PFNGLTEXSUBIMAGE1DPROC glad_glTexSubImage1D;
#define glTexSubImage1D glad_glTexSubImage1D
-typedef void (APIENTRYP PFNGLTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);
-GLAPI PFNGLTEXSUBIMAGE2DPROC glad_glTexSubImage2D;
+ typedef void (APIENTRYP PFNGLTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);
+ GLAPI PFNGLTEXSUBIMAGE2DPROC glad_glTexSubImage2D;
#define glTexSubImage2D glad_glTexSubImage2D
-typedef void (APIENTRYP PFNGLBINDTEXTUREPROC)(GLenum target, GLuint texture);
-GLAPI PFNGLBINDTEXTUREPROC glad_glBindTexture;
+ typedef void (APIENTRYP PFNGLBINDTEXTUREPROC)(GLenum target, GLuint texture);
+ GLAPI PFNGLBINDTEXTUREPROC glad_glBindTexture;
#define glBindTexture glad_glBindTexture
-typedef void (APIENTRYP PFNGLDELETETEXTURESPROC)(GLsizei n, const GLuint *textures);
-GLAPI PFNGLDELETETEXTURESPROC glad_glDeleteTextures;
+ typedef void (APIENTRYP PFNGLDELETETEXTURESPROC)(GLsizei n, const GLuint *textures);
+ GLAPI PFNGLDELETETEXTURESPROC glad_glDeleteTextures;
#define glDeleteTextures glad_glDeleteTextures
-typedef void (APIENTRYP PFNGLGENTEXTURESPROC)(GLsizei n, GLuint *textures);
-GLAPI PFNGLGENTEXTURESPROC glad_glGenTextures;
+ typedef void (APIENTRYP PFNGLGENTEXTURESPROC)(GLsizei n, GLuint *textures);
+ GLAPI PFNGLGENTEXTURESPROC glad_glGenTextures;
#define glGenTextures glad_glGenTextures
-typedef GLboolean (APIENTRYP PFNGLISTEXTUREPROC)(GLuint texture);
-GLAPI PFNGLISTEXTUREPROC glad_glIsTexture;
+ typedef GLboolean(APIENTRYP PFNGLISTEXTUREPROC)(GLuint texture);
+ GLAPI PFNGLISTEXTUREPROC glad_glIsTexture;
#define glIsTexture glad_glIsTexture
-typedef void (APIENTRYP PFNGLARRAYELEMENTPROC)(GLint i);
-GLAPI PFNGLARRAYELEMENTPROC glad_glArrayElement;
-#define glArrayElement glad_glArrayElement
-typedef void (APIENTRYP PFNGLCOLORPOINTERPROC)(GLint size, GLenum type, GLsizei stride, const void *pointer);
-GLAPI PFNGLCOLORPOINTERPROC glad_glColorPointer;
-#define glColorPointer glad_glColorPointer
-typedef void (APIENTRYP PFNGLDISABLECLIENTSTATEPROC)(GLenum array);
-GLAPI PFNGLDISABLECLIENTSTATEPROC glad_glDisableClientState;
-#define glDisableClientState glad_glDisableClientState
-typedef void (APIENTRYP PFNGLEDGEFLAGPOINTERPROC)(GLsizei stride, const void *pointer);
-GLAPI PFNGLEDGEFLAGPOINTERPROC glad_glEdgeFlagPointer;
-#define glEdgeFlagPointer glad_glEdgeFlagPointer
-typedef void (APIENTRYP PFNGLENABLECLIENTSTATEPROC)(GLenum array);
-GLAPI PFNGLENABLECLIENTSTATEPROC glad_glEnableClientState;
-#define glEnableClientState glad_glEnableClientState
-typedef void (APIENTRYP PFNGLINDEXPOINTERPROC)(GLenum type, GLsizei stride, const void *pointer);
-GLAPI PFNGLINDEXPOINTERPROC glad_glIndexPointer;
-#define glIndexPointer glad_glIndexPointer
-typedef void (APIENTRYP PFNGLINTERLEAVEDARRAYSPROC)(GLenum format, GLsizei stride, const void *pointer);
-GLAPI PFNGLINTERLEAVEDARRAYSPROC glad_glInterleavedArrays;
-#define glInterleavedArrays glad_glInterleavedArrays
-typedef void (APIENTRYP PFNGLNORMALPOINTERPROC)(GLenum type, GLsizei stride, const void *pointer);
-GLAPI PFNGLNORMALPOINTERPROC glad_glNormalPointer;
-#define glNormalPointer glad_glNormalPointer
-typedef void (APIENTRYP PFNGLTEXCOORDPOINTERPROC)(GLint size, GLenum type, GLsizei stride, const void *pointer);
-GLAPI PFNGLTEXCOORDPOINTERPROC glad_glTexCoordPointer;
-#define glTexCoordPointer glad_glTexCoordPointer
-typedef void (APIENTRYP PFNGLVERTEXPOINTERPROC)(GLint size, GLenum type, GLsizei stride, const void *pointer);
-GLAPI PFNGLVERTEXPOINTERPROC glad_glVertexPointer;
-#define glVertexPointer glad_glVertexPointer
-typedef GLboolean (APIENTRYP PFNGLARETEXTURESRESIDENTPROC)(GLsizei n, const GLuint *textures, GLboolean *residences);
-GLAPI PFNGLARETEXTURESRESIDENTPROC glad_glAreTexturesResident;
-#define glAreTexturesResident glad_glAreTexturesResident
-typedef void (APIENTRYP PFNGLPRIORITIZETEXTURESPROC)(GLsizei n, const GLuint *textures, const GLfloat *priorities);
-GLAPI PFNGLPRIORITIZETEXTURESPROC glad_glPrioritizeTextures;
-#define glPrioritizeTextures glad_glPrioritizeTextures
-typedef void (APIENTRYP PFNGLINDEXUBPROC)(GLubyte c);
-GLAPI PFNGLINDEXUBPROC glad_glIndexub;
-#define glIndexub glad_glIndexub
-typedef void (APIENTRYP PFNGLINDEXUBVPROC)(const GLubyte *c);
-GLAPI PFNGLINDEXUBVPROC glad_glIndexubv;
-#define glIndexubv glad_glIndexubv
-typedef void (APIENTRYP PFNGLPOPCLIENTATTRIBPROC)(void);
-GLAPI PFNGLPOPCLIENTATTRIBPROC glad_glPopClientAttrib;
-#define glPopClientAttrib glad_glPopClientAttrib
-typedef void (APIENTRYP PFNGLPUSHCLIENTATTRIBPROC)(GLbitfield mask);
-GLAPI PFNGLPUSHCLIENTATTRIBPROC glad_glPushClientAttrib;
-#define glPushClientAttrib glad_glPushClientAttrib
#endif
#ifndef GL_VERSION_1_2
#define GL_VERSION_1_2 1
-GLAPI int GLAD_GL_VERSION_1_2;
-typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSPROC)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices);
-GLAPI PFNGLDRAWRANGEELEMENTSPROC glad_glDrawRangeElements;
+ GLAPI int GLAD_GL_VERSION_1_2;
+ typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSPROC)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices);
+ GLAPI PFNGLDRAWRANGEELEMENTSPROC glad_glDrawRangeElements;
#define glDrawRangeElements glad_glDrawRangeElements
-typedef void (APIENTRYP PFNGLTEXIMAGE3DPROC)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels);
-GLAPI PFNGLTEXIMAGE3DPROC glad_glTexImage3D;
+ typedef void (APIENTRYP PFNGLTEXIMAGE3DPROC)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels);
+ GLAPI PFNGLTEXIMAGE3DPROC glad_glTexImage3D;
#define glTexImage3D glad_glTexImage3D
-typedef void (APIENTRYP PFNGLTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels);
-GLAPI PFNGLTEXSUBIMAGE3DPROC glad_glTexSubImage3D;
+ typedef void (APIENTRYP PFNGLTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels);
+ GLAPI PFNGLTEXSUBIMAGE3DPROC glad_glTexSubImage3D;
#define glTexSubImage3D glad_glTexSubImage3D
-typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
-GLAPI PFNGLCOPYTEXSUBIMAGE3DPROC glad_glCopyTexSubImage3D;
+ typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+ GLAPI PFNGLCOPYTEXSUBIMAGE3DPROC glad_glCopyTexSubImage3D;
#define glCopyTexSubImage3D glad_glCopyTexSubImage3D
#endif
#ifndef GL_VERSION_1_3
#define GL_VERSION_1_3 1
-GLAPI int GLAD_GL_VERSION_1_3;
-typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC)(GLenum texture);
-GLAPI PFNGLACTIVETEXTUREPROC glad_glActiveTexture;
+ GLAPI int GLAD_GL_VERSION_1_3;
+ typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC)(GLenum texture);
+ GLAPI PFNGLACTIVETEXTUREPROC glad_glActiveTexture;
#define glActiveTexture glad_glActiveTexture
-typedef void (APIENTRYP PFNGLSAMPLECOVERAGEPROC)(GLfloat value, GLboolean invert);
-GLAPI PFNGLSAMPLECOVERAGEPROC glad_glSampleCoverage;
+ typedef void (APIENTRYP PFNGLSAMPLECOVERAGEPROC)(GLfloat value, GLboolean invert);
+ GLAPI PFNGLSAMPLECOVERAGEPROC glad_glSampleCoverage;
#define glSampleCoverage glad_glSampleCoverage
-typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data);
-GLAPI PFNGLCOMPRESSEDTEXIMAGE3DPROC glad_glCompressedTexImage3D;
+ typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data);
+ GLAPI PFNGLCOMPRESSEDTEXIMAGE3DPROC glad_glCompressedTexImage3D;
#define glCompressedTexImage3D glad_glCompressedTexImage3D
-typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data);
-GLAPI PFNGLCOMPRESSEDTEXIMAGE2DPROC glad_glCompressedTexImage2D;
+ typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data);
+ GLAPI PFNGLCOMPRESSEDTEXIMAGE2DPROC glad_glCompressedTexImage2D;
#define glCompressedTexImage2D glad_glCompressedTexImage2D
-typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE1DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data);
-GLAPI PFNGLCOMPRESSEDTEXIMAGE1DPROC glad_glCompressedTexImage1D;
+ typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE1DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data);
+ GLAPI PFNGLCOMPRESSEDTEXIMAGE1DPROC glad_glCompressedTexImage1D;
#define glCompressedTexImage1D glad_glCompressedTexImage1D
-typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data);
-GLAPI PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glad_glCompressedTexSubImage3D;
+ typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data);
+ GLAPI PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glad_glCompressedTexSubImage3D;
#define glCompressedTexSubImage3D glad_glCompressedTexSubImage3D
-typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data);
-GLAPI PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_glCompressedTexSubImage2D;
+ typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data);
+ GLAPI PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_glCompressedTexSubImage2D;
#define glCompressedTexSubImage2D glad_glCompressedTexSubImage2D
-typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data);
-GLAPI PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC glad_glCompressedTexSubImage1D;
+ typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data);
+ GLAPI PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC glad_glCompressedTexSubImage1D;
#define glCompressedTexSubImage1D glad_glCompressedTexSubImage1D
-typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXIMAGEPROC)(GLenum target, GLint level, void *img);
-GLAPI PFNGLGETCOMPRESSEDTEXIMAGEPROC glad_glGetCompressedTexImage;
+ typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXIMAGEPROC)(GLenum target, GLint level, void *img);
+ GLAPI PFNGLGETCOMPRESSEDTEXIMAGEPROC glad_glGetCompressedTexImage;
#define glGetCompressedTexImage glad_glGetCompressedTexImage
-typedef void (APIENTRYP PFNGLCLIENTACTIVETEXTUREPROC)(GLenum texture);
-GLAPI PFNGLCLIENTACTIVETEXTUREPROC glad_glClientActiveTexture;
-#define glClientActiveTexture glad_glClientActiveTexture
-typedef void (APIENTRYP PFNGLMULTITEXCOORD1DPROC)(GLenum target, GLdouble s);
-GLAPI PFNGLMULTITEXCOORD1DPROC glad_glMultiTexCoord1d;
-#define glMultiTexCoord1d glad_glMultiTexCoord1d
-typedef void (APIENTRYP PFNGLMULTITEXCOORD1DVPROC)(GLenum target, const GLdouble *v);
-GLAPI PFNGLMULTITEXCOORD1DVPROC glad_glMultiTexCoord1dv;
-#define glMultiTexCoord1dv glad_glMultiTexCoord1dv
-typedef void (APIENTRYP PFNGLMULTITEXCOORD1FPROC)(GLenum target, GLfloat s);
-GLAPI PFNGLMULTITEXCOORD1FPROC glad_glMultiTexCoord1f;
-#define glMultiTexCoord1f glad_glMultiTexCoord1f
-typedef void (APIENTRYP PFNGLMULTITEXCOORD1FVPROC)(GLenum target, const GLfloat *v);
-GLAPI PFNGLMULTITEXCOORD1FVPROC glad_glMultiTexCoord1fv;
-#define glMultiTexCoord1fv glad_glMultiTexCoord1fv
-typedef void (APIENTRYP PFNGLMULTITEXCOORD1IPROC)(GLenum target, GLint s);
-GLAPI PFNGLMULTITEXCOORD1IPROC glad_glMultiTexCoord1i;
-#define glMultiTexCoord1i glad_glMultiTexCoord1i
-typedef void (APIENTRYP PFNGLMULTITEXCOORD1IVPROC)(GLenum target, const GLint *v);
-GLAPI PFNGLMULTITEXCOORD1IVPROC glad_glMultiTexCoord1iv;
-#define glMultiTexCoord1iv glad_glMultiTexCoord1iv
-typedef void (APIENTRYP PFNGLMULTITEXCOORD1SPROC)(GLenum target, GLshort s);
-GLAPI PFNGLMULTITEXCOORD1SPROC glad_glMultiTexCoord1s;
-#define glMultiTexCoord1s glad_glMultiTexCoord1s
-typedef void (APIENTRYP PFNGLMULTITEXCOORD1SVPROC)(GLenum target, const GLshort *v);
-GLAPI PFNGLMULTITEXCOORD1SVPROC glad_glMultiTexCoord1sv;
-#define glMultiTexCoord1sv glad_glMultiTexCoord1sv
-typedef void (APIENTRYP PFNGLMULTITEXCOORD2DPROC)(GLenum target, GLdouble s, GLdouble t);
-GLAPI PFNGLMULTITEXCOORD2DPROC glad_glMultiTexCoord2d;
-#define glMultiTexCoord2d glad_glMultiTexCoord2d
-typedef void (APIENTRYP PFNGLMULTITEXCOORD2DVPROC)(GLenum target, const GLdouble *v);
-GLAPI PFNGLMULTITEXCOORD2DVPROC glad_glMultiTexCoord2dv;
-#define glMultiTexCoord2dv glad_glMultiTexCoord2dv
-typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC)(GLenum target, GLfloat s, GLfloat t);
-GLAPI PFNGLMULTITEXCOORD2FPROC glad_glMultiTexCoord2f;
-#define glMultiTexCoord2f glad_glMultiTexCoord2f
-typedef void (APIENTRYP PFNGLMULTITEXCOORD2FVPROC)(GLenum target, const GLfloat *v);
-GLAPI PFNGLMULTITEXCOORD2FVPROC glad_glMultiTexCoord2fv;
-#define glMultiTexCoord2fv glad_glMultiTexCoord2fv
-typedef void (APIENTRYP PFNGLMULTITEXCOORD2IPROC)(GLenum target, GLint s, GLint t);
-GLAPI PFNGLMULTITEXCOORD2IPROC glad_glMultiTexCoord2i;
-#define glMultiTexCoord2i glad_glMultiTexCoord2i
-typedef void (APIENTRYP PFNGLMULTITEXCOORD2IVPROC)(GLenum target, const GLint *v);
-GLAPI PFNGLMULTITEXCOORD2IVPROC glad_glMultiTexCoord2iv;
-#define glMultiTexCoord2iv glad_glMultiTexCoord2iv
-typedef void (APIENTRYP PFNGLMULTITEXCOORD2SPROC)(GLenum target, GLshort s, GLshort t);
-GLAPI PFNGLMULTITEXCOORD2SPROC glad_glMultiTexCoord2s;
-#define glMultiTexCoord2s glad_glMultiTexCoord2s
-typedef void (APIENTRYP PFNGLMULTITEXCOORD2SVPROC)(GLenum target, const GLshort *v);
-GLAPI PFNGLMULTITEXCOORD2SVPROC glad_glMultiTexCoord2sv;
-#define glMultiTexCoord2sv glad_glMultiTexCoord2sv
-typedef void (APIENTRYP PFNGLMULTITEXCOORD3DPROC)(GLenum target, GLdouble s, GLdouble t, GLdouble r);
-GLAPI PFNGLMULTITEXCOORD3DPROC glad_glMultiTexCoord3d;
-#define glMultiTexCoord3d glad_glMultiTexCoord3d
-typedef void (APIENTRYP PFNGLMULTITEXCOORD3DVPROC)(GLenum target, const GLdouble *v);
-GLAPI PFNGLMULTITEXCOORD3DVPROC glad_glMultiTexCoord3dv;
-#define glMultiTexCoord3dv glad_glMultiTexCoord3dv
-typedef void (APIENTRYP PFNGLMULTITEXCOORD3FPROC)(GLenum target, GLfloat s, GLfloat t, GLfloat r);
-GLAPI PFNGLMULTITEXCOORD3FPROC glad_glMultiTexCoord3f;
-#define glMultiTexCoord3f glad_glMultiTexCoord3f
-typedef void (APIENTRYP PFNGLMULTITEXCOORD3FVPROC)(GLenum target, const GLfloat *v);
-GLAPI PFNGLMULTITEXCOORD3FVPROC glad_glMultiTexCoord3fv;
-#define glMultiTexCoord3fv glad_glMultiTexCoord3fv
-typedef void (APIENTRYP PFNGLMULTITEXCOORD3IPROC)(GLenum target, GLint s, GLint t, GLint r);
-GLAPI PFNGLMULTITEXCOORD3IPROC glad_glMultiTexCoord3i;
-#define glMultiTexCoord3i glad_glMultiTexCoord3i
-typedef void (APIENTRYP PFNGLMULTITEXCOORD3IVPROC)(GLenum target, const GLint *v);
-GLAPI PFNGLMULTITEXCOORD3IVPROC glad_glMultiTexCoord3iv;
-#define glMultiTexCoord3iv glad_glMultiTexCoord3iv
-typedef void (APIENTRYP PFNGLMULTITEXCOORD3SPROC)(GLenum target, GLshort s, GLshort t, GLshort r);
-GLAPI PFNGLMULTITEXCOORD3SPROC glad_glMultiTexCoord3s;
-#define glMultiTexCoord3s glad_glMultiTexCoord3s
-typedef void (APIENTRYP PFNGLMULTITEXCOORD3SVPROC)(GLenum target, const GLshort *v);
-GLAPI PFNGLMULTITEXCOORD3SVPROC glad_glMultiTexCoord3sv;
-#define glMultiTexCoord3sv glad_glMultiTexCoord3sv
-typedef void (APIENTRYP PFNGLMULTITEXCOORD4DPROC)(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
-GLAPI PFNGLMULTITEXCOORD4DPROC glad_glMultiTexCoord4d;
-#define glMultiTexCoord4d glad_glMultiTexCoord4d
-typedef void (APIENTRYP PFNGLMULTITEXCOORD4DVPROC)(GLenum target, const GLdouble *v);
-GLAPI PFNGLMULTITEXCOORD4DVPROC glad_glMultiTexCoord4dv;
-#define glMultiTexCoord4dv glad_glMultiTexCoord4dv
-typedef void (APIENTRYP PFNGLMULTITEXCOORD4FPROC)(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
-GLAPI PFNGLMULTITEXCOORD4FPROC glad_glMultiTexCoord4f;
-#define glMultiTexCoord4f glad_glMultiTexCoord4f
-typedef void (APIENTRYP PFNGLMULTITEXCOORD4FVPROC)(GLenum target, const GLfloat *v);
-GLAPI PFNGLMULTITEXCOORD4FVPROC glad_glMultiTexCoord4fv;
-#define glMultiTexCoord4fv glad_glMultiTexCoord4fv
-typedef void (APIENTRYP PFNGLMULTITEXCOORD4IPROC)(GLenum target, GLint s, GLint t, GLint r, GLint q);
-GLAPI PFNGLMULTITEXCOORD4IPROC glad_glMultiTexCoord4i;
-#define glMultiTexCoord4i glad_glMultiTexCoord4i
-typedef void (APIENTRYP PFNGLMULTITEXCOORD4IVPROC)(GLenum target, const GLint *v);
-GLAPI PFNGLMULTITEXCOORD4IVPROC glad_glMultiTexCoord4iv;
-#define glMultiTexCoord4iv glad_glMultiTexCoord4iv
-typedef void (APIENTRYP PFNGLMULTITEXCOORD4SPROC)(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
-GLAPI PFNGLMULTITEXCOORD4SPROC glad_glMultiTexCoord4s;
-#define glMultiTexCoord4s glad_glMultiTexCoord4s
-typedef void (APIENTRYP PFNGLMULTITEXCOORD4SVPROC)(GLenum target, const GLshort *v);
-GLAPI PFNGLMULTITEXCOORD4SVPROC glad_glMultiTexCoord4sv;
-#define glMultiTexCoord4sv glad_glMultiTexCoord4sv
-typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXFPROC)(const GLfloat *m);
-GLAPI PFNGLLOADTRANSPOSEMATRIXFPROC glad_glLoadTransposeMatrixf;
-#define glLoadTransposeMatrixf glad_glLoadTransposeMatrixf
-typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXDPROC)(const GLdouble *m);
-GLAPI PFNGLLOADTRANSPOSEMATRIXDPROC glad_glLoadTransposeMatrixd;
-#define glLoadTransposeMatrixd glad_glLoadTransposeMatrixd
-typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXFPROC)(const GLfloat *m);
-GLAPI PFNGLMULTTRANSPOSEMATRIXFPROC glad_glMultTransposeMatrixf;
-#define glMultTransposeMatrixf glad_glMultTransposeMatrixf
-typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXDPROC)(const GLdouble *m);
-GLAPI PFNGLMULTTRANSPOSEMATRIXDPROC glad_glMultTransposeMatrixd;
-#define glMultTransposeMatrixd glad_glMultTransposeMatrixd
#endif
#ifndef GL_VERSION_1_4
#define GL_VERSION_1_4 1
-GLAPI int GLAD_GL_VERSION_1_4;
-typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
-GLAPI PFNGLBLENDFUNCSEPARATEPROC glad_glBlendFuncSeparate;
+ GLAPI int GLAD_GL_VERSION_1_4;
+ typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
+ GLAPI PFNGLBLENDFUNCSEPARATEPROC glad_glBlendFuncSeparate;
#define glBlendFuncSeparate glad_glBlendFuncSeparate
-typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSPROC)(GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount);
-GLAPI PFNGLMULTIDRAWARRAYSPROC glad_glMultiDrawArrays;
+ typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSPROC)(GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount);
+ GLAPI PFNGLMULTIDRAWARRAYSPROC glad_glMultiDrawArrays;
#define glMultiDrawArrays glad_glMultiDrawArrays
-typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSPROC)(GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei drawcount);
-GLAPI PFNGLMULTIDRAWELEMENTSPROC glad_glMultiDrawElements;
+ typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSPROC)(GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei drawcount);
+ GLAPI PFNGLMULTIDRAWELEMENTSPROC glad_glMultiDrawElements;
#define glMultiDrawElements glad_glMultiDrawElements
-typedef void (APIENTRYP PFNGLPOINTPARAMETERFPROC)(GLenum pname, GLfloat param);
-GLAPI PFNGLPOINTPARAMETERFPROC glad_glPointParameterf;
+ typedef void (APIENTRYP PFNGLPOINTPARAMETERFPROC)(GLenum pname, GLfloat param);
+ GLAPI PFNGLPOINTPARAMETERFPROC glad_glPointParameterf;
#define glPointParameterf glad_glPointParameterf
-typedef void (APIENTRYP PFNGLPOINTPARAMETERFVPROC)(GLenum pname, const GLfloat *params);
-GLAPI PFNGLPOINTPARAMETERFVPROC glad_glPointParameterfv;
+ typedef void (APIENTRYP PFNGLPOINTPARAMETERFVPROC)(GLenum pname, const GLfloat *params);
+ GLAPI PFNGLPOINTPARAMETERFVPROC glad_glPointParameterfv;
#define glPointParameterfv glad_glPointParameterfv
-typedef void (APIENTRYP PFNGLPOINTPARAMETERIPROC)(GLenum pname, GLint param);
-GLAPI PFNGLPOINTPARAMETERIPROC glad_glPointParameteri;
+ typedef void (APIENTRYP PFNGLPOINTPARAMETERIPROC)(GLenum pname, GLint param);
+ GLAPI PFNGLPOINTPARAMETERIPROC glad_glPointParameteri;
#define glPointParameteri glad_glPointParameteri
-typedef void (APIENTRYP PFNGLPOINTPARAMETERIVPROC)(GLenum pname, const GLint *params);
-GLAPI PFNGLPOINTPARAMETERIVPROC glad_glPointParameteriv;
+ typedef void (APIENTRYP PFNGLPOINTPARAMETERIVPROC)(GLenum pname, const GLint *params);
+ GLAPI PFNGLPOINTPARAMETERIVPROC glad_glPointParameteriv;
#define glPointParameteriv glad_glPointParameteriv
-typedef void (APIENTRYP PFNGLFOGCOORDFPROC)(GLfloat coord);
-GLAPI PFNGLFOGCOORDFPROC glad_glFogCoordf;
-#define glFogCoordf glad_glFogCoordf
-typedef void (APIENTRYP PFNGLFOGCOORDFVPROC)(const GLfloat *coord);
-GLAPI PFNGLFOGCOORDFVPROC glad_glFogCoordfv;
-#define glFogCoordfv glad_glFogCoordfv
-typedef void (APIENTRYP PFNGLFOGCOORDDPROC)(GLdouble coord);
-GLAPI PFNGLFOGCOORDDPROC glad_glFogCoordd;
-#define glFogCoordd glad_glFogCoordd
-typedef void (APIENTRYP PFNGLFOGCOORDDVPROC)(const GLdouble *coord);
-GLAPI PFNGLFOGCOORDDVPROC glad_glFogCoorddv;
-#define glFogCoorddv glad_glFogCoorddv
-typedef void (APIENTRYP PFNGLFOGCOORDPOINTERPROC)(GLenum type, GLsizei stride, const void *pointer);
-GLAPI PFNGLFOGCOORDPOINTERPROC glad_glFogCoordPointer;
-#define glFogCoordPointer glad_glFogCoordPointer
-typedef void (APIENTRYP PFNGLSECONDARYCOLOR3BPROC)(GLbyte red, GLbyte green, GLbyte blue);
-GLAPI PFNGLSECONDARYCOLOR3BPROC glad_glSecondaryColor3b;
-#define glSecondaryColor3b glad_glSecondaryColor3b
-typedef void (APIENTRYP PFNGLSECONDARYCOLOR3BVPROC)(const GLbyte *v);
-GLAPI PFNGLSECONDARYCOLOR3BVPROC glad_glSecondaryColor3bv;
-#define glSecondaryColor3bv glad_glSecondaryColor3bv
-typedef void (APIENTRYP PFNGLSECONDARYCOLOR3DPROC)(GLdouble red, GLdouble green, GLdouble blue);
-GLAPI PFNGLSECONDARYCOLOR3DPROC glad_glSecondaryColor3d;
-#define glSecondaryColor3d glad_glSecondaryColor3d
-typedef void (APIENTRYP PFNGLSECONDARYCOLOR3DVPROC)(const GLdouble *v);
-GLAPI PFNGLSECONDARYCOLOR3DVPROC glad_glSecondaryColor3dv;
-#define glSecondaryColor3dv glad_glSecondaryColor3dv
-typedef void (APIENTRYP PFNGLSECONDARYCOLOR3FPROC)(GLfloat red, GLfloat green, GLfloat blue);
-GLAPI PFNGLSECONDARYCOLOR3FPROC glad_glSecondaryColor3f;
-#define glSecondaryColor3f glad_glSecondaryColor3f
-typedef void (APIENTRYP PFNGLSECONDARYCOLOR3FVPROC)(const GLfloat *v);
-GLAPI PFNGLSECONDARYCOLOR3FVPROC glad_glSecondaryColor3fv;
-#define glSecondaryColor3fv glad_glSecondaryColor3fv
-typedef void (APIENTRYP PFNGLSECONDARYCOLOR3IPROC)(GLint red, GLint green, GLint blue);
-GLAPI PFNGLSECONDARYCOLOR3IPROC glad_glSecondaryColor3i;
-#define glSecondaryColor3i glad_glSecondaryColor3i
-typedef void (APIENTRYP PFNGLSECONDARYCOLOR3IVPROC)(const GLint *v);
-GLAPI PFNGLSECONDARYCOLOR3IVPROC glad_glSecondaryColor3iv;
-#define glSecondaryColor3iv glad_glSecondaryColor3iv
-typedef void (APIENTRYP PFNGLSECONDARYCOLOR3SPROC)(GLshort red, GLshort green, GLshort blue);
-GLAPI PFNGLSECONDARYCOLOR3SPROC glad_glSecondaryColor3s;
-#define glSecondaryColor3s glad_glSecondaryColor3s
-typedef void (APIENTRYP PFNGLSECONDARYCOLOR3SVPROC)(const GLshort *v);
-GLAPI PFNGLSECONDARYCOLOR3SVPROC glad_glSecondaryColor3sv;
-#define glSecondaryColor3sv glad_glSecondaryColor3sv
-typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UBPROC)(GLubyte red, GLubyte green, GLubyte blue);
-GLAPI PFNGLSECONDARYCOLOR3UBPROC glad_glSecondaryColor3ub;
-#define glSecondaryColor3ub glad_glSecondaryColor3ub
-typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UBVPROC)(const GLubyte *v);
-GLAPI PFNGLSECONDARYCOLOR3UBVPROC glad_glSecondaryColor3ubv;
-#define glSecondaryColor3ubv glad_glSecondaryColor3ubv
-typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UIPROC)(GLuint red, GLuint green, GLuint blue);
-GLAPI PFNGLSECONDARYCOLOR3UIPROC glad_glSecondaryColor3ui;
-#define glSecondaryColor3ui glad_glSecondaryColor3ui
-typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UIVPROC)(const GLuint *v);
-GLAPI PFNGLSECONDARYCOLOR3UIVPROC glad_glSecondaryColor3uiv;
-#define glSecondaryColor3uiv glad_glSecondaryColor3uiv
-typedef void (APIENTRYP PFNGLSECONDARYCOLOR3USPROC)(GLushort red, GLushort green, GLushort blue);
-GLAPI PFNGLSECONDARYCOLOR3USPROC glad_glSecondaryColor3us;
-#define glSecondaryColor3us glad_glSecondaryColor3us
-typedef void (APIENTRYP PFNGLSECONDARYCOLOR3USVPROC)(const GLushort *v);
-GLAPI PFNGLSECONDARYCOLOR3USVPROC glad_glSecondaryColor3usv;
-#define glSecondaryColor3usv glad_glSecondaryColor3usv
-typedef void (APIENTRYP PFNGLSECONDARYCOLORPOINTERPROC)(GLint size, GLenum type, GLsizei stride, const void *pointer);
-GLAPI PFNGLSECONDARYCOLORPOINTERPROC glad_glSecondaryColorPointer;
-#define glSecondaryColorPointer glad_glSecondaryColorPointer
-typedef void (APIENTRYP PFNGLWINDOWPOS2DPROC)(GLdouble x, GLdouble y);
-GLAPI PFNGLWINDOWPOS2DPROC glad_glWindowPos2d;
-#define glWindowPos2d glad_glWindowPos2d
-typedef void (APIENTRYP PFNGLWINDOWPOS2DVPROC)(const GLdouble *v);
-GLAPI PFNGLWINDOWPOS2DVPROC glad_glWindowPos2dv;
-#define glWindowPos2dv glad_glWindowPos2dv
-typedef void (APIENTRYP PFNGLWINDOWPOS2FPROC)(GLfloat x, GLfloat y);
-GLAPI PFNGLWINDOWPOS2FPROC glad_glWindowPos2f;
-#define glWindowPos2f glad_glWindowPos2f
-typedef void (APIENTRYP PFNGLWINDOWPOS2FVPROC)(const GLfloat *v);
-GLAPI PFNGLWINDOWPOS2FVPROC glad_glWindowPos2fv;
-#define glWindowPos2fv glad_glWindowPos2fv
-typedef void (APIENTRYP PFNGLWINDOWPOS2IPROC)(GLint x, GLint y);
-GLAPI PFNGLWINDOWPOS2IPROC glad_glWindowPos2i;
-#define glWindowPos2i glad_glWindowPos2i
-typedef void (APIENTRYP PFNGLWINDOWPOS2IVPROC)(const GLint *v);
-GLAPI PFNGLWINDOWPOS2IVPROC glad_glWindowPos2iv;
-#define glWindowPos2iv glad_glWindowPos2iv
-typedef void (APIENTRYP PFNGLWINDOWPOS2SPROC)(GLshort x, GLshort y);
-GLAPI PFNGLWINDOWPOS2SPROC glad_glWindowPos2s;
-#define glWindowPos2s glad_glWindowPos2s
-typedef void (APIENTRYP PFNGLWINDOWPOS2SVPROC)(const GLshort *v);
-GLAPI PFNGLWINDOWPOS2SVPROC glad_glWindowPos2sv;
-#define glWindowPos2sv glad_glWindowPos2sv
-typedef void (APIENTRYP PFNGLWINDOWPOS3DPROC)(GLdouble x, GLdouble y, GLdouble z);
-GLAPI PFNGLWINDOWPOS3DPROC glad_glWindowPos3d;
-#define glWindowPos3d glad_glWindowPos3d
-typedef void (APIENTRYP PFNGLWINDOWPOS3DVPROC)(const GLdouble *v);
-GLAPI PFNGLWINDOWPOS3DVPROC glad_glWindowPos3dv;
-#define glWindowPos3dv glad_glWindowPos3dv
-typedef void (APIENTRYP PFNGLWINDOWPOS3FPROC)(GLfloat x, GLfloat y, GLfloat z);
-GLAPI PFNGLWINDOWPOS3FPROC glad_glWindowPos3f;
-#define glWindowPos3f glad_glWindowPos3f
-typedef void (APIENTRYP PFNGLWINDOWPOS3FVPROC)(const GLfloat *v);
-GLAPI PFNGLWINDOWPOS3FVPROC glad_glWindowPos3fv;
-#define glWindowPos3fv glad_glWindowPos3fv
-typedef void (APIENTRYP PFNGLWINDOWPOS3IPROC)(GLint x, GLint y, GLint z);
-GLAPI PFNGLWINDOWPOS3IPROC glad_glWindowPos3i;
-#define glWindowPos3i glad_glWindowPos3i
-typedef void (APIENTRYP PFNGLWINDOWPOS3IVPROC)(const GLint *v);
-GLAPI PFNGLWINDOWPOS3IVPROC glad_glWindowPos3iv;
-#define glWindowPos3iv glad_glWindowPos3iv
-typedef void (APIENTRYP PFNGLWINDOWPOS3SPROC)(GLshort x, GLshort y, GLshort z);
-GLAPI PFNGLWINDOWPOS3SPROC glad_glWindowPos3s;
-#define glWindowPos3s glad_glWindowPos3s
-typedef void (APIENTRYP PFNGLWINDOWPOS3SVPROC)(const GLshort *v);
-GLAPI PFNGLWINDOWPOS3SVPROC glad_glWindowPos3sv;
-#define glWindowPos3sv glad_glWindowPos3sv
-typedef void (APIENTRYP PFNGLBLENDCOLORPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
-GLAPI PFNGLBLENDCOLORPROC glad_glBlendColor;
+ typedef void (APIENTRYP PFNGLBLENDCOLORPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+ GLAPI PFNGLBLENDCOLORPROC glad_glBlendColor;
#define glBlendColor glad_glBlendColor
-typedef void (APIENTRYP PFNGLBLENDEQUATIONPROC)(GLenum mode);
-GLAPI PFNGLBLENDEQUATIONPROC glad_glBlendEquation;
+ typedef void (APIENTRYP PFNGLBLENDEQUATIONPROC)(GLenum mode);
+ GLAPI PFNGLBLENDEQUATIONPROC glad_glBlendEquation;
#define glBlendEquation glad_glBlendEquation
#endif
#ifndef GL_VERSION_1_5
#define GL_VERSION_1_5 1
-GLAPI int GLAD_GL_VERSION_1_5;
-typedef void (APIENTRYP PFNGLGENQUERIESPROC)(GLsizei n, GLuint *ids);
-GLAPI PFNGLGENQUERIESPROC glad_glGenQueries;
+ GLAPI int GLAD_GL_VERSION_1_5;
+ typedef void (APIENTRYP PFNGLGENQUERIESPROC)(GLsizei n, GLuint *ids);
+ GLAPI PFNGLGENQUERIESPROC glad_glGenQueries;
#define glGenQueries glad_glGenQueries
-typedef void (APIENTRYP PFNGLDELETEQUERIESPROC)(GLsizei n, const GLuint *ids);
-GLAPI PFNGLDELETEQUERIESPROC glad_glDeleteQueries;
+ typedef void (APIENTRYP PFNGLDELETEQUERIESPROC)(GLsizei n, const GLuint *ids);
+ GLAPI PFNGLDELETEQUERIESPROC glad_glDeleteQueries;
#define glDeleteQueries glad_glDeleteQueries
-typedef GLboolean (APIENTRYP PFNGLISQUERYPROC)(GLuint id);
-GLAPI PFNGLISQUERYPROC glad_glIsQuery;
+ typedef GLboolean(APIENTRYP PFNGLISQUERYPROC)(GLuint id);
+ GLAPI PFNGLISQUERYPROC glad_glIsQuery;
#define glIsQuery glad_glIsQuery
-typedef void (APIENTRYP PFNGLBEGINQUERYPROC)(GLenum target, GLuint id);
-GLAPI PFNGLBEGINQUERYPROC glad_glBeginQuery;
+ typedef void (APIENTRYP PFNGLBEGINQUERYPROC)(GLenum target, GLuint id);
+ GLAPI PFNGLBEGINQUERYPROC glad_glBeginQuery;
#define glBeginQuery glad_glBeginQuery
-typedef void (APIENTRYP PFNGLENDQUERYPROC)(GLenum target);
-GLAPI PFNGLENDQUERYPROC glad_glEndQuery;
+ typedef void (APIENTRYP PFNGLENDQUERYPROC)(GLenum target);
+ GLAPI PFNGLENDQUERYPROC glad_glEndQuery;
#define glEndQuery glad_glEndQuery
-typedef void (APIENTRYP PFNGLGETQUERYIVPROC)(GLenum target, GLenum pname, GLint *params);
-GLAPI PFNGLGETQUERYIVPROC glad_glGetQueryiv;
+ typedef void (APIENTRYP PFNGLGETQUERYIVPROC)(GLenum target, GLenum pname, GLint *params);
+ GLAPI PFNGLGETQUERYIVPROC glad_glGetQueryiv;
#define glGetQueryiv glad_glGetQueryiv
-typedef void (APIENTRYP PFNGLGETQUERYOBJECTIVPROC)(GLuint id, GLenum pname, GLint *params);
-GLAPI PFNGLGETQUERYOBJECTIVPROC glad_glGetQueryObjectiv;
+ typedef void (APIENTRYP PFNGLGETQUERYOBJECTIVPROC)(GLuint id, GLenum pname, GLint *params);
+ GLAPI PFNGLGETQUERYOBJECTIVPROC glad_glGetQueryObjectiv;
#define glGetQueryObjectiv glad_glGetQueryObjectiv
-typedef void (APIENTRYP PFNGLGETQUERYOBJECTUIVPROC)(GLuint id, GLenum pname, GLuint *params);
-GLAPI PFNGLGETQUERYOBJECTUIVPROC glad_glGetQueryObjectuiv;
+ typedef void (APIENTRYP PFNGLGETQUERYOBJECTUIVPROC)(GLuint id, GLenum pname, GLuint *params);
+ GLAPI PFNGLGETQUERYOBJECTUIVPROC glad_glGetQueryObjectuiv;
#define glGetQueryObjectuiv glad_glGetQueryObjectuiv
-typedef void (APIENTRYP PFNGLBINDBUFFERPROC)(GLenum target, GLuint buffer);
-GLAPI PFNGLBINDBUFFERPROC glad_glBindBuffer;
+ typedef void (APIENTRYP PFNGLBINDBUFFERPROC)(GLenum target, GLuint buffer);
+ GLAPI PFNGLBINDBUFFERPROC glad_glBindBuffer;
#define glBindBuffer glad_glBindBuffer
-typedef void (APIENTRYP PFNGLDELETEBUFFERSPROC)(GLsizei n, const GLuint *buffers);
-GLAPI PFNGLDELETEBUFFERSPROC glad_glDeleteBuffers;
+ typedef void (APIENTRYP PFNGLDELETEBUFFERSPROC)(GLsizei n, const GLuint *buffers);
+ GLAPI PFNGLDELETEBUFFERSPROC glad_glDeleteBuffers;
#define glDeleteBuffers glad_glDeleteBuffers
-typedef void (APIENTRYP PFNGLGENBUFFERSPROC)(GLsizei n, GLuint *buffers);
-GLAPI PFNGLGENBUFFERSPROC glad_glGenBuffers;
+ typedef void (APIENTRYP PFNGLGENBUFFERSPROC)(GLsizei n, GLuint *buffers);
+ GLAPI PFNGLGENBUFFERSPROC glad_glGenBuffers;
#define glGenBuffers glad_glGenBuffers
-typedef GLboolean (APIENTRYP PFNGLISBUFFERPROC)(GLuint buffer);
-GLAPI PFNGLISBUFFERPROC glad_glIsBuffer;
+ typedef GLboolean(APIENTRYP PFNGLISBUFFERPROC)(GLuint buffer);
+ GLAPI PFNGLISBUFFERPROC glad_glIsBuffer;
#define glIsBuffer glad_glIsBuffer
-typedef void (APIENTRYP PFNGLBUFFERDATAPROC)(GLenum target, GLsizeiptr size, const void *data, GLenum usage);
-GLAPI PFNGLBUFFERDATAPROC glad_glBufferData;
+ typedef void (APIENTRYP PFNGLBUFFERDATAPROC)(GLenum target, GLsizeiptr size, const void *data, GLenum usage);
+ GLAPI PFNGLBUFFERDATAPROC glad_glBufferData;
#define glBufferData glad_glBufferData
-typedef void (APIENTRYP PFNGLBUFFERSUBDATAPROC)(GLenum target, GLintptr offset, GLsizeiptr size, const void *data);
-GLAPI PFNGLBUFFERSUBDATAPROC glad_glBufferSubData;
+ typedef void (APIENTRYP PFNGLBUFFERSUBDATAPROC)(GLenum target, GLintptr offset, GLsizeiptr size, const void *data);
+ GLAPI PFNGLBUFFERSUBDATAPROC glad_glBufferSubData;
#define glBufferSubData glad_glBufferSubData
-typedef void (APIENTRYP PFNGLGETBUFFERSUBDATAPROC)(GLenum target, GLintptr offset, GLsizeiptr size, void *data);
-GLAPI PFNGLGETBUFFERSUBDATAPROC glad_glGetBufferSubData;
+ typedef void (APIENTRYP PFNGLGETBUFFERSUBDATAPROC)(GLenum target, GLintptr offset, GLsizeiptr size, void *data);
+ GLAPI PFNGLGETBUFFERSUBDATAPROC glad_glGetBufferSubData;
#define glGetBufferSubData glad_glGetBufferSubData
-typedef void * (APIENTRYP PFNGLMAPBUFFERPROC)(GLenum target, GLenum access);
-GLAPI PFNGLMAPBUFFERPROC glad_glMapBuffer;
+ typedef void * (APIENTRYP PFNGLMAPBUFFERPROC)(GLenum target, GLenum access);
+ GLAPI PFNGLMAPBUFFERPROC glad_glMapBuffer;
#define glMapBuffer glad_glMapBuffer
-typedef GLboolean (APIENTRYP PFNGLUNMAPBUFFERPROC)(GLenum target);
-GLAPI PFNGLUNMAPBUFFERPROC glad_glUnmapBuffer;
+ typedef GLboolean(APIENTRYP PFNGLUNMAPBUFFERPROC)(GLenum target);
+ GLAPI PFNGLUNMAPBUFFERPROC glad_glUnmapBuffer;
#define glUnmapBuffer glad_glUnmapBuffer
-typedef void (APIENTRYP PFNGLGETBUFFERPARAMETERIVPROC)(GLenum target, GLenum pname, GLint *params);
-GLAPI PFNGLGETBUFFERPARAMETERIVPROC glad_glGetBufferParameteriv;
+ typedef void (APIENTRYP PFNGLGETBUFFERPARAMETERIVPROC)(GLenum target, GLenum pname, GLint *params);
+ GLAPI PFNGLGETBUFFERPARAMETERIVPROC glad_glGetBufferParameteriv;
#define glGetBufferParameteriv glad_glGetBufferParameteriv
-typedef void (APIENTRYP PFNGLGETBUFFERPOINTERVPROC)(GLenum target, GLenum pname, void **params);
-GLAPI PFNGLGETBUFFERPOINTERVPROC glad_glGetBufferPointerv;
+ typedef void (APIENTRYP PFNGLGETBUFFERPOINTERVPROC)(GLenum target, GLenum pname, void **params);
+ GLAPI PFNGLGETBUFFERPOINTERVPROC glad_glGetBufferPointerv;
#define glGetBufferPointerv glad_glGetBufferPointerv
#endif
#ifndef GL_VERSION_2_0
#define GL_VERSION_2_0 1
-GLAPI int GLAD_GL_VERSION_2_0;
-typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEPROC)(GLenum modeRGB, GLenum modeAlpha);
-GLAPI PFNGLBLENDEQUATIONSEPARATEPROC glad_glBlendEquationSeparate;
+ GLAPI int GLAD_GL_VERSION_2_0;
+ typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEPROC)(GLenum modeRGB, GLenum modeAlpha);
+ GLAPI PFNGLBLENDEQUATIONSEPARATEPROC glad_glBlendEquationSeparate;
#define glBlendEquationSeparate glad_glBlendEquationSeparate
-typedef void (APIENTRYP PFNGLDRAWBUFFERSPROC)(GLsizei n, const GLenum *bufs);
-GLAPI PFNGLDRAWBUFFERSPROC glad_glDrawBuffers;
+ typedef void (APIENTRYP PFNGLDRAWBUFFERSPROC)(GLsizei n, const GLenum *bufs);
+ GLAPI PFNGLDRAWBUFFERSPROC glad_glDrawBuffers;
#define glDrawBuffers glad_glDrawBuffers
-typedef void (APIENTRYP PFNGLSTENCILOPSEPARATEPROC)(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
-GLAPI PFNGLSTENCILOPSEPARATEPROC glad_glStencilOpSeparate;
+ typedef void (APIENTRYP PFNGLSTENCILOPSEPARATEPROC)(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
+ GLAPI PFNGLSTENCILOPSEPARATEPROC glad_glStencilOpSeparate;
#define glStencilOpSeparate glad_glStencilOpSeparate
-typedef void (APIENTRYP PFNGLSTENCILFUNCSEPARATEPROC)(GLenum face, GLenum func, GLint ref, GLuint mask);
-GLAPI PFNGLSTENCILFUNCSEPARATEPROC glad_glStencilFuncSeparate;
+ typedef void (APIENTRYP PFNGLSTENCILFUNCSEPARATEPROC)(GLenum face, GLenum func, GLint ref, GLuint mask);
+ GLAPI PFNGLSTENCILFUNCSEPARATEPROC glad_glStencilFuncSeparate;
#define glStencilFuncSeparate glad_glStencilFuncSeparate
-typedef void (APIENTRYP PFNGLSTENCILMASKSEPARATEPROC)(GLenum face, GLuint mask);
-GLAPI PFNGLSTENCILMASKSEPARATEPROC glad_glStencilMaskSeparate;
+ typedef void (APIENTRYP PFNGLSTENCILMASKSEPARATEPROC)(GLenum face, GLuint mask);
+ GLAPI PFNGLSTENCILMASKSEPARATEPROC glad_glStencilMaskSeparate;
#define glStencilMaskSeparate glad_glStencilMaskSeparate
-typedef void (APIENTRYP PFNGLATTACHSHADERPROC)(GLuint program, GLuint shader);
-GLAPI PFNGLATTACHSHADERPROC glad_glAttachShader;
+ typedef void (APIENTRYP PFNGLATTACHSHADERPROC)(GLuint program, GLuint shader);
+ GLAPI PFNGLATTACHSHADERPROC glad_glAttachShader;
#define glAttachShader glad_glAttachShader
-typedef void (APIENTRYP PFNGLBINDATTRIBLOCATIONPROC)(GLuint program, GLuint index, const GLchar *name);
-GLAPI PFNGLBINDATTRIBLOCATIONPROC glad_glBindAttribLocation;
+ typedef void (APIENTRYP PFNGLBINDATTRIBLOCATIONPROC)(GLuint program, GLuint index, const GLchar *name);
+ GLAPI PFNGLBINDATTRIBLOCATIONPROC glad_glBindAttribLocation;
#define glBindAttribLocation glad_glBindAttribLocation
-typedef void (APIENTRYP PFNGLCOMPILESHADERPROC)(GLuint shader);
-GLAPI PFNGLCOMPILESHADERPROC glad_glCompileShader;
+ typedef void (APIENTRYP PFNGLCOMPILESHADERPROC)(GLuint shader);
+ GLAPI PFNGLCOMPILESHADERPROC glad_glCompileShader;
#define glCompileShader glad_glCompileShader
-typedef GLuint (APIENTRYP PFNGLCREATEPROGRAMPROC)(void);
-GLAPI PFNGLCREATEPROGRAMPROC glad_glCreateProgram;
+ typedef GLuint(APIENTRYP PFNGLCREATEPROGRAMPROC)(void);
+ GLAPI PFNGLCREATEPROGRAMPROC glad_glCreateProgram;
#define glCreateProgram glad_glCreateProgram
-typedef GLuint (APIENTRYP PFNGLCREATESHADERPROC)(GLenum type);
-GLAPI PFNGLCREATESHADERPROC glad_glCreateShader;
+ typedef GLuint(APIENTRYP PFNGLCREATESHADERPROC)(GLenum type);
+ GLAPI PFNGLCREATESHADERPROC glad_glCreateShader;
#define glCreateShader glad_glCreateShader
-typedef void (APIENTRYP PFNGLDELETEPROGRAMPROC)(GLuint program);
-GLAPI PFNGLDELETEPROGRAMPROC glad_glDeleteProgram;
+ typedef void (APIENTRYP PFNGLDELETEPROGRAMPROC)(GLuint program);
+ GLAPI PFNGLDELETEPROGRAMPROC glad_glDeleteProgram;
#define glDeleteProgram glad_glDeleteProgram
-typedef void (APIENTRYP PFNGLDELETESHADERPROC)(GLuint shader);
-GLAPI PFNGLDELETESHADERPROC glad_glDeleteShader;
+ typedef void (APIENTRYP PFNGLDELETESHADERPROC)(GLuint shader);
+ GLAPI PFNGLDELETESHADERPROC glad_glDeleteShader;
#define glDeleteShader glad_glDeleteShader
-typedef void (APIENTRYP PFNGLDETACHSHADERPROC)(GLuint program, GLuint shader);
-GLAPI PFNGLDETACHSHADERPROC glad_glDetachShader;
+ typedef void (APIENTRYP PFNGLDETACHSHADERPROC)(GLuint program, GLuint shader);
+ GLAPI PFNGLDETACHSHADERPROC glad_glDetachShader;
#define glDetachShader glad_glDetachShader
-typedef void (APIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYPROC)(GLuint index);
-GLAPI PFNGLDISABLEVERTEXATTRIBARRAYPROC glad_glDisableVertexAttribArray;
+ typedef void (APIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYPROC)(GLuint index);
+ GLAPI PFNGLDISABLEVERTEXATTRIBARRAYPROC glad_glDisableVertexAttribArray;
#define glDisableVertexAttribArray glad_glDisableVertexAttribArray
-typedef void (APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYPROC)(GLuint index);
-GLAPI PFNGLENABLEVERTEXATTRIBARRAYPROC glad_glEnableVertexAttribArray;
+ typedef void (APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYPROC)(GLuint index);
+ GLAPI PFNGLENABLEVERTEXATTRIBARRAYPROC glad_glEnableVertexAttribArray;
#define glEnableVertexAttribArray glad_glEnableVertexAttribArray
-typedef void (APIENTRYP PFNGLGETACTIVEATTRIBPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
-GLAPI PFNGLGETACTIVEATTRIBPROC glad_glGetActiveAttrib;
+ typedef void (APIENTRYP PFNGLGETACTIVEATTRIBPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
+ GLAPI PFNGLGETACTIVEATTRIBPROC glad_glGetActiveAttrib;
#define glGetActiveAttrib glad_glGetActiveAttrib
-typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
-GLAPI PFNGLGETACTIVEUNIFORMPROC glad_glGetActiveUniform;
+ typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
+ GLAPI PFNGLGETACTIVEUNIFORMPROC glad_glGetActiveUniform;
#define glGetActiveUniform glad_glGetActiveUniform
-typedef void (APIENTRYP PFNGLGETATTACHEDSHADERSPROC)(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders);
-GLAPI PFNGLGETATTACHEDSHADERSPROC glad_glGetAttachedShaders;
+ typedef void (APIENTRYP PFNGLGETATTACHEDSHADERSPROC)(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders);
+ GLAPI PFNGLGETATTACHEDSHADERSPROC glad_glGetAttachedShaders;
#define glGetAttachedShaders glad_glGetAttachedShaders
-typedef GLint (APIENTRYP PFNGLGETATTRIBLOCATIONPROC)(GLuint program, const GLchar *name);
-GLAPI PFNGLGETATTRIBLOCATIONPROC glad_glGetAttribLocation;
+ typedef GLint(APIENTRYP PFNGLGETATTRIBLOCATIONPROC)(GLuint program, const GLchar *name);
+ GLAPI PFNGLGETATTRIBLOCATIONPROC glad_glGetAttribLocation;
#define glGetAttribLocation glad_glGetAttribLocation
-typedef void (APIENTRYP PFNGLGETPROGRAMIVPROC)(GLuint program, GLenum pname, GLint *params);
-GLAPI PFNGLGETPROGRAMIVPROC glad_glGetProgramiv;
+ typedef void (APIENTRYP PFNGLGETPROGRAMIVPROC)(GLuint program, GLenum pname, GLint *params);
+ GLAPI PFNGLGETPROGRAMIVPROC glad_glGetProgramiv;
#define glGetProgramiv glad_glGetProgramiv
-typedef void (APIENTRYP PFNGLGETPROGRAMINFOLOGPROC)(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
-GLAPI PFNGLGETPROGRAMINFOLOGPROC glad_glGetProgramInfoLog;
+ typedef void (APIENTRYP PFNGLGETPROGRAMINFOLOGPROC)(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
+ GLAPI PFNGLGETPROGRAMINFOLOGPROC glad_glGetProgramInfoLog;
#define glGetProgramInfoLog glad_glGetProgramInfoLog
-typedef void (APIENTRYP PFNGLGETSHADERIVPROC)(GLuint shader, GLenum pname, GLint *params);
-GLAPI PFNGLGETSHADERIVPROC glad_glGetShaderiv;
+ typedef void (APIENTRYP PFNGLGETSHADERIVPROC)(GLuint shader, GLenum pname, GLint *params);
+ GLAPI PFNGLGETSHADERIVPROC glad_glGetShaderiv;
#define glGetShaderiv glad_glGetShaderiv
-typedef void (APIENTRYP PFNGLGETSHADERINFOLOGPROC)(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
-GLAPI PFNGLGETSHADERINFOLOGPROC glad_glGetShaderInfoLog;
+ typedef void (APIENTRYP PFNGLGETSHADERINFOLOGPROC)(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
+ GLAPI PFNGLGETSHADERINFOLOGPROC glad_glGetShaderInfoLog;
#define glGetShaderInfoLog glad_glGetShaderInfoLog
-typedef void (APIENTRYP PFNGLGETSHADERSOURCEPROC)(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);
-GLAPI PFNGLGETSHADERSOURCEPROC glad_glGetShaderSource;
+ typedef void (APIENTRYP PFNGLGETSHADERSOURCEPROC)(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);
+ GLAPI PFNGLGETSHADERSOURCEPROC glad_glGetShaderSource;
#define glGetShaderSource glad_glGetShaderSource
-typedef GLint (APIENTRYP PFNGLGETUNIFORMLOCATIONPROC)(GLuint program, const GLchar *name);
-GLAPI PFNGLGETUNIFORMLOCATIONPROC glad_glGetUniformLocation;
+ typedef GLint(APIENTRYP PFNGLGETUNIFORMLOCATIONPROC)(GLuint program, const GLchar *name);
+ GLAPI PFNGLGETUNIFORMLOCATIONPROC glad_glGetUniformLocation;
#define glGetUniformLocation glad_glGetUniformLocation
-typedef void (APIENTRYP PFNGLGETUNIFORMFVPROC)(GLuint program, GLint location, GLfloat *params);
-GLAPI PFNGLGETUNIFORMFVPROC glad_glGetUniformfv;
+ typedef void (APIENTRYP PFNGLGETUNIFORMFVPROC)(GLuint program, GLint location, GLfloat *params);
+ GLAPI PFNGLGETUNIFORMFVPROC glad_glGetUniformfv;
#define glGetUniformfv glad_glGetUniformfv
-typedef void (APIENTRYP PFNGLGETUNIFORMIVPROC)(GLuint program, GLint location, GLint *params);
-GLAPI PFNGLGETUNIFORMIVPROC glad_glGetUniformiv;
+ typedef void (APIENTRYP PFNGLGETUNIFORMIVPROC)(GLuint program, GLint location, GLint *params);
+ GLAPI PFNGLGETUNIFORMIVPROC glad_glGetUniformiv;
#define glGetUniformiv glad_glGetUniformiv
-typedef void (APIENTRYP PFNGLGETVERTEXATTRIBDVPROC)(GLuint index, GLenum pname, GLdouble *params);
-GLAPI PFNGLGETVERTEXATTRIBDVPROC glad_glGetVertexAttribdv;
+ typedef void (APIENTRYP PFNGLGETVERTEXATTRIBDVPROC)(GLuint index, GLenum pname, GLdouble *params);
+ GLAPI PFNGLGETVERTEXATTRIBDVPROC glad_glGetVertexAttribdv;
#define glGetVertexAttribdv glad_glGetVertexAttribdv
-typedef void (APIENTRYP PFNGLGETVERTEXATTRIBFVPROC)(GLuint index, GLenum pname, GLfloat *params);
-GLAPI PFNGLGETVERTEXATTRIBFVPROC glad_glGetVertexAttribfv;
+ typedef void (APIENTRYP PFNGLGETVERTEXATTRIBFVPROC)(GLuint index, GLenum pname, GLfloat *params);
+ GLAPI PFNGLGETVERTEXATTRIBFVPROC glad_glGetVertexAttribfv;
#define glGetVertexAttribfv glad_glGetVertexAttribfv
-typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIVPROC)(GLuint index, GLenum pname, GLint *params);
-GLAPI PFNGLGETVERTEXATTRIBIVPROC glad_glGetVertexAttribiv;
+ typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIVPROC)(GLuint index, GLenum pname, GLint *params);
+ GLAPI PFNGLGETVERTEXATTRIBIVPROC glad_glGetVertexAttribiv;
#define glGetVertexAttribiv glad_glGetVertexAttribiv
-typedef void (APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVPROC)(GLuint index, GLenum pname, void **pointer);
-GLAPI PFNGLGETVERTEXATTRIBPOINTERVPROC glad_glGetVertexAttribPointerv;
+ typedef void (APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVPROC)(GLuint index, GLenum pname, void **pointer);
+ GLAPI PFNGLGETVERTEXATTRIBPOINTERVPROC glad_glGetVertexAttribPointerv;
#define glGetVertexAttribPointerv glad_glGetVertexAttribPointerv
-typedef GLboolean (APIENTRYP PFNGLISPROGRAMPROC)(GLuint program);
-GLAPI PFNGLISPROGRAMPROC glad_glIsProgram;
+ typedef GLboolean(APIENTRYP PFNGLISPROGRAMPROC)(GLuint program);
+ GLAPI PFNGLISPROGRAMPROC glad_glIsProgram;
#define glIsProgram glad_glIsProgram
-typedef GLboolean (APIENTRYP PFNGLISSHADERPROC)(GLuint shader);
-GLAPI PFNGLISSHADERPROC glad_glIsShader;
+ typedef GLboolean(APIENTRYP PFNGLISSHADERPROC)(GLuint shader);
+ GLAPI PFNGLISSHADERPROC glad_glIsShader;
#define glIsShader glad_glIsShader
-typedef void (APIENTRYP PFNGLLINKPROGRAMPROC)(GLuint program);
-GLAPI PFNGLLINKPROGRAMPROC glad_glLinkProgram;
+ typedef void (APIENTRYP PFNGLLINKPROGRAMPROC)(GLuint program);
+ GLAPI PFNGLLINKPROGRAMPROC glad_glLinkProgram;
#define glLinkProgram glad_glLinkProgram
-typedef void (APIENTRYP PFNGLSHADERSOURCEPROC)(GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length);
-GLAPI PFNGLSHADERSOURCEPROC glad_glShaderSource;
+ typedef void (APIENTRYP PFNGLSHADERSOURCEPROC)(GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length);
+ GLAPI PFNGLSHADERSOURCEPROC glad_glShaderSource;
#define glShaderSource glad_glShaderSource
-typedef void (APIENTRYP PFNGLUSEPROGRAMPROC)(GLuint program);
-GLAPI PFNGLUSEPROGRAMPROC glad_glUseProgram;
+ typedef void (APIENTRYP PFNGLUSEPROGRAMPROC)(GLuint program);
+ GLAPI PFNGLUSEPROGRAMPROC glad_glUseProgram;
#define glUseProgram glad_glUseProgram
-typedef void (APIENTRYP PFNGLUNIFORM1FPROC)(GLint location, GLfloat v0);
-GLAPI PFNGLUNIFORM1FPROC glad_glUniform1f;
+ typedef void (APIENTRYP PFNGLUNIFORM1FPROC)(GLint location, GLfloat v0);
+ GLAPI PFNGLUNIFORM1FPROC glad_glUniform1f;
#define glUniform1f glad_glUniform1f
-typedef void (APIENTRYP PFNGLUNIFORM2FPROC)(GLint location, GLfloat v0, GLfloat v1);
-GLAPI PFNGLUNIFORM2FPROC glad_glUniform2f;
+ typedef void (APIENTRYP PFNGLUNIFORM2FPROC)(GLint location, GLfloat v0, GLfloat v1);
+ GLAPI PFNGLUNIFORM2FPROC glad_glUniform2f;
#define glUniform2f glad_glUniform2f
-typedef void (APIENTRYP PFNGLUNIFORM3FPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
-GLAPI PFNGLUNIFORM3FPROC glad_glUniform3f;
+ typedef void (APIENTRYP PFNGLUNIFORM3FPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
+ GLAPI PFNGLUNIFORM3FPROC glad_glUniform3f;
#define glUniform3f glad_glUniform3f
-typedef void (APIENTRYP PFNGLUNIFORM4FPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
-GLAPI PFNGLUNIFORM4FPROC glad_glUniform4f;
+ typedef void (APIENTRYP PFNGLUNIFORM4FPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
+ GLAPI PFNGLUNIFORM4FPROC glad_glUniform4f;
#define glUniform4f glad_glUniform4f
-typedef void (APIENTRYP PFNGLUNIFORM1IPROC)(GLint location, GLint v0);
-GLAPI PFNGLUNIFORM1IPROC glad_glUniform1i;
+ typedef void (APIENTRYP PFNGLUNIFORM1IPROC)(GLint location, GLint v0);
+ GLAPI PFNGLUNIFORM1IPROC glad_glUniform1i;
#define glUniform1i glad_glUniform1i
-typedef void (APIENTRYP PFNGLUNIFORM2IPROC)(GLint location, GLint v0, GLint v1);
-GLAPI PFNGLUNIFORM2IPROC glad_glUniform2i;
+ typedef void (APIENTRYP PFNGLUNIFORM2IPROC)(GLint location, GLint v0, GLint v1);
+ GLAPI PFNGLUNIFORM2IPROC glad_glUniform2i;
#define glUniform2i glad_glUniform2i
-typedef void (APIENTRYP PFNGLUNIFORM3IPROC)(GLint location, GLint v0, GLint v1, GLint v2);
-GLAPI PFNGLUNIFORM3IPROC glad_glUniform3i;
+ typedef void (APIENTRYP PFNGLUNIFORM3IPROC)(GLint location, GLint v0, GLint v1, GLint v2);
+ GLAPI PFNGLUNIFORM3IPROC glad_glUniform3i;
#define glUniform3i glad_glUniform3i
-typedef void (APIENTRYP PFNGLUNIFORM4IPROC)(GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
-GLAPI PFNGLUNIFORM4IPROC glad_glUniform4i;
+ typedef void (APIENTRYP PFNGLUNIFORM4IPROC)(GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
+ GLAPI PFNGLUNIFORM4IPROC glad_glUniform4i;
#define glUniform4i glad_glUniform4i
-typedef void (APIENTRYP PFNGLUNIFORM1FVPROC)(GLint location, GLsizei count, const GLfloat *value);
-GLAPI PFNGLUNIFORM1FVPROC glad_glUniform1fv;
+ typedef void (APIENTRYP PFNGLUNIFORM1FVPROC)(GLint location, GLsizei count, const GLfloat *value);
+ GLAPI PFNGLUNIFORM1FVPROC glad_glUniform1fv;
#define glUniform1fv glad_glUniform1fv
-typedef void (APIENTRYP PFNGLUNIFORM2FVPROC)(GLint location, GLsizei count, const GLfloat *value);
-GLAPI PFNGLUNIFORM2FVPROC glad_glUniform2fv;
+ typedef void (APIENTRYP PFNGLUNIFORM2FVPROC)(GLint location, GLsizei count, const GLfloat *value);
+ GLAPI PFNGLUNIFORM2FVPROC glad_glUniform2fv;
#define glUniform2fv glad_glUniform2fv
-typedef void (APIENTRYP PFNGLUNIFORM3FVPROC)(GLint location, GLsizei count, const GLfloat *value);
-GLAPI PFNGLUNIFORM3FVPROC glad_glUniform3fv;
+ typedef void (APIENTRYP PFNGLUNIFORM3FVPROC)(GLint location, GLsizei count, const GLfloat *value);
+ GLAPI PFNGLUNIFORM3FVPROC glad_glUniform3fv;
#define glUniform3fv glad_glUniform3fv
-typedef void (APIENTRYP PFNGLUNIFORM4FVPROC)(GLint location, GLsizei count, const GLfloat *value);
-GLAPI PFNGLUNIFORM4FVPROC glad_glUniform4fv;
+ typedef void (APIENTRYP PFNGLUNIFORM4FVPROC)(GLint location, GLsizei count, const GLfloat *value);
+ GLAPI PFNGLUNIFORM4FVPROC glad_glUniform4fv;
#define glUniform4fv glad_glUniform4fv
-typedef void (APIENTRYP PFNGLUNIFORM1IVPROC)(GLint location, GLsizei count, const GLint *value);
-GLAPI PFNGLUNIFORM1IVPROC glad_glUniform1iv;
+ typedef void (APIENTRYP PFNGLUNIFORM1IVPROC)(GLint location, GLsizei count, const GLint *value);
+ GLAPI PFNGLUNIFORM1IVPROC glad_glUniform1iv;
#define glUniform1iv glad_glUniform1iv
-typedef void (APIENTRYP PFNGLUNIFORM2IVPROC)(GLint location, GLsizei count, const GLint *value);
-GLAPI PFNGLUNIFORM2IVPROC glad_glUniform2iv;
+ typedef void (APIENTRYP PFNGLUNIFORM2IVPROC)(GLint location, GLsizei count, const GLint *value);
+ GLAPI PFNGLUNIFORM2IVPROC glad_glUniform2iv;
#define glUniform2iv glad_glUniform2iv
-typedef void (APIENTRYP PFNGLUNIFORM3IVPROC)(GLint location, GLsizei count, const GLint *value);
-GLAPI PFNGLUNIFORM3IVPROC glad_glUniform3iv;
+ typedef void (APIENTRYP PFNGLUNIFORM3IVPROC)(GLint location, GLsizei count, const GLint *value);
+ GLAPI PFNGLUNIFORM3IVPROC glad_glUniform3iv;
#define glUniform3iv glad_glUniform3iv
-typedef void (APIENTRYP PFNGLUNIFORM4IVPROC)(GLint location, GLsizei count, const GLint *value);
-GLAPI PFNGLUNIFORM4IVPROC glad_glUniform4iv;
+ typedef void (APIENTRYP PFNGLUNIFORM4IVPROC)(GLint location, GLsizei count, const GLint *value);
+ GLAPI PFNGLUNIFORM4IVPROC glad_glUniform4iv;
#define glUniform4iv glad_glUniform4iv
-typedef void (APIENTRYP PFNGLUNIFORMMATRIX2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-GLAPI PFNGLUNIFORMMATRIX2FVPROC glad_glUniformMatrix2fv;
+ typedef void (APIENTRYP PFNGLUNIFORMMATRIX2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+ GLAPI PFNGLUNIFORMMATRIX2FVPROC glad_glUniformMatrix2fv;
#define glUniformMatrix2fv glad_glUniformMatrix2fv
-typedef void (APIENTRYP PFNGLUNIFORMMATRIX3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-GLAPI PFNGLUNIFORMMATRIX3FVPROC glad_glUniformMatrix3fv;
+ typedef void (APIENTRYP PFNGLUNIFORMMATRIX3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+ GLAPI PFNGLUNIFORMMATRIX3FVPROC glad_glUniformMatrix3fv;
#define glUniformMatrix3fv glad_glUniformMatrix3fv
-typedef void (APIENTRYP PFNGLUNIFORMMATRIX4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-GLAPI PFNGLUNIFORMMATRIX4FVPROC glad_glUniformMatrix4fv;
+ typedef void (APIENTRYP PFNGLUNIFORMMATRIX4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+ GLAPI PFNGLUNIFORMMATRIX4FVPROC glad_glUniformMatrix4fv;
#define glUniformMatrix4fv glad_glUniformMatrix4fv
-typedef void (APIENTRYP PFNGLVALIDATEPROGRAMPROC)(GLuint program);
-GLAPI PFNGLVALIDATEPROGRAMPROC glad_glValidateProgram;
+ typedef void (APIENTRYP PFNGLVALIDATEPROGRAMPROC)(GLuint program);
+ GLAPI PFNGLVALIDATEPROGRAMPROC glad_glValidateProgram;
#define glValidateProgram glad_glValidateProgram
-typedef void (APIENTRYP PFNGLVERTEXATTRIB1DPROC)(GLuint index, GLdouble x);
-GLAPI PFNGLVERTEXATTRIB1DPROC glad_glVertexAttrib1d;
+ typedef void (APIENTRYP PFNGLVERTEXATTRIB1DPROC)(GLuint index, GLdouble x);
+ GLAPI PFNGLVERTEXATTRIB1DPROC glad_glVertexAttrib1d;
#define glVertexAttrib1d glad_glVertexAttrib1d
-typedef void (APIENTRYP PFNGLVERTEXATTRIB1DVPROC)(GLuint index, const GLdouble *v);
-GLAPI PFNGLVERTEXATTRIB1DVPROC glad_glVertexAttrib1dv;
+ typedef void (APIENTRYP PFNGLVERTEXATTRIB1DVPROC)(GLuint index, const GLdouble *v);
+ GLAPI PFNGLVERTEXATTRIB1DVPROC glad_glVertexAttrib1dv;
#define glVertexAttrib1dv glad_glVertexAttrib1dv
-typedef void (APIENTRYP PFNGLVERTEXATTRIB1FPROC)(GLuint index, GLfloat x);
-GLAPI PFNGLVERTEXATTRIB1FPROC glad_glVertexAttrib1f;
+ typedef void (APIENTRYP PFNGLVERTEXATTRIB1FPROC)(GLuint index, GLfloat x);
+ GLAPI PFNGLVERTEXATTRIB1FPROC glad_glVertexAttrib1f;
#define glVertexAttrib1f glad_glVertexAttrib1f
-typedef void (APIENTRYP PFNGLVERTEXATTRIB1FVPROC)(GLuint index, const GLfloat *v);
-GLAPI PFNGLVERTEXATTRIB1FVPROC glad_glVertexAttrib1fv;
+ typedef void (APIENTRYP PFNGLVERTEXATTRIB1FVPROC)(GLuint index, const GLfloat *v);
+ GLAPI PFNGLVERTEXATTRIB1FVPROC glad_glVertexAttrib1fv;
#define glVertexAttrib1fv glad_glVertexAttrib1fv
-typedef void (APIENTRYP PFNGLVERTEXATTRIB1SPROC)(GLuint index, GLshort x);
-GLAPI PFNGLVERTEXATTRIB1SPROC glad_glVertexAttrib1s;
+ typedef void (APIENTRYP PFNGLVERTEXATTRIB1SPROC)(GLuint index, GLshort x);
+ GLAPI PFNGLVERTEXATTRIB1SPROC glad_glVertexAttrib1s;
#define glVertexAttrib1s glad_glVertexAttrib1s
-typedef void (APIENTRYP PFNGLVERTEXATTRIB1SVPROC)(GLuint index, const GLshort *v);
-GLAPI PFNGLVERTEXATTRIB1SVPROC glad_glVertexAttrib1sv;
+ typedef void (APIENTRYP PFNGLVERTEXATTRIB1SVPROC)(GLuint index, const GLshort *v);
+ GLAPI PFNGLVERTEXATTRIB1SVPROC glad_glVertexAttrib1sv;
#define glVertexAttrib1sv glad_glVertexAttrib1sv
-typedef void (APIENTRYP PFNGLVERTEXATTRIB2DPROC)(GLuint index, GLdouble x, GLdouble y);
-GLAPI PFNGLVERTEXATTRIB2DPROC glad_glVertexAttrib2d;
+ typedef void (APIENTRYP PFNGLVERTEXATTRIB2DPROC)(GLuint index, GLdouble x, GLdouble y);
+ GLAPI PFNGLVERTEXATTRIB2DPROC glad_glVertexAttrib2d;
#define glVertexAttrib2d glad_glVertexAttrib2d
-typedef void (APIENTRYP PFNGLVERTEXATTRIB2DVPROC)(GLuint index, const GLdouble *v);
-GLAPI PFNGLVERTEXATTRIB2DVPROC glad_glVertexAttrib2dv;
+ typedef void (APIENTRYP PFNGLVERTEXATTRIB2DVPROC)(GLuint index, const GLdouble *v);
+ GLAPI PFNGLVERTEXATTRIB2DVPROC glad_glVertexAttrib2dv;
#define glVertexAttrib2dv glad_glVertexAttrib2dv
-typedef void (APIENTRYP PFNGLVERTEXATTRIB2FPROC)(GLuint index, GLfloat x, GLfloat y);
-GLAPI PFNGLVERTEXATTRIB2FPROC glad_glVertexAttrib2f;
+ typedef void (APIENTRYP PFNGLVERTEXATTRIB2FPROC)(GLuint index, GLfloat x, GLfloat y);
+ GLAPI PFNGLVERTEXATTRIB2FPROC glad_glVertexAttrib2f;
#define glVertexAttrib2f glad_glVertexAttrib2f
-typedef void (APIENTRYP PFNGLVERTEXATTRIB2FVPROC)(GLuint index, const GLfloat *v);
-GLAPI PFNGLVERTEXATTRIB2FVPROC glad_glVertexAttrib2fv;
+ typedef void (APIENTRYP PFNGLVERTEXATTRIB2FVPROC)(GLuint index, const GLfloat *v);
+ GLAPI PFNGLVERTEXATTRIB2FVPROC glad_glVertexAttrib2fv;
#define glVertexAttrib2fv glad_glVertexAttrib2fv
-typedef void (APIENTRYP PFNGLVERTEXATTRIB2SPROC)(GLuint index, GLshort x, GLshort y);
-GLAPI PFNGLVERTEXATTRIB2SPROC glad_glVertexAttrib2s;
+ typedef void (APIENTRYP PFNGLVERTEXATTRIB2SPROC)(GLuint index, GLshort x, GLshort y);
+ GLAPI PFNGLVERTEXATTRIB2SPROC glad_glVertexAttrib2s;
#define glVertexAttrib2s glad_glVertexAttrib2s
-typedef void (APIENTRYP PFNGLVERTEXATTRIB2SVPROC)(GLuint index, const GLshort *v);
-GLAPI PFNGLVERTEXATTRIB2SVPROC glad_glVertexAttrib2sv;
+ typedef void (APIENTRYP PFNGLVERTEXATTRIB2SVPROC)(GLuint index, const GLshort *v);
+ GLAPI PFNGLVERTEXATTRIB2SVPROC glad_glVertexAttrib2sv;
#define glVertexAttrib2sv glad_glVertexAttrib2sv
-typedef void (APIENTRYP PFNGLVERTEXATTRIB3DPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z);
-GLAPI PFNGLVERTEXATTRIB3DPROC glad_glVertexAttrib3d;
+ typedef void (APIENTRYP PFNGLVERTEXATTRIB3DPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z);
+ GLAPI PFNGLVERTEXATTRIB3DPROC glad_glVertexAttrib3d;
#define glVertexAttrib3d glad_glVertexAttrib3d
-typedef void (APIENTRYP PFNGLVERTEXATTRIB3DVPROC)(GLuint index, const GLdouble *v);
-GLAPI PFNGLVERTEXATTRIB3DVPROC glad_glVertexAttrib3dv;
+ typedef void (APIENTRYP PFNGLVERTEXATTRIB3DVPROC)(GLuint index, const GLdouble *v);
+ GLAPI PFNGLVERTEXATTRIB3DVPROC glad_glVertexAttrib3dv;
#define glVertexAttrib3dv glad_glVertexAttrib3dv
-typedef void (APIENTRYP PFNGLVERTEXATTRIB3FPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z);
-GLAPI PFNGLVERTEXATTRIB3FPROC glad_glVertexAttrib3f;
+ typedef void (APIENTRYP PFNGLVERTEXATTRIB3FPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z);
+ GLAPI PFNGLVERTEXATTRIB3FPROC glad_glVertexAttrib3f;
#define glVertexAttrib3f glad_glVertexAttrib3f
-typedef void (APIENTRYP PFNGLVERTEXATTRIB3FVPROC)(GLuint index, const GLfloat *v);
-GLAPI PFNGLVERTEXATTRIB3FVPROC glad_glVertexAttrib3fv;
+ typedef void (APIENTRYP PFNGLVERTEXATTRIB3FVPROC)(GLuint index, const GLfloat *v);
+ GLAPI PFNGLVERTEXATTRIB3FVPROC glad_glVertexAttrib3fv;
#define glVertexAttrib3fv glad_glVertexAttrib3fv
-typedef void (APIENTRYP PFNGLVERTEXATTRIB3SPROC)(GLuint index, GLshort x, GLshort y, GLshort z);
-GLAPI PFNGLVERTEXATTRIB3SPROC glad_glVertexAttrib3s;
+ typedef void (APIENTRYP PFNGLVERTEXATTRIB3SPROC)(GLuint index, GLshort x, GLshort y, GLshort z);
+ GLAPI PFNGLVERTEXATTRIB3SPROC glad_glVertexAttrib3s;
#define glVertexAttrib3s glad_glVertexAttrib3s
-typedef void (APIENTRYP PFNGLVERTEXATTRIB3SVPROC)(GLuint index, const GLshort *v);
-GLAPI PFNGLVERTEXATTRIB3SVPROC glad_glVertexAttrib3sv;
+ typedef void (APIENTRYP PFNGLVERTEXATTRIB3SVPROC)(GLuint index, const GLshort *v);
+ GLAPI PFNGLVERTEXATTRIB3SVPROC glad_glVertexAttrib3sv;
#define glVertexAttrib3sv glad_glVertexAttrib3sv
-typedef void (APIENTRYP PFNGLVERTEXATTRIB4NBVPROC)(GLuint index, const GLbyte *v);
-GLAPI PFNGLVERTEXATTRIB4NBVPROC glad_glVertexAttrib4Nbv;
+ typedef void (APIENTRYP PFNGLVERTEXATTRIB4NBVPROC)(GLuint index, const GLbyte *v);
+ GLAPI PFNGLVERTEXATTRIB4NBVPROC glad_glVertexAttrib4Nbv;
#define glVertexAttrib4Nbv glad_glVertexAttrib4Nbv
-typedef void (APIENTRYP PFNGLVERTEXATTRIB4NIVPROC)(GLuint index, const GLint *v);
-GLAPI PFNGLVERTEXATTRIB4NIVPROC glad_glVertexAttrib4Niv;
+ typedef void (APIENTRYP PFNGLVERTEXATTRIB4NIVPROC)(GLuint index, const GLint *v);
+ GLAPI PFNGLVERTEXATTRIB4NIVPROC glad_glVertexAttrib4Niv;
#define glVertexAttrib4Niv glad_glVertexAttrib4Niv
-typedef void (APIENTRYP PFNGLVERTEXATTRIB4NSVPROC)(GLuint index, const GLshort *v);
-GLAPI PFNGLVERTEXATTRIB4NSVPROC glad_glVertexAttrib4Nsv;
+ typedef void (APIENTRYP PFNGLVERTEXATTRIB4NSVPROC)(GLuint index, const GLshort *v);
+ GLAPI PFNGLVERTEXATTRIB4NSVPROC glad_glVertexAttrib4Nsv;
#define glVertexAttrib4Nsv glad_glVertexAttrib4Nsv
-typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBPROC)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
-GLAPI PFNGLVERTEXATTRIB4NUBPROC glad_glVertexAttrib4Nub;
+ typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBPROC)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
+ GLAPI PFNGLVERTEXATTRIB4NUBPROC glad_glVertexAttrib4Nub;
#define glVertexAttrib4Nub glad_glVertexAttrib4Nub
-typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBVPROC)(GLuint index, const GLubyte *v);
-GLAPI PFNGLVERTEXATTRIB4NUBVPROC glad_glVertexAttrib4Nubv;
+ typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBVPROC)(GLuint index, const GLubyte *v);
+ GLAPI PFNGLVERTEXATTRIB4NUBVPROC glad_glVertexAttrib4Nubv;
#define glVertexAttrib4Nubv glad_glVertexAttrib4Nubv
-typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUIVPROC)(GLuint index, const GLuint *v);
-GLAPI PFNGLVERTEXATTRIB4NUIVPROC glad_glVertexAttrib4Nuiv;
+ typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUIVPROC)(GLuint index, const GLuint *v);
+ GLAPI PFNGLVERTEXATTRIB4NUIVPROC glad_glVertexAttrib4Nuiv;
#define glVertexAttrib4Nuiv glad_glVertexAttrib4Nuiv
-typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUSVPROC)(GLuint index, const GLushort *v);
-GLAPI PFNGLVERTEXATTRIB4NUSVPROC glad_glVertexAttrib4Nusv;
+ typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUSVPROC)(GLuint index, const GLushort *v);
+ GLAPI PFNGLVERTEXATTRIB4NUSVPROC glad_glVertexAttrib4Nusv;
#define glVertexAttrib4Nusv glad_glVertexAttrib4Nusv
-typedef void (APIENTRYP PFNGLVERTEXATTRIB4BVPROC)(GLuint index, const GLbyte *v);
-GLAPI PFNGLVERTEXATTRIB4BVPROC glad_glVertexAttrib4bv;
+ typedef void (APIENTRYP PFNGLVERTEXATTRIB4BVPROC)(GLuint index, const GLbyte *v);
+ GLAPI PFNGLVERTEXATTRIB4BVPROC glad_glVertexAttrib4bv;
#define glVertexAttrib4bv glad_glVertexAttrib4bv
-typedef void (APIENTRYP PFNGLVERTEXATTRIB4DPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
-GLAPI PFNGLVERTEXATTRIB4DPROC glad_glVertexAttrib4d;
+ typedef void (APIENTRYP PFNGLVERTEXATTRIB4DPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+ GLAPI PFNGLVERTEXATTRIB4DPROC glad_glVertexAttrib4d;
#define glVertexAttrib4d glad_glVertexAttrib4d
-typedef void (APIENTRYP PFNGLVERTEXATTRIB4DVPROC)(GLuint index, const GLdouble *v);
-GLAPI PFNGLVERTEXATTRIB4DVPROC glad_glVertexAttrib4dv;
+ typedef void (APIENTRYP PFNGLVERTEXATTRIB4DVPROC)(GLuint index, const GLdouble *v);
+ GLAPI PFNGLVERTEXATTRIB4DVPROC glad_glVertexAttrib4dv;
#define glVertexAttrib4dv glad_glVertexAttrib4dv
-typedef void (APIENTRYP PFNGLVERTEXATTRIB4FPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
-GLAPI PFNGLVERTEXATTRIB4FPROC glad_glVertexAttrib4f;
+ typedef void (APIENTRYP PFNGLVERTEXATTRIB4FPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+ GLAPI PFNGLVERTEXATTRIB4FPROC glad_glVertexAttrib4f;
#define glVertexAttrib4f glad_glVertexAttrib4f
-typedef void (APIENTRYP PFNGLVERTEXATTRIB4FVPROC)(GLuint index, const GLfloat *v);
-GLAPI PFNGLVERTEXATTRIB4FVPROC glad_glVertexAttrib4fv;
+ typedef void (APIENTRYP PFNGLVERTEXATTRIB4FVPROC)(GLuint index, const GLfloat *v);
+ GLAPI PFNGLVERTEXATTRIB4FVPROC glad_glVertexAttrib4fv;
#define glVertexAttrib4fv glad_glVertexAttrib4fv
-typedef void (APIENTRYP PFNGLVERTEXATTRIB4IVPROC)(GLuint index, const GLint *v);
-GLAPI PFNGLVERTEXATTRIB4IVPROC glad_glVertexAttrib4iv;
+ typedef void (APIENTRYP PFNGLVERTEXATTRIB4IVPROC)(GLuint index, const GLint *v);
+ GLAPI PFNGLVERTEXATTRIB4IVPROC glad_glVertexAttrib4iv;
#define glVertexAttrib4iv glad_glVertexAttrib4iv
-typedef void (APIENTRYP PFNGLVERTEXATTRIB4SPROC)(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
-GLAPI PFNGLVERTEXATTRIB4SPROC glad_glVertexAttrib4s;
+ typedef void (APIENTRYP PFNGLVERTEXATTRIB4SPROC)(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
+ GLAPI PFNGLVERTEXATTRIB4SPROC glad_glVertexAttrib4s;
#define glVertexAttrib4s glad_glVertexAttrib4s
-typedef void (APIENTRYP PFNGLVERTEXATTRIB4SVPROC)(GLuint index, const GLshort *v);
-GLAPI PFNGLVERTEXATTRIB4SVPROC glad_glVertexAttrib4sv;
+ typedef void (APIENTRYP PFNGLVERTEXATTRIB4SVPROC)(GLuint index, const GLshort *v);
+ GLAPI PFNGLVERTEXATTRIB4SVPROC glad_glVertexAttrib4sv;
#define glVertexAttrib4sv glad_glVertexAttrib4sv
-typedef void (APIENTRYP PFNGLVERTEXATTRIB4UBVPROC)(GLuint index, const GLubyte *v);
-GLAPI PFNGLVERTEXATTRIB4UBVPROC glad_glVertexAttrib4ubv;
+ typedef void (APIENTRYP PFNGLVERTEXATTRIB4UBVPROC)(GLuint index, const GLubyte *v);
+ GLAPI PFNGLVERTEXATTRIB4UBVPROC glad_glVertexAttrib4ubv;
#define glVertexAttrib4ubv glad_glVertexAttrib4ubv
-typedef void (APIENTRYP PFNGLVERTEXATTRIB4UIVPROC)(GLuint index, const GLuint *v);
-GLAPI PFNGLVERTEXATTRIB4UIVPROC glad_glVertexAttrib4uiv;
+ typedef void (APIENTRYP PFNGLVERTEXATTRIB4UIVPROC)(GLuint index, const GLuint *v);
+ GLAPI PFNGLVERTEXATTRIB4UIVPROC glad_glVertexAttrib4uiv;
#define glVertexAttrib4uiv glad_glVertexAttrib4uiv
-typedef void (APIENTRYP PFNGLVERTEXATTRIB4USVPROC)(GLuint index, const GLushort *v);
-GLAPI PFNGLVERTEXATTRIB4USVPROC glad_glVertexAttrib4usv;
+ typedef void (APIENTRYP PFNGLVERTEXATTRIB4USVPROC)(GLuint index, const GLushort *v);
+ GLAPI PFNGLVERTEXATTRIB4USVPROC glad_glVertexAttrib4usv;
#define glVertexAttrib4usv glad_glVertexAttrib4usv
-typedef void (APIENTRYP PFNGLVERTEXATTRIBPOINTERPROC)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer);
-GLAPI PFNGLVERTEXATTRIBPOINTERPROC glad_glVertexAttribPointer;
+ typedef void (APIENTRYP PFNGLVERTEXATTRIBPOINTERPROC)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer);
+ GLAPI PFNGLVERTEXATTRIBPOINTERPROC glad_glVertexAttribPointer;
#define glVertexAttribPointer glad_glVertexAttribPointer
#endif
#ifndef GL_VERSION_2_1
#define GL_VERSION_2_1 1
-GLAPI int GLAD_GL_VERSION_2_1;
-typedef void (APIENTRYP PFNGLUNIFORMMATRIX2X3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-GLAPI PFNGLUNIFORMMATRIX2X3FVPROC glad_glUniformMatrix2x3fv;
+ GLAPI int GLAD_GL_VERSION_2_1;
+ typedef void (APIENTRYP PFNGLUNIFORMMATRIX2X3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+ GLAPI PFNGLUNIFORMMATRIX2X3FVPROC glad_glUniformMatrix2x3fv;
#define glUniformMatrix2x3fv glad_glUniformMatrix2x3fv
-typedef void (APIENTRYP PFNGLUNIFORMMATRIX3X2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-GLAPI PFNGLUNIFORMMATRIX3X2FVPROC glad_glUniformMatrix3x2fv;
+ typedef void (APIENTRYP PFNGLUNIFORMMATRIX3X2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+ GLAPI PFNGLUNIFORMMATRIX3X2FVPROC glad_glUniformMatrix3x2fv;
#define glUniformMatrix3x2fv glad_glUniformMatrix3x2fv
-typedef void (APIENTRYP PFNGLUNIFORMMATRIX2X4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-GLAPI PFNGLUNIFORMMATRIX2X4FVPROC glad_glUniformMatrix2x4fv;
+ typedef void (APIENTRYP PFNGLUNIFORMMATRIX2X4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+ GLAPI PFNGLUNIFORMMATRIX2X4FVPROC glad_glUniformMatrix2x4fv;
#define glUniformMatrix2x4fv glad_glUniformMatrix2x4fv
-typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-GLAPI PFNGLUNIFORMMATRIX4X2FVPROC glad_glUniformMatrix4x2fv;
+ typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+ GLAPI PFNGLUNIFORMMATRIX4X2FVPROC glad_glUniformMatrix4x2fv;
#define glUniformMatrix4x2fv glad_glUniformMatrix4x2fv
-typedef void (APIENTRYP PFNGLUNIFORMMATRIX3X4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-GLAPI PFNGLUNIFORMMATRIX3X4FVPROC glad_glUniformMatrix3x4fv;
+ typedef void (APIENTRYP PFNGLUNIFORMMATRIX3X4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+ GLAPI PFNGLUNIFORMMATRIX3X4FVPROC glad_glUniformMatrix3x4fv;
#define glUniformMatrix3x4fv glad_glUniformMatrix3x4fv
-typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-GLAPI PFNGLUNIFORMMATRIX4X3FVPROC glad_glUniformMatrix4x3fv;
+ typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+ GLAPI PFNGLUNIFORMMATRIX4X3FVPROC glad_glUniformMatrix4x3fv;
#define glUniformMatrix4x3fv glad_glUniformMatrix4x3fv
#endif
#ifndef GL_VERSION_3_0
#define GL_VERSION_3_0 1
-GLAPI int GLAD_GL_VERSION_3_0;
-typedef void (APIENTRYP PFNGLCOLORMASKIPROC)(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a);
-GLAPI PFNGLCOLORMASKIPROC glad_glColorMaski;
+ GLAPI int GLAD_GL_VERSION_3_0;
+ typedef void (APIENTRYP PFNGLCOLORMASKIPROC)(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a);
+ GLAPI PFNGLCOLORMASKIPROC glad_glColorMaski;
#define glColorMaski glad_glColorMaski
-typedef void (APIENTRYP PFNGLGETBOOLEANI_VPROC)(GLenum target, GLuint index, GLboolean *data);
-GLAPI PFNGLGETBOOLEANI_VPROC glad_glGetBooleani_v;
+ typedef void (APIENTRYP PFNGLGETBOOLEANI_VPROC)(GLenum target, GLuint index, GLboolean *data);
+ GLAPI PFNGLGETBOOLEANI_VPROC glad_glGetBooleani_v;
#define glGetBooleani_v glad_glGetBooleani_v
-typedef void (APIENTRYP PFNGLGETINTEGERI_VPROC)(GLenum target, GLuint index, GLint *data);
-GLAPI PFNGLGETINTEGERI_VPROC glad_glGetIntegeri_v;
+ typedef void (APIENTRYP PFNGLGETINTEGERI_VPROC)(GLenum target, GLuint index, GLint *data);
+ GLAPI PFNGLGETINTEGERI_VPROC glad_glGetIntegeri_v;
#define glGetIntegeri_v glad_glGetIntegeri_v
-typedef void (APIENTRYP PFNGLENABLEIPROC)(GLenum target, GLuint index);
-GLAPI PFNGLENABLEIPROC glad_glEnablei;
+ typedef void (APIENTRYP PFNGLENABLEIPROC)(GLenum target, GLuint index);
+ GLAPI PFNGLENABLEIPROC glad_glEnablei;
#define glEnablei glad_glEnablei
-typedef void (APIENTRYP PFNGLDISABLEIPROC)(GLenum target, GLuint index);
-GLAPI PFNGLDISABLEIPROC glad_glDisablei;
+ typedef void (APIENTRYP PFNGLDISABLEIPROC)(GLenum target, GLuint index);
+ GLAPI PFNGLDISABLEIPROC glad_glDisablei;
#define glDisablei glad_glDisablei
-typedef GLboolean (APIENTRYP PFNGLISENABLEDIPROC)(GLenum target, GLuint index);
-GLAPI PFNGLISENABLEDIPROC glad_glIsEnabledi;
+ typedef GLboolean(APIENTRYP PFNGLISENABLEDIPROC)(GLenum target, GLuint index);
+ GLAPI PFNGLISENABLEDIPROC glad_glIsEnabledi;
#define glIsEnabledi glad_glIsEnabledi
-typedef void (APIENTRYP PFNGLBEGINTRANSFORMFEEDBACKPROC)(GLenum primitiveMode);
-GLAPI PFNGLBEGINTRANSFORMFEEDBACKPROC glad_glBeginTransformFeedback;
+ typedef void (APIENTRYP PFNGLBEGINTRANSFORMFEEDBACKPROC)(GLenum primitiveMode);
+ GLAPI PFNGLBEGINTRANSFORMFEEDBACKPROC glad_glBeginTransformFeedback;
#define glBeginTransformFeedback glad_glBeginTransformFeedback
-typedef void (APIENTRYP PFNGLENDTRANSFORMFEEDBACKPROC)(void);
-GLAPI PFNGLENDTRANSFORMFEEDBACKPROC glad_glEndTransformFeedback;
+ typedef void (APIENTRYP PFNGLENDTRANSFORMFEEDBACKPROC)(void);
+ GLAPI PFNGLENDTRANSFORMFEEDBACKPROC glad_glEndTransformFeedback;
#define glEndTransformFeedback glad_glEndTransformFeedback
-typedef void (APIENTRYP PFNGLBINDBUFFERRANGEPROC)(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
-GLAPI PFNGLBINDBUFFERRANGEPROC glad_glBindBufferRange;
+ typedef void (APIENTRYP PFNGLBINDBUFFERRANGEPROC)(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
+ GLAPI PFNGLBINDBUFFERRANGEPROC glad_glBindBufferRange;
#define glBindBufferRange glad_glBindBufferRange
-typedef void (APIENTRYP PFNGLBINDBUFFERBASEPROC)(GLenum target, GLuint index, GLuint buffer);
-GLAPI PFNGLBINDBUFFERBASEPROC glad_glBindBufferBase;
+ typedef void (APIENTRYP PFNGLBINDBUFFERBASEPROC)(GLenum target, GLuint index, GLuint buffer);
+ GLAPI PFNGLBINDBUFFERBASEPROC glad_glBindBufferBase;
#define glBindBufferBase glad_glBindBufferBase
-typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKVARYINGSPROC)(GLuint program, GLsizei count, const GLchar *const*varyings, GLenum bufferMode);
-GLAPI PFNGLTRANSFORMFEEDBACKVARYINGSPROC glad_glTransformFeedbackVaryings;
+ typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKVARYINGSPROC)(GLuint program, GLsizei count, const GLchar *const*varyings, GLenum bufferMode);
+ GLAPI PFNGLTRANSFORMFEEDBACKVARYINGSPROC glad_glTransformFeedbackVaryings;
#define glTransformFeedbackVaryings glad_glTransformFeedbackVaryings
-typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKVARYINGPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name);
-GLAPI PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glad_glGetTransformFeedbackVarying;
+ typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKVARYINGPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name);
+ GLAPI PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glad_glGetTransformFeedbackVarying;
#define glGetTransformFeedbackVarying glad_glGetTransformFeedbackVarying
-typedef void (APIENTRYP PFNGLCLAMPCOLORPROC)(GLenum target, GLenum clamp);
-GLAPI PFNGLCLAMPCOLORPROC glad_glClampColor;
+ typedef void (APIENTRYP PFNGLCLAMPCOLORPROC)(GLenum target, GLenum clamp);
+ GLAPI PFNGLCLAMPCOLORPROC glad_glClampColor;
#define glClampColor glad_glClampColor
-typedef void (APIENTRYP PFNGLBEGINCONDITIONALRENDERPROC)(GLuint id, GLenum mode);
-GLAPI PFNGLBEGINCONDITIONALRENDERPROC glad_glBeginConditionalRender;
+ typedef void (APIENTRYP PFNGLBEGINCONDITIONALRENDERPROC)(GLuint id, GLenum mode);
+ GLAPI PFNGLBEGINCONDITIONALRENDERPROC glad_glBeginConditionalRender;
#define glBeginConditionalRender glad_glBeginConditionalRender
-typedef void (APIENTRYP PFNGLENDCONDITIONALRENDERPROC)(void);
-GLAPI PFNGLENDCONDITIONALRENDERPROC glad_glEndConditionalRender;
+ typedef void (APIENTRYP PFNGLENDCONDITIONALRENDERPROC)(void);
+ GLAPI PFNGLENDCONDITIONALRENDERPROC glad_glEndConditionalRender;
#define glEndConditionalRender glad_glEndConditionalRender
-typedef void (APIENTRYP PFNGLVERTEXATTRIBIPOINTERPROC)(GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer);
-GLAPI PFNGLVERTEXATTRIBIPOINTERPROC glad_glVertexAttribIPointer;
+ typedef void (APIENTRYP PFNGLVERTEXATTRIBIPOINTERPROC)(GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer);
+ GLAPI PFNGLVERTEXATTRIBIPOINTERPROC glad_glVertexAttribIPointer;
#define glVertexAttribIPointer glad_glVertexAttribIPointer
-typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIIVPROC)(GLuint index, GLenum pname, GLint *params);
-GLAPI PFNGLGETVERTEXATTRIBIIVPROC glad_glGetVertexAttribIiv;
+ typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIIVPROC)(GLuint index, GLenum pname, GLint *params);
+ GLAPI PFNGLGETVERTEXATTRIBIIVPROC glad_glGetVertexAttribIiv;
#define glGetVertexAttribIiv glad_glGetVertexAttribIiv
-typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIUIVPROC)(GLuint index, GLenum pname, GLuint *params);
-GLAPI PFNGLGETVERTEXATTRIBIUIVPROC glad_glGetVertexAttribIuiv;
+ typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIUIVPROC)(GLuint index, GLenum pname, GLuint *params);
+ GLAPI PFNGLGETVERTEXATTRIBIUIVPROC glad_glGetVertexAttribIuiv;
#define glGetVertexAttribIuiv glad_glGetVertexAttribIuiv
-typedef void (APIENTRYP PFNGLVERTEXATTRIBI1IPROC)(GLuint index, GLint x);
-GLAPI PFNGLVERTEXATTRIBI1IPROC glad_glVertexAttribI1i;
+ typedef void (APIENTRYP PFNGLVERTEXATTRIBI1IPROC)(GLuint index, GLint x);
+ GLAPI PFNGLVERTEXATTRIBI1IPROC glad_glVertexAttribI1i;
#define glVertexAttribI1i glad_glVertexAttribI1i
-typedef void (APIENTRYP PFNGLVERTEXATTRIBI2IPROC)(GLuint index, GLint x, GLint y);
-GLAPI PFNGLVERTEXATTRIBI2IPROC glad_glVertexAttribI2i;
+ typedef void (APIENTRYP PFNGLVERTEXATTRIBI2IPROC)(GLuint index, GLint x, GLint y);
+ GLAPI PFNGLVERTEXATTRIBI2IPROC glad_glVertexAttribI2i;
#define glVertexAttribI2i glad_glVertexAttribI2i
-typedef void (APIENTRYP PFNGLVERTEXATTRIBI3IPROC)(GLuint index, GLint x, GLint y, GLint z);
-GLAPI PFNGLVERTEXATTRIBI3IPROC glad_glVertexAttribI3i;
+ typedef void (APIENTRYP PFNGLVERTEXATTRIBI3IPROC)(GLuint index, GLint x, GLint y, GLint z);
+ GLAPI PFNGLVERTEXATTRIBI3IPROC glad_glVertexAttribI3i;
#define glVertexAttribI3i glad_glVertexAttribI3i
-typedef void (APIENTRYP PFNGLVERTEXATTRIBI4IPROC)(GLuint index, GLint x, GLint y, GLint z, GLint w);
-GLAPI PFNGLVERTEXATTRIBI4IPROC glad_glVertexAttribI4i;
+ typedef void (APIENTRYP PFNGLVERTEXATTRIBI4IPROC)(GLuint index, GLint x, GLint y, GLint z, GLint w);
+ GLAPI PFNGLVERTEXATTRIBI4IPROC glad_glVertexAttribI4i;
#define glVertexAttribI4i glad_glVertexAttribI4i
-typedef void (APIENTRYP PFNGLVERTEXATTRIBI1UIPROC)(GLuint index, GLuint x);
-GLAPI PFNGLVERTEXATTRIBI1UIPROC glad_glVertexAttribI1ui;
+ typedef void (APIENTRYP PFNGLVERTEXATTRIBI1UIPROC)(GLuint index, GLuint x);
+ GLAPI PFNGLVERTEXATTRIBI1UIPROC glad_glVertexAttribI1ui;
#define glVertexAttribI1ui glad_glVertexAttribI1ui
-typedef void (APIENTRYP PFNGLVERTEXATTRIBI2UIPROC)(GLuint index, GLuint x, GLuint y);
-GLAPI PFNGLVERTEXATTRIBI2UIPROC glad_glVertexAttribI2ui;
+ typedef void (APIENTRYP PFNGLVERTEXATTRIBI2UIPROC)(GLuint index, GLuint x, GLuint y);
+ GLAPI PFNGLVERTEXATTRIBI2UIPROC glad_glVertexAttribI2ui;
#define glVertexAttribI2ui glad_glVertexAttribI2ui
-typedef void (APIENTRYP PFNGLVERTEXATTRIBI3UIPROC)(GLuint index, GLuint x, GLuint y, GLuint z);
-GLAPI PFNGLVERTEXATTRIBI3UIPROC glad_glVertexAttribI3ui;
+ typedef void (APIENTRYP PFNGLVERTEXATTRIBI3UIPROC)(GLuint index, GLuint x, GLuint y, GLuint z);
+ GLAPI PFNGLVERTEXATTRIBI3UIPROC glad_glVertexAttribI3ui;
#define glVertexAttribI3ui glad_glVertexAttribI3ui
-typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UIPROC)(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
-GLAPI PFNGLVERTEXATTRIBI4UIPROC glad_glVertexAttribI4ui;
+ typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UIPROC)(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
+ GLAPI PFNGLVERTEXATTRIBI4UIPROC glad_glVertexAttribI4ui;
#define glVertexAttribI4ui glad_glVertexAttribI4ui
-typedef void (APIENTRYP PFNGLVERTEXATTRIBI1IVPROC)(GLuint index, const GLint *v);
-GLAPI PFNGLVERTEXATTRIBI1IVPROC glad_glVertexAttribI1iv;
+ typedef void (APIENTRYP PFNGLVERTEXATTRIBI1IVPROC)(GLuint index, const GLint *v);
+ GLAPI PFNGLVERTEXATTRIBI1IVPROC glad_glVertexAttribI1iv;
#define glVertexAttribI1iv glad_glVertexAttribI1iv
-typedef void (APIENTRYP PFNGLVERTEXATTRIBI2IVPROC)(GLuint index, const GLint *v);
-GLAPI PFNGLVERTEXATTRIBI2IVPROC glad_glVertexAttribI2iv;
+ typedef void (APIENTRYP PFNGLVERTEXATTRIBI2IVPROC)(GLuint index, const GLint *v);
+ GLAPI PFNGLVERTEXATTRIBI2IVPROC glad_glVertexAttribI2iv;
#define glVertexAttribI2iv glad_glVertexAttribI2iv
-typedef void (APIENTRYP PFNGLVERTEXATTRIBI3IVPROC)(GLuint index, const GLint *v);
-GLAPI PFNGLVERTEXATTRIBI3IVPROC glad_glVertexAttribI3iv;
+ typedef void (APIENTRYP PFNGLVERTEXATTRIBI3IVPROC)(GLuint index, const GLint *v);
+ GLAPI PFNGLVERTEXATTRIBI3IVPROC glad_glVertexAttribI3iv;
#define glVertexAttribI3iv glad_glVertexAttribI3iv
-typedef void (APIENTRYP PFNGLVERTEXATTRIBI4IVPROC)(GLuint index, const GLint *v);
-GLAPI PFNGLVERTEXATTRIBI4IVPROC glad_glVertexAttribI4iv;
+ typedef void (APIENTRYP PFNGLVERTEXATTRIBI4IVPROC)(GLuint index, const GLint *v);
+ GLAPI PFNGLVERTEXATTRIBI4IVPROC glad_glVertexAttribI4iv;
#define glVertexAttribI4iv glad_glVertexAttribI4iv
-typedef void (APIENTRYP PFNGLVERTEXATTRIBI1UIVPROC)(GLuint index, const GLuint *v);
-GLAPI PFNGLVERTEXATTRIBI1UIVPROC glad_glVertexAttribI1uiv;
+ typedef void (APIENTRYP PFNGLVERTEXATTRIBI1UIVPROC)(GLuint index, const GLuint *v);
+ GLAPI PFNGLVERTEXATTRIBI1UIVPROC glad_glVertexAttribI1uiv;
#define glVertexAttribI1uiv glad_glVertexAttribI1uiv
-typedef void (APIENTRYP PFNGLVERTEXATTRIBI2UIVPROC)(GLuint index, const GLuint *v);
-GLAPI PFNGLVERTEXATTRIBI2UIVPROC glad_glVertexAttribI2uiv;
+ typedef void (APIENTRYP PFNGLVERTEXATTRIBI2UIVPROC)(GLuint index, const GLuint *v);
+ GLAPI PFNGLVERTEXATTRIBI2UIVPROC glad_glVertexAttribI2uiv;
#define glVertexAttribI2uiv glad_glVertexAttribI2uiv
-typedef void (APIENTRYP PFNGLVERTEXATTRIBI3UIVPROC)(GLuint index, const GLuint *v);
-GLAPI PFNGLVERTEXATTRIBI3UIVPROC glad_glVertexAttribI3uiv;
+ typedef void (APIENTRYP PFNGLVERTEXATTRIBI3UIVPROC)(GLuint index, const GLuint *v);
+ GLAPI PFNGLVERTEXATTRIBI3UIVPROC glad_glVertexAttribI3uiv;
#define glVertexAttribI3uiv glad_glVertexAttribI3uiv
-typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UIVPROC)(GLuint index, const GLuint *v);
-GLAPI PFNGLVERTEXATTRIBI4UIVPROC glad_glVertexAttribI4uiv;
+ typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UIVPROC)(GLuint index, const GLuint *v);
+ GLAPI PFNGLVERTEXATTRIBI4UIVPROC glad_glVertexAttribI4uiv;
#define glVertexAttribI4uiv glad_glVertexAttribI4uiv
-typedef void (APIENTRYP PFNGLVERTEXATTRIBI4BVPROC)(GLuint index, const GLbyte *v);
-GLAPI PFNGLVERTEXATTRIBI4BVPROC glad_glVertexAttribI4bv;
+ typedef void (APIENTRYP PFNGLVERTEXATTRIBI4BVPROC)(GLuint index, const GLbyte *v);
+ GLAPI PFNGLVERTEXATTRIBI4BVPROC glad_glVertexAttribI4bv;
#define glVertexAttribI4bv glad_glVertexAttribI4bv
-typedef void (APIENTRYP PFNGLVERTEXATTRIBI4SVPROC)(GLuint index, const GLshort *v);
-GLAPI PFNGLVERTEXATTRIBI4SVPROC glad_glVertexAttribI4sv;
+ typedef void (APIENTRYP PFNGLVERTEXATTRIBI4SVPROC)(GLuint index, const GLshort *v);
+ GLAPI PFNGLVERTEXATTRIBI4SVPROC glad_glVertexAttribI4sv;
#define glVertexAttribI4sv glad_glVertexAttribI4sv
-typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UBVPROC)(GLuint index, const GLubyte *v);
-GLAPI PFNGLVERTEXATTRIBI4UBVPROC glad_glVertexAttribI4ubv;
+ typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UBVPROC)(GLuint index, const GLubyte *v);
+ GLAPI PFNGLVERTEXATTRIBI4UBVPROC glad_glVertexAttribI4ubv;
#define glVertexAttribI4ubv glad_glVertexAttribI4ubv
-typedef void (APIENTRYP PFNGLVERTEXATTRIBI4USVPROC)(GLuint index, const GLushort *v);
-GLAPI PFNGLVERTEXATTRIBI4USVPROC glad_glVertexAttribI4usv;
+ typedef void (APIENTRYP PFNGLVERTEXATTRIBI4USVPROC)(GLuint index, const GLushort *v);
+ GLAPI PFNGLVERTEXATTRIBI4USVPROC glad_glVertexAttribI4usv;
#define glVertexAttribI4usv glad_glVertexAttribI4usv
-typedef void (APIENTRYP PFNGLGETUNIFORMUIVPROC)(GLuint program, GLint location, GLuint *params);
-GLAPI PFNGLGETUNIFORMUIVPROC glad_glGetUniformuiv;
+ typedef void (APIENTRYP PFNGLGETUNIFORMUIVPROC)(GLuint program, GLint location, GLuint *params);
+ GLAPI PFNGLGETUNIFORMUIVPROC glad_glGetUniformuiv;
#define glGetUniformuiv glad_glGetUniformuiv
-typedef void (APIENTRYP PFNGLBINDFRAGDATALOCATIONPROC)(GLuint program, GLuint color, const GLchar *name);
-GLAPI PFNGLBINDFRAGDATALOCATIONPROC glad_glBindFragDataLocation;
+ typedef void (APIENTRYP PFNGLBINDFRAGDATALOCATIONPROC)(GLuint program, GLuint color, const GLchar *name);
+ GLAPI PFNGLBINDFRAGDATALOCATIONPROC glad_glBindFragDataLocation;
#define glBindFragDataLocation glad_glBindFragDataLocation
-typedef GLint (APIENTRYP PFNGLGETFRAGDATALOCATIONPROC)(GLuint program, const GLchar *name);
-GLAPI PFNGLGETFRAGDATALOCATIONPROC glad_glGetFragDataLocation;
+ typedef GLint(APIENTRYP PFNGLGETFRAGDATALOCATIONPROC)(GLuint program, const GLchar *name);
+ GLAPI PFNGLGETFRAGDATALOCATIONPROC glad_glGetFragDataLocation;
#define glGetFragDataLocation glad_glGetFragDataLocation
-typedef void (APIENTRYP PFNGLUNIFORM1UIPROC)(GLint location, GLuint v0);
-GLAPI PFNGLUNIFORM1UIPROC glad_glUniform1ui;
+ typedef void (APIENTRYP PFNGLUNIFORM1UIPROC)(GLint location, GLuint v0);
+ GLAPI PFNGLUNIFORM1UIPROC glad_glUniform1ui;
#define glUniform1ui glad_glUniform1ui
-typedef void (APIENTRYP PFNGLUNIFORM2UIPROC)(GLint location, GLuint v0, GLuint v1);
-GLAPI PFNGLUNIFORM2UIPROC glad_glUniform2ui;
+ typedef void (APIENTRYP PFNGLUNIFORM2UIPROC)(GLint location, GLuint v0, GLuint v1);
+ GLAPI PFNGLUNIFORM2UIPROC glad_glUniform2ui;
#define glUniform2ui glad_glUniform2ui
-typedef void (APIENTRYP PFNGLUNIFORM3UIPROC)(GLint location, GLuint v0, GLuint v1, GLuint v2);
-GLAPI PFNGLUNIFORM3UIPROC glad_glUniform3ui;
+ typedef void (APIENTRYP PFNGLUNIFORM3UIPROC)(GLint location, GLuint v0, GLuint v1, GLuint v2);
+ GLAPI PFNGLUNIFORM3UIPROC glad_glUniform3ui;
#define glUniform3ui glad_glUniform3ui
-typedef void (APIENTRYP PFNGLUNIFORM4UIPROC)(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
-GLAPI PFNGLUNIFORM4UIPROC glad_glUniform4ui;
+ typedef void (APIENTRYP PFNGLUNIFORM4UIPROC)(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
+ GLAPI PFNGLUNIFORM4UIPROC glad_glUniform4ui;
#define glUniform4ui glad_glUniform4ui
-typedef void (APIENTRYP PFNGLUNIFORM1UIVPROC)(GLint location, GLsizei count, const GLuint *value);
-GLAPI PFNGLUNIFORM1UIVPROC glad_glUniform1uiv;
+ typedef void (APIENTRYP PFNGLUNIFORM1UIVPROC)(GLint location, GLsizei count, const GLuint *value);
+ GLAPI PFNGLUNIFORM1UIVPROC glad_glUniform1uiv;
#define glUniform1uiv glad_glUniform1uiv
-typedef void (APIENTRYP PFNGLUNIFORM2UIVPROC)(GLint location, GLsizei count, const GLuint *value);
-GLAPI PFNGLUNIFORM2UIVPROC glad_glUniform2uiv;
+ typedef void (APIENTRYP PFNGLUNIFORM2UIVPROC)(GLint location, GLsizei count, const GLuint *value);
+ GLAPI PFNGLUNIFORM2UIVPROC glad_glUniform2uiv;
#define glUniform2uiv glad_glUniform2uiv
-typedef void (APIENTRYP PFNGLUNIFORM3UIVPROC)(GLint location, GLsizei count, const GLuint *value);
-GLAPI PFNGLUNIFORM3UIVPROC glad_glUniform3uiv;
+ typedef void (APIENTRYP PFNGLUNIFORM3UIVPROC)(GLint location, GLsizei count, const GLuint *value);
+ GLAPI PFNGLUNIFORM3UIVPROC glad_glUniform3uiv;
#define glUniform3uiv glad_glUniform3uiv
-typedef void (APIENTRYP PFNGLUNIFORM4UIVPROC)(GLint location, GLsizei count, const GLuint *value);
-GLAPI PFNGLUNIFORM4UIVPROC glad_glUniform4uiv;
+ typedef void (APIENTRYP PFNGLUNIFORM4UIVPROC)(GLint location, GLsizei count, const GLuint *value);
+ GLAPI PFNGLUNIFORM4UIVPROC glad_glUniform4uiv;
#define glUniform4uiv glad_glUniform4uiv
-typedef void (APIENTRYP PFNGLTEXPARAMETERIIVPROC)(GLenum target, GLenum pname, const GLint *params);
-GLAPI PFNGLTEXPARAMETERIIVPROC glad_glTexParameterIiv;
+ typedef void (APIENTRYP PFNGLTEXPARAMETERIIVPROC)(GLenum target, GLenum pname, const GLint *params);
+ GLAPI PFNGLTEXPARAMETERIIVPROC glad_glTexParameterIiv;
#define glTexParameterIiv glad_glTexParameterIiv
-typedef void (APIENTRYP PFNGLTEXPARAMETERIUIVPROC)(GLenum target, GLenum pname, const GLuint *params);
-GLAPI PFNGLTEXPARAMETERIUIVPROC glad_glTexParameterIuiv;
+ typedef void (APIENTRYP PFNGLTEXPARAMETERIUIVPROC)(GLenum target, GLenum pname, const GLuint *params);
+ GLAPI PFNGLTEXPARAMETERIUIVPROC glad_glTexParameterIuiv;
#define glTexParameterIuiv glad_glTexParameterIuiv
-typedef void (APIENTRYP PFNGLGETTEXPARAMETERIIVPROC)(GLenum target, GLenum pname, GLint *params);
-GLAPI PFNGLGETTEXPARAMETERIIVPROC glad_glGetTexParameterIiv;
+ typedef void (APIENTRYP PFNGLGETTEXPARAMETERIIVPROC)(GLenum target, GLenum pname, GLint *params);
+ GLAPI PFNGLGETTEXPARAMETERIIVPROC glad_glGetTexParameterIiv;
#define glGetTexParameterIiv glad_glGetTexParameterIiv
-typedef void (APIENTRYP PFNGLGETTEXPARAMETERIUIVPROC)(GLenum target, GLenum pname, GLuint *params);
-GLAPI PFNGLGETTEXPARAMETERIUIVPROC glad_glGetTexParameterIuiv;
+ typedef void (APIENTRYP PFNGLGETTEXPARAMETERIUIVPROC)(GLenum target, GLenum pname, GLuint *params);
+ GLAPI PFNGLGETTEXPARAMETERIUIVPROC glad_glGetTexParameterIuiv;
#define glGetTexParameterIuiv glad_glGetTexParameterIuiv
-typedef void (APIENTRYP PFNGLCLEARBUFFERIVPROC)(GLenum buffer, GLint drawbuffer, const GLint *value);
-GLAPI PFNGLCLEARBUFFERIVPROC glad_glClearBufferiv;
+ typedef void (APIENTRYP PFNGLCLEARBUFFERIVPROC)(GLenum buffer, GLint drawbuffer, const GLint *value);
+ GLAPI PFNGLCLEARBUFFERIVPROC glad_glClearBufferiv;
#define glClearBufferiv glad_glClearBufferiv
-typedef void (APIENTRYP PFNGLCLEARBUFFERUIVPROC)(GLenum buffer, GLint drawbuffer, const GLuint *value);
-GLAPI PFNGLCLEARBUFFERUIVPROC glad_glClearBufferuiv;
+ typedef void (APIENTRYP PFNGLCLEARBUFFERUIVPROC)(GLenum buffer, GLint drawbuffer, const GLuint *value);
+ GLAPI PFNGLCLEARBUFFERUIVPROC glad_glClearBufferuiv;
#define glClearBufferuiv glad_glClearBufferuiv
-typedef void (APIENTRYP PFNGLCLEARBUFFERFVPROC)(GLenum buffer, GLint drawbuffer, const GLfloat *value);
-GLAPI PFNGLCLEARBUFFERFVPROC glad_glClearBufferfv;
+ typedef void (APIENTRYP PFNGLCLEARBUFFERFVPROC)(GLenum buffer, GLint drawbuffer, const GLfloat *value);
+ GLAPI PFNGLCLEARBUFFERFVPROC glad_glClearBufferfv;
#define glClearBufferfv glad_glClearBufferfv
-typedef void (APIENTRYP PFNGLCLEARBUFFERFIPROC)(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
-GLAPI PFNGLCLEARBUFFERFIPROC glad_glClearBufferfi;
+ typedef void (APIENTRYP PFNGLCLEARBUFFERFIPROC)(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
+ GLAPI PFNGLCLEARBUFFERFIPROC glad_glClearBufferfi;
#define glClearBufferfi glad_glClearBufferfi
-typedef const GLubyte * (APIENTRYP PFNGLGETSTRINGIPROC)(GLenum name, GLuint index);
-GLAPI PFNGLGETSTRINGIPROC glad_glGetStringi;
+ typedef const GLubyte * (APIENTRYP PFNGLGETSTRINGIPROC)(GLenum name, GLuint index);
+ GLAPI PFNGLGETSTRINGIPROC glad_glGetStringi;
#define glGetStringi glad_glGetStringi
-typedef GLboolean (APIENTRYP PFNGLISRENDERBUFFERPROC)(GLuint renderbuffer);
-GLAPI PFNGLISRENDERBUFFERPROC glad_glIsRenderbuffer;
+ typedef GLboolean(APIENTRYP PFNGLISRENDERBUFFERPROC)(GLuint renderbuffer);
+ GLAPI PFNGLISRENDERBUFFERPROC glad_glIsRenderbuffer;
#define glIsRenderbuffer glad_glIsRenderbuffer
-typedef void (APIENTRYP PFNGLBINDRENDERBUFFERPROC)(GLenum target, GLuint renderbuffer);
-GLAPI PFNGLBINDRENDERBUFFERPROC glad_glBindRenderbuffer;
+ typedef void (APIENTRYP PFNGLBINDRENDERBUFFERPROC)(GLenum target, GLuint renderbuffer);
+ GLAPI PFNGLBINDRENDERBUFFERPROC glad_glBindRenderbuffer;
#define glBindRenderbuffer glad_glBindRenderbuffer
-typedef void (APIENTRYP PFNGLDELETERENDERBUFFERSPROC)(GLsizei n, const GLuint *renderbuffers);
-GLAPI PFNGLDELETERENDERBUFFERSPROC glad_glDeleteRenderbuffers;
+ typedef void (APIENTRYP PFNGLDELETERENDERBUFFERSPROC)(GLsizei n, const GLuint *renderbuffers);
+ GLAPI PFNGLDELETERENDERBUFFERSPROC glad_glDeleteRenderbuffers;
#define glDeleteRenderbuffers glad_glDeleteRenderbuffers
-typedef void (APIENTRYP PFNGLGENRENDERBUFFERSPROC)(GLsizei n, GLuint *renderbuffers);
-GLAPI PFNGLGENRENDERBUFFERSPROC glad_glGenRenderbuffers;
+ typedef void (APIENTRYP PFNGLGENRENDERBUFFERSPROC)(GLsizei n, GLuint *renderbuffers);
+ GLAPI PFNGLGENRENDERBUFFERSPROC glad_glGenRenderbuffers;
#define glGenRenderbuffers glad_glGenRenderbuffers
-typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEPROC)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
-GLAPI PFNGLRENDERBUFFERSTORAGEPROC glad_glRenderbufferStorage;
+ typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEPROC)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
+ GLAPI PFNGLRENDERBUFFERSTORAGEPROC glad_glRenderbufferStorage;
#define glRenderbufferStorage glad_glRenderbufferStorage
-typedef void (APIENTRYP PFNGLGETRENDERBUFFERPARAMETERIVPROC)(GLenum target, GLenum pname, GLint *params);
-GLAPI PFNGLGETRENDERBUFFERPARAMETERIVPROC glad_glGetRenderbufferParameteriv;
+ typedef void (APIENTRYP PFNGLGETRENDERBUFFERPARAMETERIVPROC)(GLenum target, GLenum pname, GLint *params);
+ GLAPI PFNGLGETRENDERBUFFERPARAMETERIVPROC glad_glGetRenderbufferParameteriv;
#define glGetRenderbufferParameteriv glad_glGetRenderbufferParameteriv
-typedef GLboolean (APIENTRYP PFNGLISFRAMEBUFFERPROC)(GLuint framebuffer);
-GLAPI PFNGLISFRAMEBUFFERPROC glad_glIsFramebuffer;
+ typedef GLboolean(APIENTRYP PFNGLISFRAMEBUFFERPROC)(GLuint framebuffer);
+ GLAPI PFNGLISFRAMEBUFFERPROC glad_glIsFramebuffer;
#define glIsFramebuffer glad_glIsFramebuffer
-typedef void (APIENTRYP PFNGLBINDFRAMEBUFFERPROC)(GLenum target, GLuint framebuffer);
-GLAPI PFNGLBINDFRAMEBUFFERPROC glad_glBindFramebuffer;
+ typedef void (APIENTRYP PFNGLBINDFRAMEBUFFERPROC)(GLenum target, GLuint framebuffer);
+ GLAPI PFNGLBINDFRAMEBUFFERPROC glad_glBindFramebuffer;
#define glBindFramebuffer glad_glBindFramebuffer
-typedef void (APIENTRYP PFNGLDELETEFRAMEBUFFERSPROC)(GLsizei n, const GLuint *framebuffers);
-GLAPI PFNGLDELETEFRAMEBUFFERSPROC glad_glDeleteFramebuffers;
+ typedef void (APIENTRYP PFNGLDELETEFRAMEBUFFERSPROC)(GLsizei n, const GLuint *framebuffers);
+ GLAPI PFNGLDELETEFRAMEBUFFERSPROC glad_glDeleteFramebuffers;
#define glDeleteFramebuffers glad_glDeleteFramebuffers
-typedef void (APIENTRYP PFNGLGENFRAMEBUFFERSPROC)(GLsizei n, GLuint *framebuffers);
-GLAPI PFNGLGENFRAMEBUFFERSPROC glad_glGenFramebuffers;
+ typedef void (APIENTRYP PFNGLGENFRAMEBUFFERSPROC)(GLsizei n, GLuint *framebuffers);
+ GLAPI PFNGLGENFRAMEBUFFERSPROC glad_glGenFramebuffers;
#define glGenFramebuffers glad_glGenFramebuffers
-typedef GLenum (APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSPROC)(GLenum target);
-GLAPI PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_glCheckFramebufferStatus;
+ typedef GLenum(APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSPROC)(GLenum target);
+ GLAPI PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_glCheckFramebufferStatus;
#define glCheckFramebufferStatus glad_glCheckFramebufferStatus
-typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE1DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
-GLAPI PFNGLFRAMEBUFFERTEXTURE1DPROC glad_glFramebufferTexture1D;
+ typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE1DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+ GLAPI PFNGLFRAMEBUFFERTEXTURE1DPROC glad_glFramebufferTexture1D;
#define glFramebufferTexture1D glad_glFramebufferTexture1D
-typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
-GLAPI PFNGLFRAMEBUFFERTEXTURE2DPROC glad_glFramebufferTexture2D;
+ typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+ GLAPI PFNGLFRAMEBUFFERTEXTURE2DPROC glad_glFramebufferTexture2D;
#define glFramebufferTexture2D glad_glFramebufferTexture2D
-typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE3DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
-GLAPI PFNGLFRAMEBUFFERTEXTURE3DPROC glad_glFramebufferTexture3D;
+ typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE3DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
+ GLAPI PFNGLFRAMEBUFFERTEXTURE3DPROC glad_glFramebufferTexture3D;
#define glFramebufferTexture3D glad_glFramebufferTexture3D
-typedef void (APIENTRYP PFNGLFRAMEBUFFERRENDERBUFFERPROC)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
-GLAPI PFNGLFRAMEBUFFERRENDERBUFFERPROC glad_glFramebufferRenderbuffer;
+ typedef void (APIENTRYP PFNGLFRAMEBUFFERRENDERBUFFERPROC)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
+ GLAPI PFNGLFRAMEBUFFERRENDERBUFFERPROC glad_glFramebufferRenderbuffer;
#define glFramebufferRenderbuffer glad_glFramebufferRenderbuffer
-typedef void (APIENTRYP PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)(GLenum target, GLenum attachment, GLenum pname, GLint *params);
-GLAPI PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetFramebufferAttachmentParameteriv;
+ typedef void (APIENTRYP PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)(GLenum target, GLenum attachment, GLenum pname, GLint *params);
+ GLAPI PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetFramebufferAttachmentParameteriv;
#define glGetFramebufferAttachmentParameteriv glad_glGetFramebufferAttachmentParameteriv
-typedef void (APIENTRYP PFNGLGENERATEMIPMAPPROC)(GLenum target);
-GLAPI PFNGLGENERATEMIPMAPPROC glad_glGenerateMipmap;
+ typedef void (APIENTRYP PFNGLGENERATEMIPMAPPROC)(GLenum target);
+ GLAPI PFNGLGENERATEMIPMAPPROC glad_glGenerateMipmap;
#define glGenerateMipmap glad_glGenerateMipmap
-typedef void (APIENTRYP PFNGLBLITFRAMEBUFFERPROC)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
-GLAPI PFNGLBLITFRAMEBUFFERPROC glad_glBlitFramebuffer;
+ typedef void (APIENTRYP PFNGLBLITFRAMEBUFFERPROC)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
+ GLAPI PFNGLBLITFRAMEBUFFERPROC glad_glBlitFramebuffer;
#define glBlitFramebuffer glad_glBlitFramebuffer
-typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
-GLAPI PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glRenderbufferStorageMultisample;
+ typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
+ GLAPI PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glRenderbufferStorageMultisample;
#define glRenderbufferStorageMultisample glad_glRenderbufferStorageMultisample
-typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURELAYERPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
-GLAPI PFNGLFRAMEBUFFERTEXTURELAYERPROC glad_glFramebufferTextureLayer;
+ typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURELAYERPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
+ GLAPI PFNGLFRAMEBUFFERTEXTURELAYERPROC glad_glFramebufferTextureLayer;
#define glFramebufferTextureLayer glad_glFramebufferTextureLayer
-typedef void * (APIENTRYP PFNGLMAPBUFFERRANGEPROC)(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
-GLAPI PFNGLMAPBUFFERRANGEPROC glad_glMapBufferRange;
+ typedef void * (APIENTRYP PFNGLMAPBUFFERRANGEPROC)(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
+ GLAPI PFNGLMAPBUFFERRANGEPROC glad_glMapBufferRange;
#define glMapBufferRange glad_glMapBufferRange
-typedef void (APIENTRYP PFNGLFLUSHMAPPEDBUFFERRANGEPROC)(GLenum target, GLintptr offset, GLsizeiptr length);
-GLAPI PFNGLFLUSHMAPPEDBUFFERRANGEPROC glad_glFlushMappedBufferRange;
+ typedef void (APIENTRYP PFNGLFLUSHMAPPEDBUFFERRANGEPROC)(GLenum target, GLintptr offset, GLsizeiptr length);
+ GLAPI PFNGLFLUSHMAPPEDBUFFERRANGEPROC glad_glFlushMappedBufferRange;
#define glFlushMappedBufferRange glad_glFlushMappedBufferRange
-typedef void (APIENTRYP PFNGLBINDVERTEXARRAYPROC)(GLuint array);
-GLAPI PFNGLBINDVERTEXARRAYPROC glad_glBindVertexArray;
+ typedef void (APIENTRYP PFNGLBINDVERTEXARRAYPROC)(GLuint array);
+ GLAPI PFNGLBINDVERTEXARRAYPROC glad_glBindVertexArray;
#define glBindVertexArray glad_glBindVertexArray
-typedef void (APIENTRYP PFNGLDELETEVERTEXARRAYSPROC)(GLsizei n, const GLuint *arrays);
-GLAPI PFNGLDELETEVERTEXARRAYSPROC glad_glDeleteVertexArrays;
+ typedef void (APIENTRYP PFNGLDELETEVERTEXARRAYSPROC)(GLsizei n, const GLuint *arrays);
+ GLAPI PFNGLDELETEVERTEXARRAYSPROC glad_glDeleteVertexArrays;
#define glDeleteVertexArrays glad_glDeleteVertexArrays
-typedef void (APIENTRYP PFNGLGENVERTEXARRAYSPROC)(GLsizei n, GLuint *arrays);
-GLAPI PFNGLGENVERTEXARRAYSPROC glad_glGenVertexArrays;
+ typedef void (APIENTRYP PFNGLGENVERTEXARRAYSPROC)(GLsizei n, GLuint *arrays);
+ GLAPI PFNGLGENVERTEXARRAYSPROC glad_glGenVertexArrays;
#define glGenVertexArrays glad_glGenVertexArrays
-typedef GLboolean (APIENTRYP PFNGLISVERTEXARRAYPROC)(GLuint array);
-GLAPI PFNGLISVERTEXARRAYPROC glad_glIsVertexArray;
+ typedef GLboolean(APIENTRYP PFNGLISVERTEXARRAYPROC)(GLuint array);
+ GLAPI PFNGLISVERTEXARRAYPROC glad_glIsVertexArray;
#define glIsVertexArray glad_glIsVertexArray
#endif