From 2ec55fd974a63b705a4777c256d2222c874fa043 Mon Sep 17 00:00:00 2001 From: chai Date: Thu, 31 Jan 2019 18:38:35 +0800 Subject: *SDL project --- Source/3rdParty/SDL2/src/main/haiku/SDL_BApp.h | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) (limited to 'Source/3rdParty/SDL2/src/main/haiku/SDL_BApp.h') diff --git a/Source/3rdParty/SDL2/src/main/haiku/SDL_BApp.h b/Source/3rdParty/SDL2/src/main/haiku/SDL_BApp.h index ba3f927..7adbd00 100644 --- a/Source/3rdParty/SDL2/src/main/haiku/SDL_BApp.h +++ b/Source/3rdParty/SDL2/src/main/haiku/SDL_BApp.h @@ -198,7 +198,7 @@ public: _current_context->UnlockGL(); _current_context = newContext; if (_current_context) - _current_context->LockGL(); + _current_context->LockGL(); } #endif @@ -231,7 +231,7 @@ private: SDL_SendMouseMotion(win, 0, 0, x, y); /* Tell the application that the mouse passed over, redraw needed */ - BE_UpdateWindowFramebuffer(NULL,win,NULL,-1); + HAIKU_UpdateWindowFramebuffer(NULL,win,NULL,-1); } void _HandleMouseButton(BMessage *msg) { @@ -274,11 +274,11 @@ private: } /* Make sure this isn't a repeated event (key pressed and held) */ - if(state == SDL_PRESSED && BE_GetKeyState(scancode) == SDL_PRESSED) { + if(state == SDL_PRESSED && HAIKU_GetKeyState(scancode) == SDL_PRESSED) { return; } - BE_SetKeyState(scancode, state); - SDL_SendKeyboardKey(state, BE_GetScancodeFromBeKey(scancode)); + HAIKU_SetKeyState(scancode, state); + SDL_SendKeyboardKey(state, HAIKU_GetScancodeFromBeKey(scancode)); if (state == SDL_PRESSED && SDL_EventState(SDL_TEXTINPUT, SDL_QUERY)) { const int8 *keyUtf8; -- cgit v1.1-26-g67d0