From 70b82d1981c0de3c7b77670ff8abcfeb26815142 Mon Sep 17 00:00:00 2001 From: chai Date: Tue, 12 Mar 2019 00:39:26 +0800 Subject: *misc --- Source/Asura.Engine/Application.h | 28 +++++++++++++++++++++++++--- 1 file changed, 25 insertions(+), 3 deletions(-) (limited to 'Source/Asura.Engine/Application.h') diff --git a/Source/Asura.Engine/Application.h b/Source/Asura.Engine/Application.h index 431924a..08b3bea 100644 --- a/Source/Asura.Engine/Application.h +++ b/Source/Asura.Engine/Application.h @@ -1,7 +1,8 @@ #ifndef __ASURA_ENGINE_APPLICATION_H__ #define __ASURA_ENGINE_APPLICATION_H__ -#include "Object.h" +#include "Scripting/Portable.h" +#include "Config.h" namespace AsuraEngine { @@ -28,7 +29,7 @@ namespace AsuraEngine /// /// 管理主循环 /// - class Application : public Object + ASURA_ABSTRACT class Application { public: @@ -40,11 +41,27 @@ namespace AsuraEngine /// 初始化进入前的子系统 /// bool InitSubModules(uint flag = ASURA_MODULE_ALL); + + /// + /// 注册lua类,可以被重载,自定义导出的类 + /// + virtual void PortToLua(); - virtual void Run(); + /// + /// 进入入口 + /// + virtual void Run(int argc, char* args[]); + + /// + /// 退出run时的处理 + /// + virtual void Exit(); private: + /// + /// 子模块初始化函数,在各自模块的文件夹下面实现。 + /// bool InitGraphics(); bool InitAudio(); bool InitFont(); @@ -54,6 +71,11 @@ namespace AsuraEngine bool InitTime(); bool InitWindow(); + /// + /// Lua state. + /// + lua_State* mLuaState; + }; } -- cgit v1.1-26-g67d0