From 70b82d1981c0de3c7b77670ff8abcfeb26815142 Mon Sep 17 00:00:00 2001 From: chai Date: Tue, 12 Mar 2019 00:39:26 +0800 Subject: *misc --- Source/Asura.Engine/Graphics/Image.h | 29 +++++++++++++++++++---------- 1 file changed, 19 insertions(+), 10 deletions(-) (limited to 'Source/Asura.Engine/Graphics/Image.h') diff --git a/Source/Asura.Engine/Graphics/Image.h b/Source/Asura.Engine/Graphics/Image.h index 7897f74..6d12303 100644 --- a/Source/Asura.Engine/Graphics/Image.h +++ b/Source/Asura.Engine/Graphics/Image.h @@ -1,12 +1,12 @@ #ifndef __ASURA_ENGINE_IMAGE_H__ #define __ASURA_ENGINE_IMAGE_H__ +#include "Math/Vector2.hpp" #include "FileSystem/Reloadable.h" #include "StringMap.hpp" #include "Manager.hpp" #include "Texture.h" #include "Color.h" -#include "Factory.h" #include "ImageData.h" namespace AsuraEngine @@ -20,46 +20,55 @@ namespace AsuraEngine /// Image是图片从内存中载入后,读取进游戏后保存的结果。一个Image在内存、显存中只会保存一份,不会产生副本。需要特征 /// 化的区别image,如锚点位置,缩放和旋转角度,使用sprite。是一个只读类。主要是考虑到editor和engine使用不同的封装。 /// - class Image final : public Drawable, public Scripting::Portable, public Filesystem::Reloadable + class Image ASURA_FINAL + : public Drawable + , public Scripting::Portable + , public Filesystem::Reloadable { public: Image(); + ~Image(); /// /// 从数据buffer构建image像素信息,如果mPixels不为空,先清空数据。用来重新构建image,使用glTexImage2D重新提交image /// 的像素数据。 /// - bool Load(const ImageData* data); + bool Load(ImageData* data); uint GetWidth(); uint GetHeight(); + Math::Vector2u GetSize(); /// /// 获得某一个位置的像素 /// Color32 GetPixel(uint x, uint y); - virtual void Render(const RenderTarget* rt, const RenderState& state) override; + void Render(const RenderTarget* rt, const RenderState& state) override; + + void Render(const RenderTarget* rt, const Math::Rectf& quad, const RenderState& state) override; + + private: + + ImageData* mImageData; - virtual void Render(const RenderTarget* rt, const Math::Rectf& quad, const RenderState& state) override; + Math::Vector2u mSize; + + public: //---------------------------------------------------------------------------------------------------------- LUAX_DECL_FACTORY(SimImage); LUAX_DECL_METHOD(l_Load); - LUAX_DECL_METHOD(l_GetPixel); LUAX_DECL_METHOD(l_GetWidth); LUAX_DECL_METHOD(l_GetHeight); + LUAX_DECL_METHOD(l_GetSize); //---------------------------------------------------------------------------------------------------------- - private: - - const ImageData* mImageData; - }; } -- cgit v1.1-26-g67d0