From 3f457498b9c39d40a16a0ec6328880854f8cf4de Mon Sep 17 00:00:00 2001 From: chai Date: Tue, 26 Feb 2019 08:48:54 +0800 Subject: *misc --- Source/Asura.Engine/Graphics/Port/Shader.cpp | 105 +++++++++++++++++++++++++++ 1 file changed, 105 insertions(+) create mode 100644 Source/Asura.Engine/Graphics/Port/Shader.cpp (limited to 'Source/Asura.Engine/Graphics/Port/Shader.cpp') diff --git a/Source/Asura.Engine/Graphics/Port/Shader.cpp b/Source/Asura.Engine/Graphics/Port/Shader.cpp new file mode 100644 index 0000000..887cfae --- /dev/null +++ b/Source/Asura.Engine/Graphics/Port/Shader.cpp @@ -0,0 +1,105 @@ +#include "../Shader.h" + +using namespace Luax; + +namespace AsuraEngine +{ + namespace Graphics + { + + /// + /// 将此shader设置为活动。 + /// + int Shader::l_Use(lua_State* L) + { + LuaxState state = LuaxState(L); + + } + + /// + /// 将此shader设置为非活动。 + /// + int Shader::l_Unuse(lua_State* L) + { + LuaxState state = LuaxState(L); + + } + + /// + /// 从着色器代码中构建shader程序。如果成功返回true,失败返回false。 + /// + int Shader::l_Load(lua_State* L) + { + LuaxState state = LuaxState(L); + + } + + /// + /// 判断shader是否有这个uniform,如果有返回true,否则返回false + /// + int Shader::l_HasUniform(lua_State* L) + { + LuaxState state = LuaxState(L); + + } + + /// + /// 后的uniforms的location,如果没有这个uniform,返回nil,否则返回对应的loc + /// + int Shader::l_GetUniformLocation(lua_State* L) + { + LuaxState state = LuaxState(L); + + } + + int Shader::l_SetBuiltInUniforms(lua_State* L) + { + LuaxState state = LuaxState(L); + + } + + int Shader::l_SetUniformFloat(lua_State* L) + { + LuaxState state = LuaxState(L); + + } + + int Shader::l_SetUniformTexture(lua_State* L) + { + LuaxState state = LuaxState(L); + + } + + int Shader::l_SetUniformVector2(lua_State* L) + { + LuaxState state = LuaxState(L); + + } + + int Shader::l_SetUniformVector3(lua_State* L) + { + LuaxState state = LuaxState(L); + + } + + int Shader::l_SetUniformVector4(lua_State* L) + { + LuaxState state = LuaxState(L); + + } + + int Shader::l_SetUniformColor(lua_State* L) + { + LuaxState state = LuaxState(L); + + } + + //注册lua类的成员 + int Shader::RegisterLuaClass(lua_State* L) + { + LuaxState state = LuaxState(L); + + } + + } +} \ No newline at end of file -- cgit v1.1-26-g67d0