From 1497dccd63a84b7ee2b229b1ad9c5c02718f2a78 Mon Sep 17 00:00:00 2001 From: chai Date: Tue, 19 Mar 2019 23:06:27 +0800 Subject: *rename --- .../graphics/binding/shader.binding.cpp | 119 --------------------- 1 file changed, 119 deletions(-) delete mode 100644 Source/Asura.Engine/graphics/binding/shader.binding.cpp (limited to 'Source/Asura.Engine/graphics/binding/shader.binding.cpp') diff --git a/Source/Asura.Engine/graphics/binding/shader.binding.cpp b/Source/Asura.Engine/graphics/binding/shader.binding.cpp deleted file mode 100644 index 1190997..0000000 --- a/Source/Asura.Engine/graphics/binding/shader.binding.cpp +++ /dev/null @@ -1,119 +0,0 @@ -#include "../shader.h" - -using namespace Luax; - -namespace AsuraEngine -{ - namespace Graphics - { - - void Shader::RegisterLuaxInterface(LuaxState& state) - { - - } - - void Shader::RegisterLuaxClass(LuaxState& state) - { - - LuaxEnum EBuiltIn[] = { - {0, 0} - }; - - state.RegisterEnum("EBuiltIn", EBuiltIn); - - } - - void Shader::RegisterLuaxPostprocess(LuaxState& state) - { - - } - - /// - /// 将此shader设置为活动。 - /// - int Shader::l_Use(lua_State* L) - { - LUAX_STATE(L); - - } - - /// - /// 将此shader设置为非活动。 - /// - int Shader::l_Unuse(lua_State* L) - { - LUAX_STATE(L); - - } - - /// - /// 从着色器代码中构建shader程序。如果成功返回true,失败返回false。 - /// - int Shader::l_Load(lua_State* L) - { - LUAX_STATE(L); - - } - - /// - /// 判断shader是否有这个uniform,如果有返回true,否则返回false - /// - int Shader::l_HasUniform(lua_State* L) - { - LUAX_STATE(L); - - } - - /// - /// 后的uniforms的location,如果没有这个uniform,返回nil,否则返回对应的loc - /// - int Shader::l_GetUniformLocation(lua_State* L) - { - LUAX_STATE(L); - - } - - int Shader::l_SetBuiltInUniforms(lua_State* L) - { - LUAX_STATE(L); - - } - - int Shader::l_SetUniformFloat(lua_State* L) - { - LUAX_STATE(L); - - } - - int Shader::l_SetUniformTexture(lua_State* L) - { - LUAX_STATE(L); - - } - - int Shader::l_SetUniformVector2(lua_State* L) - { - LUAX_STATE(L); - - } - - int Shader::l_SetUniformVector3(lua_State* L) - { - LUAX_STATE(L); - - } - - int Shader::l_SetUniformVector4(lua_State* L) - { - LUAX_STATE(L); - - } - - int Shader::l_SetUniformColor(lua_State* L) - { - LUAX_STATE(L); - - } - - } -} \ No newline at end of file -- cgit v1.1-26-g67d0