From 1ab2501db0f9e14f138292880e37120e7a6184de Mon Sep 17 00:00:00 2001 From: chai Date: Sat, 16 Mar 2019 13:03:50 +0800 Subject: *luax --- .../graphics/binding/shader.binding.cpp | 119 +++++++++++++++++++++ 1 file changed, 119 insertions(+) create mode 100644 Source/Asura.Engine/graphics/binding/shader.binding.cpp (limited to 'Source/Asura.Engine/graphics/binding/shader.binding.cpp') diff --git a/Source/Asura.Engine/graphics/binding/shader.binding.cpp b/Source/Asura.Engine/graphics/binding/shader.binding.cpp new file mode 100644 index 0000000..3f24bb7 --- /dev/null +++ b/Source/Asura.Engine/graphics/binding/shader.binding.cpp @@ -0,0 +1,119 @@ +#include "../Shader.h" + +using namespace Luax; + +namespace AsuraEngine +{ + namespace Graphics + { + + /// + /// 将此shader设置为活动。 + /// + int Shader::l_Use(lua_State* L) + { + LUAX_STATE(L); + + } + + /// + /// 将此shader设置为非活动。 + /// + int Shader::l_Unuse(lua_State* L) + { + LUAX_STATE(L); + + } + + /// + /// 从着色器代码中构建shader程序。如果成功返回true,失败返回false。 + /// + int Shader::l_Load(lua_State* L) + { + LUAX_STATE(L); + + } + + /// + /// 判断shader是否有这个uniform,如果有返回true,否则返回false + /// + int Shader::l_HasUniform(lua_State* L) + { + LUAX_STATE(L); + + } + + /// + /// 后的uniforms的location,如果没有这个uniform,返回nil,否则返回对应的loc + /// + int Shader::l_GetUniformLocation(lua_State* L) + { + LUAX_STATE(L); + + } + + int Shader::l_SetBuiltInUniforms(lua_State* L) + { + LUAX_STATE(L); + + } + + int Shader::l_SetUniformFloat(lua_State* L) + { + LUAX_STATE(L); + + } + + int Shader::l_SetUniformTexture(lua_State* L) + { + LUAX_STATE(L); + + } + + int Shader::l_SetUniformVector2(lua_State* L) + { + LUAX_STATE(L); + + } + + int Shader::l_SetUniformVector3(lua_State* L) + { + LUAX_STATE(L); + + } + + int Shader::l_SetUniformVector4(lua_State* L) + { + LUAX_STATE(L); + + } + + int Shader::l_SetUniformColor(lua_State* L) + { + LUAX_STATE(L); + + } + + void Shader::RegisterLuaxInterface(LuaxState& state) + { + + } + + void Shader::RegisterLuaxClass(LuaxState& state) + { + + LuaxEnum EBuiltIn[] = { + {0, 0} + }; + + state.RegisterEnum("EBuiltIn", EBuiltIn); + + } + + void Shader::RegisterLuaxPostprocess(LuaxState& state) + { + + } + + } +} \ No newline at end of file -- cgit v1.1-26-g67d0