From 1497dccd63a84b7ee2b229b1ad9c5c02718f2a78 Mon Sep 17 00:00:00 2001 From: chai Date: Tue, 19 Mar 2019 23:06:27 +0800 Subject: *rename --- Source/Asura.Engine/graphics/shader.cpp | 81 --------------------------------- 1 file changed, 81 deletions(-) delete mode 100644 Source/Asura.Engine/graphics/shader.cpp (limited to 'Source/Asura.Engine/graphics/shader.cpp') diff --git a/Source/Asura.Engine/graphics/shader.cpp b/Source/Asura.Engine/graphics/shader.cpp deleted file mode 100644 index 1a85866..0000000 --- a/Source/Asura.Engine/graphics/shader.cpp +++ /dev/null @@ -1,81 +0,0 @@ -#include "Shader.h" - -namespace AsuraEngine -{ - namespace Graphics - { - - Shader::Shader() - { - - } - - Shader::~Shader() - { - - } - - bool Shader::Load(const std::string& vertexShader, const std::string& fragmentShader) - { - - } - - uint Shader::GetUniformLocation(const std::string& uniform) - { - - } - - GLuint Shader::GetGLProgramHandle() - { - return mProgramHandle; - } - - void Shader::Use() - { - - } - - void Shader::Unuse() - { - - } - - void Shader::SetUniformFloat(uint loc, float value) - { - - } - - void Shader::SetUniformFloat(uint loc, float value) - { - - } - - void Shader::SetUniformTexture(uint loc, const Texture& texture) - { - - } - - void Shader::SetUniformVector2(uint loc, const Math::Vector2f& vec2) - { - - } - - void Shader::SetUniformVector3(uint loc, const Math::Vector3f& vec3) - { - - } - - void Shader::SetUniformVector4(uint loc, const Math::Vector4f& vec4) - { - - } - - uint Shader::GetGLTextureUnitCount() - { - GLint maxTextureUnits = 0; - glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS, &maxTextureUnits); - return (uint)maxTextureUnits; - } - - } -} \ No newline at end of file -- cgit v1.1-26-g67d0