From 8644e03586ac9c39741f62cbcbce87b18805538c Mon Sep 17 00:00:00 2001 From: chai Date: Thu, 14 Mar 2019 23:12:54 +0800 Subject: =?UTF-8?q?*=E5=A4=A7=E5=B0=8F=E5=86=99?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- Source/Asura.Engine/graphics/shader.cpp | 81 +++++++++++++++++++++++++++++++++ 1 file changed, 81 insertions(+) create mode 100644 Source/Asura.Engine/graphics/shader.cpp (limited to 'Source/Asura.Engine/graphics/shader.cpp') diff --git a/Source/Asura.Engine/graphics/shader.cpp b/Source/Asura.Engine/graphics/shader.cpp new file mode 100644 index 0000000..1a85866 --- /dev/null +++ b/Source/Asura.Engine/graphics/shader.cpp @@ -0,0 +1,81 @@ +#include "Shader.h" + +namespace AsuraEngine +{ + namespace Graphics + { + + Shader::Shader() + { + + } + + Shader::~Shader() + { + + } + + bool Shader::Load(const std::string& vertexShader, const std::string& fragmentShader) + { + + } + + uint Shader::GetUniformLocation(const std::string& uniform) + { + + } + + GLuint Shader::GetGLProgramHandle() + { + return mProgramHandle; + } + + void Shader::Use() + { + + } + + void Shader::Unuse() + { + + } + + void Shader::SetUniformFloat(uint loc, float value) + { + + } + + void Shader::SetUniformFloat(uint loc, float value) + { + + } + + void Shader::SetUniformTexture(uint loc, const Texture& texture) + { + + } + + void Shader::SetUniformVector2(uint loc, const Math::Vector2f& vec2) + { + + } + + void Shader::SetUniformVector3(uint loc, const Math::Vector3f& vec3) + { + + } + + void Shader::SetUniformVector4(uint loc, const Math::Vector4f& vec4) + { + + } + + uint Shader::GetGLTextureUnitCount() + { + GLint maxTextureUnits = 0; + glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS, &maxTextureUnits); + return (uint)maxTextureUnits; + } + + } +} \ No newline at end of file -- cgit v1.1-26-g67d0