From e4a3a354f523ea12601dae2f7cd89caf7aae6c00 Mon Sep 17 00:00:00 2001 From: chai Date: Wed, 30 Jan 2019 20:30:00 +0800 Subject: *misc --- Source/Asura.Framework/Scene.lua | 8 ++++++-- 1 file changed, 6 insertions(+), 2 deletions(-) (limited to 'Source/Asura.Framework/Scene.lua') diff --git a/Source/Asura.Framework/Scene.lua b/Source/Asura.Framework/Scene.lua index 48a766c..c0eaaa8 100644 --- a/Source/Asura.Framework/Scene.lua +++ b/Source/Asura.Framework/Scene.lua @@ -1,12 +1,12 @@ -- --- 原点在左下角 +-- Scene是一系列gameobject的集合。 -- AsuraEngine.Scene = AsuraEngine.Asset.Sub("Scene") local Scene = AsuraEngine.Scene function Scene.Ctor(self) - self.entities = {} --当前场景的所有entity + self.rootGameObjects = {} --当前场景的所有root gameobject end --获取当前的场景 @@ -14,4 +14,8 @@ function Scene.GetCurrent() end +function Scene.ToAsset() + +end + return Scene \ No newline at end of file -- cgit v1.1-26-g67d0