From 22ba8d6af9e9a67e6bac11365df23b6a61fa62c7 Mon Sep 17 00:00:00 2001 From: chai Date: Fri, 22 Feb 2019 13:50:12 +0800 Subject: =?UTF-8?q?*=E4=BF=AE=E6=94=B9=E7=BC=A9=E8=BF=9B?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- Source/Asura.Framework/scripts/gameobject.lua | 72 +++++++++++++-------------- 1 file changed, 36 insertions(+), 36 deletions(-) (limited to 'Source/Asura.Framework/scripts/gameobject.lua') diff --git a/Source/Asura.Framework/scripts/gameobject.lua b/Source/Asura.Framework/scripts/gameobject.lua index cd984ee..fb287fb 100644 --- a/Source/Asura.Framework/scripts/gameobject.lua +++ b/Source/Asura.Framework/scripts/gameobject.lua @@ -8,26 +8,26 @@ AsuraEngine.GameObject = AsuraEngine.Asset.Sub("GameObject") local GameObject = AsuraEngine.GameObject function GameObject:Ctor() - self.transform = AsuraEngine.Transform.New() - self.subentities = {} -- Sub node entities + self.transform = AsuraEngine.Transform.New() + self.subentities = {} -- Sub node entities end function GameObject:AddChild(gameobject) - table.insert(self.child, gameobject) + table.insert(self.child, gameobject) end function GameObject:AddComponent(type, name) - local cname = type - if name == nil then - cname = name - end - local component = AsuraEngine.Component.GetComponent(type) - self.components[cname] = compoennt + local cname = type + if name == nil then + cname = name + end + local component = AsuraEngine.Component.GetComponent(type) + self.components[cname] = compoennt end -- 根据组件名拿到组件 function GameObject:GetComponent(name) - return self.components[name] + return self.components[name] end -- 根据组件类型拿到组件 @@ -36,47 +36,47 @@ function GameObject:GetComponentByType(tname) end function GameObject:OnEnable() - + end function GameObject:OnEvent(e) - if self.components == nil or type(self.components) ~= "table" then - AsuraEditor.LogError("") - return - end - for name, component in self.components do - if component.OnEvent ~= nil then - component:OnEvent(e) - end - end + if self.components == nil or type(self.components) ~= "table" then + AsuraEditor.LogError("") + return + end + for name, component in self.components do + if component.OnEvent ~= nil then + component:OnEvent(e) + end + end end function GameObject:OnUpdate(dt) - for name, component in self.components do - if component.OnUpdate ~= nil then - component:OnUpdate(dt) - end - end + for name, component in self.components do + if component.OnUpdate ~= nil then + component:OnUpdate(dt) + end + end end function GameObject:OnRender() - for name, component in self.components do - if component.OnRender ~= nil then - component.OnRender() - end - end + for name, component in self.components do + if component.OnRender ~= nil then + component.OnRender() + end + end end function GameObject:OnDisable() - for name, component in self.components do - if component.OnDisable ~= nil then - component.OnDisable() - end - end + for name, component in self.components do + if component.OnDisable ~= nil then + component.OnDisable() + end + end end function GameObject:GetTrasform() - return self.transform + return self.transform end function GameObject:GetPosition() -- cgit v1.1-26-g67d0