From c581dfbf1e849f393861d15e82aa6446c0c1c310 Mon Sep 17 00:00:00 2001 From: chai Date: Thu, 31 Jan 2019 09:06:15 +0800 Subject: *misc --- Source/Asura.Framework/Class.lua | 19 ---- Source/Asura.Framework/Component.lua | 29 ------ Source/Asura.Framework/Filesystem/Loader.lua | 12 --- .../Filesystem/animation_loader.lua | 10 -- .../Asura.Framework/Filesystem/material_loader.lua | 7 -- Source/Asura.Framework/Filesystem/path_loader.lua | 9 -- Source/Asura.Framework/Filesystem/scene_loader.lua | 7 -- Source/Asura.Framework/Framework.lua | 2 - Source/Asura.Framework/GUI/Button.lua | 21 ---- Source/Asura.Framework/GUI/Text.lua | 0 Source/Asura.Framework/Graphics/Animation.lua | 15 --- Source/Asura.Framework/Graphics/Animator.lua | 31 ------ Source/Asura.Framework/Graphics/Camera.lua | 21 ---- Source/Asura.Framework/Graphics/Material.lua | 47 --------- Source/Asura.Framework/Graphics/Renderer.lua | 19 ---- .../Asura.Framework/Graphics/default_shaders.lua | 5 - .../Asura.Framework/Graphics/material_manager.lua | 3 - .../Asura.Framework/Graphics/mesh2d_renderer.lua | 13 --- .../Asura.Framework/Graphics/particle_system.lua | 20 ---- Source/Asura.Framework/Graphics/shape_renderer.lua | 13 --- .../Graphics/sprite_batch_renderer.lua | 9 -- .../Asura.Framework/Graphics/sprite_renderer.lua | 14 --- Source/Asura.Framework/Math/Curve.lua | 0 Source/Asura.Framework/Path/Path.lua | 13 --- Source/Asura.Framework/Path/path_calculator.lua | 12 --- Source/Asura.Framework/Path/path_manager.lua | 0 Source/Asura.Framework/Scene.lua | 21 ---- Source/Asura.Framework/Transform.lua | 9 -- Source/Asura.Framework/ai/behavior_tree.lua | 0 Source/Asura.Framework/ai/state_machine.lua | 6 -- Source/Asura.Framework/ai/state_map.lua | 12 --- Source/Asura.Framework/audio/sound.lua | 9 -- Source/Asura.Framework/audio/source.lua | 22 ---- Source/Asura.Framework/class.lua | 19 ---- Source/Asura.Framework/component.lua | 29 ------ .../filesystem/animation_loader.lua | 10 -- Source/Asura.Framework/filesystem/asset.lua | 20 ---- .../Asura.Framework/filesystem/entity_loader.lua | 5 - Source/Asura.Framework/filesystem/image_loader.lua | 13 --- Source/Asura.Framework/filesystem/loader.lua | 12 --- .../Asura.Framework/filesystem/material_loader.lua | 7 -- Source/Asura.Framework/filesystem/path_loader.lua | 9 -- Source/Asura.Framework/filesystem/scene_loader.lua | 7 -- .../Asura.Framework/filesystem/script_loader.lua | 5 - .../Asura.Framework/filesystem/shader_loader.lua | 5 - .../Asura.Framework/filesystem/statemap_loader.lua | 7 -- Source/Asura.Framework/framework.lua | 2 - Source/Asura.Framework/gameobject.lua | 115 --------------------- Source/Asura.Framework/graphics/animation.lua | 15 --- Source/Asura.Framework/graphics/animator.lua | 31 ------ Source/Asura.Framework/graphics/camera.lua | 21 ---- Source/Asura.Framework/graphics/canvas.lua | 34 ------ .../Asura.Framework/graphics/default_shaders.lua | 5 - Source/Asura.Framework/graphics/image.lua | 38 ------- Source/Asura.Framework/graphics/material.lua | 47 --------- .../Asura.Framework/graphics/material_manager.lua | 3 - Source/Asura.Framework/graphics/mesh2d.lua | 9 -- .../Asura.Framework/graphics/mesh2d_renderer.lua | 13 --- .../Asura.Framework/graphics/particle_system.lua | 20 ---- Source/Asura.Framework/graphics/renderer.lua | 19 ---- Source/Asura.Framework/graphics/shader.lua | 43 -------- Source/Asura.Framework/graphics/shape.lua | 12 --- Source/Asura.Framework/graphics/shape_renderer.lua | 13 --- Source/Asura.Framework/graphics/sprite.lua | 10 -- .../graphics/sprite_batch_renderer.lua | 9 -- .../Asura.Framework/graphics/sprite_renderer.lua | 14 --- Source/Asura.Framework/gui/button.lua | 21 ---- Source/Asura.Framework/gui/text.lua | 0 Source/Asura.Framework/main.cpp | 0 Source/Asura.Framework/managers/scene_manager.lua | 16 --- Source/Asura.Framework/managers/sprite_manager.lua | 0 Source/Asura.Framework/math/curve.lua | 0 Source/Asura.Framework/path/path.lua | 13 --- Source/Asura.Framework/path/path_calculator.lua | 12 --- Source/Asura.Framework/path/path_manager.lua | 0 Source/Asura.Framework/scene.lua | 21 ---- .../Asura.Framework/scripts/ai/behavior_tree.lua | 0 .../Asura.Framework/scripts/ai/state_machine.lua | 6 ++ Source/Asura.Framework/scripts/ai/state_map.lua | 12 +++ Source/Asura.Framework/scripts/audio/sound.lua | 9 ++ Source/Asura.Framework/scripts/audio/source.lua | 22 ++++ Source/Asura.Framework/scripts/class.lua | 19 ++++ Source/Asura.Framework/scripts/component.lua | 30 ++++++ .../scripts/filesystem/animation_loader.lua | 10 ++ .../Asura.Framework/scripts/filesystem/asset.lua | 20 ++++ .../scripts/filesystem/entity_loader.lua | 5 + .../scripts/filesystem/image_loader.lua | 13 +++ .../Asura.Framework/scripts/filesystem/loader.lua | 12 +++ .../scripts/filesystem/material_loader.lua | 7 ++ .../scripts/filesystem/path_loader.lua | 9 ++ .../scripts/filesystem/scene_loader.lua | 7 ++ .../scripts/filesystem/script_loader.lua | 5 + .../scripts/filesystem/shader_loader.lua | 5 + .../scripts/filesystem/statemap_loader.lua | 7 ++ Source/Asura.Framework/scripts/framework.lua | 2 + Source/Asura.Framework/scripts/gameobject.lua | 115 +++++++++++++++++++++ .../Asura.Framework/scripts/graphics/animation.lua | 15 +++ .../Asura.Framework/scripts/graphics/animator.lua | 31 ++++++ Source/Asura.Framework/scripts/graphics/camera.lua | 21 ++++ Source/Asura.Framework/scripts/graphics/canvas.lua | 34 ++++++ .../scripts/graphics/default_shaders.lua | 5 + Source/Asura.Framework/scripts/graphics/image.lua | 38 +++++++ .../Asura.Framework/scripts/graphics/material.lua | 47 +++++++++ .../scripts/graphics/material_manager.lua | 3 + Source/Asura.Framework/scripts/graphics/mesh2d.lua | 9 ++ .../scripts/graphics/mesh2d_renderer.lua | 13 +++ .../scripts/graphics/particle_system.lua | 20 ++++ .../Asura.Framework/scripts/graphics/renderer.lua | 19 ++++ Source/Asura.Framework/scripts/graphics/shader.lua | 43 ++++++++ Source/Asura.Framework/scripts/graphics/shape.lua | 12 +++ .../scripts/graphics/shape_renderer.lua | 13 +++ Source/Asura.Framework/scripts/graphics/sprite.lua | 10 ++ .../scripts/graphics/sprite_batch_renderer.lua | 9 ++ .../scripts/graphics/sprite_renderer.lua | 14 +++ Source/Asura.Framework/scripts/gui/button.lua | 21 ++++ Source/Asura.Framework/scripts/gui/text.lua | 0 .../scripts/managers/scene_manager.lua | 16 +++ .../scripts/managers/sprite_manager.lua | 0 Source/Asura.Framework/scripts/math/curve.lua | 0 Source/Asura.Framework/scripts/path/path.lua | 13 +++ .../scripts/path/path_calculator.lua | 12 +++ .../Asura.Framework/scripts/path/path_manager.lua | 0 Source/Asura.Framework/scripts/scene.lua | 21 ++++ Source/Asura.Framework/scripts/transform.lua | 9 ++ Source/Asura.Framework/transform.lua | 9 -- 125 files changed, 763 insertions(+), 1143 deletions(-) delete mode 100644 Source/Asura.Framework/Class.lua delete mode 100644 Source/Asura.Framework/Component.lua delete mode 100644 Source/Asura.Framework/Filesystem/Loader.lua delete mode 100644 Source/Asura.Framework/Filesystem/animation_loader.lua delete mode 100644 Source/Asura.Framework/Filesystem/material_loader.lua delete mode 100644 Source/Asura.Framework/Filesystem/path_loader.lua delete mode 100644 Source/Asura.Framework/Filesystem/scene_loader.lua delete mode 100644 Source/Asura.Framework/Framework.lua delete mode 100644 Source/Asura.Framework/GUI/Button.lua delete mode 100644 Source/Asura.Framework/GUI/Text.lua delete mode 100644 Source/Asura.Framework/Graphics/Animation.lua delete mode 100644 Source/Asura.Framework/Graphics/Animator.lua delete mode 100644 Source/Asura.Framework/Graphics/Camera.lua delete mode 100644 Source/Asura.Framework/Graphics/Material.lua delete mode 100644 Source/Asura.Framework/Graphics/Renderer.lua delete mode 100644 Source/Asura.Framework/Graphics/default_shaders.lua delete mode 100644 Source/Asura.Framework/Graphics/material_manager.lua delete mode 100644 Source/Asura.Framework/Graphics/mesh2d_renderer.lua delete mode 100644 Source/Asura.Framework/Graphics/particle_system.lua delete mode 100644 Source/Asura.Framework/Graphics/shape_renderer.lua delete mode 100644 Source/Asura.Framework/Graphics/sprite_batch_renderer.lua delete mode 100644 Source/Asura.Framework/Graphics/sprite_renderer.lua delete mode 100644 Source/Asura.Framework/Math/Curve.lua delete mode 100644 Source/Asura.Framework/Path/Path.lua delete mode 100644 Source/Asura.Framework/Path/path_calculator.lua delete mode 100644 Source/Asura.Framework/Path/path_manager.lua delete mode 100644 Source/Asura.Framework/Scene.lua delete mode 100644 Source/Asura.Framework/Transform.lua delete mode 100644 Source/Asura.Framework/ai/behavior_tree.lua delete mode 100644 Source/Asura.Framework/ai/state_machine.lua delete mode 100644 Source/Asura.Framework/ai/state_map.lua delete mode 100644 Source/Asura.Framework/audio/sound.lua delete mode 100644 Source/Asura.Framework/audio/source.lua delete mode 100644 Source/Asura.Framework/class.lua delete mode 100644 Source/Asura.Framework/component.lua delete mode 100644 Source/Asura.Framework/filesystem/animation_loader.lua delete mode 100644 Source/Asura.Framework/filesystem/asset.lua delete mode 100644 Source/Asura.Framework/filesystem/entity_loader.lua delete mode 100644 Source/Asura.Framework/filesystem/image_loader.lua delete mode 100644 Source/Asura.Framework/filesystem/loader.lua delete mode 100644 Source/Asura.Framework/filesystem/material_loader.lua delete mode 100644 Source/Asura.Framework/filesystem/path_loader.lua delete mode 100644 Source/Asura.Framework/filesystem/scene_loader.lua delete mode 100644 Source/Asura.Framework/filesystem/script_loader.lua delete mode 100644 Source/Asura.Framework/filesystem/shader_loader.lua delete mode 100644 Source/Asura.Framework/filesystem/statemap_loader.lua delete mode 100644 Source/Asura.Framework/framework.lua delete mode 100644 Source/Asura.Framework/gameobject.lua delete mode 100644 Source/Asura.Framework/graphics/animation.lua delete mode 100644 Source/Asura.Framework/graphics/animator.lua delete mode 100644 Source/Asura.Framework/graphics/camera.lua delete mode 100644 Source/Asura.Framework/graphics/canvas.lua delete mode 100644 Source/Asura.Framework/graphics/default_shaders.lua delete mode 100644 Source/Asura.Framework/graphics/image.lua delete mode 100644 Source/Asura.Framework/graphics/material.lua delete mode 100644 Source/Asura.Framework/graphics/material_manager.lua delete mode 100644 Source/Asura.Framework/graphics/mesh2d.lua delete mode 100644 Source/Asura.Framework/graphics/mesh2d_renderer.lua delete mode 100644 Source/Asura.Framework/graphics/particle_system.lua delete mode 100644 Source/Asura.Framework/graphics/renderer.lua delete mode 100644 Source/Asura.Framework/graphics/shader.lua delete mode 100644 Source/Asura.Framework/graphics/shape.lua delete mode 100644 Source/Asura.Framework/graphics/shape_renderer.lua delete mode 100644 Source/Asura.Framework/graphics/sprite.lua delete mode 100644 Source/Asura.Framework/graphics/sprite_batch_renderer.lua delete mode 100644 Source/Asura.Framework/graphics/sprite_renderer.lua delete mode 100644 Source/Asura.Framework/gui/button.lua delete mode 100644 Source/Asura.Framework/gui/text.lua create mode 100644 Source/Asura.Framework/main.cpp delete mode 100644 Source/Asura.Framework/managers/scene_manager.lua delete mode 100644 Source/Asura.Framework/managers/sprite_manager.lua delete mode 100644 Source/Asura.Framework/math/curve.lua delete mode 100644 Source/Asura.Framework/path/path.lua delete mode 100644 Source/Asura.Framework/path/path_calculator.lua delete mode 100644 Source/Asura.Framework/path/path_manager.lua delete mode 100644 Source/Asura.Framework/scene.lua create mode 100644 Source/Asura.Framework/scripts/ai/behavior_tree.lua create mode 100644 Source/Asura.Framework/scripts/ai/state_machine.lua create mode 100644 Source/Asura.Framework/scripts/ai/state_map.lua create mode 100644 Source/Asura.Framework/scripts/audio/sound.lua create mode 100644 Source/Asura.Framework/scripts/audio/source.lua create mode 100644 Source/Asura.Framework/scripts/class.lua create mode 100644 Source/Asura.Framework/scripts/component.lua create mode 100644 Source/Asura.Framework/scripts/filesystem/animation_loader.lua create mode 100644 Source/Asura.Framework/scripts/filesystem/asset.lua create mode 100644 Source/Asura.Framework/scripts/filesystem/entity_loader.lua create mode 100644 Source/Asura.Framework/scripts/filesystem/image_loader.lua create mode 100644 Source/Asura.Framework/scripts/filesystem/loader.lua create mode 100644 Source/Asura.Framework/scripts/filesystem/material_loader.lua create mode 100644 Source/Asura.Framework/scripts/filesystem/path_loader.lua create mode 100644 Source/Asura.Framework/scripts/filesystem/scene_loader.lua create mode 100644 Source/Asura.Framework/scripts/filesystem/script_loader.lua create mode 100644 Source/Asura.Framework/scripts/filesystem/shader_loader.lua create mode 100644 Source/Asura.Framework/scripts/filesystem/statemap_loader.lua create mode 100644 Source/Asura.Framework/scripts/framework.lua create mode 100644 Source/Asura.Framework/scripts/gameobject.lua create mode 100644 Source/Asura.Framework/scripts/graphics/animation.lua create mode 100644 Source/Asura.Framework/scripts/graphics/animator.lua create mode 100644 Source/Asura.Framework/scripts/graphics/camera.lua create mode 100644 Source/Asura.Framework/scripts/graphics/canvas.lua create mode 100644 Source/Asura.Framework/scripts/graphics/default_shaders.lua create mode 100644 Source/Asura.Framework/scripts/graphics/image.lua create mode 100644 Source/Asura.Framework/scripts/graphics/material.lua create mode 100644 Source/Asura.Framework/scripts/graphics/material_manager.lua create mode 100644 Source/Asura.Framework/scripts/graphics/mesh2d.lua create mode 100644 Source/Asura.Framework/scripts/graphics/mesh2d_renderer.lua create mode 100644 Source/Asura.Framework/scripts/graphics/particle_system.lua create mode 100644 Source/Asura.Framework/scripts/graphics/renderer.lua create mode 100644 Source/Asura.Framework/scripts/graphics/shader.lua create mode 100644 Source/Asura.Framework/scripts/graphics/shape.lua create mode 100644 Source/Asura.Framework/scripts/graphics/shape_renderer.lua create mode 100644 Source/Asura.Framework/scripts/graphics/sprite.lua create mode 100644 Source/Asura.Framework/scripts/graphics/sprite_batch_renderer.lua create mode 100644 Source/Asura.Framework/scripts/graphics/sprite_renderer.lua create mode 100644 Source/Asura.Framework/scripts/gui/button.lua create mode 100644 Source/Asura.Framework/scripts/gui/text.lua create mode 100644 Source/Asura.Framework/scripts/managers/scene_manager.lua create mode 100644 Source/Asura.Framework/scripts/managers/sprite_manager.lua create mode 100644 Source/Asura.Framework/scripts/math/curve.lua create mode 100644 Source/Asura.Framework/scripts/path/path.lua create mode 100644 Source/Asura.Framework/scripts/path/path_calculator.lua create mode 100644 Source/Asura.Framework/scripts/path/path_manager.lua create mode 100644 Source/Asura.Framework/scripts/scene.lua create mode 100644 Source/Asura.Framework/scripts/transform.lua delete mode 100644 Source/Asura.Framework/transform.lua (limited to 'Source/Asura.Framework') diff --git a/Source/Asura.Framework/Class.lua b/Source/Asura.Framework/Class.lua deleted file mode 100644 index 94dc491..0000000 --- a/Source/Asura.Framework/Class.lua +++ /dev/null @@ -1,19 +0,0 @@ -AsuraEngine.Class = {} - -local Class = AsuraEngine.Class -Class.__index = Class - -function Class.Sub(base, classname) - local subclass = {} - base.__index = base - setmetatable(subclass, base) - return c -end - ---实例化 -function Class.New(cls) - local obj = {} - setmetatable(obj, cls) - cls.__index = cls -end - diff --git a/Source/Asura.Framework/Component.lua b/Source/Asura.Framework/Component.lua deleted file mode 100644 index 289dc8e..0000000 --- a/Source/Asura.Framework/Component.lua +++ /dev/null @@ -1,29 +0,0 @@ -AsuraEngine.Component = AsuraEngine.Class("Component") - -local Component = AsuraEngine.Component - --- Component要显示在inspector的变量 -Component.gameobject = AsuraEngine.Type.GameObject - -function Component.Sub(cname) - assert(Component.components[cname] == nil) - -end - -function Component:Ctor(gameobject) - self.gameobject = gameobject -end - -function Component:OnEvent(e) - -end - -function Component:OnUpdate(ms) - -end - -function Component:OnDraw() - -end - -return Component \ No newline at end of file diff --git a/Source/Asura.Framework/Filesystem/Loader.lua b/Source/Asura.Framework/Filesystem/Loader.lua deleted file mode 100644 index c7b8b8a..0000000 --- a/Source/Asura.Framework/Filesystem/Loader.lua +++ /dev/null @@ -1,12 +0,0 @@ --- Assets loaders -AsuraEngine.Loader = {} -local Loader = AsuraEngine.Loader -Loader.Loaders = {} - -function Loader.New(type) - assert(Loader.Loaders[type] == nil) - local loader = {} - Loader[type] = loader - return loader -end - diff --git a/Source/Asura.Framework/Filesystem/animation_loader.lua b/Source/Asura.Framework/Filesystem/animation_loader.lua deleted file mode 100644 index c6808c0..0000000 --- a/Source/Asura.Framework/Filesystem/animation_loader.lua +++ /dev/null @@ -1,10 +0,0 @@ -require "AnimationManager" -require "Animation" - -local loader = AsuraEngine.Loader.New("animation") -local manager = AsuraEngine.AnimationManager -local Animation = AsuraEngine.Animation - -function AnimationLoader.Load(asset) - local animation = AsuraEngine.Class() -end \ No newline at end of file diff --git a/Source/Asura.Framework/Filesystem/material_loader.lua b/Source/Asura.Framework/Filesystem/material_loader.lua deleted file mode 100644 index 2c2058e..0000000 --- a/Source/Asura.Framework/Filesystem/material_loader.lua +++ /dev/null @@ -1,7 +0,0 @@ -require "MaterialManager" - -local loader = AsuraEngine.Loader.New("material") - -function loader.Load(asset) - -end \ No newline at end of file diff --git a/Source/Asura.Framework/Filesystem/path_loader.lua b/Source/Asura.Framework/Filesystem/path_loader.lua deleted file mode 100644 index 8618c03..0000000 --- a/Source/Asura.Framework/Filesystem/path_loader.lua +++ /dev/null @@ -1,9 +0,0 @@ -require "Path/PathManager" - -local loader = AsuraEngine.Loader.New("path") - -function loader.Load(asset) - if asset.type ~= "path" then - return nil - end -end \ No newline at end of file diff --git a/Source/Asura.Framework/Filesystem/scene_loader.lua b/Source/Asura.Framework/Filesystem/scene_loader.lua deleted file mode 100644 index c0a951f..0000000 --- a/Source/Asura.Framework/Filesystem/scene_loader.lua +++ /dev/null @@ -1,7 +0,0 @@ -local Scene = require "scene" - -local loader = AsuraEngine.Loader.New("scene") - -function loader.Load(asset) - -end \ No newline at end of file diff --git a/Source/Asura.Framework/Framework.lua b/Source/Asura.Framework/Framework.lua deleted file mode 100644 index 14e7b24..0000000 --- a/Source/Asura.Framework/Framework.lua +++ /dev/null @@ -1,2 +0,0 @@ ---框架入口文件 -require "" diff --git a/Source/Asura.Framework/GUI/Button.lua b/Source/Asura.Framework/GUI/Button.lua deleted file mode 100644 index 67d0943..0000000 --- a/Source/Asura.Framework/GUI/Button.lua +++ /dev/null @@ -1,21 +0,0 @@ -AsuraEngine.Button = AsuraEngine.Component.Sub("Button") - -local Button = AsuraEngine.Button - -function Button.Ctor(self) - -end - -function Button.OnEvent(e) - -end - -function Button.OnRender() - -end - -function Button.OnUpdate(dt) - -end - -return Button \ No newline at end of file diff --git a/Source/Asura.Framework/GUI/Text.lua b/Source/Asura.Framework/GUI/Text.lua deleted file mode 100644 index e69de29..0000000 diff --git a/Source/Asura.Framework/Graphics/Animation.lua b/Source/Asura.Framework/Graphics/Animation.lua deleted file mode 100644 index b6673c6..0000000 --- a/Source/Asura.Framework/Graphics/Animation.lua +++ /dev/null @@ -1,15 +0,0 @@ -AsuraEngine.Animation = AsuraEngine.Asset.Sub("Animation") - -local Animation = AsuraEngine.Animation - -local Frame = AsuraEngine.Class("Frame") - -function Frame.Ctor(self) - -end - -function Animation.Ctor(self) - -end - -return Animation \ No newline at end of file diff --git a/Source/Asura.Framework/Graphics/Animator.lua b/Source/Asura.Framework/Graphics/Animator.lua deleted file mode 100644 index 02f67ff..0000000 --- a/Source/Asura.Framework/Graphics/Animator.lua +++ /dev/null @@ -1,31 +0,0 @@ -AsuraEngine.Animator = AsuraEngine.Component.Sub("Animator") - -local Animator = AsuraEngine.Animator - --- Animator inspector variables. -Animator.spriteRenderer = AsuraEngine.Type.SpriteRenderer -Animator.animation = AsuraEngine.Type.Animation - -function Animator:Ctor(gameobject, animation) - self.base(gameobject) - self.spriteRenderer = gameobject:GetSpriteRenderer() - self.animation = animation -end - -function Animator:SetAnimation(animation) - self.animation = animation -end - -function Animator:GetAnimation() - return self.animation -end - -function Animator:OnUpdate(dt) - -end - -function Animator:OnRender() - -end - -return Animator \ No newline at end of file diff --git a/Source/Asura.Framework/Graphics/Camera.lua b/Source/Asura.Framework/Graphics/Camera.lua deleted file mode 100644 index c8176f8..0000000 --- a/Source/Asura.Framework/Graphics/Camera.lua +++ /dev/null @@ -1,21 +0,0 @@ -AsuraEngine.Camera = AsuraEngine.Component.Sub("Camera") - -local Camera = AsuraEngine.Camera - -Camera.isCulling = AsuraEngine.Type.Bool -Camera.isOnScreen = AsuraEngine.Type.Bool - -function Camera.Ctor(self) - self.isCulling = false - self.isOnScreen = false -end - -function Camera.OnUpdate(dt) - -end - -function Camera.OnRender() - -end - -return Camera \ No newline at end of file diff --git a/Source/Asura.Framework/Graphics/Material.lua b/Source/Asura.Framework/Graphics/Material.lua deleted file mode 100644 index 7028f98..0000000 --- a/Source/Asura.Framework/Graphics/Material.lua +++ /dev/null @@ -1,47 +0,0 @@ ---material是shader的代理 -AsuraEngine.Material = AsuraEngine.Asset.Sub("Material") - -local Material = AsuraEngine.Material - -function Material.Ctor(self) - self.mUniforms = {} --uniform变量和值 - self.mIsShared = false -end - -function Material.Clone(self) - -end - -function Material:ToAsset() - -end - -function Material:GetUniform(name) - -end - -function Material:SetFloat(uniform, value) - -end - -function Material:SetTexture(uniform, tex) - -end - -function Material:SetInteger(unifrom, value) - -end - -function Material:SetVec2(uniform, value) - -end - -function Material:SetMat44(uniform, value) - -end - -function Material:GetUniformID() - -end - -return Material \ No newline at end of file diff --git a/Source/Asura.Framework/Graphics/Renderer.lua b/Source/Asura.Framework/Graphics/Renderer.lua deleted file mode 100644 index 46fd548..0000000 --- a/Source/Asura.Framework/Graphics/Renderer.lua +++ /dev/null @@ -1,19 +0,0 @@ -local Renderer = AsuraEngine.Component.Sub("Renderer") -AsuraEngine.Renderer = Renderer - -function Renderer.Ctor(self) - self.mMaterials = {} - self.mMaterial = nil - self.mIsMultiMaterials = false -end - ---取材质,如果是shared,那么从此材质clone一个 -function Renderer.GetMaterial(self) - -end - -function Renderer.IsMultiMaterials(self) - return self.mIsMultiMaterials -end - -return Renderer \ No newline at end of file diff --git a/Source/Asura.Framework/Graphics/default_shaders.lua b/Source/Asura.Framework/Graphics/default_shaders.lua deleted file mode 100644 index bd54cb9..0000000 --- a/Source/Asura.Framework/Graphics/default_shaders.lua +++ /dev/null @@ -1,5 +0,0 @@ ---[[ -õshaders. -]] - - diff --git a/Source/Asura.Framework/Graphics/material_manager.lua b/Source/Asura.Framework/Graphics/material_manager.lua deleted file mode 100644 index 086a5db..0000000 --- a/Source/Asura.Framework/Graphics/material_manager.lua +++ /dev/null @@ -1,3 +0,0 @@ -local MaterialManager = AsuraEngine.Manager.New() - -return MaterialManager \ No newline at end of file diff --git a/Source/Asura.Framework/Graphics/mesh2d_renderer.lua b/Source/Asura.Framework/Graphics/mesh2d_renderer.lua deleted file mode 100644 index 67577bc..0000000 --- a/Source/Asura.Framework/Graphics/mesh2d_renderer.lua +++ /dev/null @@ -1,13 +0,0 @@ -AsuraEngine.Mesh2DRenderer = AsuraEngine.Renderer.Sub("Mesh2DRenderer") - -local Mesh2DRenderer = AsuraEngine.Mesh2DRenderer - -function Mesh2DRenderer.Ctor(self, material) - self.base(material) -end - -function Mesh2DRenderer.OnRender(self) - -end - -return Mesh2DRenderer \ No newline at end of file diff --git a/Source/Asura.Framework/Graphics/particle_system.lua b/Source/Asura.Framework/Graphics/particle_system.lua deleted file mode 100644 index 055d1b2..0000000 --- a/Source/Asura.Framework/Graphics/particle_system.lua +++ /dev/null @@ -1,20 +0,0 @@ -require "graphics.sprite_renderer" - -AsuraEngine.ParticleSystem = AsuraEngine.Component.Sub("ParticleSystem") - -local ParticleSystem = AsuraEngine.ParticleSystem - -function ParticleSystem.Ctor(self, gameobject, def) - self.base(gameobject) - self.spriteRenderer = AsuraEngine.SpriteRenderer.New() -end - -function ParticleSystem.OnRenderer() - -end - -function ParticleSystem.OnUpdate(dt) - -end - -return ParticleSystem \ No newline at end of file diff --git a/Source/Asura.Framework/Graphics/shape_renderer.lua b/Source/Asura.Framework/Graphics/shape_renderer.lua deleted file mode 100644 index 8c002a2..0000000 --- a/Source/Asura.Framework/Graphics/shape_renderer.lua +++ /dev/null @@ -1,13 +0,0 @@ -AsuraEngine.ShapeRenderer = AsuraEngine.Component.Sub("ShapeRenderer") - -local ShapeRenderer = AsuraEngine.ShapeRenderer - -function ShapeRenderer.OnRenderer() - -end - -function ShapeRenderer.OnUpdate(dt) - -end - -return ShapeRenderer \ No newline at end of file diff --git a/Source/Asura.Framework/Graphics/sprite_batch_renderer.lua b/Source/Asura.Framework/Graphics/sprite_batch_renderer.lua deleted file mode 100644 index 9621bce..0000000 --- a/Source/Asura.Framework/Graphics/sprite_batch_renderer.lua +++ /dev/null @@ -1,9 +0,0 @@ -AsuraEngine.SpriteBatchRenderer = AsuraEngine.Component.Sub("SpriteBatchRenderer") - -local SpriteBatchRenderer = AsuraEngine.SpriteBatchRenderer - -function SpriteBatchRenderer.Ctor(self) - -end - -return SpriteBatchRenderer \ No newline at end of file diff --git a/Source/Asura.Framework/Graphics/sprite_renderer.lua b/Source/Asura.Framework/Graphics/sprite_renderer.lua deleted file mode 100644 index 2d1fae5..0000000 --- a/Source/Asura.Framework/Graphics/sprite_renderer.lua +++ /dev/null @@ -1,14 +0,0 @@ -require "graphics.renderer" - -local SpriteRenderer = AsuraEngine.Renderer.Sub("Spriterenderer") -AsuraEngine.SpriteRenderer = SpriteRenderer - -function SpriteRenderer.Ctor(self) - self.mMaterials = {} -end - -function SpriteRenderer:OnRender() - -end - -return SpriteRenderer \ No newline at end of file diff --git a/Source/Asura.Framework/Math/Curve.lua b/Source/Asura.Framework/Math/Curve.lua deleted file mode 100644 index e69de29..0000000 diff --git a/Source/Asura.Framework/Path/Path.lua b/Source/Asura.Framework/Path/Path.lua deleted file mode 100644 index 3b6079d..0000000 --- a/Source/Asura.Framework/Path/Path.lua +++ /dev/null @@ -1,13 +0,0 @@ -local Path = AsuraEngine.Asset.New("path") - -function Path:Ctor() - -end - --- ToAssetѶpathתΪ.assetļʽ -function Path.ToAsset(path) - local builder = AsuraEngine.AssetBuilder.Get() - -end - -return Path \ No newline at end of file diff --git a/Source/Asura.Framework/Path/path_calculator.lua b/Source/Asura.Framework/Path/path_calculator.lua deleted file mode 100644 index 1a564b8..0000000 --- a/Source/Asura.Framework/Path/path_calculator.lua +++ /dev/null @@ -1,12 +0,0 @@ ---[[ -ڱ༭componentsб -]] -local PathCalculator = AsuraEngine.Component.New("PathCalculator") - -PathCalculator.path = AsuraEngine.Asset.Type("path", "·") - -function PathCalculator:ctor(path) - self.path = path -end - -return PathCalculator \ No newline at end of file diff --git a/Source/Asura.Framework/Path/path_manager.lua b/Source/Asura.Framework/Path/path_manager.lua deleted file mode 100644 index e69de29..0000000 diff --git a/Source/Asura.Framework/Scene.lua b/Source/Asura.Framework/Scene.lua deleted file mode 100644 index c0eaaa8..0000000 --- a/Source/Asura.Framework/Scene.lua +++ /dev/null @@ -1,21 +0,0 @@ --- --- Scene是一系列gameobject的集合。 --- -AsuraEngine.Scene = AsuraEngine.Asset.Sub("Scene") - -local Scene = AsuraEngine.Scene - -function Scene.Ctor(self) - self.rootGameObjects = {} --当前场景的所有root gameobject -end - ---获取当前的场景 -function Scene.GetCurrent() - -end - -function Scene.ToAsset() - -end - -return Scene \ No newline at end of file diff --git a/Source/Asura.Framework/Transform.lua b/Source/Asura.Framework/Transform.lua deleted file mode 100644 index a415921..0000000 --- a/Source/Asura.Framework/Transform.lua +++ /dev/null @@ -1,9 +0,0 @@ --- transform的起点在左下角,逆时针为正向 -AsuraEngine.Transform = AsuraEngine.Class("Transform") -local Transform = AsuraEngine.Transform - -function Transform.Ctor(self) - self.position = {x=0, y=0} - self.rotation = 0 - self.size = {w=0, h=0} -end diff --git a/Source/Asura.Framework/ai/behavior_tree.lua b/Source/Asura.Framework/ai/behavior_tree.lua deleted file mode 100644 index e69de29..0000000 diff --git a/Source/Asura.Framework/ai/state_machine.lua b/Source/Asura.Framework/ai/state_machine.lua deleted file mode 100644 index b1ff849..0000000 --- a/Source/Asura.Framework/ai/state_machine.lua +++ /dev/null @@ -1,6 +0,0 @@ -local StateMachine = Class() -AsuraEngine.StateMachine = StateMachine - -function StateMachine.Ctor(self, statemap) - self.statemap = statemap -end \ No newline at end of file diff --git a/Source/Asura.Framework/ai/state_map.lua b/Source/Asura.Framework/ai/state_map.lua deleted file mode 100644 index 7e986de..0000000 --- a/Source/Asura.Framework/ai/state_map.lua +++ /dev/null @@ -1,12 +0,0 @@ -local StateMap = AsuraEngine.Asset.Sub("StateMap") - -AsuraEngine.StateMap = StateMap - -function StateMap.Ctor(self) - -end - -function StateMap.ToAsset() - -end - diff --git a/Source/Asura.Framework/audio/sound.lua b/Source/Asura.Framework/audio/sound.lua deleted file mode 100644 index 71def66..0000000 --- a/Source/Asura.Framework/audio/sound.lua +++ /dev/null @@ -1,9 +0,0 @@ -AsuraEngine.Sound = AsuraEngine.Asset.Sub("Sound") - -local Sound = AsuraEngine.Sound - -function Sound.Ctor(self) - -end - -return Sound \ No newline at end of file diff --git a/Source/Asura.Framework/audio/source.lua b/Source/Asura.Framework/audio/source.lua deleted file mode 100644 index ccbc946..0000000 --- a/Source/Asura.Framework/audio/source.lua +++ /dev/null @@ -1,22 +0,0 @@ --- Audio Source -AsuraEngine.Source = AsuraEngine.Component.Sub("SoundPlayer") - -local Source = AsuraEngine.Source - -function Source.Ctor(self) - self.mSound = nil -end - -function Source.SetSound(sound) - self.mSound = sound -end - -function Source.GetSource() - return self.mSound -end - -function Source.OnUpdate(dt) - -end - -return Source \ No newline at end of file diff --git a/Source/Asura.Framework/class.lua b/Source/Asura.Framework/class.lua deleted file mode 100644 index 94dc491..0000000 --- a/Source/Asura.Framework/class.lua +++ /dev/null @@ -1,19 +0,0 @@ -AsuraEngine.Class = {} - -local Class = AsuraEngine.Class -Class.__index = Class - -function Class.Sub(base, classname) - local subclass = {} - base.__index = base - setmetatable(subclass, base) - return c -end - ---实例化 -function Class.New(cls) - local obj = {} - setmetatable(obj, cls) - cls.__index = cls -end - diff --git a/Source/Asura.Framework/component.lua b/Source/Asura.Framework/component.lua deleted file mode 100644 index 289dc8e..0000000 --- a/Source/Asura.Framework/component.lua +++ /dev/null @@ -1,29 +0,0 @@ -AsuraEngine.Component = AsuraEngine.Class("Component") - -local Component = AsuraEngine.Component - --- Component要显示在inspector的变量 -Component.gameobject = AsuraEngine.Type.GameObject - -function Component.Sub(cname) - assert(Component.components[cname] == nil) - -end - -function Component:Ctor(gameobject) - self.gameobject = gameobject -end - -function Component:OnEvent(e) - -end - -function Component:OnUpdate(ms) - -end - -function Component:OnDraw() - -end - -return Component \ No newline at end of file diff --git a/Source/Asura.Framework/filesystem/animation_loader.lua b/Source/Asura.Framework/filesystem/animation_loader.lua deleted file mode 100644 index c6808c0..0000000 --- a/Source/Asura.Framework/filesystem/animation_loader.lua +++ /dev/null @@ -1,10 +0,0 @@ -require "AnimationManager" -require "Animation" - -local loader = AsuraEngine.Loader.New("animation") -local manager = AsuraEngine.AnimationManager -local Animation = AsuraEngine.Animation - -function AnimationLoader.Load(asset) - local animation = AsuraEngine.Class() -end \ No newline at end of file diff --git a/Source/Asura.Framework/filesystem/asset.lua b/Source/Asura.Framework/filesystem/asset.lua deleted file mode 100644 index afe4ea6..0000000 --- a/Source/Asura.Framework/filesystem/asset.lua +++ /dev/null @@ -1,20 +0,0 @@ --- --- 游戏资源类需要继承Asset类,引擎读取.asset文件寻找对应的loader加载进游戏生成对应的Asset派生类对象。对于脚本,不会 --- 生成对应的对象,而是直接运行脚本将结果保存。 --- -AsuraEngine.Asset = AsuraEngine.Class("Asset") - -local Asset = AsuraEngine.Asset - -function Asset.Ctor(self) - self.guid = nil -end - ---获得资源编号 -function Asset.GetGUID(self) - -end - -function Asset.GetAssetByGUID(guid) - -end \ No newline at end of file diff --git a/Source/Asura.Framework/filesystem/entity_loader.lua b/Source/Asura.Framework/filesystem/entity_loader.lua deleted file mode 100644 index 771f86a..0000000 --- a/Source/Asura.Framework/filesystem/entity_loader.lua +++ /dev/null @@ -1,5 +0,0 @@ -local loader = AsuraEngine.Loader.New("gameobject") - -function loader.Load(asset) - -end \ No newline at end of file diff --git a/Source/Asura.Framework/filesystem/image_loader.lua b/Source/Asura.Framework/filesystem/image_loader.lua deleted file mode 100644 index 174d837..0000000 --- a/Source/Asura.Framework/filesystem/image_loader.lua +++ /dev/null @@ -1,13 +0,0 @@ -require "graphics.image" -local loader = AsuraEngine.Loader.New("image") - -function loader.Load(asset) - assert(asset ~= nil) - local path = asset.extern - local image = AusraEngine.Image.New(path) - if image == nil then - AsuraEngine.LogError("") - return - end - return image -end \ No newline at end of file diff --git a/Source/Asura.Framework/filesystem/loader.lua b/Source/Asura.Framework/filesystem/loader.lua deleted file mode 100644 index c7b8b8a..0000000 --- a/Source/Asura.Framework/filesystem/loader.lua +++ /dev/null @@ -1,12 +0,0 @@ --- Assets loaders -AsuraEngine.Loader = {} -local Loader = AsuraEngine.Loader -Loader.Loaders = {} - -function Loader.New(type) - assert(Loader.Loaders[type] == nil) - local loader = {} - Loader[type] = loader - return loader -end - diff --git a/Source/Asura.Framework/filesystem/material_loader.lua b/Source/Asura.Framework/filesystem/material_loader.lua deleted file mode 100644 index 2c2058e..0000000 --- a/Source/Asura.Framework/filesystem/material_loader.lua +++ /dev/null @@ -1,7 +0,0 @@ -require "MaterialManager" - -local loader = AsuraEngine.Loader.New("material") - -function loader.Load(asset) - -end \ No newline at end of file diff --git a/Source/Asura.Framework/filesystem/path_loader.lua b/Source/Asura.Framework/filesystem/path_loader.lua deleted file mode 100644 index 8618c03..0000000 --- a/Source/Asura.Framework/filesystem/path_loader.lua +++ /dev/null @@ -1,9 +0,0 @@ -require "Path/PathManager" - -local loader = AsuraEngine.Loader.New("path") - -function loader.Load(asset) - if asset.type ~= "path" then - return nil - end -end \ No newline at end of file diff --git a/Source/Asura.Framework/filesystem/scene_loader.lua b/Source/Asura.Framework/filesystem/scene_loader.lua deleted file mode 100644 index c0a951f..0000000 --- a/Source/Asura.Framework/filesystem/scene_loader.lua +++ /dev/null @@ -1,7 +0,0 @@ -local Scene = require "scene" - -local loader = AsuraEngine.Loader.New("scene") - -function loader.Load(asset) - -end \ No newline at end of file diff --git a/Source/Asura.Framework/filesystem/script_loader.lua b/Source/Asura.Framework/filesystem/script_loader.lua deleted file mode 100644 index a85dea6..0000000 --- a/Source/Asura.Framework/filesystem/script_loader.lua +++ /dev/null @@ -1,5 +0,0 @@ -local loader = AsuraEngine.Loader.New("script") - -function loader.Load(asset) - -end \ No newline at end of file diff --git a/Source/Asura.Framework/filesystem/shader_loader.lua b/Source/Asura.Framework/filesystem/shader_loader.lua deleted file mode 100644 index d488eb9..0000000 --- a/Source/Asura.Framework/filesystem/shader_loader.lua +++ /dev/null @@ -1,5 +0,0 @@ -local loader = AsuraEngine.Loader.New("shader") - -function loader.Load(asset) - -end \ No newline at end of file diff --git a/Source/Asura.Framework/filesystem/statemap_loader.lua b/Source/Asura.Framework/filesystem/statemap_loader.lua deleted file mode 100644 index ededcfc..0000000 --- a/Source/Asura.Framework/filesystem/statemap_loader.lua +++ /dev/null @@ -1,7 +0,0 @@ -require "ai/statemap_manager" -local loader = AsuraEngine.Loader.New("statemap") - ---载入statemap -function loader.Load(asset) - -end \ No newline at end of file diff --git a/Source/Asura.Framework/framework.lua b/Source/Asura.Framework/framework.lua deleted file mode 100644 index 14e7b24..0000000 --- a/Source/Asura.Framework/framework.lua +++ /dev/null @@ -1,2 +0,0 @@ ---框架入口文件 -require "" diff --git a/Source/Asura.Framework/gameobject.lua b/Source/Asura.Framework/gameobject.lua deleted file mode 100644 index cd984ee..0000000 --- a/Source/Asura.Framework/gameobject.lua +++ /dev/null @@ -1,115 +0,0 @@ --- --- 实体,作为scene中的实体存在。Scene中唯一管理的就是实体entity,游戏里的所有component都依附于entity存在,包括camera组件。 --- -require "transform" - -AsuraEngine.GameObject = AsuraEngine.Asset.Sub("GameObject") - -local GameObject = AsuraEngine.GameObject - -function GameObject:Ctor() - self.transform = AsuraEngine.Transform.New() - self.subentities = {} -- Sub node entities -end - -function GameObject:AddChild(gameobject) - table.insert(self.child, gameobject) -end - -function GameObject:AddComponent(type, name) - local cname = type - if name == nil then - cname = name - end - local component = AsuraEngine.Component.GetComponent(type) - self.components[cname] = compoennt -end - --- 根据组件名拿到组件 -function GameObject:GetComponent(name) - return self.components[name] -end - --- 根据组件类型拿到组件 -function GameObject:GetComponentByType(tname) - -end - -function GameObject:OnEnable() - -end - -function GameObject:OnEvent(e) - if self.components == nil or type(self.components) ~= "table" then - AsuraEditor.LogError("") - return - end - for name, component in self.components do - if component.OnEvent ~= nil then - component:OnEvent(e) - end - end -end - -function GameObject:OnUpdate(dt) - for name, component in self.components do - if component.OnUpdate ~= nil then - component:OnUpdate(dt) - end - end -end - -function GameObject:OnRender() - for name, component in self.components do - if component.OnRender ~= nil then - component.OnRender() - end - end -end - -function GameObject:OnDisable() - for name, component in self.components do - if component.OnDisable ~= nil then - component.OnDisable() - end - end -end - -function GameObject:GetTrasform() - return self.transform -end - -function GameObject:GetPosition() - -end - -function GameObject:GetScale() - -end - -function GameObject:GetRotation() - -end - -function GameObject:SetTrasform(transform) - -end - -function GameObject:SetPosition() - -end - -function GameObject:SetScale() - -end - -function GameObject:SetRotation() - -end - ---写asset -function GameObject:ToAsset() - -end - -return GameObject \ No newline at end of file diff --git a/Source/Asura.Framework/graphics/animation.lua b/Source/Asura.Framework/graphics/animation.lua deleted file mode 100644 index b6673c6..0000000 --- a/Source/Asura.Framework/graphics/animation.lua +++ /dev/null @@ -1,15 +0,0 @@ -AsuraEngine.Animation = AsuraEngine.Asset.Sub("Animation") - -local Animation = AsuraEngine.Animation - -local Frame = AsuraEngine.Class("Frame") - -function Frame.Ctor(self) - -end - -function Animation.Ctor(self) - -end - -return Animation \ No newline at end of file diff --git a/Source/Asura.Framework/graphics/animator.lua b/Source/Asura.Framework/graphics/animator.lua deleted file mode 100644 index 02f67ff..0000000 --- a/Source/Asura.Framework/graphics/animator.lua +++ /dev/null @@ -1,31 +0,0 @@ -AsuraEngine.Animator = AsuraEngine.Component.Sub("Animator") - -local Animator = AsuraEngine.Animator - --- Animator inspector variables. -Animator.spriteRenderer = AsuraEngine.Type.SpriteRenderer -Animator.animation = AsuraEngine.Type.Animation - -function Animator:Ctor(gameobject, animation) - self.base(gameobject) - self.spriteRenderer = gameobject:GetSpriteRenderer() - self.animation = animation -end - -function Animator:SetAnimation(animation) - self.animation = animation -end - -function Animator:GetAnimation() - return self.animation -end - -function Animator:OnUpdate(dt) - -end - -function Animator:OnRender() - -end - -return Animator \ No newline at end of file diff --git a/Source/Asura.Framework/graphics/camera.lua b/Source/Asura.Framework/graphics/camera.lua deleted file mode 100644 index c8176f8..0000000 --- a/Source/Asura.Framework/graphics/camera.lua +++ /dev/null @@ -1,21 +0,0 @@ -AsuraEngine.Camera = AsuraEngine.Component.Sub("Camera") - -local Camera = AsuraEngine.Camera - -Camera.isCulling = AsuraEngine.Type.Bool -Camera.isOnScreen = AsuraEngine.Type.Bool - -function Camera.Ctor(self) - self.isCulling = false - self.isOnScreen = false -end - -function Camera.OnUpdate(dt) - -end - -function Camera.OnRender() - -end - -return Camera \ No newline at end of file diff --git a/Source/Asura.Framework/graphics/canvas.lua b/Source/Asura.Framework/graphics/canvas.lua deleted file mode 100644 index 248c3ab..0000000 --- a/Source/Asura.Framework/graphics/canvas.lua +++ /dev/null @@ -1,34 +0,0 @@ -AsuraEngine.Canvas = AsuraEngine.Component.Sub("Canvas") - -local Canvas = AsuraEngine.Canvas - -function Canvas.Ctor(self, width, height) - self.simCanvas = AsuraEngine.SimCanvas.New(width, height) - self.width = width - self.height = height -end - -function Canvas.GetWidth(self) - return self.width -end - -function Canvas.GetHeight(self) - return self.height -end - -function Canvas.GetSize(self) - return self.width, self.height -end - -function Canvas.OnEnable(self) - if self.simCanvas == nil then - return - end - self.simCanvas:Begin() -end - -function Canvas.OnDisable(self) - -end - -return Canvas \ No newline at end of file diff --git a/Source/Asura.Framework/graphics/default_shaders.lua b/Source/Asura.Framework/graphics/default_shaders.lua deleted file mode 100644 index bd54cb9..0000000 --- a/Source/Asura.Framework/graphics/default_shaders.lua +++ /dev/null @@ -1,5 +0,0 @@ ---[[ -õshaders. -]] - - diff --git a/Source/Asura.Framework/graphics/image.lua b/Source/Asura.Framework/graphics/image.lua deleted file mode 100644 index ae91466..0000000 --- a/Source/Asura.Framework/graphics/image.lua +++ /dev/null @@ -1,38 +0,0 @@ --- 图片资源 -AsuraEngine.Image = AsuraEngine.Asset.Sub("Image") - -local Image = AsuraEngine.Image - -function Image.Ctor(self, path) - local simImage = AsuraEngine.SimImage.New(path) - local w, h = simImage:GetSize() - self.simImage = simImage - self.width = w - self.height = h -end - -function Image.GetWidth(self) - return self.simImage.GetWidth() -end - -function Image.GetHeight(self) - return self.simImage.GetHeight() -end - -function Image.GetSize(self) - return self.simImage.GetSize() -end - ---获得x,y位置的颜色值 -function Image.GetColor(self, x, y) - return self.simImage.GetColor(x, y) -end - ---获得所有像素,返回到一个table里 -function Image.GetPixels(self) - return self.simImage:GetPixels() -end - ---image不可再编辑器编辑,所以没有ToAsset方法 ---function Image.ToAsset() ---end \ No newline at end of file diff --git a/Source/Asura.Framework/graphics/material.lua b/Source/Asura.Framework/graphics/material.lua deleted file mode 100644 index 7028f98..0000000 --- a/Source/Asura.Framework/graphics/material.lua +++ /dev/null @@ -1,47 +0,0 @@ ---material是shader的代理 -AsuraEngine.Material = AsuraEngine.Asset.Sub("Material") - -local Material = AsuraEngine.Material - -function Material.Ctor(self) - self.mUniforms = {} --uniform变量和值 - self.mIsShared = false -end - -function Material.Clone(self) - -end - -function Material:ToAsset() - -end - -function Material:GetUniform(name) - -end - -function Material:SetFloat(uniform, value) - -end - -function Material:SetTexture(uniform, tex) - -end - -function Material:SetInteger(unifrom, value) - -end - -function Material:SetVec2(uniform, value) - -end - -function Material:SetMat44(uniform, value) - -end - -function Material:GetUniformID() - -end - -return Material \ No newline at end of file diff --git a/Source/Asura.Framework/graphics/material_manager.lua b/Source/Asura.Framework/graphics/material_manager.lua deleted file mode 100644 index 086a5db..0000000 --- a/Source/Asura.Framework/graphics/material_manager.lua +++ /dev/null @@ -1,3 +0,0 @@ -local MaterialManager = AsuraEngine.Manager.New() - -return MaterialManager \ No newline at end of file diff --git a/Source/Asura.Framework/graphics/mesh2d.lua b/Source/Asura.Framework/graphics/mesh2d.lua deleted file mode 100644 index 13b270a..0000000 --- a/Source/Asura.Framework/graphics/mesh2d.lua +++ /dev/null @@ -1,9 +0,0 @@ -AsuraEngine.Mesh2D = AsuraEngine.Asset.Sub("Mesh2D") - -local Mesh2D = AsuraEngine.Mesh2D - -function Mesh2D.Ctor(self) - -end - -return Mesh2D \ No newline at end of file diff --git a/Source/Asura.Framework/graphics/mesh2d_renderer.lua b/Source/Asura.Framework/graphics/mesh2d_renderer.lua deleted file mode 100644 index 67577bc..0000000 --- a/Source/Asura.Framework/graphics/mesh2d_renderer.lua +++ /dev/null @@ -1,13 +0,0 @@ -AsuraEngine.Mesh2DRenderer = AsuraEngine.Renderer.Sub("Mesh2DRenderer") - -local Mesh2DRenderer = AsuraEngine.Mesh2DRenderer - -function Mesh2DRenderer.Ctor(self, material) - self.base(material) -end - -function Mesh2DRenderer.OnRender(self) - -end - -return Mesh2DRenderer \ No newline at end of file diff --git a/Source/Asura.Framework/graphics/particle_system.lua b/Source/Asura.Framework/graphics/particle_system.lua deleted file mode 100644 index 055d1b2..0000000 --- a/Source/Asura.Framework/graphics/particle_system.lua +++ /dev/null @@ -1,20 +0,0 @@ -require "graphics.sprite_renderer" - -AsuraEngine.ParticleSystem = AsuraEngine.Component.Sub("ParticleSystem") - -local ParticleSystem = AsuraEngine.ParticleSystem - -function ParticleSystem.Ctor(self, gameobject, def) - self.base(gameobject) - self.spriteRenderer = AsuraEngine.SpriteRenderer.New() -end - -function ParticleSystem.OnRenderer() - -end - -function ParticleSystem.OnUpdate(dt) - -end - -return ParticleSystem \ No newline at end of file diff --git a/Source/Asura.Framework/graphics/renderer.lua b/Source/Asura.Framework/graphics/renderer.lua deleted file mode 100644 index 46fd548..0000000 --- a/Source/Asura.Framework/graphics/renderer.lua +++ /dev/null @@ -1,19 +0,0 @@ -local Renderer = AsuraEngine.Component.Sub("Renderer") -AsuraEngine.Renderer = Renderer - -function Renderer.Ctor(self) - self.mMaterials = {} - self.mMaterial = nil - self.mIsMultiMaterials = false -end - ---取材质,如果是shared,那么从此材质clone一个 -function Renderer.GetMaterial(self) - -end - -function Renderer.IsMultiMaterials(self) - return self.mIsMultiMaterials -end - -return Renderer \ No newline at end of file diff --git a/Source/Asura.Framework/graphics/shader.lua b/Source/Asura.Framework/graphics/shader.lua deleted file mode 100644 index e427b1b..0000000 --- a/Source/Asura.Framework/graphics/shader.lua +++ /dev/null @@ -1,43 +0,0 @@ -AsuraEngine.Shader = AsuraEngine.Asset.Sub("Shader") - -local Shader = AsuraEngine.Shader - -function Shader.Ctor(self, vert, frag) - local simShader = AsuraEngine.simShader(vert, frag) - self.simShader = shader - -end - -function Shader.SendVec2(self, name, vec2) - -end - -function Shader.SendVec3(self, name, vec3) - -end - -function Shader.SendVec4(self, name, vec4) - -end - -function Shader.SendTexture(self, name, tex) - -end - -function Shader.SendFloat(self, name, number) - -end - -function Shader.SendInteger(self, name, integer) - -end - -function Shader.SendColor(self, name, color) - -end - -function Shader.SendMat44(self, name, mat44) - -end - -return Shader \ No newline at end of file diff --git a/Source/Asura.Framework/graphics/shape.lua b/Source/Asura.Framework/graphics/shape.lua deleted file mode 100644 index 6d737f0..0000000 --- a/Source/Asura.Framework/graphics/shape.lua +++ /dev/null @@ -1,12 +0,0 @@ --- --- 2D图形 --- -AsuraEngine.Shape = AsuraEngine.Asset.Sub("Shape") - -local Shape = AsuraEngine.Shape - -function Shape.Ctor(self) - -end - -return Shape \ No newline at end of file diff --git a/Source/Asura.Framework/graphics/shape_renderer.lua b/Source/Asura.Framework/graphics/shape_renderer.lua deleted file mode 100644 index 8c002a2..0000000 --- a/Source/Asura.Framework/graphics/shape_renderer.lua +++ /dev/null @@ -1,13 +0,0 @@ -AsuraEngine.ShapeRenderer = AsuraEngine.Component.Sub("ShapeRenderer") - -local ShapeRenderer = AsuraEngine.ShapeRenderer - -function ShapeRenderer.OnRenderer() - -end - -function ShapeRenderer.OnUpdate(dt) - -end - -return ShapeRenderer \ No newline at end of file diff --git a/Source/Asura.Framework/graphics/sprite.lua b/Source/Asura.Framework/graphics/sprite.lua deleted file mode 100644 index 745138e..0000000 --- a/Source/Asura.Framework/graphics/sprite.lua +++ /dev/null @@ -1,10 +0,0 @@ -local Sprite = AsuraEngine.Asset.Sub("Sprite") -AsuraEngine.Sprite = Sprite - -function Sprite.Ctor(self, image) - self.image = image -end - -function Sprite.ToAsset(self) - -end \ No newline at end of file diff --git a/Source/Asura.Framework/graphics/sprite_batch_renderer.lua b/Source/Asura.Framework/graphics/sprite_batch_renderer.lua deleted file mode 100644 index 9621bce..0000000 --- a/Source/Asura.Framework/graphics/sprite_batch_renderer.lua +++ /dev/null @@ -1,9 +0,0 @@ -AsuraEngine.SpriteBatchRenderer = AsuraEngine.Component.Sub("SpriteBatchRenderer") - -local SpriteBatchRenderer = AsuraEngine.SpriteBatchRenderer - -function SpriteBatchRenderer.Ctor(self) - -end - -return SpriteBatchRenderer \ No newline at end of file diff --git a/Source/Asura.Framework/graphics/sprite_renderer.lua b/Source/Asura.Framework/graphics/sprite_renderer.lua deleted file mode 100644 index 2d1fae5..0000000 --- a/Source/Asura.Framework/graphics/sprite_renderer.lua +++ /dev/null @@ -1,14 +0,0 @@ -require "graphics.renderer" - -local SpriteRenderer = AsuraEngine.Renderer.Sub("Spriterenderer") -AsuraEngine.SpriteRenderer = SpriteRenderer - -function SpriteRenderer.Ctor(self) - self.mMaterials = {} -end - -function SpriteRenderer:OnRender() - -end - -return SpriteRenderer \ No newline at end of file diff --git a/Source/Asura.Framework/gui/button.lua b/Source/Asura.Framework/gui/button.lua deleted file mode 100644 index 67d0943..0000000 --- a/Source/Asura.Framework/gui/button.lua +++ /dev/null @@ -1,21 +0,0 @@ -AsuraEngine.Button = AsuraEngine.Component.Sub("Button") - -local Button = AsuraEngine.Button - -function Button.Ctor(self) - -end - -function Button.OnEvent(e) - -end - -function Button.OnRender() - -end - -function Button.OnUpdate(dt) - -end - -return Button \ No newline at end of file diff --git a/Source/Asura.Framework/gui/text.lua b/Source/Asura.Framework/gui/text.lua deleted file mode 100644 index e69de29..0000000 diff --git a/Source/Asura.Framework/main.cpp b/Source/Asura.Framework/main.cpp new file mode 100644 index 0000000..e69de29 diff --git a/Source/Asura.Framework/managers/scene_manager.lua b/Source/Asura.Framework/managers/scene_manager.lua deleted file mode 100644 index fc5a6ba..0000000 --- a/Source/Asura.Framework/managers/scene_manager.lua +++ /dev/null @@ -1,16 +0,0 @@ -AsuraEngine.SceneManager = AsuraEngine.Class("SceneManager") - -local SceneManager = AsuraEngine.SceneManager - ---游戏里的所有场景 -SceneManager.scenes = {} - -function SceneManager.Ctor() - -end - -function SceneManager.GetSceneByGUID() - -end - -return SceneManager \ No newline at end of file diff --git a/Source/Asura.Framework/managers/sprite_manager.lua b/Source/Asura.Framework/managers/sprite_manager.lua deleted file mode 100644 index e69de29..0000000 diff --git a/Source/Asura.Framework/math/curve.lua b/Source/Asura.Framework/math/curve.lua deleted file mode 100644 index e69de29..0000000 diff --git a/Source/Asura.Framework/path/path.lua b/Source/Asura.Framework/path/path.lua deleted file mode 100644 index 3b6079d..0000000 --- a/Source/Asura.Framework/path/path.lua +++ /dev/null @@ -1,13 +0,0 @@ -local Path = AsuraEngine.Asset.New("path") - -function Path:Ctor() - -end - --- ToAssetѶpathתΪ.assetļʽ -function Path.ToAsset(path) - local builder = AsuraEngine.AssetBuilder.Get() - -end - -return Path \ No newline at end of file diff --git a/Source/Asura.Framework/path/path_calculator.lua b/Source/Asura.Framework/path/path_calculator.lua deleted file mode 100644 index 1a564b8..0000000 --- a/Source/Asura.Framework/path/path_calculator.lua +++ /dev/null @@ -1,12 +0,0 @@ ---[[ -ڱ༭componentsб -]] -local PathCalculator = AsuraEngine.Component.New("PathCalculator") - -PathCalculator.path = AsuraEngine.Asset.Type("path", "·") - -function PathCalculator:ctor(path) - self.path = path -end - -return PathCalculator \ No newline at end of file diff --git a/Source/Asura.Framework/path/path_manager.lua b/Source/Asura.Framework/path/path_manager.lua deleted file mode 100644 index e69de29..0000000 diff --git a/Source/Asura.Framework/scene.lua b/Source/Asura.Framework/scene.lua deleted file mode 100644 index c0eaaa8..0000000 --- a/Source/Asura.Framework/scene.lua +++ /dev/null @@ -1,21 +0,0 @@ --- --- Scene是一系列gameobject的集合。 --- -AsuraEngine.Scene = AsuraEngine.Asset.Sub("Scene") - -local Scene = AsuraEngine.Scene - -function Scene.Ctor(self) - self.rootGameObjects = {} --当前场景的所有root gameobject -end - ---获取当前的场景 -function Scene.GetCurrent() - -end - -function Scene.ToAsset() - -end - -return Scene \ No newline at end of file diff --git a/Source/Asura.Framework/scripts/ai/behavior_tree.lua b/Source/Asura.Framework/scripts/ai/behavior_tree.lua new file mode 100644 index 0000000..e69de29 diff --git a/Source/Asura.Framework/scripts/ai/state_machine.lua b/Source/Asura.Framework/scripts/ai/state_machine.lua new file mode 100644 index 0000000..b1ff849 --- /dev/null +++ b/Source/Asura.Framework/scripts/ai/state_machine.lua @@ -0,0 +1,6 @@ +local StateMachine = Class() +AsuraEngine.StateMachine = StateMachine + +function StateMachine.Ctor(self, statemap) + self.statemap = statemap +end \ No newline at end of file diff --git a/Source/Asura.Framework/scripts/ai/state_map.lua b/Source/Asura.Framework/scripts/ai/state_map.lua new file mode 100644 index 0000000..7e986de --- /dev/null +++ b/Source/Asura.Framework/scripts/ai/state_map.lua @@ -0,0 +1,12 @@ +local StateMap = AsuraEngine.Asset.Sub("StateMap") + +AsuraEngine.StateMap = StateMap + +function StateMap.Ctor(self) + +end + +function StateMap.ToAsset() + +end + diff --git a/Source/Asura.Framework/scripts/audio/sound.lua b/Source/Asura.Framework/scripts/audio/sound.lua new file mode 100644 index 0000000..71def66 --- /dev/null +++ b/Source/Asura.Framework/scripts/audio/sound.lua @@ -0,0 +1,9 @@ +AsuraEngine.Sound = AsuraEngine.Asset.Sub("Sound") + +local Sound = AsuraEngine.Sound + +function Sound.Ctor(self) + +end + +return Sound \ No newline at end of file diff --git a/Source/Asura.Framework/scripts/audio/source.lua b/Source/Asura.Framework/scripts/audio/source.lua new file mode 100644 index 0000000..ccbc946 --- /dev/null +++ b/Source/Asura.Framework/scripts/audio/source.lua @@ -0,0 +1,22 @@ +-- Audio Source +AsuraEngine.Source = AsuraEngine.Component.Sub("SoundPlayer") + +local Source = AsuraEngine.Source + +function Source.Ctor(self) + self.mSound = nil +end + +function Source.SetSound(sound) + self.mSound = sound +end + +function Source.GetSource() + return self.mSound +end + +function Source.OnUpdate(dt) + +end + +return Source \ No newline at end of file diff --git a/Source/Asura.Framework/scripts/class.lua b/Source/Asura.Framework/scripts/class.lua new file mode 100644 index 0000000..1d60d3c --- /dev/null +++ b/Source/Asura.Framework/scripts/class.lua @@ -0,0 +1,19 @@ +AsuraEngine.Class = {} + +local Class = AsuraEngine.Class +Class.__index = Class + +function Class.Sub(base, classname) + local subclass = {} + base.__index = base + setmetatable(subclass, base) + return c +end + +function Class.New(cls) + local obj = {} + setmetatable(obj, cls) + cls.__index = cls +end + + diff --git a/Source/Asura.Framework/scripts/component.lua b/Source/Asura.Framework/scripts/component.lua new file mode 100644 index 0000000..ad29efa --- /dev/null +++ b/Source/Asura.Framework/scripts/component.lua @@ -0,0 +1,30 @@ +AsuraEngine.Component = AsuraEngine.Class("Component") + +local Component = AsuraEngine.Component + +-- Component要显示在inspector的变量 +Component.gameobject = AsuraEngine.Type.GameObject + +function Component.Sub(cname) + self.base(cname) + assert(Component.components[cname] == nil) + +end + +function Component:Ctor(gameobject) + self.gameobject = gameobject +end + +function Component:OnEvent(e) + +end + +function Component:OnUpdate(ms) + +end + +function Component:OnDraw() + +end + +return Component \ No newline at end of file diff --git a/Source/Asura.Framework/scripts/filesystem/animation_loader.lua b/Source/Asura.Framework/scripts/filesystem/animation_loader.lua new file mode 100644 index 0000000..c6808c0 --- /dev/null +++ b/Source/Asura.Framework/scripts/filesystem/animation_loader.lua @@ -0,0 +1,10 @@ +require "AnimationManager" +require "Animation" + +local loader = AsuraEngine.Loader.New("animation") +local manager = AsuraEngine.AnimationManager +local Animation = AsuraEngine.Animation + +function AnimationLoader.Load(asset) + local animation = AsuraEngine.Class() +end \ No newline at end of file diff --git a/Source/Asura.Framework/scripts/filesystem/asset.lua b/Source/Asura.Framework/scripts/filesystem/asset.lua new file mode 100644 index 0000000..afe4ea6 --- /dev/null +++ b/Source/Asura.Framework/scripts/filesystem/asset.lua @@ -0,0 +1,20 @@ +-- +-- 游戏资源类需要继承Asset类,引擎读取.asset文件寻找对应的loader加载进游戏生成对应的Asset派生类对象。对于脚本,不会 +-- 生成对应的对象,而是直接运行脚本将结果保存。 +-- +AsuraEngine.Asset = AsuraEngine.Class("Asset") + +local Asset = AsuraEngine.Asset + +function Asset.Ctor(self) + self.guid = nil +end + +--获得资源编号 +function Asset.GetGUID(self) + +end + +function Asset.GetAssetByGUID(guid) + +end \ No newline at end of file diff --git a/Source/Asura.Framework/scripts/filesystem/entity_loader.lua b/Source/Asura.Framework/scripts/filesystem/entity_loader.lua new file mode 100644 index 0000000..771f86a --- /dev/null +++ b/Source/Asura.Framework/scripts/filesystem/entity_loader.lua @@ -0,0 +1,5 @@ +local loader = AsuraEngine.Loader.New("gameobject") + +function loader.Load(asset) + +end \ No newline at end of file diff --git a/Source/Asura.Framework/scripts/filesystem/image_loader.lua b/Source/Asura.Framework/scripts/filesystem/image_loader.lua new file mode 100644 index 0000000..174d837 --- /dev/null +++ b/Source/Asura.Framework/scripts/filesystem/image_loader.lua @@ -0,0 +1,13 @@ +require "graphics.image" +local loader = AsuraEngine.Loader.New("image") + +function loader.Load(asset) + assert(asset ~= nil) + local path = asset.extern + local image = AusraEngine.Image.New(path) + if image == nil then + AsuraEngine.LogError("") + return + end + return image +end \ No newline at end of file diff --git a/Source/Asura.Framework/scripts/filesystem/loader.lua b/Source/Asura.Framework/scripts/filesystem/loader.lua new file mode 100644 index 0000000..c7b8b8a --- /dev/null +++ b/Source/Asura.Framework/scripts/filesystem/loader.lua @@ -0,0 +1,12 @@ +-- Assets loaders +AsuraEngine.Loader = {} +local Loader = AsuraEngine.Loader +Loader.Loaders = {} + +function Loader.New(type) + assert(Loader.Loaders[type] == nil) + local loader = {} + Loader[type] = loader + return loader +end + diff --git a/Source/Asura.Framework/scripts/filesystem/material_loader.lua b/Source/Asura.Framework/scripts/filesystem/material_loader.lua new file mode 100644 index 0000000..2c2058e --- /dev/null +++ b/Source/Asura.Framework/scripts/filesystem/material_loader.lua @@ -0,0 +1,7 @@ +require "MaterialManager" + +local loader = AsuraEngine.Loader.New("material") + +function loader.Load(asset) + +end \ No newline at end of file diff --git a/Source/Asura.Framework/scripts/filesystem/path_loader.lua b/Source/Asura.Framework/scripts/filesystem/path_loader.lua new file mode 100644 index 0000000..8618c03 --- /dev/null +++ b/Source/Asura.Framework/scripts/filesystem/path_loader.lua @@ -0,0 +1,9 @@ +require "Path/PathManager" + +local loader = AsuraEngine.Loader.New("path") + +function loader.Load(asset) + if asset.type ~= "path" then + return nil + end +end \ No newline at end of file diff --git a/Source/Asura.Framework/scripts/filesystem/scene_loader.lua b/Source/Asura.Framework/scripts/filesystem/scene_loader.lua new file mode 100644 index 0000000..c0a951f --- /dev/null +++ b/Source/Asura.Framework/scripts/filesystem/scene_loader.lua @@ -0,0 +1,7 @@ +local Scene = require "scene" + +local loader = AsuraEngine.Loader.New("scene") + +function loader.Load(asset) + +end \ No newline at end of file diff --git a/Source/Asura.Framework/scripts/filesystem/script_loader.lua b/Source/Asura.Framework/scripts/filesystem/script_loader.lua new file mode 100644 index 0000000..a85dea6 --- /dev/null +++ b/Source/Asura.Framework/scripts/filesystem/script_loader.lua @@ -0,0 +1,5 @@ +local loader = AsuraEngine.Loader.New("script") + +function loader.Load(asset) + +end \ No newline at end of file diff --git a/Source/Asura.Framework/scripts/filesystem/shader_loader.lua b/Source/Asura.Framework/scripts/filesystem/shader_loader.lua new file mode 100644 index 0000000..d488eb9 --- /dev/null +++ b/Source/Asura.Framework/scripts/filesystem/shader_loader.lua @@ -0,0 +1,5 @@ +local loader = AsuraEngine.Loader.New("shader") + +function loader.Load(asset) + +end \ No newline at end of file diff --git a/Source/Asura.Framework/scripts/filesystem/statemap_loader.lua b/Source/Asura.Framework/scripts/filesystem/statemap_loader.lua new file mode 100644 index 0000000..ededcfc --- /dev/null +++ b/Source/Asura.Framework/scripts/filesystem/statemap_loader.lua @@ -0,0 +1,7 @@ +require "ai/statemap_manager" +local loader = AsuraEngine.Loader.New("statemap") + +--载入statemap +function loader.Load(asset) + +end \ No newline at end of file diff --git a/Source/Asura.Framework/scripts/framework.lua b/Source/Asura.Framework/scripts/framework.lua new file mode 100644 index 0000000..14e7b24 --- /dev/null +++ b/Source/Asura.Framework/scripts/framework.lua @@ -0,0 +1,2 @@ +--框架入口文件 +require "" diff --git a/Source/Asura.Framework/scripts/gameobject.lua b/Source/Asura.Framework/scripts/gameobject.lua new file mode 100644 index 0000000..cd984ee --- /dev/null +++ b/Source/Asura.Framework/scripts/gameobject.lua @@ -0,0 +1,115 @@ +-- +-- 实体,作为scene中的实体存在。Scene中唯一管理的就是实体entity,游戏里的所有component都依附于entity存在,包括camera组件。 +-- +require "transform" + +AsuraEngine.GameObject = AsuraEngine.Asset.Sub("GameObject") + +local GameObject = AsuraEngine.GameObject + +function GameObject:Ctor() + self.transform = AsuraEngine.Transform.New() + self.subentities = {} -- Sub node entities +end + +function GameObject:AddChild(gameobject) + table.insert(self.child, gameobject) +end + +function GameObject:AddComponent(type, name) + local cname = type + if name == nil then + cname = name + end + local component = AsuraEngine.Component.GetComponent(type) + self.components[cname] = compoennt +end + +-- 根据组件名拿到组件 +function GameObject:GetComponent(name) + return self.components[name] +end + +-- 根据组件类型拿到组件 +function GameObject:GetComponentByType(tname) + +end + +function GameObject:OnEnable() + +end + +function GameObject:OnEvent(e) + if self.components == nil or type(self.components) ~= "table" then + AsuraEditor.LogError("") + return + end + for name, component in self.components do + if component.OnEvent ~= nil then + component:OnEvent(e) + end + end +end + +function GameObject:OnUpdate(dt) + for name, component in self.components do + if component.OnUpdate ~= nil then + component:OnUpdate(dt) + end + end +end + +function GameObject:OnRender() + for name, component in self.components do + if component.OnRender ~= nil then + component.OnRender() + end + end +end + +function GameObject:OnDisable() + for name, component in self.components do + if component.OnDisable ~= nil then + component.OnDisable() + end + end +end + +function GameObject:GetTrasform() + return self.transform +end + +function GameObject:GetPosition() + +end + +function GameObject:GetScale() + +end + +function GameObject:GetRotation() + +end + +function GameObject:SetTrasform(transform) + +end + +function GameObject:SetPosition() + +end + +function GameObject:SetScale() + +end + +function GameObject:SetRotation() + +end + +--写asset +function GameObject:ToAsset() + +end + +return GameObject \ No newline at end of file diff --git a/Source/Asura.Framework/scripts/graphics/animation.lua b/Source/Asura.Framework/scripts/graphics/animation.lua new file mode 100644 index 0000000..b6673c6 --- /dev/null +++ b/Source/Asura.Framework/scripts/graphics/animation.lua @@ -0,0 +1,15 @@ +AsuraEngine.Animation = AsuraEngine.Asset.Sub("Animation") + +local Animation = AsuraEngine.Animation + +local Frame = AsuraEngine.Class("Frame") + +function Frame.Ctor(self) + +end + +function Animation.Ctor(self) + +end + +return Animation \ No newline at end of file diff --git a/Source/Asura.Framework/scripts/graphics/animator.lua b/Source/Asura.Framework/scripts/graphics/animator.lua new file mode 100644 index 0000000..02f67ff --- /dev/null +++ b/Source/Asura.Framework/scripts/graphics/animator.lua @@ -0,0 +1,31 @@ +AsuraEngine.Animator = AsuraEngine.Component.Sub("Animator") + +local Animator = AsuraEngine.Animator + +-- Animator inspector variables. +Animator.spriteRenderer = AsuraEngine.Type.SpriteRenderer +Animator.animation = AsuraEngine.Type.Animation + +function Animator:Ctor(gameobject, animation) + self.base(gameobject) + self.spriteRenderer = gameobject:GetSpriteRenderer() + self.animation = animation +end + +function Animator:SetAnimation(animation) + self.animation = animation +end + +function Animator:GetAnimation() + return self.animation +end + +function Animator:OnUpdate(dt) + +end + +function Animator:OnRender() + +end + +return Animator \ No newline at end of file diff --git a/Source/Asura.Framework/scripts/graphics/camera.lua b/Source/Asura.Framework/scripts/graphics/camera.lua new file mode 100644 index 0000000..c8176f8 --- /dev/null +++ b/Source/Asura.Framework/scripts/graphics/camera.lua @@ -0,0 +1,21 @@ +AsuraEngine.Camera = AsuraEngine.Component.Sub("Camera") + +local Camera = AsuraEngine.Camera + +Camera.isCulling = AsuraEngine.Type.Bool +Camera.isOnScreen = AsuraEngine.Type.Bool + +function Camera.Ctor(self) + self.isCulling = false + self.isOnScreen = false +end + +function Camera.OnUpdate(dt) + +end + +function Camera.OnRender() + +end + +return Camera \ No newline at end of file diff --git a/Source/Asura.Framework/scripts/graphics/canvas.lua b/Source/Asura.Framework/scripts/graphics/canvas.lua new file mode 100644 index 0000000..248c3ab --- /dev/null +++ b/Source/Asura.Framework/scripts/graphics/canvas.lua @@ -0,0 +1,34 @@ +AsuraEngine.Canvas = AsuraEngine.Component.Sub("Canvas") + +local Canvas = AsuraEngine.Canvas + +function Canvas.Ctor(self, width, height) + self.simCanvas = AsuraEngine.SimCanvas.New(width, height) + self.width = width + self.height = height +end + +function Canvas.GetWidth(self) + return self.width +end + +function Canvas.GetHeight(self) + return self.height +end + +function Canvas.GetSize(self) + return self.width, self.height +end + +function Canvas.OnEnable(self) + if self.simCanvas == nil then + return + end + self.simCanvas:Begin() +end + +function Canvas.OnDisable(self) + +end + +return Canvas \ No newline at end of file diff --git a/Source/Asura.Framework/scripts/graphics/default_shaders.lua b/Source/Asura.Framework/scripts/graphics/default_shaders.lua new file mode 100644 index 0000000..bd54cb9 --- /dev/null +++ b/Source/Asura.Framework/scripts/graphics/default_shaders.lua @@ -0,0 +1,5 @@ +--[[ +õshaders. +]] + + diff --git a/Source/Asura.Framework/scripts/graphics/image.lua b/Source/Asura.Framework/scripts/graphics/image.lua new file mode 100644 index 0000000..ae91466 --- /dev/null +++ b/Source/Asura.Framework/scripts/graphics/image.lua @@ -0,0 +1,38 @@ +-- 图片资源 +AsuraEngine.Image = AsuraEngine.Asset.Sub("Image") + +local Image = AsuraEngine.Image + +function Image.Ctor(self, path) + local simImage = AsuraEngine.SimImage.New(path) + local w, h = simImage:GetSize() + self.simImage = simImage + self.width = w + self.height = h +end + +function Image.GetWidth(self) + return self.simImage.GetWidth() +end + +function Image.GetHeight(self) + return self.simImage.GetHeight() +end + +function Image.GetSize(self) + return self.simImage.GetSize() +end + +--获得x,y位置的颜色值 +function Image.GetColor(self, x, y) + return self.simImage.GetColor(x, y) +end + +--获得所有像素,返回到一个table里 +function Image.GetPixels(self) + return self.simImage:GetPixels() +end + +--image不可再编辑器编辑,所以没有ToAsset方法 +--function Image.ToAsset() +--end \ No newline at end of file diff --git a/Source/Asura.Framework/scripts/graphics/material.lua b/Source/Asura.Framework/scripts/graphics/material.lua new file mode 100644 index 0000000..7028f98 --- /dev/null +++ b/Source/Asura.Framework/scripts/graphics/material.lua @@ -0,0 +1,47 @@ +--material是shader的代理 +AsuraEngine.Material = AsuraEngine.Asset.Sub("Material") + +local Material = AsuraEngine.Material + +function Material.Ctor(self) + self.mUniforms = {} --uniform变量和值 + self.mIsShared = false +end + +function Material.Clone(self) + +end + +function Material:ToAsset() + +end + +function Material:GetUniform(name) + +end + +function Material:SetFloat(uniform, value) + +end + +function Material:SetTexture(uniform, tex) + +end + +function Material:SetInteger(unifrom, value) + +end + +function Material:SetVec2(uniform, value) + +end + +function Material:SetMat44(uniform, value) + +end + +function Material:GetUniformID() + +end + +return Material \ No newline at end of file diff --git a/Source/Asura.Framework/scripts/graphics/material_manager.lua b/Source/Asura.Framework/scripts/graphics/material_manager.lua new file mode 100644 index 0000000..086a5db --- /dev/null +++ b/Source/Asura.Framework/scripts/graphics/material_manager.lua @@ -0,0 +1,3 @@ +local MaterialManager = AsuraEngine.Manager.New() + +return MaterialManager \ No newline at end of file diff --git a/Source/Asura.Framework/scripts/graphics/mesh2d.lua b/Source/Asura.Framework/scripts/graphics/mesh2d.lua new file mode 100644 index 0000000..13b270a --- /dev/null +++ b/Source/Asura.Framework/scripts/graphics/mesh2d.lua @@ -0,0 +1,9 @@ +AsuraEngine.Mesh2D = AsuraEngine.Asset.Sub("Mesh2D") + +local Mesh2D = AsuraEngine.Mesh2D + +function Mesh2D.Ctor(self) + +end + +return Mesh2D \ No newline at end of file diff --git a/Source/Asura.Framework/scripts/graphics/mesh2d_renderer.lua b/Source/Asura.Framework/scripts/graphics/mesh2d_renderer.lua new file mode 100644 index 0000000..67577bc --- /dev/null +++ b/Source/Asura.Framework/scripts/graphics/mesh2d_renderer.lua @@ -0,0 +1,13 @@ +AsuraEngine.Mesh2DRenderer = AsuraEngine.Renderer.Sub("Mesh2DRenderer") + +local Mesh2DRenderer = AsuraEngine.Mesh2DRenderer + +function Mesh2DRenderer.Ctor(self, material) + self.base(material) +end + +function Mesh2DRenderer.OnRender(self) + +end + +return Mesh2DRenderer \ No newline at end of file diff --git a/Source/Asura.Framework/scripts/graphics/particle_system.lua b/Source/Asura.Framework/scripts/graphics/particle_system.lua new file mode 100644 index 0000000..055d1b2 --- /dev/null +++ b/Source/Asura.Framework/scripts/graphics/particle_system.lua @@ -0,0 +1,20 @@ +require "graphics.sprite_renderer" + +AsuraEngine.ParticleSystem = AsuraEngine.Component.Sub("ParticleSystem") + +local ParticleSystem = AsuraEngine.ParticleSystem + +function ParticleSystem.Ctor(self, gameobject, def) + self.base(gameobject) + self.spriteRenderer = AsuraEngine.SpriteRenderer.New() +end + +function ParticleSystem.OnRenderer() + +end + +function ParticleSystem.OnUpdate(dt) + +end + +return ParticleSystem \ No newline at end of file diff --git a/Source/Asura.Framework/scripts/graphics/renderer.lua b/Source/Asura.Framework/scripts/graphics/renderer.lua new file mode 100644 index 0000000..46fd548 --- /dev/null +++ b/Source/Asura.Framework/scripts/graphics/renderer.lua @@ -0,0 +1,19 @@ +local Renderer = AsuraEngine.Component.Sub("Renderer") +AsuraEngine.Renderer = Renderer + +function Renderer.Ctor(self) + self.mMaterials = {} + self.mMaterial = nil + self.mIsMultiMaterials = false +end + +--取材质,如果是shared,那么从此材质clone一个 +function Renderer.GetMaterial(self) + +end + +function Renderer.IsMultiMaterials(self) + return self.mIsMultiMaterials +end + +return Renderer \ No newline at end of file diff --git a/Source/Asura.Framework/scripts/graphics/shader.lua b/Source/Asura.Framework/scripts/graphics/shader.lua new file mode 100644 index 0000000..e427b1b --- /dev/null +++ b/Source/Asura.Framework/scripts/graphics/shader.lua @@ -0,0 +1,43 @@ +AsuraEngine.Shader = AsuraEngine.Asset.Sub("Shader") + +local Shader = AsuraEngine.Shader + +function Shader.Ctor(self, vert, frag) + local simShader = AsuraEngine.simShader(vert, frag) + self.simShader = shader + +end + +function Shader.SendVec2(self, name, vec2) + +end + +function Shader.SendVec3(self, name, vec3) + +end + +function Shader.SendVec4(self, name, vec4) + +end + +function Shader.SendTexture(self, name, tex) + +end + +function Shader.SendFloat(self, name, number) + +end + +function Shader.SendInteger(self, name, integer) + +end + +function Shader.SendColor(self, name, color) + +end + +function Shader.SendMat44(self, name, mat44) + +end + +return Shader \ No newline at end of file diff --git a/Source/Asura.Framework/scripts/graphics/shape.lua b/Source/Asura.Framework/scripts/graphics/shape.lua new file mode 100644 index 0000000..6d737f0 --- /dev/null +++ b/Source/Asura.Framework/scripts/graphics/shape.lua @@ -0,0 +1,12 @@ +-- +-- 2D图形 +-- +AsuraEngine.Shape = AsuraEngine.Asset.Sub("Shape") + +local Shape = AsuraEngine.Shape + +function Shape.Ctor(self) + +end + +return Shape \ No newline at end of file diff --git a/Source/Asura.Framework/scripts/graphics/shape_renderer.lua b/Source/Asura.Framework/scripts/graphics/shape_renderer.lua new file mode 100644 index 0000000..8c002a2 --- /dev/null +++ b/Source/Asura.Framework/scripts/graphics/shape_renderer.lua @@ -0,0 +1,13 @@ +AsuraEngine.ShapeRenderer = AsuraEngine.Component.Sub("ShapeRenderer") + +local ShapeRenderer = AsuraEngine.ShapeRenderer + +function ShapeRenderer.OnRenderer() + +end + +function ShapeRenderer.OnUpdate(dt) + +end + +return ShapeRenderer \ No newline at end of file diff --git a/Source/Asura.Framework/scripts/graphics/sprite.lua b/Source/Asura.Framework/scripts/graphics/sprite.lua new file mode 100644 index 0000000..745138e --- /dev/null +++ b/Source/Asura.Framework/scripts/graphics/sprite.lua @@ -0,0 +1,10 @@ +local Sprite = AsuraEngine.Asset.Sub("Sprite") +AsuraEngine.Sprite = Sprite + +function Sprite.Ctor(self, image) + self.image = image +end + +function Sprite.ToAsset(self) + +end \ No newline at end of file diff --git a/Source/Asura.Framework/scripts/graphics/sprite_batch_renderer.lua b/Source/Asura.Framework/scripts/graphics/sprite_batch_renderer.lua new file mode 100644 index 0000000..9621bce --- /dev/null +++ b/Source/Asura.Framework/scripts/graphics/sprite_batch_renderer.lua @@ -0,0 +1,9 @@ +AsuraEngine.SpriteBatchRenderer = AsuraEngine.Component.Sub("SpriteBatchRenderer") + +local SpriteBatchRenderer = AsuraEngine.SpriteBatchRenderer + +function SpriteBatchRenderer.Ctor(self) + +end + +return SpriteBatchRenderer \ No newline at end of file diff --git a/Source/Asura.Framework/scripts/graphics/sprite_renderer.lua b/Source/Asura.Framework/scripts/graphics/sprite_renderer.lua new file mode 100644 index 0000000..2d1fae5 --- /dev/null +++ b/Source/Asura.Framework/scripts/graphics/sprite_renderer.lua @@ -0,0 +1,14 @@ +require "graphics.renderer" + +local SpriteRenderer = AsuraEngine.Renderer.Sub("Spriterenderer") +AsuraEngine.SpriteRenderer = SpriteRenderer + +function SpriteRenderer.Ctor(self) + self.mMaterials = {} +end + +function SpriteRenderer:OnRender() + +end + +return SpriteRenderer \ No newline at end of file diff --git a/Source/Asura.Framework/scripts/gui/button.lua b/Source/Asura.Framework/scripts/gui/button.lua new file mode 100644 index 0000000..67d0943 --- /dev/null +++ b/Source/Asura.Framework/scripts/gui/button.lua @@ -0,0 +1,21 @@ +AsuraEngine.Button = AsuraEngine.Component.Sub("Button") + +local Button = AsuraEngine.Button + +function Button.Ctor(self) + +end + +function Button.OnEvent(e) + +end + +function Button.OnRender() + +end + +function Button.OnUpdate(dt) + +end + +return Button \ No newline at end of file diff --git a/Source/Asura.Framework/scripts/gui/text.lua b/Source/Asura.Framework/scripts/gui/text.lua new file mode 100644 index 0000000..e69de29 diff --git a/Source/Asura.Framework/scripts/managers/scene_manager.lua b/Source/Asura.Framework/scripts/managers/scene_manager.lua new file mode 100644 index 0000000..fc5a6ba --- /dev/null +++ b/Source/Asura.Framework/scripts/managers/scene_manager.lua @@ -0,0 +1,16 @@ +AsuraEngine.SceneManager = AsuraEngine.Class("SceneManager") + +local SceneManager = AsuraEngine.SceneManager + +--游戏里的所有场景 +SceneManager.scenes = {} + +function SceneManager.Ctor() + +end + +function SceneManager.GetSceneByGUID() + +end + +return SceneManager \ No newline at end of file diff --git a/Source/Asura.Framework/scripts/managers/sprite_manager.lua b/Source/Asura.Framework/scripts/managers/sprite_manager.lua new file mode 100644 index 0000000..e69de29 diff --git a/Source/Asura.Framework/scripts/math/curve.lua b/Source/Asura.Framework/scripts/math/curve.lua new file mode 100644 index 0000000..e69de29 diff --git a/Source/Asura.Framework/scripts/path/path.lua b/Source/Asura.Framework/scripts/path/path.lua new file mode 100644 index 0000000..3b6079d --- /dev/null +++ b/Source/Asura.Framework/scripts/path/path.lua @@ -0,0 +1,13 @@ +local Path = AsuraEngine.Asset.New("path") + +function Path:Ctor() + +end + +-- ToAssetѶpathתΪ.assetļʽ +function Path.ToAsset(path) + local builder = AsuraEngine.AssetBuilder.Get() + +end + +return Path \ No newline at end of file diff --git a/Source/Asura.Framework/scripts/path/path_calculator.lua b/Source/Asura.Framework/scripts/path/path_calculator.lua new file mode 100644 index 0000000..1a564b8 --- /dev/null +++ b/Source/Asura.Framework/scripts/path/path_calculator.lua @@ -0,0 +1,12 @@ +--[[ +ڱ༭componentsб +]] +local PathCalculator = AsuraEngine.Component.New("PathCalculator") + +PathCalculator.path = AsuraEngine.Asset.Type("path", "·") + +function PathCalculator:ctor(path) + self.path = path +end + +return PathCalculator \ No newline at end of file diff --git a/Source/Asura.Framework/scripts/path/path_manager.lua b/Source/Asura.Framework/scripts/path/path_manager.lua new file mode 100644 index 0000000..e69de29 diff --git a/Source/Asura.Framework/scripts/scene.lua b/Source/Asura.Framework/scripts/scene.lua new file mode 100644 index 0000000..c0eaaa8 --- /dev/null +++ b/Source/Asura.Framework/scripts/scene.lua @@ -0,0 +1,21 @@ +-- +-- Scene是一系列gameobject的集合。 +-- +AsuraEngine.Scene = AsuraEngine.Asset.Sub("Scene") + +local Scene = AsuraEngine.Scene + +function Scene.Ctor(self) + self.rootGameObjects = {} --当前场景的所有root gameobject +end + +--获取当前的场景 +function Scene.GetCurrent() + +end + +function Scene.ToAsset() + +end + +return Scene \ No newline at end of file diff --git a/Source/Asura.Framework/scripts/transform.lua b/Source/Asura.Framework/scripts/transform.lua new file mode 100644 index 0000000..a415921 --- /dev/null +++ b/Source/Asura.Framework/scripts/transform.lua @@ -0,0 +1,9 @@ +-- transform的起点在左下角,逆时针为正向 +AsuraEngine.Transform = AsuraEngine.Class("Transform") +local Transform = AsuraEngine.Transform + +function Transform.Ctor(self) + self.position = {x=0, y=0} + self.rotation = 0 + self.size = {w=0, h=0} +end diff --git a/Source/Asura.Framework/transform.lua b/Source/Asura.Framework/transform.lua deleted file mode 100644 index a415921..0000000 --- a/Source/Asura.Framework/transform.lua +++ /dev/null @@ -1,9 +0,0 @@ --- transform的起点在左下角,逆时针为正向 -AsuraEngine.Transform = AsuraEngine.Class("Transform") -local Transform = AsuraEngine.Transform - -function Transform.Ctor(self) - self.position = {x=0, y=0} - self.rotation = 0 - self.size = {w=0, h=0} -end -- cgit v1.1-26-g67d0