From ce5343ec4e5766f6a7485649f7395d4e072bd706 Mon Sep 17 00:00:00 2001 From: chai Date: Mon, 28 Jan 2019 08:57:31 +0800 Subject: *misc --- Source/Asura.Engine/Asura.h | 4 +-- Source/Asura.Engine/Containers/Map.h | 4 +-- Source/Asura.Engine/Containers/String.h | 4 +-- Source/Asura.Engine/Containers/StringMap.hpp | 4 +-- Source/Asura.Engine/Containers/Vector.hpp | 4 +-- Source/Asura.Engine/Factory.h | 4 +-- Source/Asura.Engine/FileSystem/Asset.cpp | 0 Source/Asura.Engine/FileSystem/Asset.h | 22 ------------ Source/Asura.Engine/FileSystem/Loader.cpp | 0 Source/Asura.Engine/FileSystem/Loader.h | 20 ----------- Source/Asura.Engine/Graphics/Canvas.h | 10 +++--- Source/Asura.Engine/Graphics/Color.h | 8 +++-- Source/Asura.Engine/Graphics/Image.h | 8 +++-- Source/Asura.Engine/Graphics/Mesh2D.h | 4 +-- Source/Asura.Engine/Graphics/OpenGL.h | 4 +-- Source/Asura.Engine/Graphics/Shader.h | 7 ++-- Source/Asura.Engine/Graphics/Texture.h | 5 +-- Source/Asura.Engine/Graphics/Window.h | 4 +-- Source/Asura.Engine/Manager.hpp | 4 +-- Source/Asura.Engine/Math/Matrix44.h | 4 +-- Source/Asura.Engine/Math/Vector2.h | 4 +-- Source/Asura.Engine/Math/Vector3.h | 4 +-- Source/Asura.Engine/Math/Vector4.h | 4 +-- Source/Asura.Engine/Object.h | 4 +-- Source/Asura.Engine/Physics/World.h | 4 +-- Source/Asura.Engine/Scripting/Luax.hpp | 4 +-- Source/Asura.Engine/Type.h | 4 +-- .../Filesystem/animation_loader.lua | 4 +-- Source/Asura.Framework/Framework.lua | 1 + Source/Asura.Framework/GUI/Button.lua | 5 ++- Source/Asura.Framework/Game.lua | 0 Source/Asura.Framework/Graphics/Material.lua | 11 +++--- .../Asura.Framework/Graphics/canvas_renderer.lua | 0 Source/Asura.Framework/compile.sh | 0 .../filesystem/animation_loader.lua | 4 +-- Source/Asura.Framework/filesystem/asset.lua | 7 ++++ Source/Asura.Framework/filesystem/image_loader.lua | 13 +++++++ .../Asura.Framework/filesystem/shader_loader.lua | 5 +++ Source/Asura.Framework/framework.lua | 1 + Source/Asura.Framework/game.lua | 0 Source/Asura.Framework/graphics/canvas.lua | 18 ++++++++++ .../Asura.Framework/graphics/canvas_renderer.lua | 0 Source/Asura.Framework/graphics/image.lua | 37 ++++++++++++++++++++ Source/Asura.Framework/graphics/material.lua | 11 +++--- Source/Asura.Framework/graphics/mesh2d.lua | 0 Source/Asura.Framework/graphics/shader.lua | 40 ++++++++++++++++++++++ Source/Asura.Framework/graphics/shape.lua | 0 Source/Asura.Framework/graphics/sprite.lua | 10 ++++++ Source/Asura.Framework/gui/button.lua | 5 ++- 49 files changed, 205 insertions(+), 119 deletions(-) delete mode 100644 Source/Asura.Engine/FileSystem/Asset.cpp delete mode 100644 Source/Asura.Engine/FileSystem/Asset.h delete mode 100644 Source/Asura.Engine/FileSystem/Loader.cpp delete mode 100644 Source/Asura.Engine/FileSystem/Loader.h delete mode 100644 Source/Asura.Framework/Game.lua delete mode 100644 Source/Asura.Framework/Graphics/canvas_renderer.lua create mode 100644 Source/Asura.Framework/compile.sh create mode 100644 Source/Asura.Framework/filesystem/asset.lua create mode 100644 Source/Asura.Framework/filesystem/image_loader.lua create mode 100644 Source/Asura.Framework/filesystem/shader_loader.lua delete mode 100644 Source/Asura.Framework/game.lua create mode 100644 Source/Asura.Framework/graphics/canvas.lua delete mode 100644 Source/Asura.Framework/graphics/canvas_renderer.lua create mode 100644 Source/Asura.Framework/graphics/image.lua create mode 100644 Source/Asura.Framework/graphics/mesh2d.lua create mode 100644 Source/Asura.Framework/graphics/shader.lua create mode 100644 Source/Asura.Framework/graphics/shape.lua create mode 100644 Source/Asura.Framework/graphics/sprite.lua (limited to 'Source') diff --git a/Source/Asura.Engine/Asura.h b/Source/Asura.Engine/Asura.h index dfa0fa5..ee9068c 100644 --- a/Source/Asura.Engine/Asura.h +++ b/Source/Asura.Engine/Asura.h @@ -1,5 +1,5 @@ -#ifndef __AE_H__ -#define __AE_H__ +#ifndef __ASURA_ENGINE_H__ +#define __ASURA_ENGINE_H__ diff --git a/Source/Asura.Engine/Containers/Map.h b/Source/Asura.Engine/Containers/Map.h index 2caedef..999971c 100644 --- a/Source/Asura.Engine/Containers/Map.h +++ b/Source/Asura.Engine/Containers/Map.h @@ -1,5 +1,5 @@ -#ifndef __AE_MAP_H__ -#define __AE_MAP_H__ +#ifndef __ASURA_ENGINE_MAP_H__ +#define __ASURA_ENGINE_MAP_H__ #include diff --git a/Source/Asura.Engine/Containers/String.h b/Source/Asura.Engine/Containers/String.h index 3c806fb..4739b44 100644 --- a/Source/Asura.Engine/Containers/String.h +++ b/Source/Asura.Engine/Containers/String.h @@ -1,5 +1,5 @@ -#ifndef __AE_STRING_H__ -#define __AE_STRING_H__ +#ifndef __ASURA_ENGINE_STRING_H__ +#define __ASURA_ENGINE_STRING_H__ #include diff --git a/Source/Asura.Engine/Containers/StringMap.hpp b/Source/Asura.Engine/Containers/StringMap.hpp index 94858a7..208f16b 100644 --- a/Source/Asura.Engine/Containers/StringMap.hpp +++ b/Source/Asura.Engine/Containers/StringMap.hpp @@ -1,5 +1,5 @@ -#ifndef __AE_STRINGMAP_H__ -#define __AE_STRINGMAP_H__ +#ifndef __ASURA_ENGINE_STRINGMAP_H__ +#define __ASURA_ENGINE_STRINGMAP_H__ #include "String.h" diff --git a/Source/Asura.Engine/Containers/Vector.hpp b/Source/Asura.Engine/Containers/Vector.hpp index 9fbd52a..5824b57 100644 --- a/Source/Asura.Engine/Containers/Vector.hpp +++ b/Source/Asura.Engine/Containers/Vector.hpp @@ -1,5 +1,5 @@ -#ifndef __AE_VECTOR_HPP__ -#define __AE_VECTOR_HPP__ +#ifndef __ASURA_ENGINE_VECTOR_HPP__ +#define __ASURA_ENGINE_VECTOR_HPP__ #include diff --git a/Source/Asura.Engine/Factory.h b/Source/Asura.Engine/Factory.h index 0cccab2..bc536d7 100644 --- a/Source/Asura.Engine/Factory.h +++ b/Source/Asura.Engine/Factory.h @@ -1,5 +1,5 @@ -#ifndef __AE_FACTORY_H__ -#define __AE_FACTORY_H__ +#ifndef __ASURA_ENGINE_FACTORY_H__ +#define __ASURA_ENGINE_FACTORY_H__ namespace AsuraEngine { diff --git a/Source/Asura.Engine/FileSystem/Asset.cpp b/Source/Asura.Engine/FileSystem/Asset.cpp deleted file mode 100644 index e69de29..0000000 diff --git a/Source/Asura.Engine/FileSystem/Asset.h b/Source/Asura.Engine/FileSystem/Asset.h deleted file mode 100644 index e96d36b..0000000 --- a/Source/Asura.Engine/FileSystem/Asset.h +++ /dev/null @@ -1,22 +0,0 @@ -#ifndef __AE_ASSET_H__ -#define __AE_ASSET_H__ - -#include "Object.h" - -namespace AsuraEngine -{ - namespace Filesystem - { - - /// - /// Asset不会作为组件,一个asset从文件中读取。 - /// - class Asset : public Object - { - - }; - - } -} - -#endif \ No newline at end of file diff --git a/Source/Asura.Engine/FileSystem/Loader.cpp b/Source/Asura.Engine/FileSystem/Loader.cpp deleted file mode 100644 index e69de29..0000000 diff --git a/Source/Asura.Engine/FileSystem/Loader.h b/Source/Asura.Engine/FileSystem/Loader.h deleted file mode 100644 index 2846c69..0000000 --- a/Source/Asura.Engine/FileSystem/Loader.h +++ /dev/null @@ -1,20 +0,0 @@ -#ifndef __AE_LOADER_H__ -#define __AE_LOADER_H__ - -namespace AsuraEngine -{ - namespace Filesystem - { - - /// - /// 资源loader - /// - class Loader - { - - }; - - } -} - -#endif \ No newline at end of file diff --git a/Source/Asura.Engine/Graphics/Canvas.h b/Source/Asura.Engine/Graphics/Canvas.h index dbb274a..67d7a63 100644 --- a/Source/Asura.Engine/Graphics/Canvas.h +++ b/Source/Asura.Engine/Graphics/Canvas.h @@ -1,7 +1,6 @@ -#ifndef __AE_CANVAS_H__ -#define __AE_CANVAS_H__ +#ifndef __ASURA_ENGINE_CANVAS_H__ +#define __ASURA_ENGINE_CANVAS_H__ -#include "Component.h" #include "Texture.h" namespace AsuraEngine @@ -9,7 +8,7 @@ namespace AsuraEngine namespace Graphics { - class Canvas : public Texture, public Component + class Canvas : public Texture { public: @@ -17,7 +16,8 @@ namespace AsuraEngine private: - + // AsuraEngine.SimCanvas + LUAX_DECL_FACTORY(SimCanvas); }; diff --git a/Source/Asura.Engine/Graphics/Color.h b/Source/Asura.Engine/Graphics/Color.h index f172156..40b55e4 100644 --- a/Source/Asura.Engine/Graphics/Color.h +++ b/Source/Asura.Engine/Graphics/Color.h @@ -1,5 +1,5 @@ -#ifndef __AE_COLOR_H__ -#define __AE_COLOR_H__ +#ifndef __ASURA_ENGINE_COLOR_H__ +#define __ASURA_ENGINE_COLOR_H__ #include "Type.h" @@ -18,9 +18,11 @@ namespace AsuraEngine Color(byte r, byte g, byte b, byte a); ~Color(); + byte r, g, b, a; + private: - byte mR, mG, mB, mA; + LUAX_DECL_FACTORY(Color); }; diff --git a/Source/Asura.Engine/Graphics/Image.h b/Source/Asura.Engine/Graphics/Image.h index fc013e3..e0715dc 100644 --- a/Source/Asura.Engine/Graphics/Image.h +++ b/Source/Asura.Engine/Graphics/Image.h @@ -1,6 +1,8 @@ -#ifndef __AE_IMAGE_H__ -#define __AE_IMAGE_H__ +#ifndef __ASURA_ENGINE_IMAGE_H__ +#define __ASURA_ENGINE_IMAGE_H__ +#include "Containers/Map.h" +#include "Containers/StringMap.hpp" #include "Containers/String.h" #include "Math/Vector2.h" #include "Manager.hpp" @@ -19,7 +21,7 @@ namespace AsuraEngine /// Image是图片从内存中载入后,读取进游戏后保存的结果。一个Image在内存、显存中只会保存一份,不会产生副本。需要特征 /// 化的区别image,如锚点位置,缩放和旋转角度,使用sprite。基本是一个只读类。 /// - class Image final : public Texture, public Filesystem::Asset + class Image final : public Texture { public: diff --git a/Source/Asura.Engine/Graphics/Mesh2D.h b/Source/Asura.Engine/Graphics/Mesh2D.h index a113f4c..632b04a 100644 --- a/Source/Asura.Engine/Graphics/Mesh2D.h +++ b/Source/Asura.Engine/Graphics/Mesh2D.h @@ -1,5 +1,5 @@ -#ifndef __AE_MESH2D_H__ -#define __AE_MESH2D_H__ +#ifndef __ASURA_ENGINE_MESH2D_H__ +#define __ASURA_ENGINE_MESH2D_H__ namespace AsuraEngine { diff --git a/Source/Asura.Engine/Graphics/OpenGL.h b/Source/Asura.Engine/Graphics/OpenGL.h index f46497b..34d662b 100644 --- a/Source/Asura.Engine/Graphics/OpenGL.h +++ b/Source/Asura.Engine/Graphics/OpenGL.h @@ -1,5 +1,5 @@ -#ifndef __AE_OPENGL_H__ -#define __AE_OPENGL_H__ +#ifndef __ASURA_ENGINE_OPENGL_H__ +#define __ASURA_ENGINE_OPENGL_H__ namespace AsuraEngine { diff --git a/Source/Asura.Engine/Graphics/Shader.h b/Source/Asura.Engine/Graphics/Shader.h index c3c67ad..aa5bd53 100644 --- a/Source/Asura.Engine/Graphics/Shader.h +++ b/Source/Asura.Engine/Graphics/Shader.h @@ -1,9 +1,8 @@ -#ifndef __AE_SHADER_H__ -#define __AE_SHADER_H__ +#ifndef __ASURA_ENGINE_SHADER_H__ +#define __ASURA_ENGINE_SHADER_H__ #include "luax/luax.h" -#include "FileSystem/Asset.h" #include "Containers/Map.h" #include "Containers/StringMap.hpp" #include "Object.h" @@ -20,7 +19,7 @@ namespace AsuraEngine /// /// 一个shader是一个在材质间共享的程序。Shader本身不保存uniforms和顶点数据,只保存uniforms location。 /// - class Shader final : public Filesystem::Asset + class Shader { public: diff --git a/Source/Asura.Engine/Graphics/Texture.h b/Source/Asura.Engine/Graphics/Texture.h index 8195fc9..b50467a 100644 --- a/Source/Asura.Engine/Graphics/Texture.h +++ b/Source/Asura.Engine/Graphics/Texture.h @@ -1,7 +1,8 @@ -#ifndef __AE_TEXTURE_H__ -#define __AE_TEXTURE_H__ +#ifndef __ASURA_ENGINE_TEXTURE_H__ +#define __ASURA_ENGINE_TEXTURE_H__ #include "Object.h" +#include "Luax/luax.h" namespace AsuraEngine { diff --git a/Source/Asura.Engine/Graphics/Window.h b/Source/Asura.Engine/Graphics/Window.h index ab612fc..0f6ca92 100644 --- a/Source/Asura.Engine/Graphics/Window.h +++ b/Source/Asura.Engine/Graphics/Window.h @@ -1,5 +1,5 @@ -#ifndef __AE_WINDOW_H__ -#define __AE_WINDOW_H__ +#ifndef __ASURA_ENGINE_WINDOW_H__ +#define __ASURA_ENGINE_WINDOW_H__ namespace AsuraEngine { diff --git a/Source/Asura.Engine/Manager.hpp b/Source/Asura.Engine/Manager.hpp index 5a94889..fb32491 100644 --- a/Source/Asura.Engine/Manager.hpp +++ b/Source/Asura.Engine/Manager.hpp @@ -1,5 +1,5 @@ -#ifndef __AE_MANAGER_H__ -#define __AE_MANAGER_H__ +#ifndef __ASURA_ENGINE_MANAGER_H__ +#define __ASURA_ENGINE_MANAGER_H__ namespace AsuraEngine { diff --git a/Source/Asura.Engine/Math/Matrix44.h b/Source/Asura.Engine/Math/Matrix44.h index 5bc44e7..2741430 100644 --- a/Source/Asura.Engine/Math/Matrix44.h +++ b/Source/Asura.Engine/Math/Matrix44.h @@ -1,5 +1,5 @@ -#ifndef __AE_MATRIX44_H__ -#define __AE_MATRIX44_H__ +#ifndef __ASURA_ENGINE_MATRIX44_H__ +#define __ASURA_ENGINE_MATRIX44_H__ namespace AsuraEngine { diff --git a/Source/Asura.Engine/Math/Vector2.h b/Source/Asura.Engine/Math/Vector2.h index d5f8739..99fe71b 100644 --- a/Source/Asura.Engine/Math/Vector2.h +++ b/Source/Asura.Engine/Math/Vector2.h @@ -1,5 +1,5 @@ -#ifndef __AE_VECTOR2_H__ -#define __AE_VECTOR2_H__ +#ifndef __ASURA_ENGINE_VECTOR2_H__ +#define __ASURA_ENGINE_VECTOR2_H__ namespace AsuraEngine { diff --git a/Source/Asura.Engine/Math/Vector3.h b/Source/Asura.Engine/Math/Vector3.h index 14fdd88..f450527 100644 --- a/Source/Asura.Engine/Math/Vector3.h +++ b/Source/Asura.Engine/Math/Vector3.h @@ -1,5 +1,5 @@ -#ifndef __AE_VECTOR3_H__ -#define __AE_VECTOR3_H__ +#ifndef __ASURA_ENGINE_VECTOR3_H__ +#define __ASURA_ENGINE_VECTOR3_H__ namespace AsuraEngine { diff --git a/Source/Asura.Engine/Math/Vector4.h b/Source/Asura.Engine/Math/Vector4.h index a6e8b38..818274e 100644 --- a/Source/Asura.Engine/Math/Vector4.h +++ b/Source/Asura.Engine/Math/Vector4.h @@ -1,5 +1,5 @@ -#ifndef __AE_VECTOR4_H__ -#define __AE_VECTOR4_H__ +#ifndef __ASURA_ENGINE_VECTOR4_H__ +#define __ASURA_ENGINE_VECTOR4_H__ namespace AsuraEngine { diff --git a/Source/Asura.Engine/Object.h b/Source/Asura.Engine/Object.h index 3dace26..7efe74b 100644 --- a/Source/Asura.Engine/Object.h +++ b/Source/Asura.Engine/Object.h @@ -1,5 +1,5 @@ -#ifndef __AE_OBJECT_H__ -#define __AE_OBJECT_H__ +#ifndef __ASURA_ENGINE_OBJECT_H__ +#define __ASURA_ENGINE_OBJECT_H__ #include "Type.h" diff --git a/Source/Asura.Engine/Physics/World.h b/Source/Asura.Engine/Physics/World.h index 7000351..ffdc44b 100644 --- a/Source/Asura.Engine/Physics/World.h +++ b/Source/Asura.Engine/Physics/World.h @@ -1,5 +1,5 @@ -#ifndef __AE_WORLD_H__ -#define __AE_WORLD_H__ +#ifndef __ASURA_ENGINE_WORLD_H__ +#define __ASURA_ENGINE_WORLD_H__ namespace AsuraEngine { diff --git a/Source/Asura.Engine/Scripting/Luax.hpp b/Source/Asura.Engine/Scripting/Luax.hpp index b371166..461d5bc 100644 --- a/Source/Asura.Engine/Scripting/Luax.hpp +++ b/Source/Asura.Engine/Scripting/Luax.hpp @@ -1,5 +1,5 @@ -#ifndef __AE_LUAX_H__ -#define __AE_LUAX_H__ +#ifndef __ASURA_ENGINE_LUAX_H__ +#define __ASURA_ENGINE_LUAX_H__ #include "Lua51/lua.h" #include "Lua51/lauxlib.h" diff --git a/Source/Asura.Engine/Type.h b/Source/Asura.Engine/Type.h index 2a2bc70..36ee9e7 100644 --- a/Source/Asura.Engine/Type.h +++ b/Source/Asura.Engine/Type.h @@ -1,5 +1,5 @@ -#ifndef __AE_TYPE_H__ -#define __AE_TYPE_H__ +#ifndef __ASURA_ENGINE_TYPE_H__ +#define __ASURA_ENGINE_TYPE_H__ #include diff --git a/Source/Asura.Framework/Filesystem/animation_loader.lua b/Source/Asura.Framework/Filesystem/animation_loader.lua index 4f989bd..c6808c0 100644 --- a/Source/Asura.Framework/Filesystem/animation_loader.lua +++ b/Source/Asura.Framework/Filesystem/animation_loader.lua @@ -6,7 +6,5 @@ local manager = AsuraEngine.AnimationManager local Animation = AsuraEngine.Animation function AnimationLoader.Load(asset) - - local animation = AsuraEngine.Class() - + local animation = AsuraEngine.Class() end \ No newline at end of file diff --git a/Source/Asura.Framework/Framework.lua b/Source/Asura.Framework/Framework.lua index 449cc4a..14e7b24 100644 --- a/Source/Asura.Framework/Framework.lua +++ b/Source/Asura.Framework/Framework.lua @@ -1 +1,2 @@ +--妗嗘灦鍏ュ彛鏂囦欢 require "" diff --git a/Source/Asura.Framework/GUI/Button.lua b/Source/Asura.Framework/GUI/Button.lua index a63cc01..260759b 100644 --- a/Source/Asura.Framework/GUI/Button.lua +++ b/Source/Asura.Framework/GUI/Button.lua @@ -1,6 +1,5 @@ --- 游戏里的imgui - -local Button = AsuraEngine.Component.Extend("Button") +-- +local Button = AsuraEngine.Component.Sub("Button") diff --git a/Source/Asura.Framework/Game.lua b/Source/Asura.Framework/Game.lua deleted file mode 100644 index e69de29..0000000 diff --git a/Source/Asura.Framework/Graphics/Material.lua b/Source/Asura.Framework/Graphics/Material.lua index 0ba970c..e50b273 100644 --- a/Source/Asura.Framework/Graphics/Material.lua +++ b/Source/Asura.Framework/Graphics/Material.lua @@ -1,10 +1,9 @@ ---[[ -material鏄痵hader鐨勪唬鐞 -]] -local Material = AsuraEngine.Class() +--material鏄痵hader鐨勪唬鐞 +local Material = AsuraEngine.Asset.Sub("Material") function Material:Ctor() - + self.uniforms = {} --uniform鍙橀噺鍜屽 + self.isShared = false end function Material:ToAsset() @@ -15,7 +14,7 @@ function Material:GetUniform(name) end -function Material:SendFloat() +function Material:SetFloat() end diff --git a/Source/Asura.Framework/Graphics/canvas_renderer.lua b/Source/Asura.Framework/Graphics/canvas_renderer.lua deleted file mode 100644 index e69de29..0000000 diff --git a/Source/Asura.Framework/compile.sh b/Source/Asura.Framework/compile.sh new file mode 100644 index 0000000..e69de29 diff --git a/Source/Asura.Framework/filesystem/animation_loader.lua b/Source/Asura.Framework/filesystem/animation_loader.lua index 4f989bd..c6808c0 100644 --- a/Source/Asura.Framework/filesystem/animation_loader.lua +++ b/Source/Asura.Framework/filesystem/animation_loader.lua @@ -6,7 +6,5 @@ local manager = AsuraEngine.AnimationManager local Animation = AsuraEngine.Animation function AnimationLoader.Load(asset) - - local animation = AsuraEngine.Class() - + local animation = AsuraEngine.Class() end \ No newline at end of file diff --git a/Source/Asura.Framework/filesystem/asset.lua b/Source/Asura.Framework/filesystem/asset.lua new file mode 100644 index 0000000..09b4be3 --- /dev/null +++ b/Source/Asura.Framework/filesystem/asset.lua @@ -0,0 +1,7 @@ +local Asset = AsuraEngine.Class("Asset") +AsuraEngine.Asset = Asset + +--鑾峰緱璧勬簮缂栧彿 +function Asset.GetGUID(self) + +end diff --git a/Source/Asura.Framework/filesystem/image_loader.lua b/Source/Asura.Framework/filesystem/image_loader.lua new file mode 100644 index 0000000..174d837 --- /dev/null +++ b/Source/Asura.Framework/filesystem/image_loader.lua @@ -0,0 +1,13 @@ +require "graphics.image" +local loader = AsuraEngine.Loader.New("image") + +function loader.Load(asset) + assert(asset ~= nil) + local path = asset.extern + local image = AusraEngine.Image.New(path) + if image == nil then + AsuraEngine.LogError("") + return + end + return image +end \ No newline at end of file diff --git a/Source/Asura.Framework/filesystem/shader_loader.lua b/Source/Asura.Framework/filesystem/shader_loader.lua new file mode 100644 index 0000000..d488eb9 --- /dev/null +++ b/Source/Asura.Framework/filesystem/shader_loader.lua @@ -0,0 +1,5 @@ +local loader = AsuraEngine.Loader.New("shader") + +function loader.Load(asset) + +end \ No newline at end of file diff --git a/Source/Asura.Framework/framework.lua b/Source/Asura.Framework/framework.lua index 449cc4a..14e7b24 100644 --- a/Source/Asura.Framework/framework.lua +++ b/Source/Asura.Framework/framework.lua @@ -1 +1,2 @@ +--妗嗘灦鍏ュ彛鏂囦欢 require "" diff --git a/Source/Asura.Framework/game.lua b/Source/Asura.Framework/game.lua deleted file mode 100644 index e69de29..0000000 diff --git a/Source/Asura.Framework/graphics/canvas.lua b/Source/Asura.Framework/graphics/canvas.lua new file mode 100644 index 0000000..b0a2cfb --- /dev/null +++ b/Source/Asura.Framework/graphics/canvas.lua @@ -0,0 +1,18 @@ +local Canvas = AsuraEngine.Component.Sub("Canvas") +AsuraEngine.Canvas = Canvas + +function Canvas.Ctor(self, width, height) + self.simCanvas = AsuraEngine.SimCanvas.New(width, height) + self.width = width + self.height = height +end + +function Canvas.OnEnable(self) + +end + +function Canvas.OnDisable(self) + +end + + diff --git a/Source/Asura.Framework/graphics/canvas_renderer.lua b/Source/Asura.Framework/graphics/canvas_renderer.lua deleted file mode 100644 index e69de29..0000000 diff --git a/Source/Asura.Framework/graphics/image.lua b/Source/Asura.Framework/graphics/image.lua new file mode 100644 index 0000000..ad2e1a9 --- /dev/null +++ b/Source/Asura.Framework/graphics/image.lua @@ -0,0 +1,37 @@ +-- 鍥剧墖璧勬簮 +local Image = AsuraEngine.Asset.Sub("Image") +AsuraEngine.Image = Image + +function Image.Ctor(self, path) + local simImage = AsuraEngine.SimImage.New(path) + local w, h = simImage:GetSize() + self.simImage = simImage + self.width = w + self.height = h +end + +function Image.GetWidth(self) + return self.simImage.GetWidth() +end + +function Image.GetHeight(self) + return self.simImage.GetHeight() +end + +function Image.GetSize(self) + return self.simImage.GetSize() +end + +--鑾峰緱x,y浣嶇疆鐨勯鑹插 +function Image.GetColor(self, x, y) + return self.simImage.GetColor(x, y) +end + +--鑾峰緱鎵鏈夊儚绱狅紝杩斿洖鍒颁竴涓猼able閲 +function Image.GetPixels(self) + return self.simImage:GetPixels() +end + +--image涓嶅彲鍐嶇紪杈戝櫒缂栬緫锛屾墍浠ユ病鏈塗oAsset鏂规硶 +--function Image.ToAsset() +--end diff --git a/Source/Asura.Framework/graphics/material.lua b/Source/Asura.Framework/graphics/material.lua index 0ba970c..e50b273 100644 --- a/Source/Asura.Framework/graphics/material.lua +++ b/Source/Asura.Framework/graphics/material.lua @@ -1,10 +1,9 @@ ---[[ -material鏄痵hader鐨勪唬鐞 -]] -local Material = AsuraEngine.Class() +--material鏄痵hader鐨勪唬鐞 +local Material = AsuraEngine.Asset.Sub("Material") function Material:Ctor() - + self.uniforms = {} --uniform鍙橀噺鍜屽 + self.isShared = false end function Material:ToAsset() @@ -15,7 +14,7 @@ function Material:GetUniform(name) end -function Material:SendFloat() +function Material:SetFloat() end diff --git a/Source/Asura.Framework/graphics/mesh2d.lua b/Source/Asura.Framework/graphics/mesh2d.lua new file mode 100644 index 0000000..e69de29 diff --git a/Source/Asura.Framework/graphics/shader.lua b/Source/Asura.Framework/graphics/shader.lua new file mode 100644 index 0000000..d381575 --- /dev/null +++ b/Source/Asura.Framework/graphics/shader.lua @@ -0,0 +1,40 @@ +local Shader = AsuraEngine.Asset.Sub("Shader") +AsuraEngine.Shader = Shader + +function Shader.Ctor(self, vert, frag) + local simShader = AsuraEngine.simShader(vert, frag) + self.simShader = shader + +end + +function Shader.SendVec2(self, name, vec2) + +end + +function Shader.SendVec3(self, name, vec3) + +end + +function Shader.SendVec4(self, name, vec4) + +end + +function Shader.SendTexture(self, name, tex) + +end + +function Shader.SendFloat(self, name, number) + +end + +function Shader.SendInteger(self, name, integer) + +end + +function Shader.SendColor(self, name, color) + +end + +function Shader.SendMat44(self, name, mat44) + +end diff --git a/Source/Asura.Framework/graphics/shape.lua b/Source/Asura.Framework/graphics/shape.lua new file mode 100644 index 0000000..e69de29 diff --git a/Source/Asura.Framework/graphics/sprite.lua b/Source/Asura.Framework/graphics/sprite.lua new file mode 100644 index 0000000..745138e --- /dev/null +++ b/Source/Asura.Framework/graphics/sprite.lua @@ -0,0 +1,10 @@ +local Sprite = AsuraEngine.Asset.Sub("Sprite") +AsuraEngine.Sprite = Sprite + +function Sprite.Ctor(self, image) + self.image = image +end + +function Sprite.ToAsset(self) + +end \ No newline at end of file diff --git a/Source/Asura.Framework/gui/button.lua b/Source/Asura.Framework/gui/button.lua index a63cc01..260759b 100644 --- a/Source/Asura.Framework/gui/button.lua +++ b/Source/Asura.Framework/gui/button.lua @@ -1,6 +1,5 @@ --- 游戏里的imgui - -local Button = AsuraEngine.Component.Extend("Button") +-- +local Button = AsuraEngine.Component.Sub("Button") -- cgit v1.1-26-g67d0