From f4c338c63f3456a8eccd56c35e233843687d55be Mon Sep 17 00:00:00 2001 From: chai Date: Fri, 29 Mar 2019 00:43:25 +0800 Subject: *thread --- source/3rd-party/Luax/luax_runtime.h | 15 ++++++++++----- 1 file changed, 10 insertions(+), 5 deletions(-) (limited to 'source/3rd-party/Luax/luax_runtime.h') diff --git a/source/3rd-party/Luax/luax_runtime.h b/source/3rd-party/Luax/luax_runtime.h index 1234627..27c9af4 100644 --- a/source/3rd-party/Luax/luax_runtime.h +++ b/source/3rd-party/Luax/luax_runtime.h @@ -6,7 +6,7 @@ #include "luax_ref.h" #include "luax_config.h" #include "luax_state.h" -#include "luax_context.h" +#include "luax_vm.h" namespace Luax { @@ -21,10 +21,15 @@ namespace Luax static LuaxRuntime& Get(); /// - /// 创建一个新的lua_State并保存下来。返回的lua_State*是一个8\4字节的key。 + /// 创建一个新的lua虚拟机和此虚拟机的主线程并保存下来。返回的lua_State*是一个8\4字节的key。 /// lua_State* Open(); - +/* + /// + /// 从主线程创建一个子线程。并添加到context的映射。主要是为了方便访问context,类似主线程那样访问。 + /// + lua_State* CreateThread(lua_State* mainThread); +*/ /// /// 关闭lua_State并将其从runtime中删除。 /// @@ -35,7 +40,7 @@ namespace Luax LuaxRefTable& GetStrongRefTable(lua_State* L); LuaxRefTable& GetWeaksRefTable(lua_State* L); - LuaxContext& operator[](lua_State* L); + LuaxVM& operator[](lua_State* L); private: @@ -47,7 +52,7 @@ namespace Luax /// /// 从lua_State handle到context的映射 /// - std::map mContexts; + std::map mContexts; }; -- cgit v1.1-26-g67d0