From c302f5ae5f9e30a28e487e8a764d9cc31546bbea Mon Sep 17 00:00:00 2001 From: chai Date: Fri, 29 Mar 2019 22:51:04 +0800 Subject: *rename --- source/libs/asura-lib-core/graphics/image.h | 83 ----------------------------- 1 file changed, 83 deletions(-) delete mode 100644 source/libs/asura-lib-core/graphics/image.h (limited to 'source/libs/asura-lib-core/graphics/image.h') diff --git a/source/libs/asura-lib-core/graphics/image.h b/source/libs/asura-lib-core/graphics/image.h deleted file mode 100644 index 4d9787b..0000000 --- a/source/libs/asura-lib-core/graphics/image.h +++ /dev/null @@ -1,83 +0,0 @@ -#ifndef __ASURA_ENGINE_IMAGE_H__ -#define __ASURA_ENGINE_IMAGE_H__ - -#include -#include -#include -#include -#include -#include - -#include "texture.h" -#include "color.h" -#include "color32.h" -#include "image_data.h" -#include "render_state.h" - -namespace AsuraEngine -{ - namespace Graphics - { - - class ImageFactory; - - /// - /// Image是图片从内存中载入后,读取进游戏后保存的结果。一个Image在内存、显存中只会保存一 - /// 份,不会产生副本。需要特征化的区别image,如锚点位置,缩放和旋转角度,使用sprite。 - /// 是一个只读类。主要是考虑到editor和engine使用不同的封装。 - /// - class Image ASURA_FINAL - : public Drawable - , public Scripting::Portable - , public AEIO::Reloadable - { - public: - - LUAX_DECL_FACTORY(SimImage); - - Image(); - - ~Image(); - - /// - /// 从数据buffer构建image像素信息,如果mPixels不为空,先清空数据。用来重新构建image, - /// 使用glTexImage2D重新提交image的像素数据。 - /// - bool Load(ImageData* data); - - uint GetWidth(); - uint GetHeight(); - Math::Vector2u GetSize(); - - /// - /// 获得某一个位置的像素 - /// - Color32 GetPixel(uint x, uint y); - - void Render(const RenderTarget* rt, const RenderState& state) override; - - void Render(const RenderTarget* rt, const Math::Rectf& quad, const RenderState& state) override; - - private: - - ImageData* mImageData; - Luax::LuaxMemberRef mImageDataRef; - - Math::Vector2u mSize; - - LUAX_DECL_METHOD(_New); - LUAX_DECL_METHOD(_Load); - LUAX_DECL_METHOD(_GetWidth); - LUAX_DECL_METHOD(_GetHeight); - LUAX_DECL_METHOD(_GetSize); - LUAX_DECL_METHOD(_GetPixel); - LUAX_DECL_METHOD(_Render); - - }; - - } -} - -namespace AEGraphics = AsuraEngine::Graphics; - -#endif \ No newline at end of file -- cgit v1.1-26-g67d0