From 8bfe54676f728076a92d802bb5d064e58265c8f2 Mon Sep 17 00:00:00 2001 From: chai Date: Thu, 6 Jun 2019 00:12:17 +0800 Subject: =?UTF-8?q?-=E6=96=87=E4=BB=B6=E5=A4=B9=E5=90=8D?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- source/libs/asura-lib-core/graphics/shader.cpp | 81 -------------------------- 1 file changed, 81 deletions(-) delete mode 100644 source/libs/asura-lib-core/graphics/shader.cpp (limited to 'source/libs/asura-lib-core/graphics/shader.cpp') diff --git a/source/libs/asura-lib-core/graphics/shader.cpp b/source/libs/asura-lib-core/graphics/shader.cpp deleted file mode 100644 index 1a85866..0000000 --- a/source/libs/asura-lib-core/graphics/shader.cpp +++ /dev/null @@ -1,81 +0,0 @@ -#include "Shader.h" - -namespace AsuraEngine -{ - namespace Graphics - { - - Shader::Shader() - { - - } - - Shader::~Shader() - { - - } - - bool Shader::Load(const std::string& vertexShader, const std::string& fragmentShader) - { - - } - - uint Shader::GetUniformLocation(const std::string& uniform) - { - - } - - GLuint Shader::GetGLProgramHandle() - { - return mProgramHandle; - } - - void Shader::Use() - { - - } - - void Shader::Unuse() - { - - } - - void Shader::SetUniformFloat(uint loc, float value) - { - - } - - void Shader::SetUniformFloat(uint loc, float value) - { - - } - - void Shader::SetUniformTexture(uint loc, const Texture& texture) - { - - } - - void Shader::SetUniformVector2(uint loc, const Math::Vector2f& vec2) - { - - } - - void Shader::SetUniformVector3(uint loc, const Math::Vector3f& vec3) - { - - } - - void Shader::SetUniformVector4(uint loc, const Math::Vector4f& vec4) - { - - } - - uint Shader::GetGLTextureUnitCount() - { - GLint maxTextureUnits = 0; - glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS, &maxTextureUnits); - return (uint)maxTextureUnits; - } - - } -} \ No newline at end of file -- cgit v1.1-26-g67d0