From c302f5ae5f9e30a28e487e8a764d9cc31546bbea Mon Sep 17 00:00:00 2001 From: chai Date: Fri, 29 Mar 2019 22:51:04 +0800 Subject: *rename --- source/libs/asura-lib-core/graphics/texture.h | 68 --------------------------- 1 file changed, 68 deletions(-) delete mode 100644 source/libs/asura-lib-core/graphics/texture.h (limited to 'source/libs/asura-lib-core/graphics/texture.h') diff --git a/source/libs/asura-lib-core/graphics/texture.h b/source/libs/asura-lib-core/graphics/texture.h deleted file mode 100644 index c412b2e..0000000 --- a/source/libs/asura-lib-core/graphics/texture.h +++ /dev/null @@ -1,68 +0,0 @@ -#ifndef __ASURA_ENGINE_TEXTURE_H__ -#define __ASURA_ENGINE_TEXTURE_H__ - -#include -#include -#include - -#include "../core_config.h" - -#include "render_state.h" -#include "gl.h" - -namespace AsuraEngine -{ - namespace Graphics - { - - class RenderTarget; - - /// - /// 2D纹理抽象类,在2d mesh和render target中被使用。Texture的渲染原点在左上角,游戏里面的上层会以笛卡尔坐标系为标准。 - /// 在Editor里面界面和组件也是以左上角为原点,这样是为了方便。 - /// - ASURA_ABSTRACT class Texture - { - public: - - Texture(); - - virtual ~Texture(); - - GLuint GetGLTextureHandle() const; - - /// - /// 渲染整个texture到rt上,原点在左上角,向右,向下延伸 - /// - virtual void Render(const RenderTarget* rt, const RenderState& state) = 0; - - /// - /// 渲染texture的一部分到rt上,原点在左上角,向右,向下延伸。 - /// - virtual void Render(const RenderTarget* rt, const Math::Rectf& quad, const RenderState& state) = 0; - - /// - /// 设置过滤方式 - /// - void SetSmooth(bool smooth); - - /// - /// 设置重复方式 - /// - void SetRepeated(); - - protected: - - /// - /// OpenGL texture handle。 - /// - GLuint mTextureHandle; - - }; - - using Drawable = Texture; - - } -} - -#endif \ No newline at end of file -- cgit v1.1-26-g67d0