From 69f7d1bd745ed5680b9bc4e3cfdd882ff2a5ad26 Mon Sep 17 00:00:00 2001 From: chai Date: Wed, 27 Mar 2019 22:18:14 +0800 Subject: +threading --- source/libs/asura-lib-core/graphics/window.h | 19 ++++++++++++++----- 1 file changed, 14 insertions(+), 5 deletions(-) (limited to 'source/libs/asura-lib-core/graphics/window.h') diff --git a/source/libs/asura-lib-core/graphics/window.h b/source/libs/asura-lib-core/graphics/window.h index 0bfd6a1..1b219a2 100644 --- a/source/libs/asura-lib-core/graphics/window.h +++ b/source/libs/asura-lib-core/graphics/window.h @@ -12,15 +12,16 @@ namespace AsuraEngine namespace Graphics { + class WindowImpl; + enum WindowStyle { WINDOW_STYLE_FULLSCREEN = 1 << 1, }; - class WindowImpl; - /// - /// 窗口,支持多窗口。在编辑器下需要多个窗口支持,runner只需要一个窗口。不同的客户端实现此接口并手动注册到lua。 + /// 游戏的单窗口,runner只需要一个窗口。不同的客户端实现此接口并手动注册到lua。编辑器不会导入此类,将会嫁接到编辑器的 + /// 虚拟窗口上。 /// class Window : public RenderTarget @@ -63,6 +64,16 @@ namespace AsuraEngine WindowImpl* mImpl; + LUAX_DECL_METHOD(_Show); + LUAX_DECL_METHOD(_Hide); + LUAX_DECL_METHOD(_SetResolution); + LUAX_DECL_METHOD(_SetFullScreen); + LUAX_DECL_METHOD(_SetTitle); + LUAX_DECL_METHOD(_SetWindowStyle); + LUAX_DECL_METHOD(_Clear); + LUAX_DECL_METHOD(_Draw); + LUAX_DECL_METHOD(_SwapRenderBuffer); + }; using RenderWindow = Window; @@ -71,8 +82,6 @@ namespace AsuraEngine { public: - - }; } -- cgit v1.1-26-g67d0