From 250e30d73f09e9da2b5a81d0fbae63744ae12a73 Mon Sep 17 00:00:00 2001 From: chai Date: Tue, 2 Apr 2019 08:47:15 +0800 Subject: *misc --- source/libs/asura-lib-utils/math/vector4.inl | 152 +++++++++++++++++++++++++++ 1 file changed, 152 insertions(+) create mode 100644 source/libs/asura-lib-utils/math/vector4.inl (limited to 'source/libs/asura-lib-utils/math/vector4.inl') diff --git a/source/libs/asura-lib-utils/math/vector4.inl b/source/libs/asura-lib-utils/math/vector4.inl new file mode 100644 index 0000000..025bfcc --- /dev/null +++ b/source/libs/asura-lib-utils/math/vector4.inl @@ -0,0 +1,152 @@ + + +//////////////////////////////////////////////////////////// +template +inline Vector4::Vector4() : + x(0), + y(0), + z(0), + w(0) +{ + +} + + +//////////////////////////////////////////////////////////// +template +inline Vector4::Vector4(T X, T Y, T Z) : + x(X), + y(Y), + z(Z), + w(0) +{ + +} + + +//////////////////////////////////////////////////////////// +template +template +inline Vector4::Vector4(const Vector4& vector) : + x(static_cast(vector.x)), + y(static_cast(vector.y)), + z(static_cast(vector.z)) + w(static_cast(vector.w)) +{ +} + + +//////////////////////////////////////////////////////////// +template +inline Vector4 operator -(const Vector4& left) +{ + return Vector4(-left.x, -left.y, -left.z, -left.w); +} + + +//////////////////////////////////////////////////////////// +template +inline Vector4& operator +=(Vector4& left, const Vector4& right) +{ + left.x += right.x; + left.y += right.y; + left.z += right.z; + left.w += right.w; + + return left; +} + + +//////////////////////////////////////////////////////////// +template +inline Vector4& operator -=(Vector4& left, const Vector4& right) +{ + left.x -= right.x; + left.y -= right.y; + left.z -= right.z; + left.w -= right.w; + + return left; +} + + +//////////////////////////////////////////////////////////// +template +inline Vector4 operator +(const Vector4& left, const Vector4& right) +{ + return Vector4(left.x + right.x, left.y + right.y, left.z + right.z, left.w + right.w); +} + + +//////////////////////////////////////////////////////////// +template +inline Vector4 operator -(const Vector4& left, const Vector4& right) +{ + return Vector4(left.x - right.x, left.y - right.y, left.z - right.z, left.w - right.w); +} + + +//////////////////////////////////////////////////////////// +template +inline Vector4 operator *(const Vector4& left, T right) +{ + return Vector4(left.x * right, left.y * right, left.z * right, left.w * right); +} + + +//////////////////////////////////////////////////////////// +template +inline Vector4 operator *(T left, const Vector4& right) +{ + return Vector4(right.x * left, right.y * left, right.z * left, right.w * left); +} + + +//////////////////////////////////////////////////////////// +template +inline Vector4& operator *=(Vector4& left, T right) +{ + left.x *= right; + left.y *= right; + left.z *= right; + left.w *= right; + + return left; +} + + +//////////////////////////////////////////////////////////// +template +inline Vector4 operator /(const Vector4& left, T right) +{ + return Vector4(left.x / right, left.y / right, left.z / right, left.w / right); +} + + +//////////////////////////////////////////////////////////// +template +inline Vector4& operator /=(Vector4& left, T right) +{ + left.x /= right; + left.y /= right; + left.z /= right; + left.w /= right; + + return left; +} + + +//////////////////////////////////////////////////////////// +template +inline bool operator ==(const Vector4& left, const Vector4& right) +{ + return (left.x == right.x) && (left.y == right.y) && (left.z == right.z) && (left.w == right.w); +} + + +//////////////////////////////////////////////////////////// +template +inline bool operator !=(const Vector4& left, const Vector4& right) +{ + return (left.x != right.x) || (left.y != right.y) || (left.z != right.z) || (left.w != right.w); +} -- cgit v1.1-26-g67d0