From bad78945ceba425f6a80e3b8dca2414d592970eb Mon Sep 17 00:00:00 2001 From: chai Date: Fri, 2 Aug 2019 20:51:00 +0800 Subject: =?UTF-8?q?*=E4=BF=AE=E6=94=B9=E6=96=87=E4=BB=B6=E5=90=8D=E6=A0=BC?= =?UTF-8?q?=E5=BC=8F?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- .../asura-core/Graphics/binding/_shader.cpp | 131 +++++++++++++++++++++ 1 file changed, 131 insertions(+) create mode 100644 source/modules/asura-core/Graphics/binding/_shader.cpp (limited to 'source/modules/asura-core/Graphics/binding/_shader.cpp') diff --git a/source/modules/asura-core/Graphics/binding/_shader.cpp b/source/modules/asura-core/Graphics/binding/_shader.cpp new file mode 100644 index 0000000..85fd388 --- /dev/null +++ b/source/modules/asura-core/Graphics/binding/_shader.cpp @@ -0,0 +1,131 @@ +#include "../shader.h" + +using namespace std; +using namespace Luax; + +namespace_begin(AsuraEngine) +namespace_begin(Graphics) + + + LUAX_REGISTRY(Shader) + { + LUAX_REGISTER_METHODS(state, + { "New", _New }, + { "Load", _Load }, + { "Update", _Update }, + { "HasUniform", _HasUniform }, + { "GetUniformLocation", _GetUniformLocation }, + { "SetBuiltInUniforms", _SetBuiltInUniforms }, + { "SetUniformFloat", _SetUniformFloat }, + { "SetUniformTexture", _SetUniformTexture }, + { "SetUniformVector2", _SetUniformVector2 }, + { "SetUniformVector3", _SetUniformVector3 }, + { "SetUniformVector4", _SetUniformVector4 }, + { "SetUniformColor", _SetUniformColor }, + { "SetBuiltInUniforms", _SetBuiltInUniforms } + ); + } + + LUAX_POSTPROCESS(Shader) + { + + } + + // Shader.New() + LUAX_IMPL_METHOD(Shader, _New) + { + LUAX_STATE(L); + + return 0; + } + + // shader:Load() + LUAX_IMPL_METHOD(Shader, _Load) + { + LUAX_PREPARE(L, Shader); + + return 0; + } + + // shader:Update() + LUAX_IMPL_METHOD(Shader, _Update) + { + LUAX_PREPARE(L, Shader); + + return 0; + } + + // shader:HasUniform() + LUAX_IMPL_METHOD(Shader, _HasUniform) + { + LUAX_PREPARE(L, Shader); + + return 0; + } + + // shader:GetUniformLocation() + LUAX_IMPL_METHOD(Shader, _GetUniformLocation) + { + LUAX_PREPARE(L, Shader); + + return 0; + } + + // shader:SetBuiltInUniforms() + LUAX_IMPL_METHOD(Shader, _SetBuiltInUniforms) + { + LUAX_PREPARE(L, Shader); + + return 0; + } + + // shader:SetUniformFloat() + LUAX_IMPL_METHOD(Shader, _SetUniformFloat) + { + LUAX_PREPARE(L, Shader); + + return 0; + } + + // shader:SetUniformTexture() + LUAX_IMPL_METHOD(Shader, _SetUniformTexture) + { + LUAX_PREPARE(L, Shader); + + return 0; + } + + // shader:SetUniformVector2() + LUAX_IMPL_METHOD(Shader, _SetUniformVector2) + { + LUAX_PREPARE(L, Shader); + + return 0; + } + + // shader:SetUniformVector3() + LUAX_IMPL_METHOD(Shader, _SetUniformVector3) + { + LUAX_PREPARE(L, Shader); + + return 0; + } + + // shader:SetUniformVector4() + LUAX_IMPL_METHOD(Shader, _SetUniformVector4) + { + LUAX_PREPARE(L, Shader); + + return 0; + } + + // shader:SetUniformColor() + LUAX_IMPL_METHOD(Shader, _SetUniformColor) + { + LUAX_PREPARE(L, Shader); + + return 0; + } + + } +} -- cgit v1.1-26-g67d0