From c8a6a8e2dd6f015a31b4f8191ad945a78fe77f3d Mon Sep 17 00:00:00 2001 From: chai Date: Wed, 3 Apr 2019 09:00:13 +0800 Subject: *misc --- source/modules/asura-core/graphics/shader.h | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'source/modules/asura-core/graphics/shader.h') diff --git a/source/modules/asura-core/graphics/shader.h b/source/modules/asura-core/graphics/shader.h index 9077599..6d51b8e 100644 --- a/source/modules/asura-core/graphics/shader.h +++ b/source/modules/asura-core/graphics/shader.h @@ -45,7 +45,7 @@ namespace AsuraEngine /// 从代码编译shader,编译时会先检测是否有上次缓存的uniforms location map。使用 /// glAttachShader重新编译生成着色器,不会重新申请着色器程序。 /// - bool Renew(AEIO::DecodedData* decodeData) override; + bool Update(AEIO::DecodedData* decodeData) override; /// /// 将当期shader设置为活动 @@ -111,7 +111,7 @@ namespace AsuraEngine LUAX_DECL_METHOD(_Use); LUAX_DECL_METHOD(_Unuse); LUAX_DECL_METHOD(_Load); - LUAX_DECL_METHOD(_Renew); + LUAX_DECL_METHOD(_Update); LUAX_DECL_METHOD(_HasUniform); LUAX_DECL_METHOD(_GetUniformLocation); LUAX_DECL_METHOD(_SetBuiltInUniforms); -- cgit v1.1-26-g67d0