From 8164adb15b76f537f8b6c78b9992786b61d61cc8 Mon Sep 17 00:00:00 2001 From: chai Date: Sat, 30 Mar 2019 21:49:29 +0800 Subject: *misc --- source/modules/asura-core/graphics/stb_decoder.cpp | 23 +++++++++++++--------- 1 file changed, 14 insertions(+), 9 deletions(-) (limited to 'source/modules/asura-core/graphics/stb_decoder.cpp') diff --git a/source/modules/asura-core/graphics/stb_decoder.cpp b/source/modules/asura-core/graphics/stb_decoder.cpp index eff2e65..9a14141 100644 --- a/source/modules/asura-core/graphics/stb_decoder.cpp +++ b/source/modules/asura-core/graphics/stb_decoder.cpp @@ -8,49 +8,54 @@ namespace AsuraEngine namespace Graphics { - bool STBDecoder::CanDecode(const Filesystem::DataBuffer& buffer) + bool STBDecoder::CanDecode(IO::DataBuffer& buffer) { int w = 0; int h = 0; int comp = 0; - int status = stbi_info_from_memory((const stbi_uc*)buffer.data, buffer.size, &w, &h, &comp); + int status = stbi_info_from_memory((const stbi_uc*)buffer.GetData(), buffer.GetSize(), &w, &h, &comp); return status == 1 && w > 0 && h > 0; } - void STBDecoder::Decode(const Filesystem::DataBuffer& db, ImageData& imageData) + void STBDecoder::Decode(IO::DataBuffer& db, ImageData& imageData) { - const stbi_uc *buffer = (const stbi_uc *)db.data; - int bufferlen = db.size; + const stbi_uc *buffer = (const stbi_uc *)db.GetData(); + // databuffer数据长 + int bufferlen = db.GetSize(); + int width, height; int comp = 0; byte* data = nullptr; - PixelFormat format = PIXELFORMAT_UNKNOWN; + ColorFormat format = COLOR_FORMAT_UNKNOWN; std::size_t size = 0; if (stbi_is_hdr_from_memory(buffer, bufferlen)) { // 4个channel都是float data = (byte*)stbi_loadf_from_memory(buffer, bufferlen, &width, &height, &comp, STBI_rgb_alpha); - format = PIXELFORMAT_RGBA32F; + format = COLOR_FORMAT_RGBA32F; size = width * height * 4 * sizeof(float); } else { data = (byte*)stbi_load_from_memory(buffer, bufferlen, &width, &height, &comp, STBI_rgb_alpha); - format = PIXELFORMAT_ASTC_8x5; + format = COLOR_FORMAT_RGBA8; size = width * height * 4; } if (data) { - // 保证内存被释放,做一个防护,理论上不会出现没有释放的情况,因为image data是一次性的,image才是多次的。 + imageData.Lock(); + if (imageData.pixels) delete[] imageData.pixels; imageData.pixels = (byte*)data; imageData.format = format; imageData.width = width; imageData.height = height; + + imageData.Unlock(); } else { -- cgit v1.1-26-g67d0