From bad78945ceba425f6a80e3b8dca2414d592970eb Mon Sep 17 00:00:00 2001 From: chai Date: Fri, 2 Aug 2019 20:51:00 +0800 Subject: =?UTF-8?q?*=E4=BF=AE=E6=94=B9=E6=96=87=E4=BB=B6=E5=90=8D=E6=A0=BC?= =?UTF-8?q?=E5=BC=8F?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- source/modules/asura-utils/io/file_system.h | 112 ---------------------------- 1 file changed, 112 deletions(-) delete mode 100644 source/modules/asura-utils/io/file_system.h (limited to 'source/modules/asura-utils/io/file_system.h') diff --git a/source/modules/asura-utils/io/file_system.h b/source/modules/asura-utils/io/file_system.h deleted file mode 100644 index 9b4c4be..0000000 --- a/source/modules/asura-utils/io/file_system.h +++ /dev/null @@ -1,112 +0,0 @@ -#ifndef __ASURA_ENGINE_FILESYSTEM_H__ -#define __ASURA_ENGINE_FILESYSTEM_H__ - -#include -#include - -#include "../scripting/portable.hpp" -#include "../singleton.hpp" -#include "../type.h" - -#include "file_data.h" -#include "file.h" - -namespace AsuraEngine -{ - namespace IO - { - - enum FileType - { - FILE_TYPE_FILE, ///< 文件 - FILE_TYPE_DIRECTORY, ///< 文件夹 - FILE_TYPE_SYMLINK, ///< 链接 - FILE_TYPE_OTHER, ///< 其他 - }; - - struct FileInfo - { - int64 size; - int64 modtime; - FileType type; - }; - - /// - /// 资源管理,负责加载、存储资源,指定根目录等。无论编辑器还是运行时,都需要限制访问的机制,将用户的操作限制在游戏目录 - /// 下,file system就是做这件事的。Filesystem是运行时和编辑器共用的类,AssetDatabase是用来管理资源的类,在framework - /// 里实现,单纯是逻辑处理,读写还是用Filesystem实现,AssetDatabase提供根据文件内容创建对应资源的方法。 - /// - class Filesystem ASURA_FINAL - : public Singleton - , public AEScripting::Portable - { - public: - - LUAX_DECL_SINGLETON(Filesystem); - - ~Filesystem(); - - void Init(const char* arg0); - - /// - /// 当前可执行文件的所在文件夹 - /// - std::string GetWorkingDirectory(); - - bool Mount(const std::string& locpath, const std::string& montpoint = "/", bool prepend = false); - bool Mount(DataBuffer* db, const std::string& archivename, const std::string& mountpoint = "/", bool prepend = false); - - bool Unmount(const std::string& locpath); - bool Unmount(DataBuffer* db); - - bool GetMountPoint(const std::string& locpath, ASURA_OUT std::string& mountpoint); - - void SetWriteDirectory(const std::string locpath); - std::string GetWriteDirectory(); - File* NewFile(const std::string& name); - bool NewDirectory(const std::string& path); - bool Write(const std::string& path, ASURA_REF DataBuffer* buffer); - bool Append(const std::string& path, ASURA_REF DataBuffer* buffer); - bool Remove(const std::string& path); - - FileData* Read(const std::string& path); - bool GetFileInfo(const std::string& path, ASURA_OUT FileInfo* info); - - bool GetDirectoryItems(const std::string& path, ASURA_OUT std::vector& items) { return false; }; - - private: - - typedef std::map MountDataMap; - - bool m_Inited; ///< 是否初始化成功 - std::string m_Cwd; ///< 当前执行文件的工作目录 - MountDataMap m_MountData; ///< 从路径到压缩文档的映射 - - LUAX_DECL_METHOD(_Init); - LUAX_DECL_METHOD(_Mount); - LUAX_DECL_METHOD(_Unmount); - LUAX_DECL_METHOD(_GetMountPoint); - - LUAX_DECL_METHOD(_SetWriteDirectory); - LUAX_DECL_METHOD(_GetWriteDirectory); - LUAX_DECL_METHOD(_CreateFile); - LUAX_DECL_METHOD(_CreateDirectory); - - LUAX_DECL_METHOD(_Write); - LUAX_DECL_METHOD(_Append); - LUAX_DECL_METHOD(_Remove); - - LUAX_DECL_METHOD(_Read); - - LUAX_DECL_METHOD(_GetFileInfo); - - LUAX_DECL_METHOD(_GetDirectoryItems); - - }; - - } -} - -namespace AEIO = AsuraEngine::IO; - -#endif \ No newline at end of file -- cgit v1.1-26-g67d0