namespace Luax { // 针对普通类和单例类有不同的注册过程,通过LuaxState的两个工厂方法Register_实现 // 注册工厂,分为注册interface table和class table,以type name为键设置在名称空间上。在注册阶段不会设置元表,等到New方法调用的时候才会。 template void LuaxState::RegisterFactory() { lua_State* L = mState; LuaxState& state = *this; int top = lua_gettop(L); // namespace table assert(lua_istable(L, top)); const char* type = T::GetLuaxFactoryName(); // interface table lua_newtable(L); // interface table[__index] = interface table lua_pushvalue(L, -1); lua_setfield(L, -2, "__index"); LuaxClass::RegisterLuaxInterface(state); T::RegisterLuaxInterface(state); LuaxClass::SetInterfaceTableRef(state, -1); lua_settop(L, top); // class table lua_newtable(L); LuaxClass::RegisterLuaxClass(state); LuaxClass::RegisterLuaxFactoryClass(state); T::RegisterLuaxClass(state); // 检测T里面是否没有注册必须的方法 #define _assertmethod(I, NAME) \ GetField(I, NAME); \ assert(IsType(-1, LUA_TFUNCTION)); \ Pop(); // New方法可以没有,如果没有的话表示这是一个抽象类 //_assertmethod(-1, "New"); #undef _assertmethod // .Extend() lua_pushvalue(state, -1); // class table LuaxClass::PushInterfaceTable(state); // interface table lua_pushcclosure(state, LuaxClass::l_ExtendFactory, 2); lua_setfield(state, -2, "Extend"); // .GetInterfaceTable() LuaxClass::PushInterfaceTable(state); // interface table lua_pushcclosure(state, LuaxClass::l_GetInterfaceTable, 1); lua_setfield(state, -2, "GetInterfaceTable"); LuaxClass::SetClassTableRef(state, -1); SetField(top, type); // reset top lua_settop(L, top); // 后处理 T::RegisterLuaxPostprocess(state); } // 注册单例 template void LuaxState::RegisterSingleton() { lua_State* L = mState; LuaxState& state = *this; int top = lua_gettop(L); // namespace table assert(lua_istable(L, top)); const char* type = T::GetLuaxSingletonName(); // class table. lua_newtable(L); LuaxClass::RegisterLuaxClass(state); LuaxClass::RegisterLuaxFactoryClass(state); T::RegisterLuaxClass(state); SetField(top, type); // reset top lua_settop(L, top); } template void LuaxState::SetField(int idx, cc8* key, T value) { if (IsTableOrUserdata(idx)) { idx = AbsIndex(idx); this->Push(value); lua_setfield(mState, idx, key); } } template T LuaxState::GetField(int idx, cc8* key, T value) { GetField(idx, key); T result = GetValue < T >(-1, value); this->Pop(); return result; } template T LuaxState::GetField(int idx, int key, T value) { GetField(idx, key); T result = GetValue < T >(-1, value); Pop(); return result; } template T* LuaxState::GetLuaUserdata(int idx) { void* p = nullptr; if (IsType(idx, LUA_TUSERDATA)) { p = *(void**)lua_touserdata(mState, idx); } return static_cast(p); } }