require "graphics.sprite_renderer" AsuraEngine.ParticleSystem = AsuraEngine.Component.Sub("ParticleSystem") local ParticleSystem = AsuraEngine.ParticleSystem function ParticleSystem.Ctor(self, gameobject, def) self.base(gameobject) self.spriteRenderer = AsuraEngine.SpriteRenderer.New() end function ParticleSystem.OnRenderer() end function ParticleSystem.OnUpdate(dt) end return ParticleSystem