template inline Vector2::Vector2() : x(0), y(0) { } template inline Vector2::Vector2(T X, T Y) : x(X), y(Y) { } template template inline Vector2::Vector2(const Vector2& vector) : x(static_cast(vector.x)), y(static_cast(vector.y)) { } template inline void Vector2::Set(T X, T Y) { x = X; y = Y; } template inline Vector2 operator -(const Vector2& right) { return Vector2(-right.x, -right.y); } template inline Vector2& operator +=(Vector2& left, const Vector2& right) { left.x += right.x; left.y += right.y; return left; } template inline Vector2& operator -=(Vector2& left, const Vector2& right) { left.x -= right.x; left.y -= right.y; return left; } template inline Vector2 operator +(const Vector2& left, const Vector2& right) { return Vector2(left.x + right.x, left.y + right.y); } template inline Vector2 operator -(const Vector2& left, const Vector2& right) { return Vector2(left.x - right.x, left.y - right.y); } template inline Vector2 operator *(const Vector2& left, T right) { return Vector2(left.x * right, left.y * right); } template inline Vector2 operator *(T left, const Vector2& right) { return Vector2(right.x * left, right.y * left); } template inline Vector2& operator *=(Vector2& left, T right) { left.x *= right; left.y *= right; return left; } template inline Vector2 operator /(const Vector2& left, T right) { return Vector2(left.x / right, left.y / right); } template inline Vector2& operator /=(Vector2& left, T right) { left.x /= right; left.y /= right; return left; } template inline bool operator ==(const Vector2& left, const Vector2& right) { return (left.x == right.x) && (left.y == right.y); } template inline bool operator !=(const Vector2& left, const Vector2& right) { return (left.x != right.x) || (left.y != right.y); }