//////////////////////////////////////////////////////////// template inline Vector4::Vector4() : x(0), y(0), z(0), w(0) { } //////////////////////////////////////////////////////////// template inline Vector4::Vector4(T X, T Y, T Z, T W) : x(X), y(Y), z(Z), w(W) { } //////////////////////////////////////////////////////////// template template inline Vector4::Vector4(const Vector4& vector) : x(static_cast(vector.x)), y(static_cast(vector.y)), z(static_cast(vector.z)), w(static_cast(vector.w)) { } //////////////////////////////////////////////////////////// template inline Vector4 operator -(const Vector4& left) { return Vector4(-left.x, -left.y, -left.z, -left.w); } //////////////////////////////////////////////////////////// template inline Vector4& operator +=(Vector4& left, const Vector4& right) { left.x += right.x; left.y += right.y; left.z += right.z; left.w += right.w; return left; } //////////////////////////////////////////////////////////// template inline Vector4& operator -=(Vector4& left, const Vector4& right) { left.x -= right.x; left.y -= right.y; left.z -= right.z; left.w -= right.w; return left; } //////////////////////////////////////////////////////////// template inline Vector4 operator +(const Vector4& left, const Vector4& right) { return Vector4(left.x + right.x, left.y + right.y, left.z + right.z, left.w + right.w); } //////////////////////////////////////////////////////////// template inline Vector4 operator -(const Vector4& left, const Vector4& right) { return Vector4(left.x - right.x, left.y - right.y, left.z - right.z, left.w - right.w); } //////////////////////////////////////////////////////////// template inline Vector4 operator *(const Vector4& left, T right) { return Vector4(left.x * right, left.y * right, left.z * right, left.w * right); } //////////////////////////////////////////////////////////// template inline Vector4 operator *(T left, const Vector4& right) { return Vector4(right.x * left, right.y * left, right.z * left, right.w * left); } //////////////////////////////////////////////////////////// template inline Vector4& operator *=(Vector4& left, T right) { left.x *= right; left.y *= right; left.z *= right; left.w *= right; return left; } //////////////////////////////////////////////////////////// template inline Vector4 operator /(const Vector4& left, T right) { return Vector4(left.x / right, left.y / right, left.z / right, left.w / right); } //////////////////////////////////////////////////////////// template inline Vector4& operator /=(Vector4& left, T right) { left.x /= right; left.y /= right; left.z /= right; left.w /= right; return left; } //////////////////////////////////////////////////////////// template inline bool operator ==(const Vector4& left, const Vector4& right) { return (left.x == right.x) && (left.y == right.y) && (left.z == right.z) && (left.w == right.w); } //////////////////////////////////////////////////////////// template inline bool operator !=(const Vector4& left, const Vector4& right) { return (left.x != right.x) || (left.y != right.y) || (left.z != right.z) || (left.w != right.w); }