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<title>Erika/Assets/Art/AnimControllers/AnimContro_Saionji.controller, branch master</title>
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<entry>
<title>*ability system</title>
<updated>2020-10-14T23:24:10+00:00</updated>
<author>
<name>chai</name>
<email>chaifix@163.com</email>
</author>
<published>2020-10-14T23:24:10+00:00</published>
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<entry>
<title>*physics</title>
<updated>2020-10-14T11:14:43+00:00</updated>
<author>
<name>chai</name>
<email>chaifix@163.com</email>
</author>
<published>2020-10-14T11:14:43+00:00</published>
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<entry>
<title>*动画设置</title>
<updated>2020-10-14T00:41:43+00:00</updated>
<author>
<name>chai</name>
<email>chaifix@163.com</email>
</author>
<published>2020-10-14T00:41:43+00:00</published>
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<entry>
<title>*#Erika#动画最佳设置：</title>
<updated>2020-10-13T23:45:27+00:00</updated>
<author>
<name>chai</name>
<email>chaifix@163.com</email>
</author>
<published>2020-10-13T23:45:27+00:00</published>
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* Root Transform Rotation 永远勾上 Bake Into Pose, BasedUpon Original
* 对于idle动画和其他位置不会改变的动画，Y和XZ都bake，BasedUpon Feet
* 对于平地上移动的动画，Bake Y position，XZ不要bake
* 对于Y轴改变的动画，比如跳跃、某些浮空技能，Y和XZ都不要bake
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* Root Transform Rotation 永远勾上 Bake Into Pose, BasedUpon Original
* 对于idle动画和其他位置不会改变的动画，Y和XZ都bake，BasedUpon Feet
* 对于平地上移动的动画，Bake Y position，XZ不要bake
* 对于Y轴改变的动画，比如跳跃、某些浮空技能，Y和XZ都不要bake
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