diff options
55 files changed, 2178 insertions, 315 deletions
diff --git a/Assets/Art/Materials/Weapon/LightSaber.mat b/Assets/Art/Materials/Weapon/LightSaber.mat index ae90c4ad..df40b00b 100644 --- a/Assets/Art/Materials/Weapon/LightSaber.mat +++ b/Assets/Art/Materials/Weapon/LightSaber.mat @@ -74,4 +74,4 @@ Material: - _ZWrite: 1 m_Colors: - _Color: {r: 1, g: 1, b: 1, a: 1} - - _EmissionColor: {r: 0.25418296, g: 0.6562424, b: 2.5660377, a: 1} + - _EmissionColor: {r: 0.29803923, g: 0.76862746, b: 2.9960785, a: 1} diff --git a/Assets/Art/Vfx/GrabSquaresEffect/Shaders.meta b/Assets/Art/Vfx/GrabSquaresEffect/Shaders.meta deleted file mode 100644 index fa9e76cd..00000000 --- a/Assets/Art/Vfx/GrabSquaresEffect/Shaders.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: e38cb65072bb4a64cbe162792de9bec2 -folderAsset: yes -DefaultImporter: - externalObjects: {} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Art/Models/Characters/Default.meta b/Assets/Bundle/Materials/Common.meta index 43499fc7..2dc8c0c1 100644 --- a/Assets/Art/Models/Characters/Default.meta +++ b/Assets/Bundle/Materials/Common.meta @@ -1,5 +1,5 @@ fileFormatVersion: 2 -guid: e8a40298dd4efd14c9f90a63734ca39b +guid: ad166fa278dd3ad41a25aaeec66d37ab folderAsset: yes DefaultImporter: externalObjects: {} diff --git a/Assets/Bundle/Models.meta b/Assets/Bundle/Models.meta deleted file mode 100644 index c9b5bf44..00000000 --- a/Assets/Bundle/Models.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: adab1ca5f61452c4c90f19e7c11adf0e -folderAsset: yes -DefaultImporter: - externalObjects: {} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Bundle/Prefabs.meta b/Assets/Bundle/Prefabs.meta deleted file mode 100644 index 82588fb1..00000000 --- a/Assets/Bundle/Prefabs.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: dac6442cad7539149a7527510665d510 -folderAsset: yes -DefaultImporter: - externalObjects: {} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Bundle/Scenes/Demo/AnimationEditScene.unity b/Assets/Bundle/Scenes/Demo/AnimationEditScene.unity index b7daf697..3341759e 100644 --- a/Assets/Bundle/Scenes/Demo/AnimationEditScene.unity +++ b/Assets/Bundle/Scenes/Demo/AnimationEditScene.unity @@ -38,7 +38,7 @@ RenderSettings: m_ReflectionIntensity: 1 m_CustomReflection: {fileID: 0} m_Sun: {fileID: 0} - m_IndirectSpecularColor: {r: 0.44657898, g: 0.4964133, b: 0.5748178, a: 1} + m_IndirectSpecularColor: {r: 0.18028334, g: 0.22571328, b: 0.3069217, a: 1} m_UseRadianceAmbientProbe: 0 --- !u!157 &3 LightmapSettings: @@ -57534,7 +57534,7 @@ Light: m_Enabled: 1 serializedVersion: 8 m_Type: 1 - m_Color: {r: 0.6415094, g: 0.59685767, b: 0.4750801, a: 1} + m_Color: {r: 1, g: 1, b: 1, a: 1} m_Intensity: 1 m_Range: 10 m_SpotAngle: 30 diff --git a/Assets/Bundle/Scenes/Demo/AnimationEditScene_Profiles/GameObject Profile.asset b/Assets/Bundle/Scenes/Demo/AnimationEditScene_Profiles/GameObject Profile.asset index 06572bff..3dfca419 100644 --- a/Assets/Bundle/Scenes/Demo/AnimationEditScene_Profiles/GameObject Profile.asset +++ b/Assets/Bundle/Scenes/Demo/AnimationEditScene_Profiles/GameObject Profile.asset @@ -37,7 +37,7 @@ MonoBehaviour: value: 1 threshold: overrideState: 1 - value: 0.5 + value: 1 softKnee: overrideState: 0 value: 0.5 diff --git a/Assets/Bundle/Shaders/Common/Image/common_img_blur.shader b/Assets/Bundle/Shaders/Common/Image/common_img_blur.shader index f6c016b3..d1e00953 100644 --- a/Assets/Bundle/Shaders/Common/Image/common_img_blur.shader +++ b/Assets/Bundle/Shaders/Common/Image/common_img_blur.shader @@ -1,10 +1,14 @@ -Shader "Erika/Common/Image/Blur" +// 高斯模糊 + +Shader "Erika/Common/Image/Blur" { Properties { _MainTex("Texture", 2D) = "white" {} _Angle("Angle", float) = 0 _Distance("Distance", float) = 0 + _TileOffset("TileOffset", Vector) = (1,1,0,0) + _Iterate("Iterate Count", float) = 1 } SubShader @@ -25,11 +29,7 @@ #include "UnityCG.cginc" - struct appdata - { - float4 vertex : POSITION; - float2 uv : TEXCOORD0; - }; + #include "Assets/Bundle/Shaders/Include/ImageEffect.cginc" struct v2f { @@ -46,11 +46,13 @@ fixed _Distance; - v2f vert(appdata v) + float _Iterate; // 迭代次数 + + v2f vert(appdata_img v) { v2f o; o.vertex = UnityObjectToClipPos(v.vertex); - o.uv = TRANSFORM_TEX(v.uv, _MainTex); + o.uv = TRANSFORM_TEX(v.texcoord, _MainTex); return o; } @@ -60,22 +62,8 @@ _Distance = 0; fixed2 uv = i.uv; - fixed2 offset = fixed2(0.05, 0.05); - const float sampleCount = 30; - fixed4 color = fixed4(0,0,0,0); - float radian = radians(_Angle); - float distance = _Distance; - for (int i = 0; i < sampleCount; i++) - { - float dx = distance * cos(radian) / sampleCount * i; - float dy = distance * sin(radian) / sampleCount * i; - color += tex2D(_MainTex,float2(uv.x + dx,uv.y + dy)) * (1 / sampleCount); - } - //color = tex2D(_MainTex, uv); - if(uv.x > _TileOffset.z && uv.x < _TileOffset.x + _TileOffset.z - && uv.y > _TileOffset.w && uv.y < _TileOffset.w + _TileOffset.y) { - color = fixed4(1,0,0,0); - } + + fixed4 color = blur(_MainTex, _ScreenParams.xy, uv); return color; } diff --git a/Assets/Bundle/Shaders/Common/common_solid_color.shader b/Assets/Bundle/Shaders/Common/common_solid_color.shader index 798924d3..92daaa30 100644 --- a/Assets/Bundle/Shaders/Common/common_solid_color.shader +++ b/Assets/Bundle/Shaders/Common/common_solid_color.shader @@ -11,7 +11,7 @@ LOD 100 ZTest LEqual - ZWrite Off + ZWrite On Pass { @@ -70,8 +70,8 @@ float diff = saturate(depth - camDepth); if (diff < 0.0001) { - // c = _Color; - c = tex2D(_MainTex, i.uv); + c = _Color; + // c = tex2D(_MainTex, i.uv); } return c; diff --git a/Assets/Art/Models/Characters/Erika2.meta b/Assets/Bundle/Shaders/Include.meta index fd7369d9..2666365a 100644 --- a/Assets/Art/Models/Characters/Erika2.meta +++ b/Assets/Bundle/Shaders/Include.meta @@ -1,5 +1,5 @@ fileFormatVersion: 2 -guid: 077f81003f9fc564791cce182048c2b0 +guid: dc32af12c5122994d8791378227adeb6 folderAsset: yes DefaultImporter: externalObjects: {} diff --git a/Assets/Bundle/Shaders/Include/ImageEffect.cginc b/Assets/Bundle/Shaders/Include/ImageEffect.cginc new file mode 100644 index 00000000..ffe5bc11 --- /dev/null +++ b/Assets/Bundle/Shaders/Include/ImageEffect.cginc @@ -0,0 +1,18 @@ + +// һ +fixed4 blur(sampler2D tex, float2 texSize, fixed2 uv, float spread = 1) +{ + fixed2 step = 1 / texSize; + const fixed weight = 0.1111111; + fixed4 color = fixed4(0, 0, 0, 0); + color += tex2D(tex, uv + spread * fixed2(-step.x, step.y)) * weight; + color += tex2D(tex, uv + spread * fixed2(0, step.y)) * weight; + color += tex2D(tex, uv + spread * fixed2(step.x, step.y)) * weight; + color += tex2D(tex, uv + spread * fixed2(-step.x, 0)) * weight; + color += tex2D(tex, uv) * weight; + color += tex2D(tex, uv + spread * fixed2(step.x, 0)) * weight; + color += tex2D(tex, uv + spread * fixed2(-step.x, -step.y)) * weight; + color += tex2D(tex, uv + spread * fixed2(0, -step.y)) * weight; + color += tex2D(tex, uv + spread * fixed2(step.x, -step.y)) * weight; + return color; +} diff --git a/Assets/Bundle/Shaders/Include/ImageEffect.cginc.meta b/Assets/Bundle/Shaders/Include/ImageEffect.cginc.meta new file mode 100644 index 00000000..8a4c56b7 --- /dev/null +++ b/Assets/Bundle/Shaders/Include/ImageEffect.cginc.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 7d761d98009111740b1e65e517a71aa5 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Bundle/Shaders/Include/ImageHelper.cginc b/Assets/Bundle/Shaders/Include/ImageHelper.cginc new file mode 100644 index 00000000..57822700 --- /dev/null +++ b/Assets/Bundle/Shaders/Include/ImageHelper.cginc @@ -0,0 +1,4 @@ + +// Ե + + diff --git a/Assets/Bundle/Shaders/Include/ImageHelper.cginc.meta b/Assets/Bundle/Shaders/Include/ImageHelper.cginc.meta new file mode 100644 index 00000000..d5b4db71 --- /dev/null +++ b/Assets/Bundle/Shaders/Include/ImageHelper.cginc.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 6186a4071ad9eeb488a67f940291bb9d +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Bundle/Shaders/Unit/Effect.meta b/Assets/Bundle/Shaders/Unit/Effect.meta deleted file mode 100644 index 7df9a033..00000000 --- a/Assets/Bundle/Shaders/Unit/Effect.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: 9cc4684b9f432f149b16a51f148c9490 -folderAsset: yes -DefaultImporter: - 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externalObjects: {} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Bundle/Unit/NPC.meta b/Assets/Bundle/Unit/NPC.meta deleted file mode 100644 index eeea13e1..00000000 --- a/Assets/Bundle/Unit/NPC.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: 8ced034d375cdfa488814663ea17a79b -folderAsset: yes -DefaultImporter: - externalObjects: {} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Bundle/Materials/Unit/Effect.meta b/Assets/Bundle/Unit/PC/Erika/Materials/Effect.meta index fdf8c1db..855459bb 100644 --- a/Assets/Bundle/Materials/Unit/Effect.meta +++ b/Assets/Bundle/Unit/PC/Erika/Materials/Effect.meta @@ -1,5 +1,5 @@ fileFormatVersion: 2 -guid: 0525fec1eb7cc94458170e9e106955d5 +guid: 3ab09dc0a18f20b4ea29507887e11428 folderAsset: yes DefaultImporter: externalObjects: {} diff --git a/Assets/Bundle/Unit/PC/Erika/Materials/Normal.meta b/Assets/Bundle/Unit/PC/Erika/Materials/Normal.meta deleted file mode 100644 index 8c41a6b2..00000000 --- a/Assets/Bundle/Unit/PC/Erika/Materials/Normal.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: 5dc1b71affc68b54594096a1b96a5c00 -folderAsset: yes -DefaultImporter: - 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externalObjects: {} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Drone.meta b/Assets/Scripts/Drone.meta deleted file mode 100644 index 694cff70..00000000 --- a/Assets/Scripts/Drone.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: ec3412151f8a72a41b2ed21316763399 -folderAsset: yes -DefaultImporter: - externalObjects: {} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Managers/Physics.meta b/Assets/Scripts/Managers/Physics.meta deleted file mode 100644 index 2296b3f8..00000000 --- a/Assets/Scripts/Managers/Physics.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: 603d4624aaedd794cb89497954a83f4a -folderAsset: yes -DefaultImporter: - externalObjects: {} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Props.meta b/Assets/Scripts/Props.meta deleted file mode 100644 index bb96602e..00000000 --- a/Assets/Scripts/Props.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: f299520ed9fcf4a45858ad4ef5a8d5d1 -folderAsset: yes -DefaultImporter: - externalObjects: {} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Rendering/RenderingUtility.cs b/Assets/Scripts/Rendering/RenderingUtility.cs index 90ef84fd..5313f59d 100644 --- a/Assets/Scripts/Rendering/RenderingUtility.cs +++ b/Assets/Scripts/Rendering/RenderingUtility.cs @@ -71,13 +71,13 @@ public static class RenderingUtility /// <param name="worldPos">世界空间坐标</param>
/// <param name="size">异体矩形(billboard)的相机空间大小</param>
/// <returns></returns> - public static Vector4 GetTillingOffset(Camera camera, Vector3 worldPos, float size)
+ public static Vector4 GetTillingOffset(Camera camera, Vector3 worldPos, float sizeInCameraSpace)
{
Vector4 tileOffset = new Vector4(1,1,0,0);
Vector3 camPos = camera.WorldToCameraSpace(worldPos);
- Vector3 bottomLeft = new Vector3(camPos.x - size / 2, camPos.y - size / 2, camPos.z);
- Vector3 topRight = new Vector3(camPos.x + size / 2, camPos.y + size / 2, camPos.z);
+ Vector3 bottomLeft = new Vector3(camPos.x - sizeInCameraSpace / 2, camPos.y - sizeInCameraSpace / 2, camPos.z);
+ Vector3 topRight = new Vector3(camPos.x + sizeInCameraSpace / 2, camPos.y + sizeInCameraSpace / 2, camPos.z);
Vector2 blViewPos = camera.CameraToViewportSpace(bottomLeft);
Vector2 trViewPos = camera.CameraToViewportSpace(topRight);
float width = trViewPos.x - blViewPos.x;
diff --git a/Assets/Scripts/Robot.meta b/Assets/Scripts/Robot.meta deleted file mode 100644 index 0b5a087e..00000000 --- a/Assets/Scripts/Robot.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: 7c09ca1609552d24bbe697d1516f8aa9 -folderAsset: yes -DefaultImporter: - externalObjects: {} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Scene.meta b/Assets/Scripts/Scene.meta new file mode 100644 index 00000000..eb7a8716 --- /dev/null +++ b/Assets/Scripts/Scene.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: eaee2d0f48cff9b40baf0686a8105600 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Unit/AI/Actions.meta b/Assets/Scripts/Unit/AI/Actions.meta deleted file mode 100644 index 9b4ad463..00000000 --- a/Assets/Scripts/Unit/AI/Actions.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: 971e9d55b8bc0894eb6a110fb962000b -folderAsset: yes -DefaultImporter: - externalObjects: {} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Unit/AI/Conditionals.meta b/Assets/Scripts/Unit/AI/Conditionals.meta deleted file mode 100644 index 70a86da5..00000000 --- a/Assets/Scripts/Unit/AI/Conditionals.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: 85b7e0c7ed1d12f42a5178bfbf3d934c -folderAsset: yes -DefaultImporter: - externalObjects: {} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Unit/AfterImage/UnitSnapshot.cs b/Assets/Scripts/Unit/AfterImage/UnitSnapshot.cs new file mode 100644 index 00000000..8935293a --- /dev/null +++ b/Assets/Scripts/Unit/AfterImage/UnitSnapshot.cs @@ -0,0 +1,14 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +// 保存当前角色的快照 +public struct UnitSnapshot +{ + public UnitController unit; + + public int curAnimState { get; private set; } + + public float normalizedTime; + +}
\ No newline at end of file diff --git a/Assets/Scripts/Unit/AfterImage/UnitSnapshot.cs.meta b/Assets/Scripts/Unit/AfterImage/UnitSnapshot.cs.meta new file mode 100644 index 00000000..31c837aa --- /dev/null +++ b/Assets/Scripts/Unit/AfterImage/UnitSnapshot.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: d63b30ef896f0a548865db54d2bdbbeb +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Unit/Components/UnitLensEffect.cs b/Assets/Scripts/Unit/Components/UnitLensEffect.cs index 394a0b92..f9d22a85 100644 --- a/Assets/Scripts/Unit/Components/UnitLensEffect.cs +++ b/Assets/Scripts/Unit/Components/UnitLensEffect.cs @@ -34,6 +34,12 @@ public class UnitLensEffect : UnitComponent m_CachedCommandBuffers = new Dictionary<ERenderingEvent, CommandBuffer>(); } + public override void OnUpdate()
+ {
+ base.OnUpdate();
+
+ } + public override void OnPostInitialize() { base.OnPostInitialize(); @@ -58,7 +64,7 @@ public class UnitLensEffect : UnitComponent ///// //m_Effects.Add(new LensEffect_MotionBlur());
- m_Effects.Add(new LensEffect_BlurRim()); + //m_Effects.Add(new LensEffect_BlurRim(Color.blue)); } public override void Release() diff --git a/Assets/Scripts/Unit/LensEffect/LensEffect_BlurRim.cs b/Assets/Scripts/Unit/LensEffect/LensEffect_BlurRim.cs index 4f90a777..6c61f2e7 100644 --- a/Assets/Scripts/Unit/LensEffect/LensEffect_BlurRim.cs +++ b/Assets/Scripts/Unit/LensEffect/LensEffect_BlurRim.cs @@ -7,70 +7,80 @@ public class LensEffect_BlurRim : LensEffectBase {
public override ERenderingEvent renderingEvents => ERenderingEvent.AfterForwardOpaque;
+ Color rimColor;
int tempID;
- public override void AfterForwardOpaque(EStage stage, CommandBuffer cb)
+ public LensEffect_BlurRim(Color color) : base()
+ {
+ rimColor = color;
+ tempID = Shader.PropertyToID("_BlurRim_RT0");
+ }
+
+ public override void AfterForwardOpaque(EStage stage, CommandBuffer cb)
{
if (stage == EStage.Before)
{
- tempID = Shader.PropertyToID("_Temp1");
-
- cb.GetTemporaryRT(tempID, -1, -1, 24, FilterMode.Bilinear);
- cb.SetRenderTarget(tempID);
- cb.ClearRenderTarget(true, true, new Color(0, 0, 0, 0)); + Before(cb); }
else if (stage == EStage.Iterate)
{
- Matrix4x4 obj2Wod = Matrix4x4.identity;
- int subMeshCount = 0;
- if (curBodypartRenderer.renderer is SkinnedMeshRenderer)
- {
- SkinnedMeshRenderer smr = curBodypartRenderer.renderer as SkinnedMeshRenderer;
- Vector3 pos = smr.rootBone.transform.position;
- Quaternion rot = smr.rootBone.transform.rotation;
- obj2Wod = MatrixUtility.RotateAndTranslate(pos, rot);
- subMeshCount = smr.sharedMesh.subMeshCount;
- }
- else if (curBodypartRenderer.renderer is MeshRenderer)
- {
- obj2Wod = curBodypartRenderer.renderer.transform.localToWorldMatrix;
- subMeshCount = curBodypartRenderer.renderer.GetComponent<MeshFilter>().sharedMesh.subMeshCount;
- }
-
- for (int i = 0; i < subMeshCount; ++i)
- {
- MaterialEntry mat = ClaimMaterial(StaticDefine.shaders[EShader.SolidColor].name);
- mat.material.SetColor("_Color", Color.red);
- mat.material.SetMatrix("_ObjectToWorld", obj2Wod);
- cb.DrawRenderer(curBodypartRenderer.renderer, mat.material, i);
-
- mat = ClaimMaterial(StaticDefine.shaders[EShader.SolidColor].name);
- mat.material.SetColor("_Color", Color.red);
- obj2Wod = Matrix4x4.Translate(new Vector3(1,0,0)) * obj2Wod;
- mat.material.SetMatrix("_ObjectToWorld", obj2Wod);
- cb.DrawRenderer(curBodypartRenderer.renderer, mat.material, i);
-
- mat = ClaimMaterial(StaticDefine.shaders[EShader.SolidColor].name);
- mat.material.SetColor("_Color", Color.red);
- obj2Wod = Matrix4x4.Translate(new Vector3(-2, 0, 0)) * obj2Wod;
- mat.material.SetMatrix("_ObjectToWorld", obj2Wod);
- cb.DrawRenderer(curBodypartRenderer.renderer, mat.material, i);
- } - }
+ Iterate(cb); + }
else if (stage == EStage.After)
{
- MaterialEntry blur = ClaimMaterial(StaticDefine.shaders[EShader.Blur].name);
-
- Vector4 tileOffset = RenderingUtility.GetTillingOffset(MainCamera.Instance.camera, owner.center, owner.unitDetail.snapshotBound);
- blur.material.SetVector("_TileOffset", tileOffset);
-
- cb.Blit(tempID, BuiltinRenderTextureType.CameraTarget, blur.material);
- tempID = Shader.PropertyToID("_Temp1");
- cb.ReleaseTemporaryRT(tempID); + After(cb); }
else if (stage == EStage.Finished)
{
}
}
+ void Before(CommandBuffer cb)
+ {
+ cb.GetTemporaryRT(tempID, -1, -1, 24, FilterMode.Bilinear);
+ cb.SetRenderTarget(tempID);
+ cb.ClearRenderTarget(true, true, new Color(0, 0, 0, 0));
+ }
+
+ void Iterate(CommandBuffer cb)
+ {
+ Matrix4x4 obj2Wod = Matrix4x4.identity;
+ int subMeshCount = 0;
+ if (curBodypartRenderer.renderer is SkinnedMeshRenderer)
+ {
+ SkinnedMeshRenderer smr = curBodypartRenderer.renderer as SkinnedMeshRenderer;
+ Vector3 pos = smr.rootBone.transform.position;
+ Quaternion rot = smr.rootBone.transform.rotation;
+ obj2Wod = MatrixUtility.RotateAndTranslate(pos, rot);
+ obj2Wod = Matrix4x4.Translate(new Vector3(1, 0, 0)) * obj2Wod;
+ subMeshCount = smr.sharedMesh.subMeshCount;
+ }
+ else if (curBodypartRenderer.renderer is MeshRenderer)
+ {
+ obj2Wod = curBodypartRenderer.renderer.transform.localToWorldMatrix;
+ obj2Wod = Matrix4x4.Translate(new Vector3(1, 0, 0)) * obj2Wod;
+ subMeshCount = curBodypartRenderer.renderer.GetComponent<MeshFilter>().sharedMesh.subMeshCount;
+ }
+
+ for (int i = 0; i < subMeshCount; ++i)
+ {
+ MaterialEntry mat = ClaimMaterial(StaticDefine.shaders[EShader.SolidColor].name);
+ mat.material.SetColor("_Color", rimColor);
+ mat.material.SetMatrix("_ObjectToWorld", obj2Wod);
+ mat.material.SetTexture("_MainTex", curBodypartRenderer.renderer.sharedMaterial.GetTexture("_MainTex"));
+ cb.DrawRenderer(curBodypartRenderer.renderer, mat.material, i);
+ }
+ }
+
+ void After(CommandBuffer cb)
+ {
+ MaterialEntry blur = ClaimMaterial(StaticDefine.shaders[EShader.Blur].name);
+
+ Vector4 tileOffset = RenderingUtility.GetTillingOffset(MainCamera.Instance.camera, owner.center, owner.unitDetail.snapshotBound);
+ blur.material.SetVector("_TileOffset", tileOffset);
+
+ cb.Blit(tempID, BuiltinRenderTextureType.CameraTarget, blur.material);
+ cb.ReleaseTemporaryRT(tempID);
+ }
+
}
\ No newline at end of file diff --git a/Assets/Scripts/Unit/LensEffect/LensEffect_Dash.cs b/Assets/Scripts/Unit/LensEffect/LensEffect_Dash.cs new file mode 100644 index 00000000..9111bd68 --- /dev/null +++ b/Assets/Scripts/Unit/LensEffect/LensEffect_Dash.cs @@ -0,0 +1,89 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.Rendering; + +public class LensEffect_Dash : LensEffectBase +{ + public override ERenderingEvent renderingEvents => ERenderingEvent.AfterForwardOpaque; + + Color rimColor; + int tempID; + float lifeTime; + UnitSnapshot snapshot; + + public LensEffect_Dash(Color color, float lifeTime) : base() + { + rimColor = color; + tempID = Shader.PropertyToID("_BlurRim_RT0"); + this.lifeTime = lifeTime; + } + + public override void AfterForwardOpaque(EStage stage, CommandBuffer cb) + { + if (stage == EStage.Before) + { + Before(cb); + } + else if (stage == EStage.Iterate) + { + Iterate(cb); + } + else if (stage == EStage.After) + { + After(cb); + } + else if (stage == EStage.Finished) + { + } + } + + void Before(CommandBuffer cb) + { + cb.GetTemporaryRT(tempID, -1, -1, 24, FilterMode.Bilinear); + cb.SetRenderTarget(tempID); + cb.ClearRenderTarget(true, true, new Color(0, 0, 0, 0)); + } + + void Iterate(CommandBuffer cb) + { + Matrix4x4 obj2Wod = Matrix4x4.identity; + int subMeshCount = 0; + if (curBodypartRenderer.renderer is SkinnedMeshRenderer) + { + SkinnedMeshRenderer smr = curBodypartRenderer.renderer as SkinnedMeshRenderer; + Vector3 pos = smr.rootBone.transform.position; + Quaternion rot = smr.rootBone.transform.rotation; + obj2Wod = MatrixUtility.RotateAndTranslate(pos, rot); + obj2Wod = Matrix4x4.Translate(new Vector3(1, 0, 0)) * obj2Wod; + subMeshCount = smr.sharedMesh.subMeshCount; + } + else if (curBodypartRenderer.renderer is MeshRenderer) + { + obj2Wod = curBodypartRenderer.renderer.transform.localToWorldMatrix; + obj2Wod = Matrix4x4.Translate(new Vector3(1, 0, 0)) * obj2Wod; + subMeshCount = curBodypartRenderer.renderer.GetComponent<MeshFilter>().sharedMesh.subMeshCount; + } + + for (int i = 0; i < subMeshCount; ++i) + { + MaterialEntry mat = ClaimMaterial(StaticDefine.shaders[EShader.SolidColor].name); + mat.material.SetColor("_Color", rimColor); + mat.material.SetMatrix("_ObjectToWorld", obj2Wod); + mat.material.SetTexture("_MainTex", curBodypartRenderer.renderer.sharedMaterial.GetTexture("_MainTex")); + cb.DrawRenderer(curBodypartRenderer.renderer, mat.material, i); + } + } + + void After(CommandBuffer cb) + { + MaterialEntry blur = ClaimMaterial(StaticDefine.shaders[EShader.Blur].name); + + Vector4 tileOffset = RenderingUtility.GetTillingOffset(MainCamera.Instance.camera, owner.center, owner.unitDetail.snapshotBound); + blur.material.SetVector("_TileOffset", tileOffset); + + cb.Blit(tempID, BuiltinRenderTextureType.CameraTarget, blur.material); + cb.ReleaseTemporaryRT(tempID); + } + +}
\ No newline at end of file diff --git a/Assets/Scripts/Unit/LensEffect/LensEffect_Dash.cs.meta b/Assets/Scripts/Unit/LensEffect/LensEffect_Dash.cs.meta new file mode 100644 index 00000000..f0c4f6ab --- /dev/null +++ b/Assets/Scripts/Unit/LensEffect/LensEffect_Dash.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 3fac41ebc7706eb4abec04ae44602464 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Unit/UnitDetail.cs b/Assets/Scripts/Unit/UnitDetail.cs index 16067425..c57b87b5 100644 --- a/Assets/Scripts/Unit/UnitDetail.cs +++ b/Assets/Scripts/Unit/UnitDetail.cs @@ -151,6 +151,9 @@ public class UnitDetail : MonoBehaviour, IBodyRendererAgent, IBodyJointAgent [Tooltip("残影用的prefab")] public string afterImageAvatarPath;
+ [Tooltip("Snapshot用的prefab")] + public string snapshotAvatarPath;
+
UnitBoneDictionary IBodyJointAgent.bones { get { return m_Bones; } }
[FormerlySerializedAs("bones")] public UnitBoneDictionary m_Bones;
diff --git a/ProjectSettings/ProjectSettings.asset b/ProjectSettings/ProjectSettings.asset index 48ad7459..c1bf8267 100644 --- a/ProjectSettings/ProjectSettings.asset +++ b/ProjectSettings/ProjectSettings.asset @@ -47,7 +47,7 @@ PlayerSettings: defaultScreenWidthWeb: 960 defaultScreenHeightWeb: 600 m_StereoRenderingPath: 0 - m_ActiveColorSpace: 0 + m_ActiveColorSpace: 1 m_MTRendering: 1 m_StackTraceTypes: 010000000100000001000000010000000100000001000000 iosShowActivityIndicatorOnLoading: -1 |