diff options
20 files changed, 343 insertions, 108 deletions
diff --git a/Assets/Art/PostProcessing_setup.asset b/Assets/Art/PostProcessing_setup.asset index 8c177fef..748e93b1 100644 --- a/Assets/Art/PostProcessing_setup.asset +++ b/Assets/Art/PostProcessing_setup.asset @@ -83,4 +83,4 @@ MonoBehaviour: value: 360 sampleCount: overrideState: 1 - value: 5 + value: 12 diff --git a/Assets/Art/Sound.meta b/Assets/Art/Sound.meta new file mode 100644 index 00000000..8ea43879 --- /dev/null +++ b/Assets/Art/Sound.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 27a9dc88d783408488dd40fcf72d2a62 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Plugins/Editor.meta b/Assets/Plugins/Editor.meta deleted file mode 100644 index 850194e2..00000000 --- a/Assets/Plugins/Editor.meta +++ /dev/null @@ -1,5 +0,0 @@ -fileFormatVersion: 2 -guid: 6a58e207379bbc441bd2ef8d321d7707 -folderAsset: yes -DefaultImporter: - userData: diff --git a/Assets/Prefabs/Characters/Saionji.prefab b/Assets/Prefabs/Characters/Saionji.prefab index 02ea1a65..2d66f94f 100644 --- a/Assets/Prefabs/Characters/Saionji.prefab +++ b/Assets/Prefabs/Characters/Saionji.prefab @@ -466,15 +466,17 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: 637138a0ba30abc498c5c9dcf6bb5d78, type: 3} m_Name: m_EditorClassIdentifier: + m_Center: {x: 0, y: 0, z: 0} m_IsActive: 1 m_Group: 0 - m_Tag: 0 + m_Tag: 1 + m_Label: Saionji m_Title: Saionji.HurtBox m_Desc: saionji's hurtbox, didnt effected by gravity m_HintColor: {r: 1, g: 0.9094448, b: 0, a: 0.5} m_Body: {fileID: 0} - m_Center: {x: 0, y: 0, z: 0} m_Size: {x: 1, y: 1, z: 1} + m_DrawGizmo: 1 --- !u!1 &1116262850384336476 GameObject: m_ObjectHideFlags: 0 @@ -3893,7 +3895,7 @@ Animator: m_GameObject: {fileID: 6928613106012578342} m_Enabled: 1 m_Avatar: {fileID: 9000000, guid: 52c45bcd55a32a941a589bb704d33fc0, type: 2} - m_Controller: {fileID: 9100000, guid: 13bbef7934f37d440921ff61ceb4af2e, type: 2} + m_Controller: {fileID: 9100000, guid: 8339fda9cd2fe644f899152ce7ae7879, type: 2} m_CullingMode: 0 m_UpdateMode: 1 m_ApplyRootMotion: 0 @@ -4141,7 +4143,7 @@ MonoBehaviour: m_EditorClassIdentifier: layerMask: serializedVersion: 2 - m_Bits: 4294967295 + m_Bits: 311 DistanceToGround: 0.115 --- !u!114 &3741668519095819896 MonoBehaviour: @@ -4199,6 +4201,7 @@ MonoBehaviour: m_EditorClassIdentifier: m_Primitives: - {fileID: 6037765075253890940} + - {fileID: 4380598530412210718} --- !u!114 &6037765075253890940 MonoBehaviour: m_ObjectHideFlags: 0 @@ -4211,15 +4214,17 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: 637138a0ba30abc498c5c9dcf6bb5d78, type: 3} m_Name: m_EditorClassIdentifier: + m_Center: {x: 0, y: 0.56, z: 0} m_IsActive: 1 m_Group: 0 - m_Tag: 0 + m_Tag: 1 + m_Label: Saionji m_Title: Saionji.Body m_Desc: "\u897F\u56ED\u5BFA\u7684\u8EAB\u4F53\uFF0C\u4F1A\u53C2\u4E0E\u7269\u7406\u8BA1\u7B97\uFF0C\u5E95\u8FB9\u6C38\u8FDC\u662F\u811A\uFF0C\u5927\u5C0F\u4E0D\u9700\u8981\u6539\u53D8" m_HintColor: {r: 0.14796188, g: 0.8962264, b: 0.183694, a: 0.5} m_Body: {fileID: 6037765075253890941} - m_Center: {x: 0, y: 0.71, z: 0} - m_Size: {x: 0.49, y: 1.43, z: 1} + m_Size: {x: 0.49, y: 1.1, z: 1} + m_DrawGizmo: 1 --- !u!114 &6037765075253890941 MonoBehaviour: m_ObjectHideFlags: 0 diff --git a/Assets/Scenes/Demo/SaionjiShowOff.unity b/Assets/Scenes/Demo/SaionjiShowOff.unity index a2e8b59a..958819c1 100644 --- a/Assets/Scenes/Demo/SaionjiShowOff.unity +++ b/Assets/Scenes/Demo/SaionjiShowOff.unity @@ -315,6 +315,36 @@ MeshFilter: m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 274343785} m_Mesh: {fileID: 10209, guid: 0000000000000000e000000000000000, type: 0} +--- !u!1 &321639731 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 321639732} + m_Layer: 0 + m_Name: GameObject (1) + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!4 &321639732 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 321639731} + m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} + m_LocalPosition: {x: -0, y: 0, z: -0.489} + m_LocalScale: {x: 1, y: 1, z: 1} + m_Children: [] + m_Father: {fileID: 1546193663} + m_RootOrder: 1 + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} --- !u!1 &433912767 GameObject: m_ObjectHideFlags: 3 @@ -455,6 +485,36 @@ Transform: m_Father: {fileID: 0} m_RootOrder: 9 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!1 &471762089 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 471762090} + m_Layer: 0 + m_Name: GameObject + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!4 &471762090 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 471762089} + m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} + m_LocalPosition: {x: 0, y: 0, z: 0.466} + m_LocalScale: {x: 1, y: 1, z: 1} + m_Children: [] + m_Father: {fileID: 1546193663} + m_RootOrder: 0 + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} --- !u!1 &512751077 GameObject: m_ObjectHideFlags: 0 @@ -5205,7 +5265,7 @@ Camera: height: 1 near clip plane: 0.1 far clip plane: 100 - field of view: 60.92537 + field of view: 56.985023 orthographic: 0 orthographic size: 5 m_Depth: -1 @@ -5230,7 +5290,7 @@ Transform: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 534669902} - m_LocalRotation: {x: 0.14655274, y: 0.00023932688, z: -0.000035456844, w: 0.98920286} + m_LocalRotation: {x: 0.14655274, y: 0.00023932691, z: -0.00003545685, w: 0.98920286} m_LocalPosition: {x: 2.4494188, y: -0.78, z: -1.2200003} m_LocalScale: {x: 1, y: 1, z: 1} m_Children: @@ -5396,7 +5456,7 @@ MonoBehaviour: m_EditorClassIdentifier: layerMask: serializedVersion: 2 - m_Bits: 4294967295 + m_Bits: 311 DistanceToGround: 0.115 --- !u!114 &664294407 MonoBehaviour: @@ -5548,7 +5608,7 @@ GameObject: m_Component: - component: {fileID: 788647719} m_Layer: 0 - m_Name: Env + m_Name: Enviroment m_TagString: Untagged m_Icon: {fileID: 0} m_NavMeshLayer: 0 @@ -5596,7 +5656,7 @@ Transform: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 801756637} - m_LocalRotation: {x: 0.14655274, y: 0.00023932688, z: -0.000035456844, w: 0.98920286} + m_LocalRotation: {x: 0.14655274, y: 0.00023932691, z: -0.00003545685, w: 0.98920286} m_LocalPosition: {x: 2.4494188, y: -0.78, z: -1.2200003} m_LocalScale: {x: 1, y: 1, z: 1} m_Children: @@ -5651,6 +5711,7 @@ GameObject: - component: {fileID: 804880620} - component: {fileID: 804880619} - component: {fileID: 804880618} + - component: {fileID: 804880621} m_Layer: 0 m_Name: Plane m_TagString: Walkable @@ -5731,6 +5792,29 @@ MeshFilter: m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 804880616} m_Mesh: {fileID: 10209, guid: 0000000000000000e000000000000000, type: 0} +--- !u!114 &804880621 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 804880616} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 637138a0ba30abc498c5c9dcf6bb5d78, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Center: {x: 0, y: -0.1, z: 0} + m_IsActive: 1 + m_Group: 0 + m_Tag: 0 + m_Label: + m_Title: + m_Desc: + m_HintColor: {r: 0, g: 1, b: 0.098634005, a: 0.5} + m_Body: {fileID: 0} + m_Size: {x: 40, y: 0.2, z: 17} + m_DrawGizmo: 0 --- !u!1 &837570910 GameObject: m_ObjectHideFlags: 0 @@ -6874,6 +6958,39 @@ Transform: m_Father: {fileID: 0} m_RootOrder: 8 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!1 &1546193662 stripped +GameObject: + m_CorrespondingSourceObject: {fileID: 3741668520236251698, guid: 83d445123a203b14298b7a7662a0a470, + type: 3} + m_PrefabInstance: {fileID: 3741668519200845148} + m_PrefabAsset: {fileID: 0} +--- !u!4 &1546193663 stripped +Transform: + m_CorrespondingSourceObject: {fileID: 3741668520236251699, guid: 83d445123a203b14298b7a7662a0a470, + type: 3} + m_PrefabInstance: {fileID: 3741668519200845148} + m_PrefabAsset: {fileID: 0} +--- !u!114 &1546193664 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1546193662} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: f6c2c9828fec98747a1b0680f47bed80, type: 3} + m_Name: + m_EditorClassIdentifier: + UseWith2D: 0 + SortingLayerName: + SortingOrder: 0 + PointStart: {fileID: 321639732} + PointEnd: {fileID: 471762090} + MaxFrame: 10 + Granularity: 60 + MyColor: {r: 0.5019608, g: 0.5019608, b: 0.5019608, a: 0.5019608} + MyMaterial: {fileID: 2100000, guid: 9db63a4774ae8954ab6f503f10fb20e4, type: 2} --- !u!1 &1578277104 GameObject: m_ObjectHideFlags: 0 @@ -7224,21 +7341,6 @@ PrefabInstance: propertyPath: m_LocalEulerAnglesHint.z value: 0 objectReference: {fileID: 0} - - target: {fileID: 6037765075253890940, guid: 83d445123a203b14298b7a7662a0a470, - type: 3} - propertyPath: m_Tag - value: 1 - objectReference: {fileID: 0} - - target: {fileID: 6037765075253890940, guid: 83d445123a203b14298b7a7662a0a470, - type: 3} - propertyPath: m_Size.y - value: 1.1 - objectReference: {fileID: 0} - - target: {fileID: 6037765075253890940, guid: 83d445123a203b14298b7a7662a0a470, - type: 3} - propertyPath: m_Center.y - value: 0.56 - objectReference: {fileID: 0} - target: {fileID: 6928613106012578342, guid: 83d445123a203b14298b7a7662a0a470, type: 3} propertyPath: m_Name diff --git a/Assets/Scripts/AbilitySystem/Abilities/AttackAbility.cs b/Assets/Scripts/AbilitySystem/Abilities/AttackAbility.cs index 39298b6f..6732cf57 100644 --- a/Assets/Scripts/AbilitySystem/Abilities/AttackAbility.cs +++ b/Assets/Scripts/AbilitySystem/Abilities/AttackAbility.cs @@ -3,7 +3,7 @@ using System.Collections.Generic; using UnityEngine;
/// <summary>
-/// 攻击ability
+/// 单个招式ability
/// </summary>
public class AttackAbilityBase : AbilityBase
{
diff --git a/Assets/Scripts/Physics/HurtBox.cs b/Assets/Scripts/AbilitySystem/Actions/ActionDontUseGravity.cs index c7fd97bd..1c27a487 100644 --- a/Assets/Scripts/Physics/HurtBox.cs +++ b/Assets/Scripts/AbilitySystem/Actions/ActionDontUseGravity.cs @@ -1,18 +1,18 @@ -using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-
-public class HurtBox : MonoBehaviour
-{
- // Start is called before the first frame update
- void Start()
- {
-
- }
-
- // Update is called once per frame
- void Update()
- {
-
- }
-}
+using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class ActionDontUseGravity : MonoBehaviour +{ + // Start is called before the first frame update + void Start() + { + + } + + // Update is called once per frame + void Update() + { + + } +} diff --git a/Assets/Scripts/Physics/HitBox.cs.meta b/Assets/Scripts/AbilitySystem/Actions/ActionDontUseGravity.cs.meta index f220b38f..9957eef0 100644 --- a/Assets/Scripts/Physics/HitBox.cs.meta +++ b/Assets/Scripts/AbilitySystem/Actions/ActionDontUseGravity.cs.meta @@ -1,5 +1,5 @@ fileFormatVersion: 2 -guid: 73d73d5d2dc8d324b8b75ccd818af01d +guid: 500bcab3888d71747971dfa5f364fcd6 MonoImporter: externalObjects: {} serializedVersion: 2 diff --git a/Assets/Scripts/Physics/HitBox.cs b/Assets/Scripts/AbilitySystem/Actions/ActionUseGravity.cs index a6337abd..da83d163 100644 --- a/Assets/Scripts/Physics/HitBox.cs +++ b/Assets/Scripts/AbilitySystem/Actions/ActionUseGravity.cs @@ -1,8 +1,10 @@ -using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-
-public class HitBox : PhysicsBox
-{
-
-}
+using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class ActionUseGravity : ActionBase +{ + public override void Execute() + { + } +} diff --git a/Assets/Scripts/Physics/HurtBox.cs.meta b/Assets/Scripts/AbilitySystem/Actions/ActionUseGravity.cs.meta index c74284f1..42eeb7aa 100644 --- a/Assets/Scripts/Physics/HurtBox.cs.meta +++ b/Assets/Scripts/AbilitySystem/Actions/ActionUseGravity.cs.meta @@ -1,5 +1,5 @@ fileFormatVersion: 2 -guid: fdb3c8999ca3f954e81886171ce9517f +guid: 5b25d9149f0503645907db055a0e94f5 MonoImporter: externalObjects: {} serializedVersion: 2 diff --git a/Assets/Scripts/Physics/DefendBox.cs b/Assets/Scripts/AbilitySystem/Conditions/ConditionCheckHp.cs index 730fe640..ec4e489c 100644 --- a/Assets/Scripts/Physics/DefendBox.cs +++ b/Assets/Scripts/AbilitySystem/Conditions/ConditionCheckHp.cs @@ -1,18 +1,18 @@ -using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-
-public class DefendBox : MonoBehaviour
-{
- // Start is called before the first frame update
- void Start()
- {
-
- }
-
- // Update is called once per frame
- void Update()
- {
-
- }
-}
+using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class ConditionCheckHp : MonoBehaviour +{ + // Start is called before the first frame update + void Start() + { + + } + + // Update is called once per frame + void Update() + { + + } +} diff --git a/Assets/Scripts/Physics/DefendBox.cs.meta b/Assets/Scripts/AbilitySystem/Conditions/ConditionCheckHp.cs.meta index bc2f10ad..e5b205b2 100644 --- a/Assets/Scripts/Physics/DefendBox.cs.meta +++ b/Assets/Scripts/AbilitySystem/Conditions/ConditionCheckHp.cs.meta @@ -1,5 +1,5 @@ fileFormatVersion: 2 -guid: cb44b541bd6b6f747bb9079c7249d23f +guid: e4b80b2be76ae9149af7b8a57f1e68ef MonoImporter: externalObjects: {} serializedVersion: 2 diff --git a/Assets/Scripts/AbilitySystem/Conditions/ConditionCheckMp.cs b/Assets/Scripts/AbilitySystem/Conditions/ConditionCheckMp.cs new file mode 100644 index 00000000..c14bff3c --- /dev/null +++ b/Assets/Scripts/AbilitySystem/Conditions/ConditionCheckMp.cs @@ -0,0 +1,18 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class ConditionCheckMp : MonoBehaviour +{ + // Start is called before the first frame update + void Start() + { + + } + + // Update is called once per frame + void Update() + { + + } +} diff --git a/Assets/Scripts/AbilitySystem/Conditions/ConditionCheckMp.cs.meta b/Assets/Scripts/AbilitySystem/Conditions/ConditionCheckMp.cs.meta new file mode 100644 index 00000000..d920a18f --- /dev/null +++ b/Assets/Scripts/AbilitySystem/Conditions/ConditionCheckMp.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: a603843f7ac083c45ba5b2ec23d4cc0b +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Physics/PhysicsBox.cs b/Assets/Scripts/Physics/PhysicsBox.cs index 657aea71..8c93a1e1 100644 --- a/Assets/Scripts/Physics/PhysicsBox.cs +++ b/Assets/Scripts/Physics/PhysicsBox.cs @@ -29,9 +29,11 @@ public class PhysicsBox : PhysicsPrimitive public float Wide { get { return m_Size.y; } }
public float Height { get { return m_Size.z; } }
+ public bool m_DrawGizmo = true;
+
public void OnDrawGizmos()
{
- if (!m_IsActive)
+ if (!m_IsActive || !m_DrawGizmo)
return;
Vector3 pos = Position;
Gizmos.color = m_HintColor;
diff --git a/Assets/Scripts/Physics/PhysicsHelper.cs b/Assets/Scripts/Physics/PhysicsHelper.cs index 94916bfc..aa31108e 100644 --- a/Assets/Scripts/Physics/PhysicsHelper.cs +++ b/Assets/Scripts/Physics/PhysicsHelper.cs @@ -2,12 +2,23 @@ using System.Collections.Generic;
using UnityEngine;
+enum CollisionType
+{
+ BallvsBall = 1,
+ BallvsBox,
+ BoxvsBox
+}
+
+
/// <summary>
/// 碰撞的信息
/// </summary>
public class PhysicsCollisionInfo
{
-
+ CollisionType type;
+ PhysicsPrimitive prim1;
+ PhysicsPrimitive prim2;
+ Vector3 contacts;
}
public sealed class PhysicsHelper
@@ -34,6 +45,39 @@ public sealed class PhysicsHelper return true;
}
+ public static bool BallvsRay(PhysicsBall ball, Vector3 ray)
+ {
+ return false;
+ }
+
+ public static bool BoxvsRay(PhysicsBox box, Vector3 ray)
+ {
+ return false;
+ }
+
+ public static bool RayvsRay(Vector3 ray1, Vector3 ray2)
+ {
+ return false;
+ }
+
+ public static bool PrimvsPrim(PhysicsPrimitive prim1, PhysicsPrimitive prim2, out PhysicsCollisionInfo info)
+ {
+ if(prim1.Type == PrimitiveType.Ball)
+ {
+ if (prim2.Type == PrimitiveType.Ball)
+ return BallvsBall2D(prim1 as PhysicsBall, prim2 as PhysicsBall, out info);
+ else
+ return BallvsBox2D(prim1 as PhysicsBall, prim2 as PhysicsBox, out info);
+ }
+ else
+ {
+ if (prim2.Type == PrimitiveType.Ball)
+ return BallvsBox2D(prim2 as PhysicsBall, prim1 as PhysicsBox, out info);
+ else
+ return BoxvsBox2D(prim1 as PhysicsBox, prim2 as PhysicsBox, out info);
+ }
+ }
+
#endregion
public static bool BallvsBall(PhysicsBall ball1, PhysicsBall ball2, out PhysicsCollisionInfo info)
diff --git a/Assets/Scripts/Physics/PhysicsPrimitive.cs b/Assets/Scripts/Physics/PhysicsPrimitive.cs index 99549db3..59c56aaf 100644 --- a/Assets/Scripts/Physics/PhysicsPrimitive.cs +++ b/Assets/Scripts/Physics/PhysicsPrimitive.cs @@ -64,6 +64,7 @@ public abstract class PhysicsPrimitive : MonoBehaviour }
}
+ [Tooltip("给primitive分组,决定大组和大组之间是否有碰撞检测")]
[SerializeField]
protected PhysicsGroup m_Group;
public PhysicsGroup Group
@@ -74,6 +75,7 @@ public abstract class PhysicsPrimitive : MonoBehaviour }
}
+ [Tooltip("给primitive一个标记,表明它的从属关系。帮助做hitbox和hurtbox")]
[SerializeField]
protected PhysicsTag m_Tag;
public PhysicsTag Tag
@@ -84,7 +86,19 @@ public abstract class PhysicsPrimitive : MonoBehaviour }
}
- [SerializeField]
+ [Tooltip("同一个标签的没有碰撞检测")]
+ [SerializeField]
+ protected string m_Label;
+ public string Label
+ {
+ get
+ {
+ return m_Label;
+ }
+ }
+
+ [Tooltip("单个碰撞体的描述(名称),作为标识用来识别")]
+ [SerializeField]
protected string m_Title;
public string Title
{
diff --git a/Assets/Scripts/Physics/PhysicsWorld.cs b/Assets/Scripts/Physics/PhysicsWorld.cs index 5ef747b2..3514934c 100644 --- a/Assets/Scripts/Physics/PhysicsWorld.cs +++ b/Assets/Scripts/Physics/PhysicsWorld.cs @@ -1,17 +1,8 @@ -using System.Collections;
+ using System.Collections;
using System.Collections.Generic;
using UnityEngine;
/// <summary>
-/// primitive标记
-/// </summary>
-public enum PhysicsTag
-{
- Player = 1, // 从属于玩家
- Oponent = 1 << 1, // 从属于对手
-}
-
-/// <summary>
/// primitive分类
/// </summary>
public enum PhysicsGroup
@@ -20,17 +11,36 @@ public enum PhysicsGroup Prop, // 物体
Ground, // 地面
Wall, // 墙面
+
+ GroupCount,
+}
+
+/// <summary>
+/// primitive标记
+/// </summary>
+public enum PhysicsTag
+{
+ Player = 1, // 从属于玩家
+ Oponent = 1 << 1, // 从属于对手
}
public class PhysicsWorld : Singleton<PhysicsWorld>
{
- private int m_UpdateRate = 30;
+ private int m_UpdateRate = 60;
// 重力加速度
private readonly Vector3 m_Gravity = new Vector3(0, -9.8f, 0);
// 当前管理的碰撞体
private List<PhysicsPrimitive> m_Primitives;
private float m_TimeCount;
+ private readonly int[] m_CollisionTable = {
+ // wall ground prop character
+/*character*/ 1, 1, 1, 1,
+/*prop */ 1, 1, 0, 0,
+/*ground */ 0, 0, 0, 0,
+/*wall */ 0, 0, 0, 0,
+ };
+
public void Init()
{
m_Primitives = new List<PhysicsPrimitive>();
@@ -74,9 +84,33 @@ public class PhysicsWorld : Singleton<PhysicsWorld> private void Tick()
{
- float deltaTime = 1f / m_UpdateRate;
- //Debug.Log("Physics Tick");
+ float deltaTime = 1f / m_UpdateRate;
+ int groupCount = (int)PhysicsGroup.GroupCount;
+ for (int i = 0; i < m_Primitives.Count; ++i)
+ {
+ PhysicsPrimitive prim1 = m_Primitives[i];
+ for(int j = i + 1; j < m_Primitives.Count; ++j)
+ {
+ PhysicsPrimitive prim2 = m_Primitives[j];
+
+ // check collision by group
+ int minType = Mathf.Min((int)prim1.Type, (int)prim2.Type);
+ int maxType = Mathf.Max((int)prim1.Type, (int)prim2.Type);
+ if (m_CollisionTable[minType * groupCount + groupCount - maxType - 1] == 0)
+ continue;
+
+ // check collision by label
+ if (prim1.Label == prim2.Label)
+ continue;
+ PhysicsCollisionInfo info;
+ if(PhysicsHelper.PrimvsPrim(prim1, prim2, out info))
+ {
+ //没有physics body的primitive将不会被移动,只有那些绑定了physics body的会被施加物理效果,比如角色身体、物品
+
+ }
+ }
+ }
}
-}
+}
\ No newline at end of file diff --git a/Assets/Scripts/Test/SaionjiScript.cs b/Assets/Scripts/Test/SaionjiScript.cs index a3216dd5..f10c9b1d 100644 --- a/Assets/Scripts/Test/SaionjiScript.cs +++ b/Assets/Scripts/Test/SaionjiScript.cs @@ -17,16 +17,6 @@ public partial class SaionjiScript : MonoBehaviour IdleHash = Animator.StringToHash("Idle Fight 0");
}
- private void OnCollisionEnter(Collision collision)
- {
- Debug.Log("OnCollisionEnter()");
- }
-
- private void OnTriggerEnter(Collider other)
- {
- Debug.Log("OnTriggerEnter()");
- }
-
private void Update()
{
diff --git a/Assets/Scripts/Test/SaionjiScript_Ability.cs b/Assets/Scripts/Test/SaionjiScript_Ability.cs index cc6e8caf..59d55630 100644 --- a/Assets/Scripts/Test/SaionjiScript_Ability.cs +++ b/Assets/Scripts/Test/SaionjiScript_Ability.cs @@ -9,6 +9,16 @@ public partial class SaionjiScript : MonoBehaviour /// </summary>
AbilitySystem m_AbilitySystem = new AbilitySystem();
+ ConditionBase And(ConditionBase c1, ConditionBase c2)
+ {
+ return new ConditionAnd(c1, c2);
+ }
+
+ ConditionBase Or(ConditionBase c1, ConditionBase c2)
+ {
+ return new ConditionOr(c1,c2);
+ }
+
/// <summary>
/// 设置abilities
/// </summary>
|