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-rw-r--r--Art/Models/Malenia .blendbin0 -> 1091016 bytes
-rw-r--r--Art/Models/Malenia2 .blendbin0 -> 710384 bytes
-rw-r--r--Art/Models/Rabbit.blendbin0 -> 1221680 bytes
-rw-r--r--Erika/Assets/Tools/WorkflowVisualizer/Editor/WorkflowResources.cs5
4 files changed, 3 insertions, 2 deletions
diff --git a/Art/Models/Malenia .blend b/Art/Models/Malenia .blend
new file mode 100644
index 00000000..c58ff03f
--- /dev/null
+++ b/Art/Models/Malenia .blend
Binary files differ
diff --git a/Art/Models/Malenia2 .blend b/Art/Models/Malenia2 .blend
new file mode 100644
index 00000000..85b1a028
--- /dev/null
+++ b/Art/Models/Malenia2 .blend
Binary files differ
diff --git a/Art/Models/Rabbit.blend b/Art/Models/Rabbit.blend
new file mode 100644
index 00000000..c8429457
--- /dev/null
+++ b/Art/Models/Rabbit.blend
Binary files differ
diff --git a/Erika/Assets/Tools/WorkflowVisualizer/Editor/WorkflowResources.cs b/Erika/Assets/Tools/WorkflowVisualizer/Editor/WorkflowResources.cs
index faae1246..8a3e3898 100644
--- a/Erika/Assets/Tools/WorkflowVisualizer/Editor/WorkflowResources.cs
+++ b/Erika/Assets/Tools/WorkflowVisualizer/Editor/WorkflowResources.cs
@@ -15,12 +15,13 @@ namespace Workflow
static Res()
{
+ LoadAllResources();
}
- [UnityEditor.Callbacks.DidReloadScripts]
+ //[UnityEditor.Callbacks.DidReloadScripts]
static void LoadAllResources()
{
- if (loaded)
+ if (loaded)
return ;
gridTex = UnityEngine.Resources.Load<Texture2D>("WorkflowVisualizer/Grid");