diff options
Diffstat (limited to 'Assets/ActionTool/Editor/ActionManager.cs')
-rw-r--r-- | Assets/ActionTool/Editor/ActionManager.cs | 9 |
1 files changed, 5 insertions, 4 deletions
diff --git a/Assets/ActionTool/Editor/ActionManager.cs b/Assets/ActionTool/Editor/ActionManager.cs index af3935a7..2d45630e 100644 --- a/Assets/ActionTool/Editor/ActionManager.cs +++ b/Assets/ActionTool/Editor/ActionManager.cs @@ -17,6 +17,7 @@ namespace ActionTool public static string s_Controller = "Assets/ActionTool/controller_temp.controller";
static string s_SettingPath = "Assets/ActionTool/ActionTool Settings.asset";
+ public static string scenePath { get { return "Assets/ActionTool/ActionToolScene.unity"; } }
//public static string s_AnimFolder = "Assets/Art/Animations/";
//public static string s_AnimationDataFolder = "Assets/Data/AnimationData/";
@@ -134,15 +135,15 @@ namespace ActionTool public static void OnSelectObj(GameObject obj)
{
Release();
- s_CurrentUnit = obj;
+ s_CurrentUnit = obj;
if(s_CurrentUnit != null)
{
string path = AssetDatabase.GetAssetPath(obj);
string folder = Path.GetDirectoryName(path).Replace('\\', '/');
folder = folder.Substring(0, folder.LastIndexOf('/'));
- unitFolder = folder + "/";
- s_UnitInstance = GameObject.Instantiate(obj);
- InitializeUnitInstance(s_UnitInstance);
+ unitFolder = folder + "/";
+ s_UnitInstance = GameObject.Instantiate(obj);
+ InitializeUnitInstance(s_UnitInstance);
}
}
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