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Diffstat (limited to 'Assets/AmplifyShaderEditor/Plugins/Editor/Actions')
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/Editor/Actions/ActionData.cs336
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/Editor/Actions/ActionData.cs.meta12
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/Editor/Actions/ActionLog.cs58
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/Editor/Actions/ActionLog.cs.meta12
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/Editor/Actions/ActionSequence.cs39
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/Editor/Actions/ActionSequence.cs.meta12
6 files changed, 0 insertions, 469 deletions
diff --git a/Assets/AmplifyShaderEditor/Plugins/Editor/Actions/ActionData.cs b/Assets/AmplifyShaderEditor/Plugins/Editor/Actions/ActionData.cs
deleted file mode 100644
index 67572b46..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/Editor/Actions/ActionData.cs
+++ /dev/null
@@ -1,336 +0,0 @@
-// Amplify Shader Editor - Visual Shader Editing Tool
-// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
-
-
-using System;
-using UnityEngine;
-
-namespace AmplifyShaderEditor
-{
- public class ActionData
- {
- public virtual void ExecuteForward() { }
- public virtual void ExecuteReverse() { }
- }
-
- // NODES
- // Create node
- public class CreateNodeActionData : ActionData
- {
- private int m_nodeId;
- private System.Type m_nodeType;
- private Vector2 m_nodePos;
-
- public CreateNodeActionData( ParentNode node )
- {
- m_nodeId = node.UniqueId;
- m_nodePos = node.Vec2Position;
- m_nodeType = node.GetType();
- }
-
-
- public CreateNodeActionData( int nodeId, System.Type nodeType, Vector2 nodePos )
- {
- m_nodeId = nodeId;
- m_nodePos = nodePos;
- m_nodeType = nodeType;
- }
-
- public override void ExecuteForward()
- {
- UIUtils.CreateNode( m_nodeType, false, m_nodePos, m_nodeId );
- }
-
- public override void ExecuteReverse()
- {
- UIUtils.DestroyNode( m_nodeId );
- }
-
- public override string ToString()
- {
- return "Create Node - Type: " + m_nodeType + " Node: " + m_nodeId + " Position: " + m_nodePos;
- }
- }
-
- // Destroy node
- public class DestroyNodeActionData : ActionData
- {
- private int m_nodeId;
- private System.Type m_nodeType;
- private Vector2 m_nodePos;
-
- public DestroyNodeActionData( ParentNode node )
- {
- m_nodeId = node.UniqueId;
- m_nodePos = node.Vec2Position;
- m_nodeType = node.GetType();
- }
-
- public DestroyNodeActionData( int nodeId, System.Type nodeType, Vector2 nodePos )
- {
- m_nodeId = nodeId;
- m_nodePos = nodePos;
- m_nodeType = nodeType;
- }
-
- public override void ExecuteForward()
- {
- UIUtils.DestroyNode( m_nodeId );
- }
-
- public override void ExecuteReverse()
- {
- UIUtils.CreateNode( m_nodeType, false, m_nodePos, m_nodeId );
- }
-
- public override string ToString()
- {
- return "Destroy Node - Type: " + m_nodeType + " Node: " + m_nodeId + " Position: " + m_nodePos;
- }
- }
-
- // Move node
- public class MoveNodeActionData : ActionData
- {
- private int m_nodeId;
- private Vector2 m_nodeInitalPos;
- private Vector2 m_nodeFinalPos;
-
- public MoveNodeActionData( int nodeId, Vector2 nodeInitialPos, Vector2 nodeFinalPos )
- {
- m_nodeId = nodeId;
- m_nodeInitalPos = nodeInitialPos;
- m_nodeFinalPos = nodeFinalPos;
- }
-
- public override void ExecuteForward()
- {
- ParentNode node = UIUtils.GetNode( m_nodeId );
- if ( node != null )
- node.Vec2Position = m_nodeFinalPos;
- }
-
- public override void ExecuteReverse()
- {
- ParentNode node = UIUtils.GetNode( m_nodeId );
- if ( node != null )
- node.Vec2Position = m_nodeInitalPos;
- }
-
- public override string ToString()
- {
- return "Move Node - Node: " + m_nodeId + " Initial Position: " + m_nodeInitalPos + " Final Position: " + m_nodeFinalPos;
- }
- }
-
- // CONNECTIONS
- // Create connection
- public class CreateConnectionActionData : ActionData
- {
- private int m_inputNodeId;
- private int m_inputPortId;
-
- private int m_outputNodeId;
- private int m_outputPortId;
-
- public CreateConnectionActionData( int inputNodeId, int inputPortId, int outputNodeId, int outputPortId )
- {
- m_inputNodeId = inputNodeId;
- m_inputPortId = inputPortId;
- m_outputNodeId = outputNodeId;
- m_outputPortId = outputPortId;
- }
-
- public override void ExecuteForward()
- {
- UIUtils.ConnectInputToOutput( m_inputNodeId, m_inputPortId, m_outputNodeId, m_outputPortId );
- }
-
- public override void ExecuteReverse()
- {
- UIUtils.DeleteConnection( true, m_inputNodeId, m_inputPortId, false, true );
- }
-
- public override string ToString()
- {
- return "Create Connection Node - Input Node: " + m_inputNodeId + " Input Port: " + m_inputPortId + " Output Node: " + m_outputNodeId + " Output Port: " + m_outputPortId;
- }
- }
-
- // Destroy connection
- public class DestroyConnectionActionData : ActionData
- {
- private int m_inputNodeId;
- private int m_inputPortId;
-
- private int m_outputNodeId;
- private int m_outputPortId;
-
- public DestroyConnectionActionData( int inputNodeId, int inputPortId, int outputNodeId, int outputPortId )
- {
- m_inputNodeId = inputNodeId;
- m_inputPortId = inputPortId;
- m_outputNodeId = outputNodeId;
- m_outputPortId = outputPortId;
- }
-
- public override void ExecuteForward()
- {
- UIUtils.DeleteConnection( true, m_inputNodeId, m_inputPortId, false, true );
- }
-
- public override void ExecuteReverse()
- {
- UIUtils.ConnectInputToOutput( m_inputNodeId, m_inputPortId, m_outputNodeId, m_outputPortId );
- }
-
- public override string ToString()
- {
- return "Destroy Connection Node - Input Node: " + m_inputNodeId + " Input Port: " + m_inputPortId + " Output Node: " + m_outputNodeId + " Output Port: " + m_outputPortId;
- }
- }
-
- // Move connection
- public class MoveInputConnectionActionData : ActionData
- {
- private int m_oldInputNodeId;
- private int m_oldInputNodePortId;
-
- private int m_newInputNodeId;
- private int m_newInputNodePortId;
-
- private int m_outputNodeId;
- private int m_outputPortId;
-
- public MoveInputConnectionActionData( int oldInputNodeId, int oldInputPortId, int newInputNodeId, int newInputPortId, int outputNodeId, int outputPortId )
- {
- m_oldInputNodeId = oldInputNodeId;
- m_oldInputNodePortId = oldInputPortId;
-
- m_newInputNodeId = newInputNodeId;
- m_newInputNodePortId = newInputPortId;
-
- m_outputNodeId = outputNodeId;
- m_outputPortId = outputPortId;
- }
-
- public override void ExecuteForward()
- {
- UIUtils.DeleteConnection( true, m_oldInputNodeId, m_oldInputNodePortId, false, true );
- UIUtils.ConnectInputToOutput( m_newInputNodeId, m_newInputNodePortId, m_outputNodeId, m_outputPortId );
- }
-
- public override void ExecuteReverse()
- {
- base.ExecuteReverse();
- UIUtils.DeleteConnection( true, m_newInputNodeId, m_newInputNodePortId, false, true );
- UIUtils.ConnectInputToOutput( m_oldInputNodeId, m_oldInputNodePortId, m_outputNodeId, m_outputPortId );
- }
-
- public override string ToString()
- {
- return "Move Input Connection Node - Old Input Node: " + m_oldInputNodeId + " Old Input Port: " + m_oldInputNodePortId + " New Input Node: " + m_newInputNodeId + " New Input Port: " + m_newInputNodePortId + " Output Node: " + m_outputNodeId + " Output Port: " + m_outputPortId;
- }
- }
-
- public class MoveOutputConnectionActionData : ActionData
- {
- private int m_inputNodeId;
- private int m_inputPortId;
-
- private int m_newOutputNodeId;
- private int m_newOutputPortId;
-
- private int m_oldOutputNodeId;
- private int m_oldOutputPortId;
-
- public MoveOutputConnectionActionData( int inputNodeId, int inputPortId, int newOutputNodeId, int newOutputPortId, int oldOutputNodeId, int oldOutputPortId )
- {
- m_inputNodeId = inputNodeId;
- m_inputPortId = inputPortId;
-
- m_newOutputNodeId = newOutputNodeId;
- m_newOutputPortId = newOutputPortId;
-
- m_oldOutputNodeId = oldOutputNodeId;
- m_oldOutputPortId = oldOutputPortId;
- }
-
- public override void ExecuteForward()
- {
- UIUtils.DeleteConnection( false, m_oldOutputNodeId, m_oldOutputNodeId, false, true );
- UIUtils.ConnectInputToOutput( m_inputNodeId, m_inputPortId, m_newOutputNodeId, m_newOutputPortId );
- }
-
- public override void ExecuteReverse()
- {
- base.ExecuteReverse();
- UIUtils.DeleteConnection( false, m_newOutputNodeId, m_newOutputPortId, false, true );
- UIUtils.ConnectInputToOutput( m_inputNodeId, m_inputPortId, m_oldOutputNodeId, m_oldOutputPortId );
- }
-
- public override string ToString()
- {
- return "Move Input Connection Node - Input Node: " + m_inputNodeId + " Input Port: " + m_inputPortId + " Old Output Node: " + m_oldOutputNodeId + " Old Output Port: " + m_oldOutputPortId + " New Output Node: " + m_newOutputNodeId + " New Output Port: " + m_newOutputPortId;
- }
- }
-
- public class CreateNewGraphActionData : ActionData
- {
- private string m_name;
-
- public CreateNewGraphActionData( string name )
- {
- m_name = name;
- }
-
- public override void ExecuteForward()
- {
- UIUtils.CreateNewGraph( m_name );
- }
- }
-
- public class ChangeNodePropertiesActionData : ActionData
- {
- private string m_originalProperties;
- private string m_newProperties;
- private int m_nodeId;
-
- public ChangeNodePropertiesActionData( ParentNode node, string originalProperties )
- {
- m_nodeId = node.UniqueId;
- m_originalProperties = originalProperties;
-
- m_newProperties = string.Empty;
- string trash = string.Empty;
- node.WriteToString( ref m_newProperties, ref trash );
- }
-
- public ChangeNodePropertiesActionData( int nodeId, string originalProperties )
- {
- m_nodeId = nodeId;
- m_originalProperties = originalProperties;
-
- m_newProperties = string.Empty;
- string trash = string.Empty;
- UIUtils.GetNode( nodeId ).WriteToString( ref m_newProperties, ref trash );
- }
-
- public override void ExecuteForward()
- {
- string[] properties = m_newProperties.Split( IOUtils.FIELD_SEPARATOR );
- UIUtils.GetNode( m_nodeId ).ReadFromString( ref properties );
- }
-
- public override void ExecuteReverse()
- {
- string[] properties = m_originalProperties.Split( IOUtils.FIELD_SEPARATOR );
- UIUtils.GetNode( m_nodeId ).ReadFromString( ref properties );
- }
-
- public override string ToString()
- {
- return "Change Node Propertie - Node: " + m_nodeId + "\nOriginal Properties:\n" + m_originalProperties + "\nNew Properties:\n" + m_newProperties;
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/Editor/Actions/ActionData.cs.meta b/Assets/AmplifyShaderEditor/Plugins/Editor/Actions/ActionData.cs.meta
deleted file mode 100644
index 0c1b5d43..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/Editor/Actions/ActionData.cs.meta
+++ /dev/null
@@ -1,12 +0,0 @@
-fileFormatVersion: 2
-guid: 29204f353101f46439a93f1c503d3197
-timeCreated: 1481126954
-licenseType: Store
-MonoImporter:
- serializedVersion: 2
- defaultReferences: []
- executionOrder: 0
- icon: {instanceID: 0}
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/Editor/Actions/ActionLog.cs b/Assets/AmplifyShaderEditor/Plugins/Editor/Actions/ActionLog.cs
deleted file mode 100644
index 666c9020..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/Editor/Actions/ActionLog.cs
+++ /dev/null
@@ -1,58 +0,0 @@
-// Amplify Shader Editor - Visual Shader Editing Tool
-// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
-
-using System.Collections.Generic;
-
-namespace AmplifyShaderEditor
-{
- public class ActionLog
- {
- private int m_maxCount;
- private int m_index;
- private List<ActionData> m_sequence;
-
- public ActionLog(int maxCount)
- {
- m_maxCount = maxCount;
- m_index = 0;
- m_sequence = new List<ActionData>();
- }
-
- public void AddToLog(ActionData actionData)
- {
- if (m_sequence.Count > m_maxCount)
- {
- m_sequence.RemoveAt(0);
- }
-
- m_sequence.Add(actionData);
- m_index = m_sequence.Count - 1;
- }
-
-
- public void UndoLastAction()
- {
- if ( m_index > -1 && m_index < m_sequence.Count )
- m_sequence[m_index--].ExecuteReverse();
- }
-
- public void RedoLastAction()
- {
- if (m_index < (m_sequence.Count - 1))
- m_sequence[++m_index].ExecuteForward();
-
- }
-
- public void ClearLog()
- {
- m_sequence.Clear();
- m_index = 0;
- }
-
- public void Destroy()
- {
- m_sequence.Clear();
- m_sequence = null;
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/Editor/Actions/ActionLog.cs.meta b/Assets/AmplifyShaderEditor/Plugins/Editor/Actions/ActionLog.cs.meta
deleted file mode 100644
index 4547013c..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/Editor/Actions/ActionLog.cs.meta
+++ /dev/null
@@ -1,12 +0,0 @@
-fileFormatVersion: 2
-guid: bc089a69595d8994cb89946a919517c2
-timeCreated: 1481126958
-licenseType: Store
-MonoImporter:
- serializedVersion: 2
- defaultReferences: []
- executionOrder: 0
- icon: {instanceID: 0}
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/Editor/Actions/ActionSequence.cs b/Assets/AmplifyShaderEditor/Plugins/Editor/Actions/ActionSequence.cs
deleted file mode 100644
index c60480e0..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/Editor/Actions/ActionSequence.cs
+++ /dev/null
@@ -1,39 +0,0 @@
-// Amplify Shader Editor - Visual Shader Editing Tool
-// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
-
-using System.Collections.Generic;
-namespace AmplifyShaderEditor
-{
- public class ActionSequence
- {
- private string m_name;
- private List<ActionData> m_sequence;
-
- public ActionSequence( string name )
- {
- m_name = name;
- m_sequence = new List<ActionData>();
- }
-
- public void AddToSequence( ActionData actionData )
- {
- m_sequence.Add( actionData );
- }
-
- public void Execute()
- {
- for ( int i = 0; i < m_sequence.Count; i++ )
- {
- m_sequence[ i ].ExecuteForward();
- }
- }
-
- public void Destroy()
- {
- m_sequence.Clear();
- m_sequence = null;
- }
-
- public string Name { get { return m_name; } }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/Editor/Actions/ActionSequence.cs.meta b/Assets/AmplifyShaderEditor/Plugins/Editor/Actions/ActionSequence.cs.meta
deleted file mode 100644
index 58a732bb..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/Editor/Actions/ActionSequence.cs.meta
+++ /dev/null
@@ -1,12 +0,0 @@
-fileFormatVersion: 2
-guid: 43bd963fa46ee9c4680dacff1d8dc0b9
-timeCreated: 1481126955
-licenseType: Store
-MonoImporter:
- serializedVersion: 2
- defaultReferences: []
- executionOrder: 0
- icon: {instanceID: 0}
- userData:
- assetBundleName:
- assetBundleVariant: