diff options
Diffstat (limited to 'Assets/AmplifyShaderEditor/Plugins/Editor/Menu/SceneSaveCallback.cs')
-rw-r--r-- | Assets/AmplifyShaderEditor/Plugins/Editor/Menu/SceneSaveCallback.cs | 37 |
1 files changed, 0 insertions, 37 deletions
diff --git a/Assets/AmplifyShaderEditor/Plugins/Editor/Menu/SceneSaveCallback.cs b/Assets/AmplifyShaderEditor/Plugins/Editor/Menu/SceneSaveCallback.cs deleted file mode 100644 index 56e24518..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/Editor/Menu/SceneSaveCallback.cs +++ /dev/null @@ -1,37 +0,0 @@ -// Amplify Shader Editor - Visual Shader Editing Tool -// Copyright (c) Amplify Creations, Lda <info@amplify.pt> - -namespace AmplifyShaderEditor -{ - // Catch when scene is saved (Ctr+S) and also save ase shader - public class SceneSaveCallback : UnityEditor.AssetModificationProcessor - { - private const string UnityStr = ".unity"; - - static string[] OnWillSaveAssets( string[] paths ) - { - bool canSave = false; - - if ( paths.Length == 0 ) - { - canSave = true; - } - else - { - for ( int i = 0; i < paths.Length; i++ ) - { - // Only save shader when saving scenes - if ( !string.IsNullOrEmpty( paths[ i ] ) && paths[ i ].Contains( UnityStr ) ) - { - canSave = true; - break; - } - } - } - if ( canSave && UIUtils.CurrentWindow ) - UIUtils.CurrentWindow.SetCtrlSCallback( false ); - - return paths; - } - } -} |