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Diffstat (limited to 'Assets/AmplifyShaderEditor/Plugins/Editor/Native/FallbackFloat.cs')
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/Editor/Native/FallbackFloat.cs56
1 files changed, 0 insertions, 56 deletions
diff --git a/Assets/AmplifyShaderEditor/Plugins/Editor/Native/FallbackFloat.cs b/Assets/AmplifyShaderEditor/Plugins/Editor/Native/FallbackFloat.cs
deleted file mode 100644
index 69d6f39b..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/Editor/Native/FallbackFloat.cs
+++ /dev/null
@@ -1,56 +0,0 @@
-// Amplify Shader Editor - Visual Shader Editing Tool
-// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
-
-using System;
-using UnityEngine;
-
-namespace AmplifyShaderEditor
-{
- [Serializable]
- public class FallbackFloat : IFallbackVars
- {
- [SerializeField]
- private float m_current;
- [SerializeField]
- private float m_previous;
-
- public FallbackFloat()
- {
- m_current = 0;
- m_previous = 0;
- }
-
- public FallbackFloat( float data )
- {
- m_current = data;
- m_previous = data;
- }
-
- public void Revert()
- {
- float aux = m_current;
- m_current = m_previous;
- m_previous = aux;
- }
-
-
- public float Current
- {
- get
- {
- return m_current;
- }
-
- set
- {
- m_previous = m_current;
- m_current = value;
- }
- }
-
- public override string ToString()
- {
- return m_current.ToString();
- }
- }
-}