diff options
Diffstat (limited to 'Assets/AmplifyShaderEditor/Plugins/Editor/Native/FallbackFloat.cs')
-rw-r--r-- | Assets/AmplifyShaderEditor/Plugins/Editor/Native/FallbackFloat.cs | 56 |
1 files changed, 0 insertions, 56 deletions
diff --git a/Assets/AmplifyShaderEditor/Plugins/Editor/Native/FallbackFloat.cs b/Assets/AmplifyShaderEditor/Plugins/Editor/Native/FallbackFloat.cs deleted file mode 100644 index 69d6f39b..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/Editor/Native/FallbackFloat.cs +++ /dev/null @@ -1,56 +0,0 @@ -// Amplify Shader Editor - Visual Shader Editing Tool -// Copyright (c) Amplify Creations, Lda <info@amplify.pt> - -using System; -using UnityEngine; - -namespace AmplifyShaderEditor -{ - [Serializable] - public class FallbackFloat : IFallbackVars - { - [SerializeField] - private float m_current; - [SerializeField] - private float m_previous; - - public FallbackFloat() - { - m_current = 0; - m_previous = 0; - } - - public FallbackFloat( float data ) - { - m_current = data; - m_previous = data; - } - - public void Revert() - { - float aux = m_current; - m_current = m_previous; - m_previous = aux; - } - - - public float Current - { - get - { - return m_current; - } - - set - { - m_previous = m_current; - m_current = value; - } - } - - public override string ToString() - { - return m_current.ToString(); - } - } -} |