summaryrefslogtreecommitdiff
path: root/Assets/AmplifyShaderEditor/Plugins/Editor/Utils/ASEPPSHelperTool.cs
diff options
context:
space:
mode:
Diffstat (limited to 'Assets/AmplifyShaderEditor/Plugins/Editor/Utils/ASEPPSHelperTool.cs')
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/Editor/Utils/ASEPPSHelperTool.cs460
1 files changed, 0 insertions, 460 deletions
diff --git a/Assets/AmplifyShaderEditor/Plugins/Editor/Utils/ASEPPSHelperTool.cs b/Assets/AmplifyShaderEditor/Plugins/Editor/Utils/ASEPPSHelperTool.cs
deleted file mode 100644
index e009c04f..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/Editor/Utils/ASEPPSHelperTool.cs
+++ /dev/null
@@ -1,460 +0,0 @@
-// Amplify Shader Editor - Visual Shader Editing Tool
-// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
-using System;
-using UnityEngine;
-using UnityEditor;
-using System.Collections.Generic;
-//using UnityEngine.Rendering.PostProcessing;
-
-
-namespace AmplifyShaderEditor
-{
- public enum ASEPostProcessEvent
- {
- BeforeTransparent = 0,
- BeforeStack = 1,
- AfterStack = 2
- }
-
- [Serializable]
- public class ASEPPSHelperBuffer
- {
- public string Name;
- public string Tooltip;
- }
-
- [Serializable]
- public class ASEPPSHelperTool : EditorWindow
- {
- private const string PPSFullTemplate =
- "// Amplify Shader Editor - Visual Shader Editing Tool\n" +
- "// Copyright (c) Amplify Creations, Lda <info@amplify.pt>\n" +
- "#if UNITY_POST_PROCESSING_STACK_V2\n" +
- "using System;\n" +
- "using UnityEngine;\n" +
- "using UnityEngine.Rendering.PostProcessing;\n" +
- "\n" +
- "[Serializable]\n" +
- "[PostProcess( typeof( /*PPSRendererClass*/ ), PostProcessEvent./*PPSEventType*/, \"/*PPSMenuEntry*/\", /*AllowInSceneView*/ )]\n" +
- "public sealed class /*PPSSettingsClass*/ : PostProcessEffectSettings\n" +
- "{\n" +
- "/*PPSPropertiesDeclaration*/" +
- "}\n" +
- "\n" +
- "public sealed class /*PPSRendererClass*/ : PostProcessEffectRenderer</*PPSSettingsClass*/>\n" +
- "{\n" +
- "\tpublic override void Render( PostProcessRenderContext context )\n" +
- "\t{\n" +
- "\t\tvar sheet = context.propertySheets.Get( Shader.Find( \"/*PPSShader*/\" ) );\n" +
- "/*PPSPropertySet*/" +
- "\t\tcontext.command.BlitFullscreenTriangle( context.source, context.destination, sheet, 0 );\n" +
- "\t}\n" +
- "}\n" +
- "#endif\n";
-
- private const string PPSEventType = "/*PPSEventType*/";
- private const string PPSRendererClass = "/*PPSRendererClass*/";
- private const string PPSSettingsClass = "/*PPSSettingsClass*/";
- private const string PPSMenuEntry = "/*PPSMenuEntry*/";
- private const string PPSAllowInSceneView = "/*AllowInSceneView*/";
- private const string PPSShader = "/*PPSShader*/";
- private const string PPSPropertiesDecl = "/*PPSPropertiesDeclaration*/";
- private const string PPSPropertySet = "/*PPSPropertySet*/";
-
- public static readonly string PPSPropertySetFormat = "\t\tsheet.properties.{0}( \"{1}\", settings.{1} );\n";
- public static readonly string PPSPropertySetNullPointerCheckFormat = "\t\tif(settings.{1}.value != null) sheet.properties.{0}( \"{1}\", settings.{1} );\n";
- public static readonly string PPSPropertyDecFormat =
- "\t[{0}Tooltip( \"{1}\" )]\n" +
- "\tpublic {2} {3} = new {2} {{ {4} }};\n";
- public static readonly Dictionary<WirePortDataType, string> WireToPPSType = new Dictionary<WirePortDataType, string>()
- {
- { WirePortDataType.FLOAT,"FloatParameter"},
- { WirePortDataType.FLOAT2,"Vector4Parameter"},
- { WirePortDataType.FLOAT3,"Vector4Parameter"},
- { WirePortDataType.FLOAT4,"Vector4Parameter"},
- { WirePortDataType.COLOR,"ColorParameter"},
- { WirePortDataType.SAMPLER1D,"TextureParameter"},
- { WirePortDataType.SAMPLER2D,"TextureParameter"},
- { WirePortDataType.SAMPLER3D,"TextureParameter"},
- { WirePortDataType.SAMPLERCUBE,"TextureParameter"}
- };
-
- public static readonly Dictionary<WirePortDataType, string> WireToPPSValueSet = new Dictionary<WirePortDataType, string>()
- {
- { WirePortDataType.FLOAT,"SetFloat"},
- { WirePortDataType.FLOAT2,"SetVector"},
- { WirePortDataType.FLOAT3,"SetVector"},
- { WirePortDataType.FLOAT4,"SetVector"},
- { WirePortDataType.COLOR,"SetColor"},
- { WirePortDataType.SAMPLER1D, "SetTexture"},
- { WirePortDataType.SAMPLER2D, "SetTexture"},
- { WirePortDataType.SAMPLER3D, "SetTexture"},
- { WirePortDataType.SAMPLERCUBE,"SetTexture"}
- };
-
- public static readonly Dictionary<UnityEditor.ShaderUtil.ShaderPropertyType, string> ShaderPropertyToPPSType = new Dictionary<UnityEditor.ShaderUtil.ShaderPropertyType, string>()
- {
- { UnityEditor.ShaderUtil.ShaderPropertyType.Float,"FloatParameter"},
- { UnityEditor.ShaderUtil.ShaderPropertyType.Range,"FloatParameter"},
- { UnityEditor.ShaderUtil.ShaderPropertyType.Vector,"Vector4Parameter"},
- { UnityEditor.ShaderUtil.ShaderPropertyType.Color,"ColorParameter"},
- { UnityEditor.ShaderUtil.ShaderPropertyType.TexEnv,"TextureParameter"}
- };
-
-
- public static readonly Dictionary<UnityEditor.ShaderUtil.ShaderPropertyType, string> ShaderPropertyToPPSSet = new Dictionary<UnityEditor.ShaderUtil.ShaderPropertyType, string>()
- {
- { UnityEditor.ShaderUtil.ShaderPropertyType.Float,"SetFloat"},
- { UnityEditor.ShaderUtil.ShaderPropertyType.Range,"SetFloat"},
- { UnityEditor.ShaderUtil.ShaderPropertyType.Vector,"SetVector"},
- { UnityEditor.ShaderUtil.ShaderPropertyType.Color,"SetColor"},
- { UnityEditor.ShaderUtil.ShaderPropertyType.TexEnv,"SetTexture"}
- };
-
- private Dictionary<string, bool> m_excludedProperties = new Dictionary<string, bool>
- {
- { "_texcoord",true },
- { "__dirty",true}
- };
-
- private Material m_dummyMaterial = null;
-
- private DragAndDropTool m_dragAndDropTool;
- private Rect m_draggableArea;
-
- [SerializeField]
- private string m_rendererClassName = "PPSRenderer";
-
- [SerializeField]
- private string m_settingsClassName = "PPSSettings";
-
- [SerializeField]
- private string m_folderPath = "Assets/";
-
- [SerializeField]
- private string m_menuEntry = string.Empty;
-
- [SerializeField]
- private bool m_allowInSceneView = true;
-
- [SerializeField]
- private ASEPostProcessEvent m_eventType = ASEPostProcessEvent.AfterStack;
-
- [SerializeField]
- private Shader m_currentShader = null;
-
- [SerializeField]
- private List<ASEPPSHelperBuffer> m_tooltips = new List<ASEPPSHelperBuffer>();
-
- [SerializeField]
- private bool m_tooltipsFoldout = true;
-
- private GUIStyle m_contentStyle = null;
- private GUIStyle m_pathButtonStyle = null;
- private GUIContent m_pathButtonContent = new GUIContent();
- private Vector2 m_scrollPos = Vector2.zero;
-
- [MenuItem( "Window/Amplify Shader Editor/Post-Processing Stack Tool", false, 1001 )]
- static void ShowWindow()
- {
- ASEPPSHelperTool window = EditorWindow.GetWindow<ASEPPSHelperTool>();
- window.titleContent.text = "Post-Processing Stack Tool";
- window.minSize = new Vector2( 302, 350 );
- window.Show();
- }
-
- void FetchTooltips()
- {
- m_tooltips.Clear();
- int propertyCount = UnityEditor.ShaderUtil.GetPropertyCount( m_currentShader );
- for( int i = 0; i < propertyCount; i++ )
- {
- //UnityEditor.ShaderUtil.ShaderPropertyType type = UnityEditor.ShaderUtil.GetPropertyType( m_currentShader, i );
- string name = UnityEditor.ShaderUtil.GetPropertyName( m_currentShader, i );
- string description = UnityEditor.ShaderUtil.GetPropertyDescription( m_currentShader, i );
-
- if( m_excludedProperties.ContainsKey( name ))
- continue;
-
- m_tooltips.Add( new ASEPPSHelperBuffer { Name = name, Tooltip = description } );
- }
- }
-
- void OnGUI()
- {
- if( m_pathButtonStyle == null )
- m_pathButtonStyle = "minibutton";
-
- m_scrollPos = EditorGUILayout.BeginScrollView( m_scrollPos, GUILayout.Height( position.height ) );
-
- EditorGUILayout.BeginVertical( m_contentStyle );
- EditorGUI.BeginChangeCheck();
- m_currentShader = EditorGUILayout.ObjectField( "Shader", m_currentShader, typeof( Shader ), false ) as Shader;
- if( EditorGUI.EndChangeCheck() )
- {
- GetInitialInfo( m_currentShader );
- }
-
- EditorGUILayout.Separator();
- EditorGUILayout.LabelField( "Path and Filename" );
- EditorGUILayout.BeginHorizontal();
- m_pathButtonContent.text = m_folderPath;
- Vector2 buttonSize = m_pathButtonStyle.CalcSize( m_pathButtonContent );
- if( GUILayout.Button( m_pathButtonContent, m_pathButtonStyle, GUILayout.MaxWidth( Mathf.Min( position.width * 0.5f, buttonSize.x ) ) ) )
- {
- string folderpath = EditorUtility.OpenFolderPanel( "Save Texture Array to folder", "Assets/", "" );
- folderpath = FileUtil.GetProjectRelativePath( folderpath );
- if( string.IsNullOrEmpty( folderpath ) )
- m_folderPath = "Assets/";
- else
- m_folderPath = folderpath + "/";
- }
-
- m_settingsClassName = EditorGUILayout.TextField( m_settingsClassName, GUILayout.ExpandWidth( true ) );
-
- EditorGUILayout.LabelField( ".cs", GUILayout.MaxWidth( 40 ) );
- EditorGUILayout.EndHorizontal();
- EditorGUILayout.Separator();
-
- m_menuEntry = EditorGUILayout.TextField( "Name", m_menuEntry );
-
- EditorGUILayout.Separator();
-
- m_allowInSceneView = EditorGUILayout.Toggle( "Allow In Scene View", m_allowInSceneView );
-
- EditorGUILayout.Separator();
-
- m_eventType = (ASEPostProcessEvent)EditorGUILayout.EnumPopup( "Event Type", m_eventType );
-
- EditorGUILayout.Separator();
-
- m_tooltipsFoldout = EditorGUILayout.Foldout( m_tooltipsFoldout, "Tooltips" );
- if( m_tooltipsFoldout )
- {
- EditorGUI.indentLevel++;
- for( int i = 0; i < m_tooltips.Count; i++ )
- {
- m_tooltips[ i ].Tooltip = EditorGUILayout.TextField( m_tooltips[ i ].Name, m_tooltips[ i ].Tooltip );
- }
- EditorGUI.indentLevel--;
- }
-
- EditorGUILayout.Separator();
-
- if( GUILayout.Button( "Build" ) )
- {
- System.Threading.Thread.CurrentThread.CurrentCulture = System.Globalization.CultureInfo.InvariantCulture;
- string propertiesDecl = string.Empty;
- string propertiesSet = string.Empty;
- GetShaderInfoFromShaderAsset( ref propertiesDecl, ref propertiesSet );
- string template = PPSFullTemplate;
- template = template.Replace( PPSRendererClass, m_rendererClassName );
- template = template.Replace( PPSSettingsClass, m_settingsClassName );
- template = template.Replace( PPSEventType, m_eventType.ToString() );
- template = template.Replace( PPSPropertiesDecl, propertiesDecl );
- template = template.Replace( PPSPropertySet, propertiesSet );
- template = template.Replace( PPSMenuEntry, m_menuEntry );
- template = template.Replace( PPSAllowInSceneView, m_allowInSceneView?"true":"false" );
- template = template.Replace( PPSShader, m_currentShader.name );
- string path = m_folderPath + m_settingsClassName + ".cs";
- IOUtils.SaveTextfileToDisk( template, path, false );
- System.Threading.Thread.CurrentThread.CurrentCulture = System.Threading.Thread.CurrentThread.CurrentUICulture;
- AssetDatabase.Refresh();
- }
-
- EditorGUILayout.EndVertical();
- EditorGUILayout.EndScrollView();
- m_draggableArea.size = position.size;
- m_dragAndDropTool.TestDragAndDrop( m_draggableArea );
- }
-
- public void GetShaderInfoFromASE( ref string propertiesDecl, ref string propertiesSet )
- {
- List<PropertyNode> properties = UIUtils.CurrentWindow.OutsideGraph.PropertyNodes.NodesList;
- int propertyCount = properties.Count;
- for( int i = 0; i < propertyCount; i++ )
- {
- properties[ i ].GeneratePPSInfo( ref propertiesDecl, ref propertiesSet );
- }
- }
-
- public void GetShaderInfoFromShaderAsset( ref string propertiesDecl, ref string propertiesSet )
- {
- bool fetchInitialInfo = false;
- if( m_currentShader == null )
- {
- Material mat = Selection.activeObject as Material;
- if( mat != null )
- {
- m_currentShader = mat.shader;
- }
- else
- {
- m_currentShader = Selection.activeObject as Shader;
- }
- fetchInitialInfo = true;
- }
-
- if( m_currentShader != null )
- {
- if( fetchInitialInfo )
- GetInitialInfo( m_currentShader );
-
- if( m_dummyMaterial == null )
- {
- m_dummyMaterial = new Material( m_currentShader );
- }
- else
- {
- m_dummyMaterial.shader = m_currentShader;
- }
-
- int propertyCount = UnityEditor.ShaderUtil.GetPropertyCount( m_currentShader );
- //string allProperties = string.Empty;
- int validIds = 0;
- for( int i = 0; i < propertyCount; i++ )
- {
- UnityEditor.ShaderUtil.ShaderPropertyType type = UnityEditor.ShaderUtil.GetPropertyType( m_currentShader, i );
- string name = UnityEditor.ShaderUtil.GetPropertyName( m_currentShader, i );
- //string description = UnityEditor.ShaderUtil.GetPropertyDescription( m_currentShader, i );
- if( m_excludedProperties.ContainsKey( name ))
- continue;
-
- string defaultValue = string.Empty;
- bool nullPointerCheck = false;
- switch( type )
- {
- case UnityEditor.ShaderUtil.ShaderPropertyType.Color:
- {
- Color value = m_dummyMaterial.GetColor( name );
- defaultValue = string.Format( "value = new Color({0}f,{1}f,{2}f,{3}f)", value.r, value.g, value.b, value.a );
- }
- break;
- case UnityEditor.ShaderUtil.ShaderPropertyType.Vector:
- {
- Vector4 value = m_dummyMaterial.GetVector( name );
- defaultValue = string.Format( "value = new Vector4({0}f,{1}f,{2}f,{3}f)", value.x, value.y, value.z, value.w );
- }
- break;
- case UnityEditor.ShaderUtil.ShaderPropertyType.Float:
- {
- float value = m_dummyMaterial.GetFloat( name );
- defaultValue = "value = " + value + "f";
- }
- break;
- case UnityEditor.ShaderUtil.ShaderPropertyType.Range:
- {
- float value = m_dummyMaterial.GetFloat( name );
- defaultValue = "value = " + value + "f";
- }
- break;
- case UnityEditor.ShaderUtil.ShaderPropertyType.TexEnv:
- {
- nullPointerCheck = true;
- }
- break;
- }
-
- propertiesDecl += string.Format( PPSPropertyDecFormat, string.Empty, m_tooltips[ validIds ].Tooltip, ShaderPropertyToPPSType[ type ], name, defaultValue );
- propertiesSet += string.Format( nullPointerCheck ? PPSPropertySetNullPointerCheckFormat : PPSPropertySetFormat, ShaderPropertyToPPSSet[ type ], name );
- validIds++;
- }
-
- }
- }
-
- private void GetInitialInfo()
- {
- MasterNode masterNode = UIUtils.CurrentWindow.OutsideGraph.CurrentMasterNode;
- m_menuEntry = masterNode.ShaderName.Replace( "Hidden/", string.Empty ).Replace( ".shader", string.Empty );
- string name = m_menuEntry;
- m_rendererClassName = name + "PPSRenderer";
- m_settingsClassName = name + "PPSSettings";
- m_folderPath = "Assets/";
- }
-
- private void GetInitialInfo( Shader shader )
- {
- if( shader == null )
- {
- m_scrollPos = Vector2.zero;
- m_menuEntry = string.Empty;
- m_rendererClassName = "PPSRenderer";
- m_settingsClassName = "PPSSettings";
- m_folderPath = "Assets/";
- m_tooltips.Clear();
- return;
- }
-
- m_menuEntry = shader.name.Replace( "Hidden/", string.Empty ).Replace( ".shader", string.Empty );
- m_menuEntry = UIUtils.RemoveInvalidCharacters( m_menuEntry );
- string name = m_menuEntry.Replace( "/", string.Empty );
- m_rendererClassName = name + "PPSRenderer";
- m_settingsClassName = name + "PPSSettings";
- m_folderPath = AssetDatabase.GetAssetPath( shader );
- m_folderPath = m_folderPath.Replace( System.IO.Path.GetFileName( m_folderPath ), string.Empty );
-
- FetchTooltips();
- }
-
- public void OnValidObjectsDropped( UnityEngine.Object[] droppedObjs )
- {
- for( int objIdx = 0; objIdx < droppedObjs.Length; objIdx++ )
- {
- Material mat = droppedObjs[ objIdx ] as Material;
- if( mat != null )
- {
- m_currentShader = mat.shader;
- GetInitialInfo( mat.shader );
- return;
- }
- else
- {
- Shader shader = droppedObjs[ objIdx ] as Shader;
- if( shader != null )
- {
- m_currentShader = shader;
- GetInitialInfo( shader );
- return;
- }
- }
- }
- }
-
- private void OnEnable()
- {
- m_draggableArea = new Rect( 0, 0, 1, 1 );
- m_dragAndDropTool = new DragAndDropTool();
- m_dragAndDropTool.OnValidDropObjectEvt += OnValidObjectsDropped;
-
- if( m_contentStyle == null )
- {
- m_contentStyle = new GUIStyle( GUIStyle.none );
- m_contentStyle.margin = new RectOffset( 6, 4, 5, 5 );
- }
-
- m_pathButtonStyle = null;
-
- //GetInitialInfo();
- }
-
- private void OnDestroy()
- {
- if( m_dummyMaterial != null )
- {
- GameObject.DestroyImmediate( m_dummyMaterial );
- m_dummyMaterial = null;
- }
-
- m_dragAndDropTool.Destroy();
- m_dragAndDropTool = null;
-
- m_tooltips.Clear();
- m_tooltips = null;
-
- m_contentStyle = null;
- m_pathButtonStyle = null;
- m_currentShader = null;
- }
- }
-}